Sat.May 01, 2021 - Fri.May 07, 2021

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What holograms are and why they matter in XR

The Ghost Howls

When browsing the VR news, it happens that I find something about “holograms” In these pieces of news, this term is not used in the general-purpose meaning of “augmentations”, that we all know and use when talking about Augmented Reality, but in its actual physics meaning. For instance, in this blog post by Facebook , the researchers mention the innovation of using a “holographic lens” instead of a classical optical lens, and how it should be able to reduce th

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Yaw2 Motion Simulator Surpasses $1M On Kickstarter

VRScout

Yaw VR’s smart chair offers a 40-degree motion range for roll, 70-degree for pitch movements, and haptic vibrations. With 34 days left to go in the campaign, Yaw VR’s next-gen motion simulator/smart chair, the Yaw2, this week reached over $1M in funding on Kickstarter, absolutely demolishing its original goal of $100,000. Shipping out to early backers this September, the Yaw2 is able to tilt 70 degrees up and down and 40 degrees side-to-side, allowing for more realistic simulations e

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What space agencies learned from a simulated asteroid impact

Digital Trends

This week, space agencies from around the world came together to figure out how to respond if a large asteroid were to strike Earth.

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Will Web AR Unlock ‘Camera Marketing?’

AR Insider

T here’s a growing realization that apps aren’t always the optimal vessel for AR. Yet with mobile AR, it’s born on a device where apps rule. 90 percent of mobile users’ time is spent in apps versus the web. Can AR break that cycle? And if so, could web AR be the answer? As background, Web AR resides within the mobile browser. Advantages include dynamism for AR’s serendipity and short sessions, versus the friction of app stores and downloads.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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AGAINST Demo Review: a noir rhythm action game

The Ghost Howls

Joy Way, the indie game studio behind the VR parkour game STRIDE, has just released a free demo of their upcoming game AGAINST (yes, they love capsed names). I just played it and of course, I’m here telling you my first impressions about it! The video version of this review! Here you can see also the tutorial of the game, and a bit of gameplay.

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More Trending

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Oculus Appears to be Testing Android Apps on Quest

Road to VR

It appears Oculus is currently testing out Android app integration on Quest, which could bring to the standalone headset everything from Spotify to Among Us. The news was first reported by YouTuber ‘The Mysticle’, saying that he found a number of non-VR Android apps in the ‘Preview App’ section of the Oculus Store. The Preview App section of the store is where you can find games and experiences that are typically in a prerelease state, often reserved for private beta test

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Snap’s AR Win Streak Continues

AR Insider

S napchat is the engagement and revenue leader in consumer AR. This is driven largely from the high-frequency lens usage it’s been able to generate….and its ability to monetize. This stems from Snap’s AR focus, and the technology’s alignment with its core “ camera-company ” ethos. Snap’s leading AR position also continues to be validated by performance indicators like advertiser ROI metrics.

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VRARA Holds Annual Education Forum

ARPost

The VRAR Association held their regular Education Forum online on April 29. The virtual event, which included networking rounds, panel discussions, and expert presentations, was attended by hundreds of educators and solution providers. According to event organizers Kris Kolo and Carlos Ochoa, the event is “the largest VR/AR event in education.” The event was attended by representatives from over 70 universities in the United States, Europe, and Asia, and was attended by representatives from doze

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Researchers Are Using Laser Beams To Create 3D Holograms

VRScout

A team at BYU is developing 3D holographic animations without the need for a dedicated headset or smartphone. Researchers at BYU have created a free-floating 3D hologram that uses lasers and a tiny particle floating in the air to create digital images which can be viewed without the need of a dedicated AR headset. Here’s how it works. BYU’s Holography Group uses a laser beam to trap a small particle in the air.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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‘Farpoint’ Studio Announces Hero Shooter ‘Larcenauts’ for Quest & PC VR, Trailer Here

Road to VR

Impulse Gear , the studio behind PSVR co-op shooter Farpoint (2017), announced a new multiplayer VR team shooter called Larcenauts. It’s slated to launch on Quest, Rift and SteamVR headsets this summer. In the 6v6 team shooter, you can choose from eight characters featuring what the studio calls in an Oculus blogpost “a wide set of skills and weapons.” Impulse Gear says game modes include a territories-based capture mode, capture the flag, and classic team deathmatch.

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Can Wearables Set the Stage for AR Glasses? Part II

AR Insider

A. common AR industry sentiment is that the smartphone will pave the way for smart glasses. Before AR glasses achieve consumer-friendly specs and price points, AR’s delivery system is the device we all have in our pockets. There, it can stimulate demand for AR experiences. This thinking holds up, but a less-discussed product class could have a greater impact in priming consumers for AR glasses: wearables.

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The Quick Guide to Augmented Reality Deployment in the Enterprise

ARPost

In the last five years, augmented reality technology has evolved far beyond its most widespread adoption ever – killing digital critters on Pokémon Go. Today, we can safely claim that its implications are more serious and mainstream, spanning industries such as healthcare , manufacturing, and education. The reason for this is that companies have found new applications for AR such as customer education, onboarding and training of employees, security, product design and repair, travel and navigati

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‘Overwatch’-Like PvP Game ‘Larcenauts’ Heading To VR

VRScout

The class-based multiplayer shooter features a variety of game modes and characters, including a giant sentient mushroom. Impulse Gear, the developer behind the sci-fi action/adventure VR game Farpoint , today revealed its latest project, Larcenauts , an Overwatch -like multiplayer shooter that will have two teams of six going head-to-head in a variety of fast-paced game modes using an arsenal of futuristic weaponry and powerful abilities.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Yaw2 Motion Simulator Chair Attracts $1M in First Week on Kickstarter

Road to VR

In its initial Kickstarter campaign back in 2018, the original Yaw motion simulator chair was one of the first out of the gate to promise a compact, 3DOF motion simulator chair for VR and traditional monitors. Now Yaw VR is back on Kickstarter with its next hardware platform, dubbed Yaw2, and it’s already hit it out of the park with over $1 million in crowdfunding.

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The AR Location Wars, Part V: Niantic

AR Insider

A s you likely know, one of AR’s foundational principles is to fuse the digital and physical. The real world is a key part of that formula… and real-world relevance is often defined by location. That same relevance and scarcity are what drive real estate value….location, location, location. Synthesizing these factors, one of AR’s battlegrounds will be in augmenting the world in location-relevant ways.

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AT&T and NBA Launch Mobile AR Experience via Chicago Bulls App

Next Reality AR

The Chicago Bulls may not be very relevant in the current NBA standings, but they do lead the league in one other area. With an assist from Nexus Studios, AT&T has debuted StatsZone, an augmented reality experience that presents game statistics in an immersive format, in the Chicago Bulls app. Don't Miss: NBA AR App Launches on Android & Adds Portals to Playoffs Leveraging ARKit from Apple and ARCore from Google for horizontal plane detection, StatZone anchors a tabletop-sized virtual ba

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Space Force Using Holodeck-like VR For Medical Training

VRScout

SimX secures a $2.5M contract with the Air Force and Space Force. The VR company SimX has announced a new partnership with the U.S. Air Force and the U.S. Space Force —yes, the U.S. Space Force—to develop VR training programs for special operations forces that will focus primarily on enhancing current medical training systems for both divisions.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Report: HTC to Announce Vive Focus 3 and Vive Pro 2 Next Week

Road to VR

A report from Protocol , citing undisclosed “company documents” from HTC, claims that the company will reveal two new headsets during the VIVECON event next week: Vive Focus 3 and Vive Pro 2. Following HTC’s teases about the upcoming reveal of “game-changing VR headsets,” Protocol claims the company plans to reveal the Vive Focus 3 Business Edition and Vive Pro 2 headsets.

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Spatial Beats: Zoom, Looking Glass & AR Funding

AR Insider

W elcome back to Spatial Beats. This week we look at Zoom’s new immersive view, Looking Glass’ latest milestone, the latest AR funding rounds and the return to physical events. Let’s dive in… Tribeca Immersive will offer a combination of real and virtual events this June. The XR section of the venerated New York film festival introduced its offering on Tuesday: a mix of VR in the Museum of Other Realities, some limited in-person events at the Tribeca Hub downtown, and loc

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Remote Collaboration Company Arthur Rolls Out First Major Updates

ARPost

The VR remote collaboration platform Arthur has just announced a slew of new updates ranging from aesthetic to immensely powerful and practical. Arthur has been on the ARPost radar for a while now but they haven’t gotten a proper write-up, so let’s crack in. What Is Arthur? Arthur is presented as, essentially, a digital real estate company in the business of “virtual office space.

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Vive And Bandai Partner To Bring More Anime To VR

VRScout

Hang out with Sergeant Keroro, Gintama, and other popular anime characters in VR. HTC VIVE is revving up its engines for a big year. In addition to launching a new facial tracking peripheral and improved sensors, the company this week announced a partnership with iFixit to offer easier repair options for their VR headsets. Then of course there’s the upcoming Vivecon 2021 event as well as those cryptic tweets alluding to a new HTC Vive headset(s).

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Holoride Secures $12M Funding to Create Immersive in-car VR Experiences

Road to VR

Holoride , the Audi co-founded startup aiming to inject immersive VR and AR into everyday car travel, announced it’s raised a €10 million (~$12 million) Series A investment round. The company first unveiled its tech back at CES 2019 , showing off its platform which integrates a car’s movement with a VR content. The idea is backseat passengers can use a VR headset whilst playing videos and games that are synced-up with the vehicle’s movement, something that aims to not only be fun, bu

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Becoming a Butterfly?—?Part 2: Flight

ARVR

Becoming a Butterfly?—?Part 2: Flight In the last post , I covered the creation of the monarch butterfly avatar that players will embody in this VR game/simulation. In this post, I’ll be discussing the development of our avatar’s flight capabilities, using the Nvidia PhysX engine in Unity. As a starting point, it’s important to first understand the basics of how real monarchs?

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Ant Middleton Is Sharing Lessons from Climbing Mt. Everest in Virtual Reality

ARPost

Ant Middleton, who is best known for his role in the military training show SAS, is working with MR glasses company PhotonLens to create a virtual reality experience inspired by his Mount Everest climb. They will also donate 70 mixed reality headsets to universities, all of which come pre-loaded with the immersive experience. In doing so, they hope to encourage innovation and promote mental resilience , particularly among younger generations.

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‘Roll Or Die’ Is Basically ‘Monkey Ball’ In VR

VRScout

Use a giant hamster ball to navigate vertigo-inducing obstacles in this physics-driven platformer. Available now on Oculus Quest headsets via the App Lab, Roll or Die is an indie VR game from developer BrainSlugs83 that offers a fresh take on the VR platforming genre. Image Credit: BrainSlugs83. Similar to the hit Gamecube series Monkey Ball , Roll or Die has players carefully rolling their way throughout a series of individual courses, each featuring its own unique obstacles to overcome.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly