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Augmented reality technology has made its way into the hospitality industry. From virtual maps to quirky digital experiences, hoteliers are creating fun and memorable guest experiences using AR. By investing in AR solutions, they hope to exceed the expectations of guests and make their stay unforgettable. Best of all, hoteliers don’t have to commit to expensive and permanent changes when they’re experimenting with AR.
3 Ways Augmented Reality Can Enhance Post-COVID Healthcare. by Emil Alon. A ugmented reality (AR) is undergoing impressive growth. After an initial sales decline in 2020, the latest forecasts are trending upward. Some projections chart an increase from $15 billion in 2020 to $77 billion in 2025. One major reason for this boost is renewed interest from a healthcare industry rapidly seeking contactless solutions in the wake of COVID-19.
Some things are better left unseen. Available now on iOS devices, voxelizeAR is a newly-released app from developer Rare Realities, LLC that allows you to transform portions of the real world into 3D pixels—otherwise known as “voxels.” The result is an effect similar to that of the one used by the media to censor violent and/or sexual content.
Hello everyone! This summer week has been amazing for me and I want to share my happiness with you. It has all been because of these three pieces of news: My blog is now 5 years old ! I still can’t believe that I did it for so long… and this is also been possible thanks to your support Our game HitMotion: Reloaded has been approved on App Lab and even Upload VR reported the news !
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
The annual Burning Man event has been canceled for the second year in a row due to the ongoing COVID-19 pandemic. However, this year, Burners can enjoy a virtual reality experience from the comfort of their own home. The virtual festivities will begin on August 22, while the Burn Week Global Live Streams will run from August 29 through September 7. Virtual Burn: A Virtual Reality Experience.
L ike many analyst firms, market sizing is one of the ongoing practices of AR Insider’s research arm ARtillery Intelligence. A few times per year, it goes into isolation and buries itself deep in financial modeling. The latest such exercise zeroes in on mobile AR revenues. This takes the insights and observations accumulated throughout the year and synthesizes them into hard numbers for spatial computing ( see methodology and inclusions/exclusions).
L ike many analyst firms, market sizing is one of the ongoing practices of AR Insider’s research arm ARtillery Intelligence. A few times per year, it goes into isolation and buries itself deep in financial modeling. The latest such exercise zeroes in on mobile AR revenues. This takes the insights and observations accumulated throughout the year and synthesizes them into hard numbers for spatial computing ( see methodology and inclusions/exclusions).
VR training lets surgeons in low-resource countries go through the motions before performing on patients. The VR medical company PrecisionOS along with support from Epic Games MegaGrant and Oculus , have launched a VR training module designed specifically for the global nonprofit humanitarian organization SIGN Fracture Care. Doctors in the organization who specialize in orthopedic surgery in low-resource countries will have access to critical training that will vastly improve outcomes for patien
We all know that it is very difficult to be published on the Official Quest Store and we indie developers have to resort to publishing on the alternate App Lab store. This is a very good channel (we also used it for our game HitMotion: Reloaded ), but it has the big problem that doesn’t allow the discoverability of content. You publish there, and no one knows: it is like publishing a Youtube unlisted video.
For many of our readers, AR and VR are not just personal interests. They want to learn how to create immersive experiences and enjoy a rewarding career in this industry. We are here to offer helpful advice and information to anyone – business people, gamers, developers, and content creators. Thus, we decided to help you start your career by choosing one of the most desirable AR/VR certificates you can obtain.
V R traction over the past few years has been slower than many had anticipated. But it’s still finding small wins and is growing at a fairly healthy pace. This leads to several questions such as who uses VR ? What are their motivations ? And what experiences resonate most ? So we set out for answers. Working closely with Thrive Analytics , ARtillery Intelligence authored questions to be fielded through its established survey engine to more than 46,000 U.S. adults.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
Backers will receive Refract’s easy-to-use motion-tracking system and first-person fighting game Freestriker. Several months ago we covered Virtual Taekwondo , a captivating mixed reality experience from Singapore-based tech company Refract Technologies that allows competitors to battle each other in hand-to-hand combat using the company’s full-body motion capture system AXIS.
August, 15th is a special day in Italy: it is called “Ferragosto”, and people go out with their friends and families and grill some BBQ in the parks, have picnics, or just chill together. Almost no one works, and people are focused on enjoying good food and good company. But 5 years ago, at Ferragosto, I had another plan: I wanted to start a blog of mine.
XR technology is a fascinating world to live and work in. When you write about XR and emerging technology, people ask a lot of questions; some more often than others. If you have questions that you’ve always wanted to ask a writer in this field, answers to your questions may be found below. If you’re a writer in the space, you may relate to this article in amusing and insightful ways.
W elcome back to Spatial Beats. This week, we look at the ongoing metaverse mania. I was thirty years too early for the party so it’s sadly anti-climactic for me. I learned long ago it’s going to take years to sort this out. If that is even possible. Will the Metaverse be browser-based or app-based? What’s the role of AR in the Metaverse? Nobody knows.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
Developer I-Illusions’ hall-scale VR game could mark the start of a new era in multiplayer gaming on Quest. Originally announced back in August of 2019, Space Pirate Arena is an upcoming multiplayer spinoff of the classic VR wave shooter Space Pirate Trainer that will have you battling other players locally in “hall-scale” competitive shootouts.
The latest version of Unreal Engine 4, version 4.27, brings “production-ready” support for OpenXR. The change comes just in time for Oculus developers, as the company recently announced it’s fully moving open to the OpenXR standard for VR development going forward. You may recall news back in May that the early access version of Unreal Engine 5 includes improved support for OpenXR.
A few years ago, we shared some tips to overcome VR motion sickness. Back then, HMD performance was lower than at the present. Thus, many of these instances of motion sickness were caused by poor depth of field, high latency, and other technology-related issues. Unfortunately, many people still experience these negative symptoms, even at present. They are using modern VR devices, with the best features and specifications.
T. hough we spend ample time examining consumer-based AR endpoints, greater near-term impact is seen today in the enterprise. This takes many forms including camera commerce and collaboration. But the greatest area of enterprise AR imact to day is in industrial settings. This includes AR visualization to support assembly and maintenance. The idea is that AR’s line-of-sight orientation can guide front-line workers.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
2017’s charmingly odd platforming game Getting Over It is getting an unofficial VR remake for the Oculus Quest and PC VR. For those unfamiliar, Getting Over It was a painfully unforgiving platforming game in which players use a mouse or trackpad to navigate a man named Diogenes up a steep mountain. Similar to the famous Greek philosopher of the same name, the shirtless avatar lives within a large metal cauldron and is controlled using a Yosemite hammer which players use to grip surroundi
As far as live-action VR video is concerned, volumetric video is the gold standard for immersion. And for static scene capture, the same holds true for photogrammetry. But both methods have limitations that detract from realism, especially when it comes to ‘view-dependent’ effects like specular highlights and lensing through translucent objects.
Goldman Sachs, the investment banking company, envisages an $80 billion growth for the virtual reality industry by 2025. With some big, global brands like Google, Facebook, and Samsung stepping their foot in the virtual reality space, and large investments pouring in, it is evident that virtual reality is here to stay. The impact and relevance of VR go beyond the scope of entertainment and gaming, and it is getting its fair share in the mainstream industries.
T hough generalist tech press have moved on to other shiny objects, Pokémon Go is at the height of its popularity and continues to break records. The latest figures from Sensor Tower estimate* that the game has made $5 billion in lifetime revenue as it passes its fith birthday. Zeroing in on 2021, Pokémon Go has already reached $642 million in the first half of the year.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
The open beta for Facebook’s remote collaboration platform is available now on Oculus Quest 2 headsets. Facebook today unveiled Horizon Workrooms , a robust VR coworking platform bursting at the seams with game-changing features that could set the groundwork for a new generation of remote collaboration. The company’s mixed reality office can accommodate everyone from smaller independent teams to larger groups using a suite of impressive abilities.
Facebook today is surprise-launching a new app called Horizon Workrooms , a virtual collaboration space that connects both VR and video chat users. With the ability to bring a user’s PC or Mac desktop into the virtual room, the app takes a big step toward turning Quest 2 into a collaborative productivity device. While the long-awaited Facebook Hozion social app has yet to launch, the company has been quietly working on another ‘Horizon’ product which is launching today for fr
Horizon Workrooms, a free cross platform XR (VR, PC) collaboration app enables distributed teams or groups to share a private virtual room for meetings, training and education.
This week, a Swedish firm announced it had delivered carbon-free steel to a customer—a world-first. It’s a huge step in the race to clean up one of the most carbon-intensive activities on Earth. Read more.
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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