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Project Cambria will supposedly release this September followed by a new Quest in 2023. A new report by The Information states that Meta (formerly Facebook) is currently in the development of four new headsets that will release by 2024. The website claims to have seen an internal roadmap outlining the company’s next steps, revealing an ambitious plan to dominate the VR/AR space.
It’s a typical situation for me: I wake up and reading the VR news, I find that Meta is releasing a new interesting update for the Quest. Wow, a new feature is coming out, starting from today! I can’t wait to try it and review it! Then I turn on the Quest and… nothing has changed Ok, I understand I have to be a bit patient, so I wait some more days… and there is finally a new update to the firmware of my device!
Meta's Q1 earnings brought mixed results for VR. Top-line revenue is growing but net losses are widening. What does that tell us about Quest 2 unit sales? And where does this put its installed base? We do the math. This post appeared first on AR Insider.
Get ready to see the future of augmented reality with the next generation of AR glasses. Dispelix and Avegant have teamed up to create an advanced optical solution for augmented reality viewing. The two companies combine their technologies to bring us the next level of AR experiences through state-of-the-art augmented reality and mixed reality wearables.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
Switchable Vehicle Simulation Modes transform the company’s VR treadmill into a vehicle and cockpit simulator. KAT VR yesterday announced two new additions to its lineup of consumer-ready VR treadmills that promise more for less. Heading soon to Kickstarter, the Kat Walk C2 and KAT Walk C2 Plus feature a meriad of improvements over the original KAT Walk C, from advanced ergonomics to the first-ever ‘Vehicle Hub’ powered by a smart sitting posture system.
I’ve been sick this weekend. I’m getting better, but I’ll need days to fully recover, I still feel like if I was hit by a train. I’m doing my best to work, and I don’t want you to miss this appointment with my news roundup, so I’ve prepared it the same… I just warn you that my usual commentaries will be shorter this time. Send me hugs. Top news of the week.
I’ve been sick this weekend. I’m getting better, but I’ll need days to fully recover, I still feel like if I was hit by a train. I’m doing my best to work, and I don’t want you to miss this appointment with my news roundup, so I’ve prepared it the same… I just warn you that my usual commentaries will be shorter this time. Send me hugs. Top news of the week.
VR continues to fight uphill battles to gain wider-scale traction. But it isn't dead. In fact, there are bright spots as the sector moves forward at a moderate pace. We break down drivers & dynamics in the latest ARtillery Briefs Episode. This post appeared first on AR Insider.
We can say that technology never sleeps or that humans never rest. Whichever way you look at it, innovations are constant. In accordance with the advent of the most transformational technologies of the past decade, mixed reality is seemingly a game-changer. Mixed reality comprises augmented reality and virtual reality but in a real-world setting. It is different from VR in the sense that holograms are overlaid onto what we see in the real world directly into the wearer’s field of vision.
Earn money helping NASA build a next-gen simulator for researchers and astronauts. The National Aeronautics and Space Administration (NASA) is teaming up with Epic Games to develop a hyper-realistic VR simulator that will replicate the harsh conditions of Mars in order to better train the next generation of astronauts, and they require your assistance.
Niantic says it plans to launch its Lightship Visual Positioning System at its developer summit later this month. The system aims to form an underlying 3D map of the world so that all devices can share the same frame of reference even on massive scales. Many AR devices today are capable of localizing themselves within an arbitrary environment. An AR headset, for instance, looks at the room around you and uses that information to understand how the headset itself is moving through the space.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
As the metaverse gets conflated and co-opted through marketing speak, how do we cut through the clutter and discern tangible outcomes? Charlie Fink, who wrote the book on the metaverse in 2017, breaks it down for us. This post appeared first on AR Insider.
Last Thursday, Camera IQ , an easy-to-use AR design tool, announced its support for the increasingly popular short-form video platform and its augmented reality development platform Effect House, enabling quick and easy creation of AR effects. TikTok finally opened Effect House beta to all creators, developers, and designers this April. The Effect House platform allows users to create Community Effects for TikTok videos.
Mute the real world and revisit interactions you may have missed using this mind-bending technology. Have you ever had one of those days where you needed to just sit down at your desk and focus to complete a task, but couldn’t because of all the distractions happening around you? What if you could alter the time dimension by hitting a mute button and putting reality on hold?
Researchers at Meta Reality Labs have created a prototype VR headset with a custom-built accelerator chip specially designed to handle AI processing to make it possible to render the company’s photorealistic Codec Avatars on a standalone headset. Long before the company changed its name, Meta has been working on its Codec Avatars project which aims to make nearly photorealistic avatars in VR a reality.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
AR advertising is poised to make inroads this year, with Twitter and Meta among the players looking to this subset of ads as a potential growth driver. How is it all coming together? This post appeared first on AR Insider.
A recent report from market intelligence agency IDC addresses questions about AR technologies in enterprise as we move out of the pandemic. While offices are opening up, many companies have embraced hybrid work models or continue to employ remote workers. Further, training and education remain important use cases for augmented reality.’. The report, shared with ARPost , gives a by-the-numbers look at how hundreds of companies are using AR.
Hologram technology can greatly improve pixel details in VR. One of the biggest barriers to getting more people into VR headsets is the headsets themselves. They can be bulky and uncomfortable to wear because of the technical requirements involved, such as display optics, cameras, and sensors. The lenses can also have a major impact on the size and shape of typical VR headsets, such as those featured on the Meta Quest or HTC Vive.
Flirtual is a dating app designed to match VR users together and to facilitate dates in social VR applications. The creators say it’s a codification of a trend that’s already happening—people meeting in VR and going on to form real-world relationships. Finding real relationships through online games is nothing new. For at least a few decades now, players in virtual worlds like Runescape , World of Warcraft , and Second Life , have formed virtual friendships and partnerships that oft
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
Welcome back to Spatial Beats, AR Insider's weekly series that features observations and insights of author and futurist Charlie Fink. This week, we look at Snap Partner Summit, Meta's new physical store and Disney goes deeper on metaverse plans. This post appeared first on AR Insider.
Do you need more juice in your Quest 2? Does the extra weight on the front of your head strain your neck? Do you wish that the strap was a little more comfortable or easier to adjust? Do you think that your Quest 2 works fine but just doesn’t look cool enough? If you answered “yes” to any of these questions, the KKCOBVR Q2 elite strap with a battery pack can help.
“Try before you buy” takes on a whole new meaning with Snap’s AR shopping Lenses. During last week’s Snap Partner Summit, Snap Inc. announced a handful of new updates on the way to Snapchat that promise to take the uber-popular social media platform in bold new directions. This includes a handful of new AR (augmented reality) tools that could have a significant impact on the future of shopping.
Following a report today which claimed Meta’s upcoming Project Cambria headset would be priced at $800, rather than denying the information as a rumor, the company took the curious step of confirming the headset would be much more expensive. A report by The Information today, citing an internal roadmap, claimed that Meta is planning to release four new VR headsets by 2024.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
Picking up where we left off in examining Web AR opportunities and strategies, what are proof points for the technology? To show rather than tell, we dive into 3 mini case studies for web AR marketing campaigns. This post appeared first on AR Insider.
There’s growing sentiment in the mobile AR world that apps aren’t the optimal vessel. Yet the technology lives on a device where apps rule. 90 percent of mobile users’ time is spent in apps versus the browser. Can AR break that cycle? And if so, could web AR be the answer? What is web AR? In short, it delivers AR experiences through the mobile browser.
Immersive technology invades professional golf. COVID-19 has affected seemingly everyone over the past two and half years, from small families to multinational conglomerates. Very few have remained immune to the incomprehensible damage caused by the global pandemic. This includes the PGA (Professional Golfers’ Association) Tour, which saw a decrease in viewers as a result of the government-mandated lockdowns.
Speaking at the IEDM conference late last year, Meta Reality Labs’ Chief Scientist Michael Abrash laid out the company’s analysis of how contemporary compute architectures will need to evolve to make possible the AR glasses of our sci-fi conceptualizations. While there’s some AR ‘glasses’ on the market today, none of them are truly the size of a normal pair of glasses (even a bulky pair).
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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