Sat.Oct 09, 2021 - Fri.Oct 15, 2021

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NASA Debuts AR Graphic Novel At New York Comic-Con

VRScout

First Woman is the first in a series of graphic novels from NASA that use AR to enhance your reading experience. NASA’s first-ever AR-powered graphic novel First Woman: NASA’s Promise for Humanity tells the story of fictional character Callie Rodriguez and her dreams of being the first woman of color to set foot on the moon. Written by Brad Gann and Steven List and illustrated by Brent Donoho and Katilin Reid in collaboration with the National Institute of Aerospace, First Woman: NASA’s Pr

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Pico Neo 3 Pro with DisplayPort cable review: an amazing PCVR experience

The Ghost Howls

I am still working on my full review of the Pico Neo 3 Pro , and while doing my tests on it, I have tried what is probably its most surprising feature, that is tethering to the DisplayPort port of a PC to offer a PCVR experience. Let me tell you everything about it because I think it’s super-interesting (and I don’t say this lightly). Watch the video here below where I show you everything on this DisplayPort cable, from the unboxing to the setup, to the tests in SteamVR, or keep read

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Sabby Life is Changing the Way We View Art With VR Art

ARPost

The advent of the VR art game Tilt Brush enabled users to paint in 3D space using virtual reality. It employs a range of dynamic brushes that allow users to incorporate interesting effects into their works. Its intuitive interface lets users of all skill levels, from beginners to experts, have access to an innovative way to engage with art and spaces.

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3 Reasons Why the Time is Right for AR

AR Insider

AR has had its ups and downs. Though past waves haven't gained meaningful traction, why is now the right time for AR as a consumer shopping utility and brand marketing medium? Guest author Katherine Jacoby breaks it down. The post 3 Reasons Why the Time is Right for AR appeared first on AR Insider.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Hands-On With The New HTC Vive Flow VR Glasses

VRScout

HTC’s lightweight VR device is designed primarily for lifestyle and light entertainment. HTC today unveiled the Vive Flow, a portable VR glasses device. Unlike existing VR headsets such as the HTC Vive or Oculus Quest 2, the Vive Flow is aimed primarily at mental and physical wellness rather than AAA gaming or enterprise. The glasses are smaller, lighter, and more wieldy than a VR headset, making it a convenient option for those seeking a more portable VR device.

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SAP, JFF Labs, and Talespin Launch Skill Immersion Lab for Immersive Learning Soft Skills

ARPost

Software group SAP knows that the world needs smart people. But, being smart isn’t always enough. A growing body of research shows that we need “soft skills” too. These are skills that you can’t read in a book – they have to be practiced through lived experience, or increasingly, through immersive learning experiences that simulate real-world situations.

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Is AR Shopping Cheaper to Produce Than Traditional eCommerce?

AR Insider

Beyond AR shopping's benefits and brand ROI, there are other potential gains. It turns out that it's more cost-effective to produce AR assets such as 3D models than traditional product photography for eCommerce. We examine the evidence. The post Is AR Shopping Cheaper to Produce Than Traditional eCommerce? appeared first on AR Insider.

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Light Field Lab Unveils Modular Holographic Video Wall

VRScout

The SolidLight platform is capable of projecting realistic 3D “holograms” without the need for a dedicated headset. Once considered science fiction, holographic technology has evolved at a rapid pace over the last several years. Whether it be a personalized system such as the Looking Glass Portrait or more advanced experiences such as Microsoft’s multi-lingual mixed reality hologram powered by the HoloLens 2, it’s clear we’re entering a new era in immersive technolo

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Pimax Promises a Sneak Peek at ‘Next-gen’ VR Product on October 25th

Road to VR

Pimax announced its holding a product event on October 25th that will introduce a next-gen VR headset, something that the company promises will be “several generations ahead of anything currently on the market.” The event, dubbed Frontier 2021, was originally set to take place on October 20th, however since its general announcement Pimax has moved the event to October 25th, or just three days before Facebook’s yearly Connect VR developer conference.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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A Look at the Upcoming AR/VR Policy Conference

ARPost

How many times have you heard AR/VR described as “the wild west”? This technology is still new enough that there aren’t a lot of laws that explicitly govern it. Some XR experiences are covered to some degree by extant laws regarding those forms of content. However, many things that are only possible through XR just don’t have restrictions. We need an AR/VR policy.

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4 Ways XR is Changing the Future of Music

AR Insider

AR and VR are reshaping the entertainment industry. That includes virtual concerts in Fortnite and ways to learn new instruments through AR. Guest author April Miller breaks it down with examples & analysis. The post 4 Ways XR is Changing the Future of Music appeared first on AR Insider.

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Bank Of America Turns To VR For Soft Skills Training

VRScout

VR training designed to help Bank of America employees better understand the diverse needs of their customers. One of the largest financial institutions in the nation, Bank of America, has announced that it will soon begin using VR for soft skill training in almost 4,300 financial centers across North America. Roughly 50,000 employees will use VR to practice a number of tasks, both routine and complex, as well engage in various client interactions employees are likely to encounter on a daily bas

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HTC Announces Vive Flow, a Compact VR Headset Focused on Casual Entertainment & Wellbeing

Road to VR

HTC today announced Vive Flow, its latest standalone VR headset. While the company just recently released the enterprise-focused Vive Focus 3, the Vive Flow aims for the consumer market with a compact size and feature-set that HTC has designed around casual entertainment and wellbeing apps. Vive Flow Specs, Price, and Features. Priced at $500 and planned for release in November, HTC is positioning Vive Flow as a VR headset to help people relax, learn, and connect with friends.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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SenseGlove Nova Begins Shipping Worldwide

ARPost

SenseGlove, one of the premier manufacturers of haptic and tracking gloves for XR and robotics, announced Wednesday, October 13, that the newest model – SenseGlove Nova – is now shipping worldwide. Here, we’ll take a quick look at the company and a deep dive into everything we know about the new model. Meet SenseGlove. SenseGlove is based in the Netherlands, but the company’s haptic gloves are sold worldwide.

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Spatial Beats: Facebook, Netflix & Twitch

AR Insider

Welcome back to Spatial Beats, AR Insider's weekly series that features observations and insights of author and futurist Charlie Fink. This week, we look at Facebook's many angles, holograms and more metaverse musings. The post Spatial Beats: Facebook, Netflix & Twitch appeared first on AR Insider.

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‘Rocket League’ Meets Archery In New Oculus Quest 2 Game

VRScout

Everyone’s favorite vehicular soccer game Rocket League can now be played in VR. Well, sort of. In a Reddit post made on Reddit earlier this week, user maxweisel shows off a prototype VR game that combines the sport of archery with Rocket League -style physics to deliver a one-of-a-kind competitive sports game in which players use their bow and arrows to sink buckets across a large playing field.

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Quest 2 Anniversary Sale Offers Big Discounts on Top Games

Road to VR

Quest 2 was launched this week one year ago. To celebrate, Oculus has put together five discounted game bundles alongside nearly 30 other Quest games on sale. It’s hard to believe its only been a year since Quest 2 launched, but here we are. The headset first hit the market back in October 2020, and has been going strong ever since. Between then and now the headset has seen a number of major improvements , and Facebook recently introduced a new Quest 2 base model with 128GB , doubling the

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Physical products + AR = the best medium for brand communication

ARVR

Augmented Reality content can exploit the possibilities that physical products have to offer in terms of brand communication. By adding a digital layer, the opportunities are limitless. Augmented Reality for milk packaging. Source: Hololink Physical products are media. Media is any tool or channel used to communicate. Usually, when we think of media, we consider traditional and digital?

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Reality Bytes: Apple, Disney & Canon

AR Insider

What are the biggest insights and observations in AR and adjacent sectors this week? Welcome to Reality Bytes, featuring lightning-round video commentary from AR Insider partner, M7 Innovations. The post Reality Bytes: Apple, Disney & Canon appeared first on AR Insider.

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Vudu App Brings 200K Movies & TV Shows To Oculus Quest

VRScout

Catch first-run theatrical releases like Ryan Reynold’s new film Free Guy in VR on Oculus Quest headsets. Facebook this week announced the arrival of Vudu from Fandango on Oculus Quest headsets, allowing you to enjoy over 200,000 films and television shows from the comfort of your own VR screening room. The on-demand video store and streaming service features a wide range of content available 100% free-of-charge, as well as paid premium content available in stunning 4K UHD.

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Facebook Execs Tease “Next-generation” Headset Prototypes Following Vive Flow Leak

Road to VR

Seemingly in an effort to keep the spotlight during an increasingly hot month of VR announcements, Facebook teased a look at two new XR headset prototypes just a day after an apparent leak of HTC’s upcoming Vive Flow headset. Although Facebook is expected to make major XR announcements at its upcoming Facebook Connect conference later this month, it seems the company couldn’t help but tease some of what its been working on.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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X-Rings is a 360-degree shape display for VR

Slashgear

A lot of researchers and manufacturers are working on innovations for virtual reality. Virtual reality has been around for a long time but so far has seen limited adoption. A new device has turned up that will be shown off at the UIST 2021 ACM Symposium on User Interface Software and Technology. The device is called X-Rings. X-Rings is described … Continue reading.

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Can Pinterest Pull Ahead in AR Shopping?

AR Insider

After examining Google's visual search play last week, what other players are innovating? Is there room for specialty players in verticals like food and fashion? If so, a clear candidate is increasingly becoming evident: Pinterest. The post Can Pinterest Pull Ahead in AR Shopping? appeared first on AR Insider.

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Boxing Meets ‘Pong’ In ‘Sucker Punch VR’ On SteamVR & Quest

VRScout

Slip on your super-powered boxing gloves and punch bricks to the beat of a thumping soundtrack. There’s no denying the popularity of the VR rhythm game genre. Titles such as Pistol Whip , Supernatural , Ragnarok , and of course Beat Saber remain some of the most-played VR games among players at the moment, with more arriving almost every day. As a result, it can be difficult for new VR rhythm games to set themselves from the pack.

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Report: Vive Flow is a Consumer VR Standalone with Heavy Emphasis on Hand-tracking

Road to VR

HTC is serial-teasing its next VR headset again, this time hyping the reveal of Vive Flow, which is reportedly a slim and light 6DOF standalone focused on media consumption, casual gaming, and VR experiences. New information reported by Protocol ahead of its October 14th reveal holds that HTC will be likely targeting consumers with the new lightweight Vive Flow headset, something that is said to contain a chipset less powerful than the Qualcomm Snapdragon XR2 found in Quest 2 and Vive Focus 3.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly