Sat.May 15, 2021 - Fri.May 21, 2021

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Regine Gilbert talks about accessibility in XR

The Ghost Howls

I had the pleasure to virtually sit down with Regine MaryAnne Gilbert and talk about inclusivity and accessibility in XR. This has been our brief talk, from which I hope you will be able to find some interesting cues to work on a more inclusive and accessible XR ecosystem. Hello Regine, can you please introduce yourself to my readers? Regine Gilbert (Image by Regine Gilbert).

Education 403
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Snap Unveils AR Glasses

AR Insider

I n a rather large moment for the AR industry, Snap today unveiled developer-facing AR glasses. As the next generation of its Spectacles camera glasses, the hardware features optical and display systems for the first time. That’s right, Spectacles are now true AR glasses. Before going into hardware specs and strategy, one point to reiterate is the key qualifier above: ‘developer-facing.’ These glasses won’t be for sale, but rather made available for select Lens Studio dev

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Microsoft Files Patent To Bring Real-World Objects To VR

VRScout

The proposed system would bring physical environment awareness to VR by creating virtual representations of real-world objects. According to a patent filed to the United States Patent & Trademark Office, Microsoft has been working on a computer system that automatically converts physical objects into digital models viewable in VR. The patent, entitled “Transitioning into a VR environment and warning HMD users of real-world physical obstacles,” details a system capable of generati

Microsoft 489
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Are Virtual Reality Concerts the Future of Live Music?

ARPost

Miss live music? Amid the COVID-19 pandemic, countries that have yet to ease restrictions have been turning to virtual reality concerts to get their fix of live music. VR usage has surged over the past year. However, it seems that some immersive ventures, particularly in the music industry, are struggling to survive. Take Wave for example. Earlier this year, the company shut down its VR-only live music app.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Snap Acquires AR Display Startup WaveOptics for Over $500M

Road to VR

Snap Inc is making some definite strides into augmented reality territory as of late. It not only announced yesterday that its next-gen version of Spectacles will be a AR device , but it’s now come to light that the company is acquiring WaveOptics, the startup behind the AR optics within the Spectacles themselves. As confirmed by The Verge , Snap has agreed to acquire the UK-based startup.

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VR Experience ‘Pollinator Park’ Shows Us Life Without Bees

VRScout

The EU Pollinators Initiative invites you to celebrate World Bee Day at Pollinator Park. Without pollination, planet Earth and humanity itself would be in serious trouble. We rely on this natural process for vegetables, fruits, cotton (for clothing), hay (grown to feed livestock), and so much more. Much of our lives depend on busy bees and other insects buzzing about and pollinating plants around the world.

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Highlights From the 2021 Snap Partner Summit

ARPost

Snap, the company behind Snapchat, Spectacles, and more, held their annual Partner Summit online this Thursday, May 20. The event was full of announcements, releases, updates, and launches. Even focusing just on the AR content, there was a lot to unpack. Expanding AR Capabilities With Lens Studio 4.0. Snap just updated Lens Studio earlier this spring so, to be honest, we weren’t really expecting any major software announcements from the Partner Summit.

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VR Locomotion Device ‘DecaMove’ Attracts $350K in Preorder Campaign

Road to VR

Megadodo Simulation Games, the Singapore-based startup behind the upcoming PC VR headset DecaGear , announced that its hip-based VR locomotion device DecaMove has generated over $350,000 in sales over the course of its month-long preorder campaign. The small puck-like device was designed to improve navigating in VR by tying the direction of locomotion to your hips, shifting it away from the typical methods of hand and head-relative movement.

Singapore 364
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XR Talks: AR is All About Location

AR Insider

A s we examine in our ongoing Space Race series, one of AR’s most opportune areas is geospatial experiences. Because AR’s inherent function is to enhance the physical world, its relevance is often tied to specific locations. This is a foundational principle of the AR cloud. For this reason, one of AR’s competitive battlegrounds will be in augmenting the world in location-relevant ways.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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You Can Now Play ‘Red Dead Redemption 2’ In VR

VRScout

Enjoy Rockstar’s groundbreaking action-western game in VR thanks to a new mod by Luke Ross. Despite having been released all the way back in 2018, Rockstar Games’ Red Dead Redemption 2 remains one of the most popular video games currently available on consoles and PC. A direct prequel to 2010’s Red Dead Redemption , the western-themed action game offers one of the most engaging single-player campaigns in recent memory, taking players on an action-packed adventure throughout the

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The Art of London “Augmented Gallery” Uses Augmented Reality to Safely Show Art

ARPost

With social distancing precautions in place to prevent the spread of coronavirus , many indoor venues have had to close their doors. That includes art galleries. While galleries would love to simply put the art outside for people to see, that’s not exactly an option. Except, of course, through augmented reality. What Is The Augmented Gallery? This time of year has traditionally been the start-of-season in London’s West End.

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Quest 2 Listings on Amazon EU Have Disappeared, a Safety Notice Regarding Skin Irritation May Be Why

Road to VR

Last week we started seeing reports that users couldn’t find Oculus Quest 2 across a range of Amazon EU websites. The headset is still unavailable in many Amazon Europe sites as of this week, but Oculus isn’t saying why. Recent user reports surfacing about a recall related to skin irritation from the headset’s facepad may be the cause.

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What’s Google’s Wearables Master Plan?

AR Insider

A. common AR industry sentiment is that the smartphone will pave the way for smart glasses. Before AR glasses achieve consumer-friendly specs and price points, AR’s delivery system is the device we all have in our pockets. There, it can stimulate demand for AR experiences. This thinking holds up, but a less-discussed product class could have a greater impact in priming consumers for AR glasses: wearables.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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How One Hip Hop Producer Found Success With His VR Concert Series

VRScout

After hosting a rooftop show in Altspace, one hip-hop artist/producer sees potential in VR live performances. COVID-19 took its toll on the live concert industry with up to $9 Billion being lost in the U.S. alone. To keep live shows going, many artists were forced to embrace new forms of technology to connect with fans remotely. Over the last year, we’ve seen countless musicians/artists perform on social media through live streams, as well as bigger acts—such as Grammy-winning artist

Industry 529
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VR Narrative Experience “Jailbirds: Bwa Kayiman” to Have Its World Premiere at Tribeca Film Festival and NewImages Festival

ARPost

Have you ever wished you could step inside a comic book and become part of the action? Soon, you will be able to do it. Jailbirds: Bwa Kayiman is an innovative VR narrative experience that tells the story both from an objective and subjective point of view. It is a touching story about human freedom, based on the visual universe created by a renowned Belgian author of black poetry comics, Philippe Foerster.

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Facebook’s Previous Head of Oculus & Reality Labs Partnerships Leaves Company

Road to VR

Hugo Barra, one-time head of Oculus and VP of Facebook Reality Labs partnerships, has announced that he’s left Facebook. Barra announced the news in a Facebook post , saying that May 17th was his last day at the company. Barra says he is going on to so “something completely different” as he takes his next step in the healthcare technology space.

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Data Dive: 71 Percent of Snapchat Users Engage AR Daily

AR Insider

S napchat is the engagement and revenue leader in consumer AR. This is driven largely from the high-frequency lens usage it’s been able to generate….and its ability to monetize. This stems from Snap’s AR focus, and the technology’s alignment with its core “ camera-company ” ethos. Its leading AR position also continues to be validated by performance indicators, including the volume of lenses created and consumed.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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This AR Go-Kart Experience Is Basically Real-Life ‘Mario Kart’

VRScout

Chaos Karts uses digital projections to deliver a one-of-a-kind interactive combat racing experience. Launching August 2021 near Brick Lane in East London, Chaos Karts combines augmented reality (AR) technology with conventional go-kart racing to offer what the company promises to be a next-gen battle racing experience perfect for those looking to duke it out against friends, family, and strangers without causing any real-world damage.

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Google Offers Virtual Photo Booth Web App Ahead of Socially Distanced I/O Conference

Next Reality AR

Currently, the COVID-19 pandemic is showing signs of winding down, nevertheless, Google will still hold its annual I/O developer conference as a virtual affair, with keynotes and sessions available as live streams and on-demand videos starting Tuesday, May 18 and concluding on Thursday, May 20. As a consolation prize, Google has a web-based AR treat for attendees and observers to bring a taste of the conference into their own home offices.

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Snapchat’s 4th-generation Spectacles Are Its First to Support AR

Road to VR

Snap Inc, the company behind Snapchat, today announced its 4th generation Spectacles glasses. While the prior generations included only cameras for capturing first-person footage, the 4th generation Spectacles are the company’s first to include a display for real-time AR. Also unlike previous versions of Spectacles, the 4th-generation is not currently available for sale.

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Can AR Bring Trust to Digital Commerce?

AR Insider

Augmenting Trust in eCommerce. by Justin Scott. H umans’ strongest innovation is our ability to collaborate towards common goals. For us to be able to collaborate, we have to be able to trust. Since the first inception of the value exchange to modern business, trust has been at the center of every transaction. Whether we look back to barter economies, or today’s limitless options at our fingertips, buyers must develop trust in the seller when making purchases.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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‘HairTouch’ VR Controller Lets You Pet A Virtual Cat Because Why Not?

VRScout

This might be the strangest haptic feedback device we’ve seen yet. Researchers based out of Taiwan’s National Taiwan University and National Chengchi University are working on a one-of-a-kind controller that uses VR technology and faux fur to simulate the sensation of snuggling a digital feline, resulting in what could easily be considered the strangest haptic device currently in development.

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4 Applications of AR in the Automotive Industry

ARVR

Modern technological progress has been continuously changing the landscape of the world. This statement is especially true to industries… Continue reading on AR/VR Journey: Augmented & Virtual Reality Magazine ».

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New Apple Watch Feature Could Form the Basis of the Company’s XR Input Strategy

Road to VR

This week Apple debuted new accessibility-focused features for iOS. Among them, the AssistiveTouch feature for Apple Watch allows for single-handed control of the watch by detecting clenching and pinching of the hand, as well as accelerometer-based control. The system looks awfully similar to work Apple and Facebook have done on XR input, and may prove a strong hint that Apple will lean into wrist-worn input for its rumored XR headset.

Strategy 362
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Spatial Beats: Apple, HTC & Niantic

AR Insider

W elcome back to Spatial Beats. This week, the Epic/Apple saga continues, HTC doubles down on enterprise AR Niantic enters the AR platform race, and Spatial leans in to NFTs. Let’s dive in… Apple – Epic Smackdown, part deux. As the trial drags on, Epic’s case against Apple may be losing its edge. The debate has drifted into questions about what defines a video game.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly