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Race other VRChat players using hyper-realistic VR RC cars featuring real-world physics. Digital artist and animator Chris Bradley has loved driving remote control cars since she was a kid. Years later, she developed a new love for hanging out with friends in VRChat , which has inadvertently lead to one of the biggest new trends on the social VR platform.
8th Wall launches a first-of-its-kind global network of WebAR agencies designed to connect brands with creatives. Since its launch in 2016, 8th Wall has changed the way we access AR experiences, utilizing WebAR technology to remove the need for third-party apps or downloads. All you need is a smartphone with a camera and a web browser to access amazing AR effects.
Technology continues to converge with our everyday lives and, in many ways, it’s almost like a beautiful form of illusionary art as realities are overlayed and we can engage in ways not previously possible. Over the past several years in particular, we’ve seen the advancement of volumetric capture, deep learning, and live augmented reality broadcasts.
On July 8th, Sam & Max: This Time It’s Virtual, one of the most awaited VR games of 2021, will be released on Oculus Quest (you can wishlist it here ). It is the re-proposition of the famous duo Sam & Max , that was very popular in the 90s, but this time in a completely different format, that is a VR game. Is this game good? Will it please its fans?
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
A R continues to prove itself as a shopping tool. It can help consumers visualize products on faces and spaces, to make better-informed decisions. This was amplified in the Covid era as it brought back some of the product essence and dimension that was lost in retail lockdowns. Beyond consumers, AR likewise resonates among brands, retailers, and eCommerce companies.
Immerse yourself in a series of ground-breaking VR projects available as part of the XR3 virtual exhibition. This week marks the start of part two of the XR3 virtual exhibit, a hybrid digital conference developed as part of a collaboration between Cannes XR, Tribeca, and The NewImages Festival. Beginning now until July 17th, those with access to a PC VR headset can access a veritable treasure trove of genre-defying experiences and art developed using immersive technology.
Immerse yourself in a series of ground-breaking VR projects available as part of the XR3 virtual exhibition. This week marks the start of part two of the XR3 virtual exhibit, a hybrid digital conference developed as part of a collaboration between Cannes XR, Tribeca, and The NewImages Festival. Beginning now until July 17th, those with access to a PC VR headset can access a veritable treasure trove of genre-defying experiences and art developed using immersive technology.
Facebook’s 2021 F8 Refresh conference came with a slew of announcements centering on the future of AR and VR for the company’s suite of products. Outside F8, Facebook appears to be keeping its word regarding the focus they heaped upon VR; as Casey Newton reported for Platformer , a recent flurry of VR acquisitions by Facebook indicates that they have every intention of expanding – and no doubt eventually dominating – this market.
Some days ago, the pioneer Virtual Human Interaction Lab in Stanford headed by the legend Jeremy Bailenson has published on Steam an experience called “Virtual Becomes Reality: A Stanford VR Experience”, that emulates the tour usually offered in-person in the physical location of Stanford. And I tried it for you. The Stanford VR Tour. The tour used to run in-person for the first 24 people to show up at the lab at 4 pm each Friday, and let people explore and discover what is virtual r
E merging technologies often follow a common evolutionary path from novelty to utility. It’s all about fun & games before settling into lasting value in everyday mundane utilities. Consider the iPhone’s arc from novelty apps like iBeer and Zippo to staples like Uber and Spotify. The same thing happened on the web. After the early 2000’s bubble burst from an inflated atmosphere of grandiose visions, the web eventually reached those elevated valuations… but in a different form.
The legendary film festival goes virtual to deliver a series of live talks featuring some of the biggest names in the XR industry. This week marks part two of XR3 , an ambitious collaboration between Cannes XR, Tribeca, and the NewImages Festival that consists of 50 pieces of VR art from immersive artists located around the globe. Festival-goers can purchase a ticket to access a collection of genre-defying art via the Museum of Other Realities , a virtual exhibition space accessible via PC VR he
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
Have you ever been so attached to a place that you wished you could own it? Maybe leave something behind so that people who came to visit later could see what it meant to you? Or maybe you’re less sentimental and want to make money off of the idea of a place. Whichever of these describes you, SuperWorld can help. SuperWorld has divided the globe into billions of plots of land and is selling the “virtual real estate” associated with those physical locations.
It’s summertime, and as usual, during this part of the year, people think about going to the seaside more than about VR, and so the news to talk about are always fewer. So expect this and the following weeks to be a bit calmer for the XR ecosystem. I have some news to share about me if you are interested: Threedium has put me in the list of top 50 XR voices , I think based on the Linkedin following.
T. hough we spend ample time examining consumer-based AR endpoints, greater near-term impact is seen today in the enterprise. This takes many forms including camera commerce and collaboration. But the greatest area of enterprise AR impact today is in industrial settings. This includes AR visualization to support assembly and maintenance. The idea is that AR’s line-of-sight orientation can guide front-line workers.
KAT’s second-generation omnidirectional treadmill is tailored for VR arcades and Industry training applications. When it comes to omnidirectional treadmills, KAT VR has been one of the leaders in the industry. The company offers multiple versions of its artificial locomotion solution designed for consumer, professional, and enterprise use. . This month the company announced the next iteration of its VR treadmill, the KAT Walk Mini S.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
Snap Bitmojis and the power of their camera and creator kits are finding a new home thanks to a new partnership with Rakuten Viber. We’ll take a look at the announcement including how the partnership benefits both companies and, of course, how it benefits you. The Team. The company behind Snapchat and Spectacles has put a lot of work into AR lenses and the creator community behind them.
Since the start of the COVID-19 pandemic, Google has packed new functionality into Google Meet to compete with Zoom, Microsoft Teams, and other video conferencing platforms. After adding background blurring and virtual backgrounds to match Zoom's capabilities, Google Meet now has a unique differentiator in the form of augmented reality effects. Don't Miss: Snap Releases Lens Studio 4.0 with 3D Body Mesh & More, Upgrades Scan as Fashion Assistant The AR filters, which are vailable now for the
Cyan, the prolific developers behind Myst (1993) and Riven (1997), is giving away Obduction (2016) on the Epic Games Store starting next week. Obduction is Cyan’s first VR-compatible puzzle adventure, and supports SteamVR headsets. The game is set to be free on the Epic Games Store from July 15th – 22nd. Make sure to add it to your wishlist so you don’t miss out.
The same minds behind Lab Surprise return with even more ways to save on indie VR games for the Oculus Quest. With the arrival of VR platforms like App Lab and SideQuest, VR developers have been given new avenues to showcase their games and apps prior to official Oculus Store approval. Unfortunately, finding these titles among the growing catalog of indie games and apps only continues to become more difficult.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
O f all of the developing AR use cases, customer support is on the under-exposed side of the spectrum. Though not as sexy as AR shopping and gaming , it’s a fitting and monetizable AR format. And as we’ve examined , the future of AR could be all about non-sexy utilities. Specifically, AR’s use in customer services involves guiding consumers visually through a given support issue.
The Chromecast TV streaming lineup from Google is one of the more popular products in the category, primarily due to its low price tag and broad app support. With more than 430,000 reviews on the App Store, Chromecast has even found fans of those in the Apple ecosystem. The latest edition in the lineup, Chromecast with Google TV, elevates the platform from a casting dongle to a full-fledged smart TV device and Apple TV alternative.
French startup Lynx announced its Lynx R-1 mixed reality headset last year. The standalone headset, which is capable of both VR and pass-through AR, was previously said to launch for business somewhere around the $1,500 price point. Now Lynx says it’s pivoting focus to include both enterprise and consumers, and will bring the headset down “below $1,000.” You can expect a Kickstarter sometime in September 2021, the company says.
Use your gestures and voice to harness powerful magic in the latest free update to the long-established magic-casting experience. The popular VR magic-casting game Waltz of the Wizard today received its biggest update-to-date, Natural Magic , which introduces new locations to explore, ancient magic to harness, and powerful enemies to defeat. Originally released back in 2016 on PC VR headsets before arriving on Oculus Quest in 2019, Waltz of the Wizard has you casting a variety of unique spells u
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
W hat are the biggest insights and observations in AR and adjacent sectors this week? Welcome to Reality Bytes , featuring lightning-round commentary from AR Insider partner M7 Innovations. Founder Matt Maher lends his insights from the trenches of AR experience creation. We continue the narrative this week with Maher’s look at Apple’s visual-search fueled Live Text, Facebook Bulletin and Amazon Alexa’s Reading Sidekick.
VorpX is a tool which adapts many non-VR games to be played with VR headsets. A new update adds automatic configuration for both GTA V and Red Dead Redemption II , offering an optimized out-of-the-box VR experience with minimal fiddling. VorpX supports a long list of games , allowing users play them using a VR headset along with various adaptations that make them more suitable and comfortable in VR.
Use mighty Viking hammers to lead your crew in this PvP VR rhythm racer, available July 15th on SteamVR headsets followed by Oculus Quest. In a market already flooded with VR rhythm games, from classic experiences such as Beat Saber and Synth Riders to more recent iterations like Pistol Whip and Supernatural , developers need to be creative in order to set their titles apart from the pack.
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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