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We are at the beginning of March and I just realized that I haven’t written yet a post with my predictions for augmented and virtual reality for this year. So (a bit late) here you are a list of some of the most relevant XR trends to follow in 2024, with some predictions of what to expect next. (Some of them have been brainstormed with Lorenzo Cappannari with whom I wrote an article a few months ago and who I thank for the collaboration ).
Vision Pro's killer apps will be developed and determined in time. But there are already signs that it could revolutionize productivity. We examine the evidence. This post appeared first on AR Insider.
Sony says it’s bringing some form of PC VR support to PSVR 2 at some point this year, although it’s not clear when, or even how the company will go about letting users play games like Half-Life: Alyx (2020) or popular social VR platforms equally missing from the headset’s game catalogue. But some won’t have to wait: iVRy , an unofficial project dedicated to the task, is bringing it long-awaited SteamVR driver to PSVR 2 sometime next month.
Continuing the large wave of announcements and highlights from the Mobile World Congress (MWC) 2024 conference in Barcelona, Spain, HTC VIVE also introduced new enterprise immersive services for its XR Elite Bussiness Edition product. The new business features from HTC VIVE include a revamped VIVERSE platform ready for productivity and remote collaboration use cases, with new AI assistant features.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
The hype for the Apple Pro is starting to deflate and it is possible to see that from some cues: for instance, there are more critics of the headset and fewer articles are talking about it. It’s still the gadget of the moment, but a bit less shiny than before. Honestly, I’m glad about that, I was getting bored from reading only articles about it. Before getting into the interesting XR news of the week, I invite you all to attend the new Awe Nite that Cecilia Lascialfari and I are organizing for
How much is spent on mobile AR software that enables line-of-sight guidance in use cases ranging from IT field support to industrial maintenance? Our latest Behind the Numbers installment dives in. This post appeared first on AR Insider.
How much is spent on mobile AR software that enables line-of-sight guidance in use cases ranging from IT field support to industrial maintenance? Our latest Behind the Numbers installment dives in. This post appeared first on AR Insider.
Apple announced that it’s bringing a new show to Apple TV+ based on William Gibson’s award-winning cyberpunk novel Neuromancer (1984), offering another big moment for VR to take the limelight. According to Apple, the upcoming 10-episode drama series is slated to follow the novel’s narrative of “a damaged, top-rung super-hacker named Case who is thrust into a web of digital espionage and high stakes crime with his partner Molly, a razor-girl assassin with mirrored eyes ai
Today, Meta CEO Mark Zuckerberg met with LG CEO William Cho and Park Hyoung-sei, the firm’s President of the Home Entertainment Company , in a widely publicised two-hour meeting to discuss future collaborations on XR devices at LG Twin Towers in Yeouido, Seoul. The meeting marks the start of LG and Meta ramping up a strategic collaboration between the firm’s technology portfolios in a bid to drive XR device and customer experience innovations.
Sora wows people in the wild, while Zuckerberg lands deals throughout Korea. These and other happenings from the AI/XR crossroads through the eyes of Charlie Fink. This post appeared first on AR Insider.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
Beat Saber’s next music pack will bring one of the most influential names in electronic music to the game’s library of downloadable content: Daft Punk. Go back to some of Daft Punk’s earliest albums and you might find yourself saying “this doesn’t sound so special, I hear stuff like this all the time.” Well, the reason it might not sound so special is because Daft Punk’s works have been so influential to modern electronic music that you can hardly find
Next month, at the South by Southwest Festival (SXSW) 2024, which has a history of showcasing XR customer and enterprise innovations, automotive leader Honda plans to showcase its unique VR experience platform. The automotive firm is introducing the XR Mobility Experience platform that combines VR immersive experiences with the firm’s UNI-ONE mobility device, which is also debuting at SXSW 2024.
LG just officially announced an XR "strategic collaboration" with Meta. Earlier today, Mark Zuckerberg met with LG CEO William Cho and the president of LG's Home Entertainment division Park Hyoung-sei at LG's headquarters in Seoul to finalize the details of the partnership. This is Zuckerberg's first publicly-known trip to South Korea since 2014, when he visited Samsung to finalize the Gear VR smartphone-holder headset partnership.
Founded by former Niantic exec Ross Finman, Augmodo is using computer vision to map store shelves as a data source for in-store navigation. Can it crack the code for this erstwhile-evasive vision. This post appeared first on AR Insider.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
Cloudhead Games is one of VR’s most senior and most successful studios. Having not launched a new game since Pistol Whip in 2019, the studio tells Road to VR that two brand new VR games are in development. Cloudhead Games might be old-school as far as VR studios go, but it has always been forward-looking. Back in the Oculus Rift DK1 and DK2 days (circa 2014), the studio was already thinking about how to design games for VR motion controllers, despite no headsets on the market shipping wi
Today at MWC 2024, Samsung unveiled an upcoming XR headset the firm created alongside partners Google and Qualcomm, with a scheduled release window coming in 2025. At the event, Samsung unveiled several innovative tech products, including the immersive device, a smart ring, and an assistive mobility robotics device. The device is currently early in its lifespan.
A South Korean news outlet reports that the next Quest Pro, made in partnership with LG, will ship early next year. The Korea Economic Daily cites "industry sources" as saying that Mark Zuckerberg will meet with the CEO of LG Electronics on Wednesday to finalize the details of the partnership. This will be Zuckerberg's publicly-known trip to South Korea since 2014, when he visited Samsung to finalise the Gear VR smartphone headset partnership.
The latest batch of smart glasses are simpler, focused, and more stylish than their predecessors. How does TCL's RayNeo Air 2 carry that torch? What does it get right? And wrong? This post appeared first on AR Insider.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
According to a report from The Information , Google and Meta held a meeting late last year wherein the two companies discussed the possibility of bringing Android XR to Meta headsets. While it’s said Meta rejected the partnership, which would potentially allow Quest headsets to run standard Android apps, Google is allegedly still open to the idea.
This week at Mobile World Congress (MWC) 2024 in Barcelona, leaders in immersive frontline hardware and wearables, RealWear, will reveal its new XR headset with an integrated thermal camera to support health and safety expectations in challenging production environments. At the event, RealWear, with product partners Teledyne FLIR, debuted the Navigator Z1 assisted-reality wearable device with a built-in thermal camera.
Google reportedly asked Meta to partner and "contribute to" its upcoming XR platform, but Meta said no. The claim comes from a report from The Information today, citing "a person involved in the talks." In posts on Threads , Meta CTO Andrew Bosworth said "You can tell they got this story from Google", and made the following statements: "After years of not focusing on VR or doing anything to support our work in the space, Google has been pitching AndroidXR to partners and suggesting, incredibly,
GDC returns to the Moscone Center in San Francisco this March. Attend GDC for a week of unparalleled access to the global game development community and insight into the latest innovations and techniques. This post appeared first on AR Insider.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
According to a report from South Korean outlet The Korea Economic Daily (Korean), Meta CEO Mark Zuckerberg will be in-country this week to finalize a deal with LG regarding a previously rumored competitor to Apple Vision Pro, which is reportedly set to be jointly built by the two companies for release in early 2025. Citing unnamed industry sources, the report maintains Zuckerberg will be in South Korea to meet LG Electronics CEO William Cho on Wednesday, February 28th to discuss plans related t
At MWC 2024, Intel confirmed that Granite Rapids-D, the successor to Ice Lake-D processors, will come to market sometime in 2025. Furthermore, Intel also provided an update on the 6th Gen Xeon Family, codenamed Sierra Forest, which is set to launch later this year and will feature up to 288 cores designed for vRAN network operators to improve performance in boost per rack for 5G workloads.
VR battle royale shooter Contractors Showdown enters open beta this week. A follow up to 2018's Contractors , Caveman Studio confirmed the Contractors Showdown open beta will be available for SteamVR and Quest 2, Quest Pro & Quest 3 users. Beginning on March 1, that's taking place across three consecutive weekends - March 1-3, March 8-10 and March 15-17.
This week on Reality Bytes, we tune our Vizio TV to the Walmart channel, discuss a Reddit-trained AI, and slap a phone on our wrist. This post appeared first on AR Insider.
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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