This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
A s the world gradually recovers, the “next normal” will be a hybrid of old and new normals. This looming era will see businesses selectively apply the forced new perspectives of the past year, as survival-pressured tech adoption has allowed them to unearth operational discoveries. One sector where this is already playing out is retail. Social distancing measures have forced hard pivots toward e-commerce, curbside pickup, and order-ahead.
Like most business tools, professional development has seen a massive shift to the online world in the past year. People are working from home on a global scale like nothing we’ve ever seen before, and large in-person meetings are a distant memory. Of course, eLearning isn’t new. We’ve been using digital tools to effectively train workforces for more than 20 years.
Hard data on the VR market is often difficult to come by, while broad ‘industry reports’ are often so general that it’s difficult to see what things look like ‘on the ground’ To get a sense of VR’s outlook in 2021, we’ve collected 14 of the most recent and concrete indicators for your perusal. Oculus Quest. Zuckerberg: Quest 2 ‘on track to be first mainstream VR headset’, Next Headset Confirmed.
“Sam & Max: This Time It’s Virtual!” is one of the most awaited VR games of 2021. If you, like me, were a fan of LucasArts’ point-and-click adventures and are excited for this game, then I’m sure you will love this article, because here you will discover a lot of interesting info about the game! I had the occasion of having a 1-hour long interview with Michael Levine, the CEO and Creative Director of HappyGiant , the company developing the game.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
Baobab Studios and Erick Oh team up to send audiences on a heartbreaking journey filled with love and loss. We were really looking forward to the 2021 Sundance Film Festival. Not only because the entire event was being conducted remotely via its own custom-built virtual platform, but because the Emmy award-winning Baobab Studios, a long-time purveyor of AAA VR animations such as Baba Yaga , Asteroids!
For most of us, virtual reality is a fun pastime or a handy work tool. For some of us, it can represent something more. Eighty-seven-year-old George Hetrick has always wanted to visit the Grand Canyon. He remembers hearing about it and seeing grainy pictures of it on the television as a child but was never able to make it there in person. Rendever and Wish of a Lifetime from AARP came together to send him there in virtual reality.
For most of us, virtual reality is a fun pastime or a handy work tool. For some of us, it can represent something more. Eighty-seven-year-old George Hetrick has always wanted to visit the Grand Canyon. He remembers hearing about it and seeing grainy pictures of it on the television as a child but was never able to make it there in person. Rendever and Wish of a Lifetime from AARP came together to send him there in virtual reality.
A common occurrence in the analyst corps this time of year is predictions and projections. Our research arm ARtillery Intelligence got a jump on that process with its December report that looked back at the biggest lessons of 2020… and forward to the biggest predictions for 2021. This was also the theme of AWE Nite SF ‘s January meetup (disclosure: we’re on the AWE Nite SF production team).
It’s been about a week since Google announced it had stopped active development on VR creation suite Tilt Brush (2016) and made the app open source. Now that it’s in the hands of the developer community, we’ve seen Tilt Brush clones aplenty, however SideQuest app MultiBrush gives it something we always hoped it would have: multiplayer mode on Quest.
Enhance your decision making and hand-eye coordination with this virtual mental skills training program. There’s no shortage of fitness-focused apps on the Oculus Quest Store. From boxing simulators such as Thrill of the Fight to cardio-intensive rhythm games like Supernatural , VR offers everyone from trained athletes to casual gym-goers a plethora of virtual training solutions perfect for working up a sweat at home.
Situational awareness is crucial for personnel delivering an emergency response. Augmented reality can help hone this skill. AR supports emergency response management through simulations, real-time assistance, and mapping danger zones. Let’s look at how AR functions in each of these areas. See Also: ThirdEye Enterprise AR Updates in Device Management, Remote Assistance.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
L ike many analyst firms, one of the ongoing practices of AR Insider’s research arm ARtillery Intelligence is market sizing. A few times per year, it goes into isolation and buries itself deep in financial modeling. The latest such exercise zeroes in on mobile AR revenues. This takes the insights and observations accumulated throughout the year and synthesizes them into hard numbers for spatial computing ( see methodology and inclusions/exclusions).
Tundra Tracker, the upcoming SteamVR tracker alternative to the Vive Tracker , was originally expected to hold a Kickstarter in January, but the company behind the project, Tundra Labs, says the crowdfunding campaign has been pushed back in light of delays in component sourcing. Image courtesy Tundra Labs. In the latest official update on the project , Tundra Labs notes, “Right now the semiconductor industry is going through incredible supply shortages due to a ‘double whammy’
Re-flourish a barren wasteland by learning the long-forgotten art of cultivation in this laid-back interactive experience. Trebuchet , the developer behind Prison Boss VR and Jousting Time , this week announced its latest game, Winds & Leaves , an upcoming VR gardening sim for PlayStation VR that will have you exploring a barren landscape filled with mysterious landmarks as you harness the ancient art of growing vegetation in an effort to bring life to this once beautiful world.
AR glasses could deliver an even more realistic and interactive experience with the aid of holography. This is the main theme of a recently published whitepaper “Holography: The Future of Augmented Reality Wearables” by a company specializing in computer-generated holography. VividQ , a Cambridge-based tech software company, aims to perfect AR wearables through the implementation of advanced 3D holography.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
O ne of the biggest misperceptions in the tech world is that VR is in the gutter. Some have even pronounced its time of death. These sentiments represent the pendulum swing from VR’s overhyped status circa 2016. It didn’t fulfill world-changing proclamations trumpeted at the time. Overblown expectations aside, VR is doing just fine and is growing at a healthy pace for an emerging technology that faces practicality headwinds.
Although Quest 2 is a standalone headset, it can also be plugged into a PC to play PC VR games through Oculus PC and Steam. The headset’s holiday success has clearly bled through into the PC VR landscape, as the latest data shows that Quest 2 is now the second most used headset on Steam, with the total number of monthly-connected headsets on the platform reaching a new all-time high of 2.6 million.
Host your own covid-safe Super Bowl party or meet new friends in the public room. This Sunday the Tampa Bay Buccaneers take on the Kansas City Chiefs in Super Bowl LV. Unfortunately, the ongoing coronavirus pandemic has forced football fans (the responsible ones anyway) to cancel their annual Super Bowl festivities in order to adhere to proper social distancing guidelines.
SPREE Interactive enables location-based VR gaming by working with content developers and hardware manufacturers. While one might think that 2020 and 2021 would be a hard time for a location-based anything, SPREE is clearing funding, forming funding, and looking toward a post-COVID world. Meet SPREE. SPREE Interactive was founded in 2017 as “Holodeck VR.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
W elcome back to Spatial Beats. This week, we look at tech stocks, Quest 2’s continued rise, Google’s VR sunsetting, and horsing around with Snapchat See the full roundup below. Tech Stocks Had A Great Q4. The market has responded today by falling 600 points. The NASDAQ is down 2.4%, taking back nearly half the month’s gain, as trading continues.
Facebook announced that the v25 software update for its Quest platform is set to include Facebook Messenger, which will be available to anyone who is logged into their Facebook account on either Quest or Quest 2. This will allow users to chat with Facebook friends who own any device with Messenger. The company says in a blogpost that without taking off the headset you’ll be able to write messages by typing with a virtual keyboard, select from pre-written texts, or use Quest’s voice-t
Developers can now share their apps with Oculus players without Store approval. Oculus today announced the rollout of update v25 for Oculus Quest/Quest 2 headsets, introducing a slew of long-sought-after features that make the companies line of all-in-one standalone VR headsets even more attractive. This includes the App Lab, a brand new service catering specifically to apps deemed too unpolished for official store approval.
One of the most interesting announcements of last week has been the release of the HaptX Gloves DK2 , one of the most interesting haptic gloves for VR. I am very intrigued by these gloves that can provide quasi-realistic haptic sensations to the hands of the user s and that have been praised by all XR journalists. I’m so very proud that I’ve been able to interview Jake Rubin, the CEO of HaptX , about his company.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
Despite the unfortunate social media-driven association of Corona beer with the virus behind a global pandemic, beverage maker Constellation Brands has pushed its marketing forward like a lime through the mouth of a beer bottle. The brand's latest effort leverages an AR experience to entice drinkers with the Corona Hard Seltzer line of "spike sparkling water.
Beat Saber has officially reached 4 million units sold, Oculus today announced , along with 40 million songs of paid DLC, pushing the app’s estimated revenue to $180 million. By now, Beat Saber can be considered nothing less than VR’s first killer app by scale. As far as we know, it’s the best selling VR game to date, now with 4 million units sold across all platforms (Quest, PC VR, and PSVR).
Potential details emerge regarding the companies long-rumored VR/AR device. According to a new report by The Information , a source with immediate knowledge of Apple’s hardware claims that the companies highly-anticipated combination VR/AR device could launch as soon as next year alongside a suite of impressive features. The report claims that the upcoming headset could feature dual ultra high definition 8K displays with built-in eye-tracking technology.
A R continues to evolve and take shape as an industry. Prominent sectors include industrial AR , social , gaming , and shopping. But existing alongside them is AR advertising. This includes paid/sponsored AR lenses that let consumers visualize products on “spaces & faces.”. Advertising is one of the most lucrative AR subsectors, estimated to reach $1.41 billion last year and $8.02 billion by 2024.
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content