Sat.Aug 28, 2021 - Fri.Sep 03, 2021

article thumbnail

GPUs could become Trojan horses for future cyberattacks

Digital Trends

Malicious code was allegedly shown to have the ability to run on a GPU's VRAM in the latest proof-of-concept hack sold on the black market to hackers.

143
143
article thumbnail

‘The Mandalorian’ Uses VR To Scout New Filming Locations

VRScout

One of the hottest shows currently in circulation continues to make use of immersive technology to simplify the production process. The team working on season three of The Mandalorian is using VR technology to assist them in finding real-world locations they can recreate using their VFX studio. Once the location has been created, the director of photography can then step in and “massage” the virtual set in a variety of ways.

Filming 532
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

My experience as a VR professional at Gamescom and Devcom 2021

The Ghost Howls

As I told you at the beginning of my latest news roundup , I have attended both the Devcom and the Gamescom together with my biz partner Max: we were at Devcom to promote our game HitMotion: Reloaded, and at Gamescom as members of the press to discover the latest announcements about VR and try interesting VR demos. Since many indie devs were in doubt if attending these events or not, let me tell you my brief experience with them from this year.

article thumbnail

One of America’s Biggest VR/AR Centers Is… Orlando?

ARPost

When you think about American VR/AR technology centers, where do you think of first? California? New York? How about Orlando? Defense, simulation, education, and entertainment come together in South Florida like they do no place else. While Orlando has been a technology center for decades, it might also be a VR/AR technology center. These Things Take Time.

AR 430
article thumbnail

The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

article thumbnail

Data Dive: Is AR Primed for Post-Covid Commerce?

AR Insider

O ne question that looms large these days is what the post-Covid world will look like. How much of the past 18-months — for better or worse — will stick with us in the form of new habits? The “better” part includes digital transformation that Covid has accelerated in several areas. For example, the world has collectively raised its game with respect to digital video conferencing savvy.

Data 367

More Trending

article thumbnail

Here’s a Look at Tokyo Game Show’s Virtual Venue for Quest & PC VR

Road to VR

Like pretty much all big shows in 2020, the Tokyo Game Show (TGS) gaming expo was basically cancelled last year, instead offering up online coverage to bridge the gap. Although the show will be missing a physical component again this year, in addition to online coverage TGS 2021 is tossing out a virtual event for VR headset users that could be new territory for a show of its size.

Gaming 363
article thumbnail

The Headset Manufacturers Making the Best AR and VR Accessories

ARPost

If you think about AR and VR accessories, you might think about dedicated accessories manufacturers like bHaptics. However, depending on who made your preferred headset, that same manufacturer might make accessories to improve or extend your experience. Here, we’re going to look at AR and VR accessories made by headset manufacturers, as well as how the demand for more personalized experiences may shape the future of these technologies.

AR 362
article thumbnail

Can Snap Scan Make the World More Shoppable?

AR Insider

V isual search is a flavor of AR that could represent a breakout use case. It positions the camera as a search input – applying machine learning and computer vision magic – to identify items you point your phone at. 400 million people use it according to ARtilery Intelligence. Seen in products like Google Lens , visual search is all about annotating the world.

article thumbnail

Oculus Quest App ‘Magic Keys’ Teaches You Piano Using AR

VRScout

Learn how to tickle the ivories with this educational VR experience powered by the experimental Passthrough API. This past July Facebook released its experimental Passthrough API into the wild, allowing developers to harness the Oculus Quest’s built-in cameras to create engaging mixed reality experiences. Since then we’ve seen a variety of interactive AR games make their way to the standalone headset, from martial arts simulator Crazy Kung Fu to VR puzzler Gravity Labs.

Oculus 545
article thumbnail

How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

article thumbnail

Final ‘Star Wars: Galaxy’s Edge’ Game Launches on Quest September 15th, Trailer Here

Road to VR

ILMxLAB, the Lucasfilms studio behind a slew of Star Wars VR experiences, revealed a gameplay trailer to the final installment of its Galaxy’s Edge VR game series, which is due to launch here this month on Oculus Quest. The episode, dubbed Star Wars: Tales from the Galaxy’s Edge – Last Call, is set to feature new tales and adventures that let you explore the wilds of Batuu as you help Dok-Ondar recover an ancient artifact.

Gaming 363
article thumbnail

The XR Week Peek (2021.08.30): Bytedance acquires Pico, Quest 2 back on sale, and more!

The Ghost Howls

I am super busy working on the last touches for the Venice VR Expanded world on VRChat. The artists have made an amazing job and the world is wonderful… I invite you all to check it out on September, 1st when the Venice Film Festival is starting… and in case you go there, let me know what you think about it! Top news of the week. (Image by JD.COM). Bytedance reportedly acquires Pico for 5B RMB while it also pushes on mobile AR.

Oculus 345
article thumbnail

What’s the Outlook for AR Glasses?

AR Insider

T hough smartphones dominate AR today — based mostly on a massive installed base — the technology’s fully-actualized form is headworn. But AR glasses are still years from ubiquity, as the underlying technology isn’t to the point of achieving both stylistic-viability and robust UX. Of course, the previous statement applies more to consumer markets, as style isn’t as big an issue in the enterprise.

AR 352
article thumbnail

TikTok’s Parent Company Just Entered The VR Race

VRScout

The owner of the social media platform diversifies its business with the purchase of Pico VR. Last week rumors began circulating regarding the potential acquisition of Pico VR by ByteDance Ltd., the parent company of social media platform TikTok. Today, ByteDance confirmed its purchase of the ever-growing Chinese VR headset manufacturer. According to a report by the Chinese VR publication VR Tuoluo (first spotted by CNBC ), ByteDance has released an official statement expressing their excitement

Hardware 530
article thumbnail

AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

article thumbnail

‘Beat Saber’ Finally Gets a Skrillex Music Pack, Now Available on All Major Headsets

Road to VR

Facebook’s Beat Games today surprise-launched probably one of the most on-brand paid music packs for its EDM-heavy rhythm game Beat Saber, this time featuring dubstep’s Skrillex. The Skrillex Music Pack is available starting today on all supported platforms, which includes Oculus Quest, Oculus Rift, SteamVR headsets, and PSVR. The pack contains eight tracks spanning some of Skrillex’s greatest hits and even the newly-released song ‘Don’t Go’ with Don Toliver and J

Oculus 363
article thumbnail

Hands-On Review of Arthur Pro, Freshly Out of Beta

ARPost

The VR collaboration app Arthur has been on our radar for some time now. And, we’re almost as excited as they are to announce that the pro version of the app is officially out of beta. We got an invite to attend the launch event within the platform and saw it as a great opportunity to give our honest review of the platform while we were there. What Is Arthur?

Training 328
article thumbnail

What are AR’s Unsung Use Cases?

AR Insider

7 AR Use Cases You Didn’t Know Existed. by April Miller . A R hit the mainstream through gaming. Pokémon GO allowed users to take pictures of and with virtual creatures as though they were in the real world. The idea of projecting virtual objects onto real-world surroundings isn’t a new one, but the technology has finally caught up with our imaginations and is bursting into all sorts of industries.

article thumbnail

Use A Real-Life Hockey Stick In ‘Hockey VR’ On Oculus Quest 2

VRScout

Go head-to-head against an AI goalie. Does your slapshot have enough heat to score a goal? You’re about to find out. Hockey VR is a physics-based VR experience that has you skating up to the blue line to test your skills against an AI goalie. Created by the folks over at Melcher Studios , Hockey VR is one of the most realistic hockey simulators available in VR thanks to a 3D printed controller mount called RealStick.

Oculus 528
article thumbnail

Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

article thumbnail

Voices of VR Podcast’s 1,000th Episode Looks Back on Seven Years of the VR Industry

Road to VR

Just this weekend the Voices of VR Podcast reached an impressive milestone; in the podcast’s 1,000th episode, host Kent Bye looks back at his conversations with members of the VR industry over the last seven years to parse where the moderrn era of VR started, where it is now, and where it’s headed. Kent Bye is officially prolific. Since 2014 he’s now published 1,000 episodes of the Voices of VR Podcast which has faithfully charted the modern era of VR by giving listeners a c

Industry 363
article thumbnail

A Look Ahead to AWE Asia 2021

ARPost

If you’re a regular reader of ARPost , you probably get excited for the Augmented World Expo each year. You may wonder why there aren’t more such events in other places. We’re based in the US, as are most of our readers, so that’s the AWE event that we cover, but there are other AWE events worldwide and we can’t contain our excitement anymore for AWE Asia 2021.

Asia 245
article thumbnail

Case Study: Stream Taps the ‘B2B2C’ Opportunity

AR Insider

T. hough we spend ample time examining consumer-based AR endpoints, greater near-term impact is seen today in the enterprise. This takes many forms including camera commerce and collaboration. But the greatest area of enterprise AR impact today is in industrial settings. This includes AR visualization to support assembly and maintenance. The idea is that AR’s line-of-sight orientation can guide front-line workers.

article thumbnail

‘HeadOffice.Space’ Brings VR Coworking To The Moon

VRScout

Companies can host virtual events and secure their own private spaces on “Moon Valley” using this ambitious VR coworking platform. How we work, play, learn, entertain, gather together, and experience the world isn’t just changing – it’s a whirlwind of disruption. Today, Fortnite , Roblox , Minecraft , Pokemon Go , and more are shared virtual play spaces designed to meet up, build worlds, do battle, buy virtual goods, dance-off, and jam out.

Tools 527
article thumbnail

Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

article thumbnail

Google’s VR Studio Reveals Bright & Bubbly Game Coming to Quest & PC VR in 2022

Road to VR

Google’s Owlchemy Labs, the VR studio behind Job Simulator (2016), just revealed a totally new game called Cosmonious High. It’s heading to PC VR and Oculus Quest next year. First revealed today, Cosmonious High launches you into an alien high school where you unlock powers in order to fix up the place post-disaster, and meet a quirky cast of characters who attend classes with you along the way.

Gaming 361
article thumbnail

A Better World Through NFTs

ARVR

SuperWorld is building the future of social impact on blockchain SuperWorld has from the very beginning set out to build a better world through augmented reality (AR). While other apps have taken a gaming approach, following on the heels of the breakout success of Pokemon Go, SuperWorld has grounded its AR approach in the real world, specifically in the areas of community support and the environment.

Haiti 244
article thumbnail

Reality Bytes: Clubhouse, Apple & Instagram

AR Insider

W hat are the biggest insights and observations in AR and adjacent sectors this week? Welcome to Reality Bytes , featuring lightning-round commentary from AR Insider partner M7 Innovations. Founder Matt Maher lends his insights from the trenches of AR experience creation. We continue the narrative this week with Maher’s look at Clubhouse’s spatial audio, iPhone satellite connections, and Instagram’s discovery engine.

Apple 341
article thumbnail

VR Exhibit Answers Question: What If Mona Lisa Was A Cat?

VRScout

Tour a sprawling gallery filled with instantly recognizable works of art, from the ‘Hisstine Chapel’ to the ‘Mewna Lisa.’ HTC is partnering with famed Japanese artist Shu Yamamoto to bring his CAT ART series to life in VR for the first time. This includes such memorable pieces as The Kitty With the Pearl Earring and The Birth of Felinus.

HTC 493
article thumbnail

The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly