Sat.Jun 04, 2022 - Fri.Jun 10, 2022

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AWE 2022: OWO Vest electrified me in VR

The Ghost Howls

On the last day at AWE, I had some cool demos on the show floor, but the one that I will never forget has been OWO, the haptic shirt that traumatized me. OWO Vest. Owo Haptic Vest (Image by OWO). OWO is a Spanish startup that is proposing this haptic shirt able to provide you with touch sensations via electrical stimuli. The shirt must be in direct contact with the body so that it can stimulate directly the skin and the muscles with the electricity, so you can’t wear clothes below it.

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Hospital Metaverse: Building A Children’s Health Center In VR

VRScout

PixelMax is building a virtual replica of Alder Hey’s radiology department designed to comfort younger patients. A trip to the hospital can be an intimidating experience for adult patients in need of care, let alone children. It’s for this exact reason that PixelMax, an immersive communication platform, is building a “hospital metaverse” designed to comfort younger patients prior to their visits.

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How Will Geo-Local AR Materialize?

AR Insider

To pick up where we left off in the last report excerpt, what are the building blocks of geo-local AR? A tech stack will form around it, including devices, sensors, 5G, spatial mapping, and an app (or web) layer. We examine drivers & dynamics. This post appeared first on AR Insider.

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The 2022 Auggie Awards

ARPost

One of the most anticipated and hyped events at Augmented World Expo is the Auggie Awards. This year, there were 280 nominations, which narrowed down to 86 finalists. There are 15 main Auggie categories that go through public nomination and voting. Voting narrows each category down to five finalists, with the winner from the finalists being selected by a panel of judges.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Auki Labs brings privacy and fast calibration to AR

The Ghost Howls

One of the most interesting encounters I had at AWE has been with Nils Pihl, CEO of Auki Labs , a company that aims at improving multiplayer experiences in mobile AR making them faster and more privacy-oriented. He started speaking with me while I was just taking a five minutes break in the media lounge, and even if he interrupted my relaxing moment, he did it for a good cause.

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Will AR Change the Way We Live with Technology?

AR Insider

One of AR's biggest barriers is cultural acceptance. Just like Bluetooth mobile earpieces caused a behavioral shift 20 years ago, AR glasses will require cultural acclimation. We examine the evolutionary path. This post appeared first on AR Insider.

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Quest Update to Finally Make Home Space Social, v41 Rollout Starting Next Week

Road to VR

Meta CEO Mark Zuckerberg has been taking a personal approach lately to revealing new features coming to Quest 2. Now Zuckerberg has revealed that in the v41 software update coming sometime next week, Quest’s Horizon Home space will finally give you the ability to invite friends and tour content as a party, including 360 videos and games. The company first announced Horizon Home at Connect late last year, which promised to someday bring to Quest 2 a simple, first-party place to meet up with

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The XR Week Peek (2022.06.06): Sony announces four games for PSVR 2, and Apple today…

The Ghost Howls

Hello all from L’Hospitalet de Llobregat, the small town of the Barcelona airport. In the long and troublesome travel back to Italy from AWE, I’ve lost the last flight and so I’m currently here writing my newsletter from the lobby of the hotel where I spent the night :|. Eh, the adventurous life of the XR blogger… As you may imagine, I’m quite tired, so this newsletter will feature less commentary of mine.

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Tribeca’s Latest VR Festival Might Be Its Best One Yet

VRScout

The world-renowned film festival steps up its virtual offerings of experimental films and interactive experiences. It’s been over two years since COVID-19 entered our lives, drastically altering the way we socialize, work, and live our day-to-day lives. Nearly every industry, from entertainment to education, has felt the impact of government lockdown protocols and quarantines, but few more so than the live events industry.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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What’s Behind Amazon’s AR Play?

AR Insider

Amazon's relative silence in AR shopping took a different direction with its recent "Virtual Try-on For Shoes." What does this signal about the eCommerce giant's master plan, and the AR market in general? This post appeared first on AR Insider.

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‘Tokyo Chronos’ Studio Unveils Quest 2 Adventure ‘Dyschronia: Chronos Alternate’ in First Trailer

Road to VR

MyDearest, the Japan-based developer behind the Tokyo Chronos VR series, has unveiled its upcoming VR sci-fi adventure game for Meta Quest 2, Dyschronia: Chronos Alternate. The game, which MyDearest says distances itself from the team’s previous visual novel games, will be the developer’s first adventure game. The studio says in Dyschronia: Chronos Alternate players take on the role of Hal, a Special Supervisor in Astrum Close City.

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AWE 2022: hands-on Tobii and Ultraleap technologies

The Ghost Howls

My report on AWE 2022 never ends and today I want to write an article about my visit to two important companies in our ecosystem: Tobii and Ultraleap. Tobii. For the first time in my life, I have been able to have a chat with people at Tobii. And it has been quite an interesting one. Tobii software. They had no new hardware for me to review, but they let me have a test with a Neo 3 Pro Eye ( Pico Neo 3 with Tobii eye-tracking incorporated) and showed me a few demos while they explained to me me

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Cinephiles Look To Create The First VR Arthouse Movie Theater 

VRScout

Independent movies helped Austin Lugo define who he is. He along with his partners want to bring that same passion to VR. There’s something special about seeing a film or live show at an independent arthouse theater. Perhaps it’s because these specialized venues choose to show independently produced films made on limited budgets or provide a live theater space for directors, actors, and playwrights to perform without judgment.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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ARtillery Briefs, Episode 58: The AR Lifecycle

AR Insider

As we approach 2022's midpoint, it's a good time to pause and take stock of where we are in AR's lifecycle. We did exactly that in a recent report and unpack the results in the latest ARtillery Briefs episode. This post appeared first on AR Insider.

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Hands-on: Magic Leap 2 Shows Clear Improvements, But HoloLens 2 Retains Some Advantages

Road to VR

Magic Leap 2 isn’t available just yet, but when it hits the market later this year it will be directly competing with Microsoft’s HoloLens 2. Though Magic Leap 2 beats out its rival in several meaningful places, its underlying design still leaves HoloLens 2 with some advantages. Magic Leap as a company has had a wild ride since its founding way back in 2010, with billions of dollars raised, an ambitious initial product that fell short of the hype, and a near-death and rebirth with a

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Boosting AR in E-Commerce With Avataar’s Self-Serve 3D AR Platform

ARPost

During the recently concluded AWE USA 2022 conference, Avataar launched its self-serve platform, Supernova, which automates 3D AR content creation for online merchants. This innovative tool features a single-click integration with Shopify and BigCommerce , and is expected to boost AR in e-commerce by encouraging merchants to upgrade their collections with 3D images.

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Ghostbusters VR Game Lets You Drive The Iconic Ectomobile

VRScout

Sony’s two-story location-based VR experience features an immersive vehicle motion simulator and virtual proton packs. Yesterday, Sony unveiled yet another location-based VR experience based on the legendary Ghostbusters franchise. Arriving later this year at Hologate VR arcades, Ghostbusters VR Academy will have you and your friends going toe-to-toe with all manner of supernatural entities in a multifaceted VR experience designed to turn you into an official Ghostbuster.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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How Many Consumers Have Tried VR?

AR Insider

23 percent of U.S. adults have tried VR, and 80 percent of those do so at least monthly. These results flow from ARtillery Intelligence's latest original survey research with Thrive Analytics. We break down the findings. This post appeared first on AR Insider.

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Magic Leap Commits to OpenXR & WebXR Support Later This Year on ML2

Road to VR

In an ongoing shift away from a somewhat proprietary development environment on its first headset, Magic Leap has committed to bringing OpenXR support to its Magic Leap 2 headset later this year. Although Magic Leap 2 is clearly the successor to Magic Leap 1, the goal of the headsets are quite different. With the first headset the company attempted to court developers who would build entertainment and consumer-centric apps, and had its own ideas about how its ‘Lumin OS’ should handle

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Can You Find Real Love Dating in the Metaverse?

ARPost

The online dating scene has gone far from swiping right or swiping left. Today, there is a plethora of dating apps giving users unique experiences in finding someone new to connect with. In 2021, the number of worldwide dating app users breached the 300-million mark. Expect this number to rise even faster as more advanced technology paves the way for dating in the metaverse.

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Among Us VR: New Trailer & Information Revealed

VRScout

The upcoming VR release will feature a custom gameplay system, multiple locomotion options, and proximity voice chat. During today’s Upload VR Showcase, developers Schell Games, Innersloth and Robot Teddy shared new details on their highly-anticipated VR port of the hit multiplayer deduction game Among Us. Scheduled to launch this holiday season on Meta Quest and PC VR headsets, Among Us VR will have you working together with other players to complete a series of specialized tasks to prepa

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Reality Bytes: Apple, Nintendo & DeepMind

AR Insider

What are the biggest insights and observations in immersive tech & media this week? Welcome to Reality Bytes, featuring lightning-round video commentary from AR Insider partner, M7 Innovations. This post appeared first on AR Insider.

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Hands-on: Lumus Prototype AR Glasses Are Smaller & Better Than Ever

Road to VR

Lumus’ latest waveguide, dubbed Maximus, is now even more compact thanks to 2D image expansion. With impressive image quality and a more compact optical engine, the company is poised to have a leading display solution for truly glasses-sized AR headsets. 2D expansion adds an additional light bounce to expand the image, allowing for a smaller optical engine.

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AWE 2022 Day Three: Focusing on Health and Wellness

ARPost

The third day of AWE, which took place on Friday, June 3, had a more subdued tone. There was still excitement on the AWE expo floor, and a burst of celebration when the last of the Auggies were announced, but many of the sessions focused more on topics like healthcare , helping people with disabilities , and promoting ethical design and implementation.

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This Life-Size Angry Birds Game Is Powered By Immersive Tech

VRScout

Compete against other teams in a digital smart room complete with motion trackers, projection mapping, and touchscreen technology. Everyone’s favorite mobile puzzle game Angry Birds has received countless ports since its original launch back in 2009. This includes several VR experiences for Meta Quest, PC VR, and PlayStation VR headsets, as well as an AR game for iOS and Android devices.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly