Sat.May 29, 2021 - Fri.Jun 04, 2021

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Every Announcement From Sony’s PS VR Showcase

VRScout

Sony reveals new VR games and exciting updates during its latest PS VR Showcase event. Today marked yet another PS VR Showcase by Sony, during which the company revealed new games for the PlayStation VR as well as exciting updates on several highly-anticipated titles. The event highlighted seven games in total, from brand new experiences like Winds & Leaves to previously-announced titles such as After the Fall.

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The most important AR and VR news from F8 Refresh

The Ghost Howls

The Keynote of Facebook F8 Refresh, the digital version of the usual Facebook F8 event, has finished some hours ago. Since I’ve watched it all, I think it’s my duty to write an exhaustive summary of the most important AR and VR news announced at this event for you all members of the XR community, so that you are sure not to have missed anything important.

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What is 6G, how fast will it be, and when is it coming?

Digital Trends

You can go buy a 5G phone today, but what about 6G? What is it, how different from 5G will it be, and when will it arrive? We've got the answers for you here.

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French Eyewear Company Uses Instagram AR Campaign to Launch Innovative Lenses

ARPost

So far, AR marketing has allowed consumers to try on various products and see how they look wearing these. Bollé , a French sports and lifestyle eyewear manufacturer, takes things further. Their Instagram AR campaign does not only allow users to see how they look wearing their new product line, but also see the world through it. Why are these sunglasses so special?

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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‘Army Of The Dead’ VR Game Has You Battling Zombies In A Taco Truck

VRScout

Zack Snyder’s latest zombie flick gets its own location-based VR experience featuring a motorized taco truck. Here’s the deal: Las Vegas is crawling with zombies. In order to prevent a global pandemic, the United States government has stacked thousands of shipping containers around the neon capital of the world, forming a makeshift prison for the hordes of undead now occupying the desert oasis.

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Spatial Beats: Apple, Huawei & Virtuix

AR Insider

W elcome back to Spatial Beats. This week, we look at new VR mounts and locomotion inputs, the ongoing Apple/Epic saga, and hands-on with Huawei’s VR glasses. Let’s dive in… Virtuix, maker of the dish and harness VR locomotion system Omni , announced it has raised $19M for its Omni Pro home platform. Users wear overshoes with ball bearings in the soles and run on a hard plastic dish.

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Lego Transforms Statues into AR Creatures at Legoland Windsor Theme Park via Mobile App

Next Reality AR

Few brands have been more enthusiastic about augmented reality than Lego, which has now expanded its AR experiences from toys to theme parks. The brand recently opened a new attraction, dubbed Mythica: World of Mythical Creature, at Legoland Windsor in the UK. Don't Miss: Hands-On with the Lego Snapchat Augmented Reality Experience That Lets You Build With Friends Remotely Visitors who download and install the Legoland Windsor Resort app can scan four codes located adjacent to the statues of Chi

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‘Half-Life: Alyx’ Mod Adds Multiplayer Co-Op, Sort Of

VRScout

Alyx-multiplayer transforms the popular single-player VR shooter into a buddy adventure. Available now via SteamVR, Half-Life: Alyx offers one of the most satisfying single-player adventures currently available on VR headsets. That being said, it can be somewhat lonely at times. For those who’ve yet to play the game (who are you?), Valve’s immensely popular VR shooter has you stepping into the shoes of Alyx Vance, a brilliant hacker and resistance fighter, as she battles her way deep

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Can the consumer Pico Neo 3 be used in the West?

The Ghost Howls

While the Pico Neo 3 will be sold as an enterprise device in the West with the name of Pico Neo 3 Pro, it is currently on sale as a consumer-oriented headset in China. It costs around $400, and it features amazing games like Synth Riders, Red Matter , SuperHot VR. Not bad for a device that wants to jumpstart the consumer VR ecosystem in the country of the Red Dragon.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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What’s Snap’s Wearables Master Plan?

AR Insider

A. common AR industry sentiment is that the smartphone will pave the way for smart glasses. Before AR glasses achieve consumer-friendly specs and price points, AR’s delivery system is the device we all have in our pockets. There, it can stimulate demand for AR experiences. This thinking holds up, but a less-discussed product class could have a greater impact in priming consumers for AR glasses: wearables.

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Quest is Getting a Third-person Spectator View for Casting

Road to VR

The latest update to the Oculus Integration for Unity includes a beta release of a spectator camera capability which will allow developers to show a third-person view to spectators watching on a smartphone or web browser. Today if a friend wants to watch the action going on inside your Quest game, you can cast your first-person view to your smartphone (through the Oculus app), to a TV (with Chromecast), or to a web browser ( through the Casting page ).

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Could Facebook’s AR Video Calls Solve “Zoom Fatigue”?

VRScout

Spice up your video calls with AR games and party hats. With the COVID pandemic forcing many of us to adhere to social distancing measures, video calls have become essential in the way we work, socialize, and learn. Unfortunately, as the pandemic continued, even this once-futuristic form of communication began to take a toll, resulting in what many refer to as “Zoom fatigue.” .

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Magic Leap Working with AMD on Processor for Next-Generation Enterprise AR Headsets

Next Reality AR

After tapping Nvidia for its first AR headset, Magic Leap is calling in reinforcement for its future enterprise-focused efforts. On Wednesday, Magic Leap disclosed a partnership with chipmaker AMD to produce a "semi-custom" system on a chip (SOC) that will handle computing, graphics, and machine learning, particularly computer vision and spatial computing, for its AR headsets.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Is AR Evolving from Novelty to Utility?

AR Insider

E merging technologies often follow a common evolutionary path from novelty to utility. It’s all about fun & games before settling into lasting value in everyday mundane utilities. Consider the iPhone’s arc from novelty apps like iBeer and Zippo to staples like Uber and Spotify. The same happened on the web. After the early 2000’s bubble burst from an inflated atmosphere of grandiose visions, the web eventually reached those elevated valuations… but in a different for

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‘Arcade Legend’ Lets You Run Your Own Virtual Arcade, Free Demo Coming Soon

Road to VR

Arcade Legend is an upcoming arcade simulator for PC VR headsets that not only lets you manage your own arcade, but also collect and play officially licensed arcade games too. It’s been a rough year for arcades, yours included. Now it’s time to clean up the place, build your reputation among the quarter-dispensing public, and unlock all of the arcade games along the way.

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VR Party Game ‘Werewolves Within’ Gets Its Own Feature Film

VRScout

Ubisoft’s VR multiplayer party game comes to life on the big screen as a modern horror-comedy. Back in 2018, it was revealed that the popular VR party game Werewolves Within was being developed into a full-length feature film produced by Ubisoft Motion Pictures, the same team responsible for 2016’s Assassin’s Creed film. Today, we received our first look at the modernized film adaptation, and what we’ve seen so far has us genuinely excited for this upcoming horror-comedy.

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The Future of XR’s Remote Events in the New Normal

ARPost

Whether you’re a regular in the XR space or not, you probably know that the industry has positively exploded during the last several months as the world has desperately sought ways to connect remotely. However, as COVID-19 rates go down and vaccine rates go up and we begin to think about returning to “normal” what does it mean for XR and remote events?

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Snap Doubles Down on AR, Part II

AR Insider

A s you may know, Snap recently held its annual Partner Summit, during which it made the splashy “one-more-thing” announcement that it’s launching AR-enabled Spectacles. As we examined at the time, this is a considerable moment in Snap’s AR lifecycle. But the news was so big that it overshadowed several other notable AR announcements and updates. These are more evolutionary than revolutionary — and less prone to headlines — but are key updates in Snap’s AR mix.

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‘Pixel Ripped’ Studio’s Next Game, ‘YUKI’, Gets a New Gameplay Trailer, Summer Release Date

Road to VR

YUKI is an upcoming VR bullet-hell roguelike from ARVORE, the studio behind the Pixel Ripped games, The Line , and more. Today the studio released a new gameplay trailer showing how players will control the game’s character by flying them around with their hands like an action figure. Yuki is now set to launch this Summer on Quest and PC VR, with a PSVR release planned later this year.

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This VR Tool Knows What You’re Thinking Before You Do

VRScout

Theia Interactive’s new VR tool takes the guesswork out of designing products and campaigns. . Beyond the obvious use-cases of gaming, socialVR, workforce training, and education, VR can also be used to collect deep marketing data in new and exicting ways. For example, Kellogg’s turned to VR and eye-tracking to put themselves in the shoes of consumers in an effort to develop new ways to better market their Pop-Tart Bites.

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The XR Week Peek (2021.05.31): UE5 released in Early Access, Lumus shows an impressive AR prototype, and more!

The Ghost Howls

This has not been the most interesting week in AR, VR, but I think that in the next times we’ll see some shots fired: in some days there will be the F8, the official shipment of the Vive Pro 2, then the Apple WWDC conference! I hope for some juicy news… and you? Before starting with the news roundup, would you mind subscribing to my Youtube channel?

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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ARtillery Briefs, Episode 50: VR Users Speak

AR Insider

V R traction over the past few years has been slower than many had anticipated. But it’s still finding small wins and is growing at a fairly healthy pace. This leads to several questions such as who uses VR ? What are their motivations ? And what experiences resonate most ? So we set out for answers. Working closely with Thrive Analytics , ARtillery Intelligence authored questions to be fielded through its established survey engine to more than 46,000 U.S. adults.

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Arkio is a Collaborative Tool for Architecture Design & Review, Available Now on Quest, PC, & More

Road to VR

Arkio is a collaborative VR tool built for quickly sketching architectural ideas and for reviewing designs with a group. In addition to a focus on speed, Arkio also aims to be cross-platform and easy to use, with the ability for VR and non-VR users to collaborate together. The 1.0 version of the tool is available starting this week across Quest, Rift, SteamVR, iOS, Android, and Windows.

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VR Battle Royale ‘POPULATION: ONE’ Adds Team Deathmatch

VRScout

First to 30 kills wins in this limited time game mode coming soon to Oculus Quest and SteamVR headsets. Developer BigBox VR Inc. ( Smashbox Arena ) this week announced the latest update to its popular VR battle royale game POPULATION: ONE. Beginning tomorrow, players can dive into a brand new game mode, Team Deathmatch, and compete against other players for the highest kill count.

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New Extended Reality Study: Bright Future for Immersive Technology in Europe

ARPost

A 2017 study on extended reality predicted that Europe will be a leading force in XR development. Well, it wasn’t wrong. The European XR industry has grown steadily over the past few years, adding more companies, employees, and value. Building on the original research that the XR Association (XRA) and Ecorys published in 2017, XR and Its Potential for Europe study illustrates that the industry has been growing slower than initially projected.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly