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It’s Monday again, so it’s time for a new roundup of the coolest AR and VR news of the week! But before digging into the news, let me invite you all to the latest work that we of VRrOOm have developed: a new social XR immersive music experience from the French legendary composer Jean-Michel Jarre! It is called Oxymore, and the tickets to enjoy it are free, but limited.
VR mods bring the popular VR game to life in a whole new light. I know what you’re thinking: “another story about Skyrim ? Really?” Bethesda’s seemingly unkillable fantasy RPG was first released back in 2011 for PC and consoles and has since been ported to every platform known to man, including VR. So what more could we possibly have to talk about?
The future of the metaverse continues to be a hot topic of conversation amongst tech developers, virtual reality users, and an increasingly digital native population. As we move further towards engaging with a completely virtual online world, tech giants such as Meta and Microsoft continue to lead the way. The question is, what exactly can we expect from the metaverse.
AR is finding all kinds of use cases and points of value – from immersive shopping to enterprise productivity. But what about education and immersive learning? We examine the ways it can add value to the classroom. This post appeared first on AR Insider.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
Some days ago, I have finally finished playing Resident Evil 4 VR on my Oculus Quest 2 , and I thought you may be interested in a review of mine. I know, the game is two months old now, but when it came out I was swamped with work to do, so I kept it as my Christmas gift, and I played it during the winter holidays. So I will write the review just now that you have already probably read the other ones, or maybe you have already played the game, but hey, it’s always cool reading an article a
Insiders claim the device resembles a pair of ski goggles and will launch in 2024. According to The Verge , Google is currently in development of its own AR device capable of blending virtual graphics over the real world, citing “two people familiar with the project.” Similar to Snap’s Spectacles 3 glasses, Google’s device will supposedly feature two outward-facing cameras capable of projecting digital graphics over the wearer’s real-world environment.
Insiders claim the device resembles a pair of ski goggles and will launch in 2024. According to The Verge , Google is currently in development of its own AR device capable of blending virtual graphics over the real world, citing “two people familiar with the project.” Similar to Snap’s Spectacles 3 glasses, Google’s device will supposedly feature two outward-facing cameras capable of projecting digital graphics over the wearer’s real-world environment.
We had a lot of news in the XR space in 2021, and a lot of trends could be distilled from that news. Trends around VR adoption, opensource, low and no-code development. However, some of the most exciting trends are all around AR glasses. See Also: 21 Most-Read ARPost Articles of 2021. It’s been said before, but (probably) not by me: this could be the year that we see consumer AR glasses start to break into the mainstream.
Welcome back to Spatial Beats, AR Insider's weekly series that features observations and insights of author and futurist Charlie Fink. This week, we look at the second coming of second life, Magic Leap, and the latest XR funding. The post appeared first on AR Insider.
Bernard Kress, principal optical architect on Microsoft’s HoloLens team, has left the company to take on the role of Director of XR Engineering at the recently formed Google Labs. A report by The Verge maintains Google is also now gearing up to produce an AR headset that could directly compete with similar offerings from the likes of Apple and Meta.
Anyone who purchases a qualifying VR headset will also get two free months of Viveport Infinity. HTC Vive has a lot going on in 2022. Over the past several months the company revealed its new Vive Wrist Trackers , a partnership with Lumen Technologies to deliver private 5G experiences to their Focus 3 headset, and a partnership with XRHealth to bring VR healthcare to the Vive Flow. .
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
Augmented reality cloud or AR cloud is posed as the next big thing for augmented reality and the experiences it can deliver. It provides users with a more immersive way of engaging with and searching for information. It also has an immense potential to transform businesses for both customers and employees. Simply put, it’s the next big step for augmented reality.
Though the metaverse is years from materializing, 3D content – and the tools to create it – are key building blocks. Better yet, 3D content is finding pre-metaverse value in social lenses and camera commerce. We examine the latest action. This post appeared first on AR Insider.
Meta is rolling out update v37 for Oculus Quest and Quest 2 bringing quality-of-life improvements like interface tweaks and tracking support for the Apple Magic Keyboard. A new link sharing feature promises to finally make it easy to send links from your phone to your headset, making it much easier for WebXR applications to proliferate through sharing.
It’s all about the little things. Meta this week announced the rollout of update v37 for the Meta Quest and Meta Quest 2. Like past updates, v37 introduces a slew of improvements to the company’s standalone VR headsets, including support for additional keyboards as well as new sharing options. Here’s what’s coming this month to Quest headsets: Image Credit: Apple.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
Varjo announced today that cloud streaming is coming to the Reality Cloud platform announced last year. The feature has been available to select early-access partners for a few months and will become commercially available in the first half of this year. Let’s Talk Streaming. Chances are, everyone reading this has streamed digital content like music, video, even games.
The metaverse is as exciting as it is ill-defined. The term is so overused that it’s lost all meaning. But beyond the tech world, how do regular folks feel about it? We examine the latest consumer survey data in this week's data dive. The post appeared first on AR Insider.
Google Earth VR is a fun and useful way of seeing the world—it’s easy to lose yourself visiting your home town, or mapping out new adventures thanks to the company’s extensive 3D building scans. Unfortunately Google Earth VR is a PC VR only app, meaning it doesn’t work natively on Quest. That’s not set to change anytime soon, although a third-party Quest app is looking to offer up much of the magic of Earth VR while also making it a multiplayer experience.
Looks like we might have to wait just a little while longer for the company’s combination VR/AR headset. According to a new report by Bloomberg , Apple’s long-rumored VR/AR headset could be delayed until 2023 due to a combination of technical issues, citing “people familiar with the situation.” Sources claim the device was scheduled to be announced during the company’s annual Worldwide Developers Conference in June followed by an official launch later this year.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
What are the biggest insights and observations in AR and adjacent sectors this week? Welcome to Reality Bytes, featuring lightning-round video commentary from AR Insider partner, M7 Innovations. This post appeared first on AR Insider.
Varjo, makers of high-end XR headsets, today announced it is introducing an XR cloud streaming service for enterprise customers. The streaming solution leverages the headset’s foveated rendering to deliver high quality XR experiences on less powerful machines. The company plans to eventually allow other headsets to make use of the service as well.
Another year, another stellar lineup of ground-breaking VR and AR projects. Today marks the start of the 2022 Sundance Film Festival, kicking off nine days of incredible films premieres, conversations, and immersive experiences. This year the festival is celebrating the 16th birthday of its New Frontier showcase, which serves to highlight the very best in multimedia storytelling.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
e 5 Major Industries enefiting From Augmented Reality Technology Augmented Reality (AR) is one of the technologies that nowadays has experienced a boom in its expansion and that is showing to have an impact not only in industrial fields but in people’s lives in many ways. This technology aims to enhance one’s experience by involving overlaying visual, auditory, or other sensory information onto the world.
After unpacking our prediction about 2022 AR ad revenue gains last week, we switch gears to drill down on a separate prediction: Visual Search's rise. Specifically, it will emerge as a leading AR use case, driven by utilitarian and high-frequency usage. The post appeared first on AR Insider.
Apple’s upcoming VR headset was purportedly slated to arrive sometime this year. Now according to a recent Bloomberg report, those launch plans may be delayed by a few months, potentially pushing release to 2023. According to the report, Apple’s VR headset was originally set to get its big reveal at Apple’s Worldwide Developers Conference (WWDC) this June, and would be subsequently released sometime later in 2022.
Build your own over-the-top stunt tracks with realistic toy-car physics. Available now on Quest and PC VR headsets, Stunt Track Builder is a new VR game for Quest and PC VR headsets that lets you relive those fond childhood memories of building intricate stunt tracks for your favorite toy cars. Brought to us by developer Lemon Chihuahua, the Hot Wheels inspired-game offers access to a wide range of tracks to build with, from straightaways and turns to boost pads and loop the loops.
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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