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35 percent of U.S. adults have tried mobile AR, and 80 percent of those do so at least monthly. These results flow from ARtillery Intelligence's latest original survey research with Thrive Analytics. This post appeared first on AR Insider.
Today I host another amazing guest article by Rob Cole, the VR ergonomics expert who has ideated the XR Caliper (later XR Modular ) controller and has reviewed headsets like the Pimax Crystal already on this blog. Today Rob will tell us about his experience at the Pimax Global Roadshow episode that happened in London a few weeks ago. Let’s see how this event by Pimax turned out to be!
This week Samsung and Google confirmed their forthcoming “XR platform” will be announced this year, though it’s unclear if it will actually launch before the end of 2024. It was early 2023 when Samsung, Google, and Qualcomm first announced their collaboration on an “XR platform” based on Android. The timing of that announcement made it sound like we’d probably hear more about that platform and whatever devices it would power in late 2023 or maybe early 2024.
This week, Meta announced that it would cease its App Lab storefront operations starting August 5th. This means users can no longer use the storefront to debut and test early access or experimental services; instead, users and developers will need to use the conventional Quest digital storefront to release all applications, including under-development ones.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
Immersive marketing, such as branded AR lenses, gets ample attention for its potential to transform consumer shopping. But how do these interactive formats translate to B2B marketing? This post appeared first on AR Insider.
When I was at AWE, one of the demos I was the most curious about was the one of Distance Technologies, the company that promises to offer glasses-free augmented reality. I was lucky enough to be one of the few who managed to try it in a private showcase in a hotel room close to the convention center, and I’m happy to tell about my experience to all of you who could not be there.
When I was at AWE, one of the demos I was the most curious about was the one of Distance Technologies, the company that promises to offer glasses-free augmented reality. I was lucky enough to be one of the few who managed to try it in a private showcase in a hotel room close to the convention center, and I’m happy to tell about my experience to all of you who could not be there.
A new VR Games Showcase is kicking off next month, promising a peek at ‘AAA’ VR games and major updates coming from a number of studios, including nDreams, Vertigo Games, Schell Games, Flat2VR Studios, and IO Interactive. Coming August 15th and presented by VR veteran Jamie Feltham , the inaugural VR Games Showcase will cover a variety of games targeting Quest, PSVR 2 and PC VR.
A recent independent survey by HTC VIVE, titled “ XR Applications in the Financial Industry ,” involved around 400 financial services professionals to study the utilization of XR in the sector. The report revealed that approximately 92 per cent of financial professionals have seen a positive return on investment from XR. Additionally, 82 per cent of the respondents believed their firms would integrate XR technology within the next five years.
This week on Reality Bytes, Meta advances digital engagement, e.l.f. Beauty pioneers real-world commerce, and Snapchat transforms location sharing with virtual houses. This post appeared first on AR Insider.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
We’re in a bit of a gulf now that Quest 2 is sold out and Meta is likely preparing to drop a new, cheaper device pretty soon to fill its shoes. To keep the headset sales chugging though, Meta announced it’s offering 0% financing on Quest 3. Meta says eligible people in the US can finance a Quest 3 starting today at 0% APR through Affirm , which lets you pay $25 per month for a 128 GB headset, or $35 per month for the 512 GB model—both of which is paid over the course of 24 months.
This week, enterprise VR/MR hardware vendors and solutions provider Varjo are officially introducing support for Dassault Systèmes’ 3DEXPERIENCE platform. This move aims to make the leading headset range an optimised tool for engineering and design workflows. Miika Jokinen, the Head of Software Partnerships at Varjo , added: Our partnership with Dassault Systèmes is a testament of our commitment to providing the most advanced mixed reality tools for our enterprise users.
As someone who has followed the XR space for some time, I know firsthand that retention rates have always been a challenge. The original PC-based… Continue reading → What Does Gorilla Tag’s Milestone Mean for VR Retention? This post appeared first on AR Insider.
I see dozens of Cinematic AI shorts every week and try to include the best in my weekly column. This week, there's too much AI. It demanded it's own story.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
Pimax announced that Crystal Super, its next high-resolution PC VR headset, is actually going to be a bit slimmer than originally planned, showing off a reduction in the headset’s exterior during a new update video. Unveiled earlier this year alongside Crystal Light , the Crystal Super variant is a bit of a different beast, including the addition of eye-tracking, automatic interpupillary distance (IPD) adjustment, and the ability to swap between two optional display modules and two optiona
This week, Lenovo partnered with immersive healthcare solutions provider Rendever to distribute its VR elderly patient solution to individuals at the Carolina Caring facility. Jason McGuigan, Lenovo’s Head of Commercial Virtual Reality, said, “VR experiences can have the power to inspire, inform, and enhance well-being because they are immersive and even breathtakingly vivid.
Biore was able to boost its brand recognition with an AR lens that animated users' beauty routines. What were best practices and tactical takeaways? Our latest case study dives in. This post appeared first on AR Insider.
StorylinkRadio region in Kitely. (Image courtesy David Kariuki) Kitely, a leading OpenSim grid, has announced a significant upgrade to its virtual world hosting service, implementing an enhanced version of OpenSim 0.9.2.2. This update comes on the heels of a recent system-wide upgrade that doubled world performance. According to an announcement earlier this week , the new version of OpenSim includes hundreds of proprietary stability and performance improvements developed by the company over the
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
Quest 3 is on sale for the first time since its launch. It’s a decent discount that’s even cheaper than buying an officially refurbished headset from Meta. Quest 3 is on sale on Amazon US right now for $430. That’s a savings of $70 (14%) off the MSRP. Surprisingly, it’s even cheaper than buying the headset officially refurbished by Meta , which is still priced at $450.
Meta's CTO sits down with Matthew Ball to break down the XR road map, and AI startups get mass quantities of cash. These items and more from XR and AI worlds through the eyes of Charlie Fink. This post appeared first on AR Insider.
(Image by Maria Korolov via Adobe Firefly.) I’ve been interacting with OpenSim bots — or NPCs — for nearly as long as I’ve been covering OpenSim. Which is about 15 years. (Oh my God, has it really been that long?) I’ve been hoping that OpenSim writing would become by day job, but, unfortunately, OpenSim never really took off.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
Bounce Arcade , recently announced and launching this Fall, looks like a unique fusion of pinball and VR, in a way that’s truly native to the medium. It’s an example of the body of VR-native gameplay mechanics that’s still in its infancy. All video games trace their lineage to arcade games. I’m not necessarily talking about games in a big cabinet, but any game which has little in the way of narrative, characters, and progression.
At its Galaxy Unpacked event this week Samsung appeared to give a timeline for its upcoming Android XR headset. During the event Samsung's President and Head of the Mobile Experience Business TM Roh said on stage that "a new XR platform is coming later this year", and Google's senior vice president of Platforms and Devices Rick Osterloh confirmed Google is still involved.
AMD Ups AI Game. Captions makes millions of videos every month. Odyessey out of stealth with $9M. Infinite Realty Buys Landvault. Apple AI Lauching Without Siri. Samsung AI.
In a recent report, IDC highlighted the sharp decline in global shipments of augmented and virtual reality (AR/VR) headsets over the first quarter of 2024. The report showed that shipments dropped by 67.4 per cent year over year in Q1. Notably, the drop mainly affected VR headsets, with potential customers looking for MR/AR devices instead. Jitesh Ubrani, a Research Manager at Worldwide Mobile Device Trackers, IDC , noted that new mixed reality/spatial computing devices are leading to the de
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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