Sat.Apr 16, 2022 - Fri.Apr 22, 2022

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Walkabout Mini Golf Is Evolving Into A Mini Golf Metaverse

VRScout

A new starting area offers new ways to socialize with friends both on and off the green. Originally released on Meta Quest VR headsets back in 2020, Walkabout Mini Golf has since received a number of major improvements, from new courses to expressive player avatars. Earlier today, developer Mighty Coconut released a new update for the game that introduces a number of interesting features, turning it from a simplistic mini golf simulator to a full-fledged social experience.

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Laval Virtual: Hands-on with Lenovo ThinkReality A3 and Actronika Skinetic!

The Ghost Howls

I have just returned back home to Turin (Italy) after my trip to Laval and Paris, and as usual when I attend an event, here I am reporting to you the impressions of some of the hardware and software I have tried there. In this article, I will tell to you my first impressions of the Lenovo ThinkReality A3 AR glasses and the Acrtronika Skinetic haptic suit that I tried on the Laval Virtual show floor.

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CaixaBank and Imagine Show Us What Fintech in the Metaverse Should Look Like

ARPost

Spanish retail banking financial group CaixaBank is “entering the metaverse” through imaginLAND. This virtual destination and immersive event series is an extension of imagin, a “digital services and lifestyle platform” backed by CaixaBank. We’ve seen American financial technology groups try to “ape into” the metaverse with limited success, but CaixaBank has a different plan.

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Who’s Using AR and How Often?

AR Insider

30 percent of U.S. adults have used AR at least once according to our latest survey. But how often are they using it? We drill into survey sentiments in the latest Behind the Numbers installment. This post appeared first on AR Insider.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Every VR Game Announcement From The Meta Gaming Showcase 2022

VRScout

Catch up on all of the exciting announcements from this year’s show. The 2022 Meta Gaming Showcase is officially in the books. The annual event is always an exciting time for VR gamers, and this year’s online showcase was no exception. Today’s show offered updates on long-awaited titles such as Among Us VR and surprise announcements like Red Matter 2.

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“Thinking Ahead About XR” Report by Bipartisan Policy Center and XR Association

ARPost

This publication, and most tech publications, spend a lot of time talking about the benefits of XR – and for good reason. However, as these benefits scale with adoption and advancement, so do potential risks. A recent report by the XR Association (XRA) and the Bipartisan Policy Center (BPC) explores some of these risks as well as potential early-stage interventions.

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Defining the Shape of Spatial Experiences

AR Insider

How do you shape AR and VR experiences for meaningful user interactions? Guest author Wilson Tang tackles this question from a design perspective and an architectural background. This post appeared first on AR Insider.

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The New Formula 1 Game Will Be Playable In VR

VRScout

Good news for all you F1 fanatics. Video game publisher EA Sports today announced that F1 22 will be arriving on PC, Xbox, and PlayStation platforms on July 1st, 2022. The latest in the beloved series based on the world-renowned international racing league, F1 22 will return players to the track where they can race new supercars throughout a variety of fast-paced game modes, both new and familiar.

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Co-op ‘Ghostbusters VR’ Game Revealed from Sony Pictures Virtual Reality and Developer nDreams

Road to VR

Today at the very end of the Quest Gaming Showcase, Meta announced an upcoming Ghostbusters VR game in development by Sony Pictures Virtual Reality & nDreams, built for four-player co-op. Can’t say we saw that one coming. At the end of the Quest Gaming Showcase, Meta CEO Mark Zuckerberg briefly appeared to introduce the world premiere of Ghostbusters VR , an upcoming Quest 2 game built around four player co-op.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Avatar Dimension Brings a Mixed Reality Capture Studio Closer to Clients

ARPost

Avatar Dimension recently announced that its volumetric mixed reality capture studio is now available for on-site shoot locations. This is great news for companies who wish to take advantage of 3D holographic videos to capture their audience’s interests. Avatar Dimension is the only Microsoft Mixed Reality Capture Studio on the East Coast. Avatar Dimension is a collaboration between Avatar Studios (a creative agency), Dimension Studio (a virtual and XR production studio), and Sabey Data Centers

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Where is VR in Its Lifecycle?

AR Insider

VR continues to trudge along at a gradual pace, hitting notable milestones along the way including Meta's massive investments. Where is the sector in terms of revenue, growth and potential? We examine the evidence in the latest report excerpt. This post appeared first on AR Insider.

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Among Us VR Release Date May Have Just Leaked

VRScout

The award-winning social deception game could be arriving on VR headsets this holiday season. This past December developer Inner Sloth announced plans to bring its uber-popular social deception game Among Us to VR headsets. Today we received a potential update on the release date of this highly-anticipated multiplayer party game. Originally released in 2018 on consoles on PC, Among Us has 3-14 players working together to complete a series of unique tasks to prepare a futuristic spaceship for dep

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‘Red Matter 2’ Announced for Quest 2, Promising to Deliver the “best graphics on mobile VR to date”

Road to VR

Today during the Meta Quest Gaming Showcase, developer Vertical Robot announced Red Matter 2 for Quest 2, the sequel to its 2018 PC VR game which was eventually ported to Quest. Not only does the studio say the gameplay is expanding further into the adventure genre over just puzzling, but it also claims it will deliver the “best graphics on mobile VR to date.” The original Red Matter launched back in 2018 on PC VR where it found a very positive reception but remained largely in th

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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AfroTech World 2022 Covered Immersive Tech, NFTs, and Creator Communities

ARPost

If you’re a regular ARPost reader, you’ve probably seen us cover annual events like The Polys , the Immerse Global Summit , and the Augmented World Expo. This month, we were invited to cover an event for the very first time – AfroTech World. Here, we’re going to introduce AfroTech, and of course cover what we could catch from the two-day conference, which took place in Virbela.

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Reality Bytes: Meta, Ford & Fortnite

AR Insider

What are the biggest insights and observations in immersive tech & media this week? Welcome to Reality Bytes, featuring lightning-round video commentary from AR Insider partner, M7 Innovations. This post appeared first on AR Insider.

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Echo Arena Is Getting Its Own VR Esports Arena

VRScout

A new era in VR esports may be upon us. Originally released on Oculus Rift headsets back in 2017, Echo Arena has remained one of the most popular VR sports experiences currently available thanks to its straightforward but satisfying multiplayer gameplay and free-to-play price tag. The game has been featured as part of numerous esports competitions over the years, establishing itself as one of the go-to competitive VR experiences.

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‘BONELAB’, Successor to the Popular ‘BONEWORKS’, Announced for Quest 2 & PC VR

Road to VR

Formerly known only as ‘Project 4’, developer Stress Level Zero has officially announced BONELAB , the follow-up to its popular VR action sandbox game BONEWORKS. The game is set to launch on Quest 2 and PC VR this year. It’s been nearly two and a half years since veteran VR developer Stress Level Zero released Boneworks , a VR action sandbox game that felt like a spiritual relative to the Half-Life and Portal games.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Snap and LACMA Reunite for the Second AR Monumental Perspectives Series

ARPost

Snap, the Mellon Foundation, and the Los Angeles County Museum of Art (LACMA) are back for the second Monumental Perspectives series. This initiative, which kicked off last year, pairs legacy media artists with lens creators, giving them the opportunity to tell new stories in existing public spaces using augmented reality. “These AR monuments explore the evolution of Los Angeles and communities within it,” said Snap Inc co-founder and CTO, Bobby Murphy.

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AR & Shopping Collide, Part V: Instagram

AR Insider

Instagram's highly-visual and camera-forward persona is naturally conducive to discovering products. This is fertile ground for AR to add immersive shopping and elevate Instagram as a commerce engine. We examine the evidence. This post appeared first on AR Insider.

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An Elden Ring VR Mod Is Coming To Crush Your Soul

VRScout

Now we can devour the Gods together… in VR. Developer FromSoftware has created a bit of a reputation for crafting brutally difficult video games, Bloodborne, Sekiro, and of course its iconic Dark Souls series. The company’s latest game, Elden Ring , is no exception, offering players the chance to explore a sprawling fantasy world that’s as beautiful as it is ruthless.

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‘Resident Evil 4’ for Quest 2 Gets ‘The Mercenaries’ DLC Today for Free

Road to VR

Meta announced at its Quest Gaming Showcase today that Resident Evil 4 (2021), the official VR port which came to Quest 2 last year, is getting a surprise launch of ‘The Mercenaries’ DLC today. For the uninitiated, The Mercenaries is a minigame—available across all previous versions—which essentially acts as a time trial mode. You’re tasked with killing as many enemies as possible before the clock runs down.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Data Dive: How Should We Measure AR Marketing?

ARVR

It turns out that AR isn’t the world-shifting technology it was trumpeted to be in its circa-2017 hype cycle. It’s not a silver bullet in all areas of life and work… but it is proving meaningful and transformative in a few high-value areas such as enterprise productivity and brand marketing. This list will grow, but these are the early leaders where AR is producing real results today (read: revenue).

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Spatial Beats: Meta, TikTok & Epic Games

AR Insider

Welcome back to Spatial Beats, AR Insider's weekly series that features observations and insights of author and futurist Charlie Fink. This week, we look at Meta's Cambria leaks, TikTok's AR platform and Epic's big raise. This post appeared first on AR Insider.

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Meta Reveals Hand-Tracking 2.0 For The Meta Quest 2

VRScout

Motion controllers are so 2016. Meta today announced a handful of significant updates on their way to the Presence Platform designed to improve its hand-tracking capabilities. This includes improved tracking, new gestures, and over-lapping hand movements just to name a few. Originally released this past October, the Presence Platform features a suite of powerful capabilities such as Passthrough, Spatial Anchors, and Scene Understanding, all of which can be used to create immersive mixed reality

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HTC Teases New Vive Product Likely Aimed at Virtual Production

Road to VR

HTC shared a curious tease that reveals a new Vive product which appears to be part of a system leveraging the company’s Vive Trackers for virtual productions. HTC’s Vive brand has been exclusively focused on XR technologies, but late last week the company teased a new Vive product that is likely more tangential to the XR space than part of it.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly