Sat.Nov 07, 2020 - Fri.Nov 13, 2020

article thumbnail

How to extend your Wi-Fi range with another router

Digital Trends

Wi-Fi dead zones in home or at work can be a real pain. But if you have an old router, you could always convert it into a Wi-Fi repeater yourself. Here's how.

How To 111
article thumbnail

Will Headworn AR Revenues Reach $13B by 2024?

AR Insider

New Study Projects Headworn AR Revenue to Reach $13.4 Billion by 2024. ARtillery Intelligence publishes its five-year outlook for head-worn AR revenues. 11/11/20 – SAN FRANCISCO – ARtillery Intelligence today released a new report that projects headworn AR revenue to grow from $822 million in 2019 to $13.4 billion in 2024. Entitled Headworn AR Global Revenue Forecast, 2019-2024 , the report examines glasses-based AR revenue totals and subsegments – including consumer and enterprise s

AR 378
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Study Shows VR Technology Can Have A Positive Psychological Impact During Lockdown

VRScout

How immersive technology is keeping users sane during the coronavirus pandemic. There’s no question about it. The current COVID-19 pandemic has us going through a roller coaster of feelings right now. Not only have we been cut off from normal social gatherings such as family gatherings, concerts and after work hangouts, but it’s preventing us from traveling, putting a damper on many holiday travel plans. .

Study 545
article thumbnail

Data Dive: Pokémon Go’s Win Streak Continues

AR Insider

T hough generalist tech press have mostly moved on to other shiny objects, Pokémon Go is at the height of its popularity and continues to break new records. The latest figures from Sensor Tower estimate that the game has passed $1 billion in 2020 year-to-date revenue. This marks Pokémon Go’s most successful year on record, and it only measures up to November 1st.

Data 342
article thumbnail

The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

article thumbnail

5 Ways Virtual Reality Technology Will Improve Business Meetings

ARPost

As the business landscape expands and technology advances, there’s an increasing need to engage customers and distributed teams located across the globe at scale. Online conference call and video chatting tools can facilitate one-on-one conferences. However, it fails to offer a sense of being in a real meeting. Enter virtual reality. With it, you can transform the way you hold business meetings with staff and clients.

More Trending

article thumbnail

Multi-Sensory XR Experience ‘(un)Balanced’ Receives 2020 Lumen XR Award

VRScout

Elyne Legarnisson walks away with the 2020 Lumen XR Award for her work in physical and digital interactions. Media artist Elyne Legarnisson has created a multi-sensory experience which merges XR technology with the power of physical motion that she calls (un)Balanced. The 10-minute art installation invites you to step into a virtual and physical world where your movements, sound, and touch alter your perception of your body and environment.

Phoenix 544
article thumbnail

Triangulating Snap’s Local AR Play

AR Insider

O ne piece of Snap’s AR master plan that’s increasingly evident is to drive local commerce. AR is inherently conducive to local commerce, as geo-anchoring aspects of the technology provide a foundation for utilities like local search and discovery via location-relevant AR content. This is a key principle behind the AR cloud , and all its versions — everything from Mirrorworld to Magicverse.

AR 403
article thumbnail

Brickyard Broadcast: A Musical Event With World Premier in Virtual Reality

ARPost

Can choirs and orchestras still perform together during lockdown? Since they cannot be together in the same physical space, technology has the solution: a virtual reality musical experience bringing together musicians self-isolating at home. This is not a theoretical concept, but a reality which you can experience on November 12 by joining the Brickyard Broadcast virtual reality event.

article thumbnail

‘Elite Dangerous’ is Going Free on Epic Games Store Next Week

Road to VR

Frontier Developments’ VR-compatible space sim Elite Dangerous (2014) is going free on the Epic Games Store next week. Starting on Thursday, November 19th and going until the 26th, you’ll be able to download and keep Elite Dangerous for free. You can add it to your wishlist by clicking the heart symbol on the game’s store page. This also includes one of the game’s biggest DLC packs, Horizons , which in 2015 brought to the space-faring simulator the ability to land and

Gaming 364
article thumbnail

How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

article thumbnail

How Can Schools Prepare for VR/AR Integration?

VRScout

VR and AR are technologies that have the capacity to truly revolutionize education. Their immersive nature elevates the students’ learning experience, allowing them to absorb course material in ways that haven’t been done before. Marques Coleman notes that aside from the traditional way of learning within the four walls of a classroom, these technologies allow the students to go on virtual museum tours, embark on pretend field trips through space, perform experiments in virtual labor

AR 542
article thumbnail

Reality Bytes: Amazon, Netflix, Disney & Fortnite

AR Insider

W hat are the biggest insights and observations in AR and adjacent sectors this week? Welcome to Reality Bytes , featuring lightning-round commentary from AR Insider partner M7 Innovations. Founder Matt Maher lends his insights from the trenches of AR experience creation. We continue the narrative this week with Maher’s look at Amazon Explore, Neflix’s new linear TV option, and Disney’s Fortnite collaboration.

Amazon 396
article thumbnail

How Is Virtual Reality Changing Animation?

ARPost

Animation has gone a long way from mere entertainment. Besides the film and gaming industries, it is widely used today in the fields of advertising , education, and construction. Even the quality of animation has greatly improved through modern technology. However, even with advanced software, creating animations still requires complex skills and consumes a lot of time.

article thumbnail

‘Half-Life: Alyx’ Now Includes 3 Hours of In-game Developer Commentary

Road to VR

Curious about what made Half-Life: Alyx (2020) one of the most richly detailed and immersive VR games to date? Now Valve has released a developer commentary mode in the game that gives you a first-hand peek at every aspect of its development as you play. Starting today, you’ll be able to switch on a ‘Developer Commentary’ option in Half-Life: Alyx, which includes 147 different ‘points of interest’ containing over three hours of commentary.

Gaming 363
article thumbnail

AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

article thumbnail

VR Technology Being Used In De-Escalation Training For Police

VRScout

Officers are given a chance to experience confrontations from the civilians perspective. Police officers operating out of the Strasburg Police Department in Strasburg, Virginia have begun receiving supplemental VR training centered specifically around crisis de-escalation. Put simply, this specialized immersive training provides officers with the skills and knowledge necessary to recognize and effectively defuse potentially dangerous encounters.

Training 523
article thumbnail

XR Talks: Shaping the Future of Commerce, Part IV

AR Insider

A dvertising continues to be a bright spot in AR’s otherwise-challenged early days. Brand spending on AR ads is on track reach $1.41 billion this year according to ARtillery Intelligence estimates, making this one of the highest-performing subsectors of the AR universe. But the opportunity goes beyond advertising. AR will influence commerce through brands’ and retailers’ self-distributed apps for eCommerce and in-aisle retail experiences.

Retail 395
article thumbnail

Competition in MR Glasses Market to Heat Up With PhotonLens

ARPost

While AR experiences and services based on the mobile phone are everywhere, augmented and mixed reality head-up displays are few and far between. This is particularly true when it comes to consumer MR glasses. Right now, the consumer AR and MR headset market is largely one of speculation. With companies like Norm promising a lot but not yet shipping and Nreal having glasses available but not yet in the States, US AR fans are hungry for updates.

article thumbnail

VR Horror ‘HINGE’ Gets New Gameplay Trailer Ahead of November Launch

Road to VR

Arcadia , a Moscow-based VR arcade, is releasing the first episode of its new psychological horror series later this month on SteamVR headsets. Called HINGE , the VR-native horror game takes place in a nightmarish building filled with ghoulish creatures and constantly changing rooms. A few months ago we saw the games impressive-looking announce trailer , however now the studio has released a new gameplay trailer that delves a bit deeper into the game’s mechanics, object interaction, and th

Gaming 363
article thumbnail

Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

article thumbnail

How To Cast Oculus Quest & Quest 2 Directly To Your Web Browser

VRScout

Wirelessly stream your standalone headset to select browsers via this nifty update. It appears as though Facebook has begun rolling out a new feature that allows Oculus Quest and Oculus Quest 2 users to cast their gameplay wirelessly to any computer via select web browsers. First identified by Reddit user u/zanyzarly , this feature allows Quest users to cast their standalone headsets directly to Google Chrome and Microsoft Edge web browsers without the need of a cable or additional programs.

Oculus 501
article thumbnail

Case Study: Purina’s AR Ad Sees High-Reach Results

AR Insider

A R continues to evolve and take shape as an industry. Prominent sectors include industrial AR , social , gaming , and shopping. But existing alongside all of them is AR advertising. This includes paid/sponsored AR lenses that let consumers visualize products on “spaces & faces.”. Advertising is one of the most lucrative AR subsectors, on pace to reach $1.41 billion this year and $8.02 billion by 2024.

article thumbnail

Research: Virtual Reality Exposure Therapy, a Viable Solution for Treating Eating Disorders

ARPost

Psychologists have used exposure therapy for decades to treat patients suffering from various phobias, anxiety, post traumatic stress disorder and low self-esteem. Now a research paper published in a specialized journal suggests that virtual reality exposure therapy (VRET) is beneficial for treating eating disorders. Virtual Reality Exposure Therapy: Creating a Safe Space for Patients.

article thumbnail

Preview: New ‘Racket: Nx’ Co-op Mode Launches Next Week with Cross-play

Road to VR

VR classic Racket: Nx is getting a new Co-op mode in an update next week on all supported platforms. Road to VR went hands-on with the new mode ahead of its release. Racket: Nx , a virtual reality fusion of racquetball and Breakout, will see the release of a new Co-op mode on November 19th; the mode will be available on all supported platforms (SteamVR, Oculus PC, and Quest).

Oculus 363
article thumbnail

Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

article thumbnail

VR Hand Tracking Shooter ‘Finger Gun VR’ Launches Official Kickstarter

VRScout

A childhood fantasy brought to life on SteamVR and Oculus headsets. Earlier today, developer Miru Studio VR launched an official Kickstarter for its upcoming Western themed VR shooter Finger Gun VR. Unlike conventional VR shooters which rely upon motion controllers to fire weapons and interact with the in-game world, Finger Gun VR claims to be the first VR first-person shooter powered entirely by hand tracking.

article thumbnail

Charting a Path to Viable Consumer AR Glasses, Part IV

AR Insider

Charting a Path to Viable Consumer AR Glasses, Part IV. Flipping Assumptions on their Head. by Jason McDowall. W elcome back to our series on the path to viable consumer AR. Over four parts, we’ll explore the biggest barriers and potential solutions to making consumer-grade Augmented Reality (AR) glasses that people will actually wear. Part 1 : The two biggest barriers holding wearable displays back are visual quality and device comfort, which hinge on the display and optics technology.

AR 338
article thumbnail

Airbnb Says It Turned Away 1.4 Million People Who Refused to Sign Its No-Bigotry Agreement

GizModo VR

In the four years since it implemented an agreement to promote equitable treatment of its users, Airbnb claims that 1.4 million individuals have been barred from the platform because they declined to refuse bigotry. In an email to Gizmodo, a spokesperson confirmed that this is the number people who were asked to… Read more.

145
145
article thumbnail

bHaptics Announces Pre-orders for TactSuit X Series Haptic Vests, Starting at $300

Road to VR

bHaptics, the South Korea-based startup making haptic accessories for VR, today opened pre-orders for two new versions of its TactSuit haptic vests. Starting today, you can put your money down on two new models , the TactSuit X40 ($500) and TactSuit X16 ($300). TactSuit X40 includes 40 Eccentric Rotating Mass (ERM) vibration motors dispersed across the front and back of the vest, boasting 18+ hours of playtime from its 9,800 mAh lithium-ion battery.

Haptic 364
article thumbnail

The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly