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Use the Book of Asmodeus and your smartphone to defeat the 12 demons and bring your deepest desires to life. You’ve stumbled across a mysterious leather-bound book tucked away in the darkest corner of your home’s attic. The worn gritty cover has the embossed face of a demon that always seems to be staring at you no matter what direction you’re looking from.
A new experiment shows how haptic vibrations can have a dramatic impact on VR locomotion. When it comes to simulating movement in VR, you have two primary options: teleportation or free locomotion. New technology, however—such as Cybershoes and omnidirectional treadmills like the Virtuix Omni One —are taking VR locomotion to the next level by allowing players to physically move throughout their VR environments while remaining stationary.
The Bose SoundControl Hearing Aids are the first to receive FDA clearance for direct-to-consumer sales, thanks to Bose's use of app-based customization.
After a long pre-launch, finally the Chinese vendor Pico has unveiled completely its Neo 3 headset. And it looks like a very interesting consumer-oriented clone of the Quest 2 for the Chinese market , something that could finally kickstart the consumer segment in the Red Country. In the West, it is coming in a Pro variant dedicated to prosumers and companies : probably Pico doesn’t feel confident in battling Facebook in the consumer market here, and so it stays in the niche where it is alr
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
Training and upgrading skills and abilities is one of the key requirements for people who want to stay successful and find new employment opportunities. The COVID-19 crisis has wiped millions of jobs, leading to an unemployment rate of 14.8% in April 2020. In order to give employees the chance to learn new skills and train for new jobs, Talespin has developed a VR soft skills training platform.
HTC reveals a new platform designed specifically for major corporations and family-owned businesses. In addition to today’s big headset announcements, HTC has also announced VIVE Business, a comprehensive range of VR tools that includes VIVE Business Device Management System, VIVE Business Training, VIVE Business Streaming, and VIVE Sync, each of which designed to support large manufacturing companies as well as small family-owned businesses.
HTC reveals a new platform designed specifically for major corporations and family-owned businesses. In addition to today’s big headset announcements, HTC has also announced VIVE Business, a comprehensive range of VR tools that includes VIVE Business Device Management System, VIVE Business Training, VIVE Business Streaming, and VIVE Sync, each of which designed to support large manufacturing companies as well as small family-owned businesses.
Researchers from Intel’s Intelligent Systems Lab have revealed a new method for enhancing computer-generated imagery with photorealistic graphics. Demonstrated with GTA V , the approach uses deep-learning to analyze frames generated by the game and then generate new frames from a dataset of real images. While the technique in its research state is too slow for real gameplay today, it could represent a fundamentally new direction for real-time computer graphics of the future.
Welcome to my 200TH ROUNDUP! Yes, it’s 200 weeks (around 4 years) that I try to inform the community every week about the best AR/VR news, at first just by e-mail, and then also on a special column on my website. I don’t know how I should celebrate this moment, but for sure I want to thank all the people that have supported me in this journey , by reading these posts, commenting on them, replying to them.
V R appears to be in the midst of a rebound. Covid-inflicted supply-chain impediments caused shipments to decline an estimated 10 percent in 2020, but that could have been worse if not for Quest 2’s Q4 performance. We’ve also seen a strong overall start for VR in 2021. We continue to compile evidence to that effect. But going one level deeper, what market signals can serve as formula inputs to estimate Quest 2 unit sales specifically?
Work and game on a 148″ augmented reality screen using the companies Pro 3e 5G smart glasses. AR company NuEyes is taking its passion for AR and gaming to the next level with the launch of the Pro 3e 5G-enabled smart glasses through their gaming division, NuGaming. Unlike existing enterprise-focused headsets like the Microsoft HoloLens 2 , the Pro 3e smart glasses are designed for use by consumers as a PC gaming and entertainment device.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
Thanks to the success of Oculus Quest 2, the amount of stuff you can play on the Oculus Quest Store is rapidly expanding. Here we take a look at some of the upcoming titles we can’t wait to play when they land in the next few months. Note : These are just a few native Quest titles we’re looking forward to. There’s also a mind-boggling amount of VR games to play outside of the Oculus Quest Store too.
Yesterday, like all of you, I followed Vivecon with all its announcements of the Vive Focus 3 BE and the Vive Pro 2 , but I missed the usual inspiring speech by Mister President. So I also followed the V2EC, the Vive Ecosystem Conference that happened on ENGAGE, and that represented the Chinese counterpart of Vivecon. Yes, it was at 3 am in my city, but I couldn’t resist attending the VEC conference in which I have always participated in the last 3 years.
We know the common use cases for VR headsets: playing games , working with colleagues , and checking in with your brain health. Okay, the last one isn’t on everyone’s list right now. But it could be one day with the help of REACT Neuro and Pico. . When REACT Neuro came out recently to talk about working with VR headsets from Pico , we at ARPost knew that we had to hear more.
The new system would allow the company to shadow ban VR players based on their gestures and language. According to a patent submitted to the United States Patent and Trademark Office earlier this month, Sony is working on a new system that would allow the company to shadow ban players on the PlayStation VR platform. Shadow banning, aka “stealth banning” or “ghost banning,” is a method used by developers to immediately and discretely ban players from online communities wit
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
While Oculus doesn’t offer much publicly in the way of understanding how well individual apps are performing across its VR storefronts, it’s possible to glean some insight by looking at apps relative to each other. Here’s a snapshot of the top 20 Oculus Quest games and apps as of May 2021. Why We Publish This Data. While the SteamVR library already has a comprehensive tracking database thanks to SteamDB , Steam 250 , and more, no similar database exists to track applications on Oculus storefron
I had the great pleasure to interview SVP of VR at Sony Pictures Jake Zim on his experience with developing, producing, and launching VR games inspired by Sony Pictures’ movies Spider-Man , Jumanji , Groundhog Day , and most recently, Zombieland. We dive in on how to design and launch a game based on a movie, both for in-home and out-of-home entertainment.
Yaw VR is taking virtual reality gaming to a whole new level with its next-generation motion simulator—Yaw2. It’s the company’s most compact and affordable VR motion simulator. Also, it has the highest motion range by far. Merely a week from launching its Kickstarter campaign, Yaw VR surpassed its initial funding goal of $100,000. It’s raised more than $1 million in crowdfunding with a few more weeks to spare.
Teravision Games’ comically over-the-top FPS tower defense game arrives on Oculus, SteamVR, and PSVR later this summer. Columbia-based developer Teravision Games today announced that its upcoming VR tower defense game, Captain Toonhead vs the Punks from Outer Space , will be heading to the Oculus Quest and Oculus Quest 2 in addition to SteamVR and PlayStation VR headsets.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
Roblox may be coming to Oculus Quest at some point. Roblox Corporation CEO & co-founder Dave Baszucki says the company’s popular free-to-play online game makes “perfect sense” for the Oculus Quest platform. Baszucki mentioned in the company’s Q1 2021 earnings call yesterday that ideal future platforms include “Switch, PlayStation, [and] Quest,” adding that “all of these platforms make perfect sense for Roblox.” Roblox already features support
T here’s a growing realization that apps aren’t always the optimal vessel for AR. Yet with mobile AR, it’s born on a device where apps rule. 90 percent of mobile users’ time is spent in apps versus the web. Can AR break that cycle? And if so, could web AR be the answer? As background, Web AR resides within the mobile browser. Advantages include dynamism for AR’s serendipity and short sessions, versus the friction of app stores and downloads.
HTC VIVE held VIVECON virtually this week. The event took place yesterday, May 11, and today, May 12. While attendees could register to access content in real time through a dedicated web portal, content was also streaming on a number of sites and platforms around the 2D web and 3D metaverse. As always, ARPost attended as much of VIVECON as possible and is bringing you context and commentary on just the highlights.
A new report from UploadVR teases some pretty impressive specs for Sony’s upcoming PlayStation VR 2 headset. According to a report by UploadVR , Sony’s upcoming next-gen VR headset, the PlayStation VR 2, will feature a 4k improved resolution, built-in haptic technology, and a bevy of other impressive features that promise to take console VR to the next level.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
HTC today announced the Vive Pro 2, an upgraded version of the Vive Pro headset which first launched in 2018. The new version of the headset brings a huge upgrade to resolution, along with a boost to field-of-view, while retaining compatibility with previously released accessories like the Vive Wireless Adapter and Vive Facial Tracker. The headset itself will sell for $800 with a release date of June 3rd, while a full kit including controllers and base stations will be priced at $1,400 with a re
AR Will Enhance Sports Experiences this Summer. by Bas Gezelle. T his summer is full of major sporting events such as the Olympics and the European Football Championship. This coincides with the growing traction and adoption around augmented reality. How will these two worlds come together? How will AR enable fans to support and experience their favorite teams and players in more interactive ways?
Augmented Reality (AR) & Virtual Reality (VR) In Retail Industry Augmented reality (AR) and Virtual reality (VR) will reach USD 1.6 billion in the Retail industry of the global market by 2025. By considering such a huge potential market, retail businesses must expectantly anticipate adopting these emerging technologies. The demand will significantly rise in the future as the implementation of these technologies developing advanced customer experiences let businesses grow and enhance financia
A new gameplay trailer teases a brutal survival-horror experience set in the dense, unforgiving jungle of the Amazon rainforest. Today, developer Incuvo Games offered us our first look at official gameplay from its upcoming VR adaptation of Creepy Jar’s 2019 PC survival game, Green Hell. Launching later this year on PCVR and Oculus Quest headsets, Green Hell VR will have you fighting for your life as you explore, craft, build, and hunt your way through the Amazonian jungle using a variety
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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