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Are holograms the future of board games? AR tabletop gaming platform Tilt Five this week announced a new partnership with Asmodee Digital, a subsidiary of legendary French board game publisher Asmodee Group, to develop a series of holographic tabletop games brought to life using AR (augmented reality) technology. In the official announcement Tilt Five confirmed they’re working to reimagine select titles for the AR tabletop format.
Ten days ago, I revealed to you that I was going to Austin, Texas to attend the SXSW, one of the most important events about creativity and technology in the USA. Today, while I’m packing my stuff up to go back to Italy, I want to tell you a few words about my experience there, and if I think it has been worth going. Going SXSW. SXSW Logo (Image by SXSW).
People are expectant of Magic Leap’s soon-to-be-released enterprise AR glasses. Dubbed Magic Leap 2, it’s expected to be better than its 2018 predecessor , which flopped. Magic Leap’s announcement came just in time as interest in the metaverse soars. Everyone’s asking—will Magic Leap 2 lead the way for widespread metaverse adoption? ?. While Magic Leap may have dazzled consumers with its AR headset that launched almost four years ago, this is not its goal this time around.
AR continues to hold considerable potential for value creation. But it's not a monolithic technology. it's as varied as it is promising. We break down just five of the many AR modalities that are developing and gaining traction today. This post appeared first on AR Insider.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
Snap Inc’s AR Spectacles glasses are nothing short of black magic. First announced back in 2016, Snap Inc.’s offbeat smart glasses have seen several different iterations over the past five and a half years, each one improving upon the last with new features designed to merge the company’s social media platform with the real world. The latest Spectacles design was the first to include built-in AR (augmented reality) functionality, allowing the wearer to interact with existing Sn
Now that I’m back in Italy, it’s time that I tell you about some experiences I have tried at SXSW. I’ve already told you how beautiful it was attending SXSW and meeting amazing people like Tony Parisi (that you can see in the header image), and I’ve already written a summary of the keynote by Mark Zuckerberg. Now it’s the turn of telling you about some experiences that I’ve tried.
Now that I’m back in Italy, it’s time that I tell you about some experiences I have tried at SXSW. I’ve already told you how beautiful it was attending SXSW and meeting amazing people like Tony Parisi (that you can see in the header image), and I’ve already written a summary of the keynote by Mark Zuckerberg. Now it’s the turn of telling you about some experiences that I’ve tried.
Right now, there is widespread skepticism about the real value of non-fungible tokens (NFTs). Indeed, while most NFTs are 2D images, it can be difficult to see why some hold them as so promising. However, many people in the emerging technology space believe that NFTs will really shine in spaces like AR/VR, and the metaverse. These blockchain-based virtual assets have already found a home in some VR environments, including Spatial and Ready Player Me.
30 percent of U.S. adults have tried mobile AR, and 75 percent of those do so at least monthly. These results flow from ARtillery Intelligence's latest original survey research with Thrive Analytics. We break down the findings. This post appeared first on AR Insider.
Proto’s portal technology could bring holograms to the mainstream. Imagine being able to beam a lifelike hologram of yourself anywhere across the world in a matter of seconds. Sounds like something you might see in an episode of Star Trek. Contrary to popular belief, however, this technology is already here, and it’s pretty amazing. Los Angeles-based company Proto has developed technology that allows you to beam a full-body 4K hologram of yourself anywhere in the world through their
I’m back in Italy, but I have left a piece of my heart in Austin, where I had an unforgettable experience both on the personal and professional side at SXSW (you can read more about my experience here ). I thank everyone that made my days so awesome, and I hope to meet you again soon! This newsletter is happening one day after because on Sunday I was traveling, so I had to spend my Monday reading online articles for this roundup while I still was confused about the time of the day and the night.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
Since humans started stacking stones they’ve faced a problem: you can’t see a building before it’s built. If you’re just stacking stones, that’s not too big a problem. But, if you’re spending hundreds of thousands of dollars to have a new home constructed, you want to be sure that it’s exactly what you want. Augmented reality offers a new tool to solve this problem. homeAR, by Reactar Labs, is a “pre-build visualization platform” that lets property owners and developers take a virtual tour of a
Welcome back to Spatial Beats, AR Insider's weekly series that features observations and insights of author and futurist Charlie Fink. This week, we look at action-packed spatial happenings inside and outside of SXSW. This post appeared first on AR Insider.
Konami’s legendary horror franchise might be back from the dead. The past couple of years have been hard for fans of Konami’s horror game franchise Silent Hill. Back in 2012, legendary video game developer Hideo Kojima, the same mind behind Metal Gear Solid , was approached by Konami to direct a new installment in the series, to which he gladly accepted.
At GDC 2022 this week, VR glove creator Manus revealed its new Quantum Metagloves which the company says delivers significantly more accurate finger tracking than its prior solutions. Though priced for enterprise use, the company says it one day hopes to deliver the tech to consumers. Manus has been building motion gloves for use in real-time VR and motion capture for years now, with prior offerings being based on IMU and flex-sensor tracking.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
The metaverse promises to be the next big thing after the mobile internet revolution. Connecting people is not enough – ambitious companies want to bring them together in a virtual world that perfectly replicates the real one. Avatars will interact with each other, do business and have fun just like in the physical world. See Also: The Rise of Virtual Avatars: From Social Media to Business and Entertainment.
What can the lessons of the past tell us about future outcomes? Specifically within spatial computing, what are applicable lessons from recent tech history. This was the focus of Tom Emrich's AWE presentation, which we break down in this week's XR Talks. This post appeared first on AR Insider.
“If you build it, they will come.” Meta (formerly Facebook) today announced plans to expand its support for developers with a new program designed to encourage VR world-building on Horizon Worlds , the company’s ever-growing social VR metaverse. Existing members of the Oculus Start and Oculus Launch Pad VR developer programs will have access to a wide variety of tools and support catering specifically to Horizon Worlds.
Snap announced it’s acquired neurotech startup NextMind, a Paris-based company known for creating a $400 pint-sized brain-computer interface (BCI). In a blog post , Snap says NextMind will help drive “long-term augmented reality research efforts within Snap Lab,” the company’s hardware team that’s currently building AR devices. “Snap Lab’s programs explore possibilities for the future of the Snap Camera, including Spectacles.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
This week, Snap rolled out the long-awaited “Custom Landmarkers” developer tool for creating AR experiences anchored to geographic locations. To showcase the tool, five locations around the world already have their own Custom Landmarkers created through partnerships with early access developers. The Road to Custom Landmarkers. In 2019, Snapchat rolled out the original Landmarkers program consisting of 3D models of 30 highly-photographed locations around the world.
What's the projected growth in the slow but promising AR glasses sector? We drill down into unit sales projections in the latest Behind the Numbers installment, including numbers and narrative. This post appeared first on AR Insider.
The company’s Nikeland metaverse proves a hit among Roblox players. Since the launch of Nikeland, a virtual world built by Nike inside the hit video game Roblox , the company has been visited by almost 7 million people from 224 countries. Here they could browse a digital store filled with Nike products and hang out with popular NBA players. During the NBA All-Star Week back in February, NBA superstar LeBron James stepped into Nikeland to talk directly with fans about basketball, give a few
The National Football League (NFL) and sports tech company StatusPRO , announced at GDC 2022 that they’re partnering to create an NFL-licensed VR game, which is targeting Meta Quest and PSVR. The game, which is still unnamed, is said to “bring fans closer to the gridiron than ever before, allowing them to play like a professional football player through a first-person 3D immersive experience.” StatusPRO says the NFL game aims to “recreate what it actually feels like to st
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
As we roll into 2022, it’s time for our annual ritual of synthesizing the lessons from recent history and formulating the outlook for the near term. The past year has been action-packed for spatial computing as the world gradually emerges from the grips of a pandemic. The past year was also marked by the emergence of metaverse mania. Though it has legitimate principles and promise, the term has been ambiguated through overuse.
5G is often invoked as a force multiplier for AR. But how will it specifically enable and accelerate immersive geo-local experiences like 3D wayfinding? It's all about speed, edge compute, and location precision. This post appeared first on AR Insider.
Music metaverse company Ristband is using all the technology at its disposal to revolutionize the live music industry. Attendees from all around the world converged on Austin, TX last week for SXSW 2022. The ten-day event was filled with incredible sessions led by educators and XR industry leaders that touched on everything from the metaverse, NFTs, and music to avatars, fashion, VR/AR, and various other ground-breaking technologies.
After a few delays, the high-flying parkour madness of STRIDE (2021) is finally making its way to PSVR today. Created by Joy Way , the studio known for VR games OUTLIER and AGAINST, Stride is all about jumping and shooting your way through increasingly difficult environments. It does this by combining some particularly clever locomotion methods with the sort of run-and-gun action you’ve probably seen in a John Wick film—or maybe Mirror’s Edge.
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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