Sat.May 25, 2024 - Fri.May 31, 2024

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Augmented Investing: 4 Ways AR Could Elevate Fintech

AR Insider

AR's strengths include more immersive data visualization. This use case has barely been unlocked, but has broad applicability from research to fintech. How will it elevate personal finance? This post appeared first on AR Insider.

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Google Partners With Magic Leap to Secure Key Tech for AR Headsets

Road to VR

Google and Magic Leap today announced a “strategic technology partnership.” The move shows Google seeking to gain ground to keep up with the likes of Meta, Apple, and others in a race to control the AR headset market. While consume VR headsets have been around for years now, none of the world’s major technology companies have launched consumer-focused AR glasses.

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VR Meetings: Platforms, Best Practices and Tips

XR Today - Virtual Reality

VR meetings have grown increasingly popular in recent years as companies look for ways to bridge the gaps between hybrid workers and enhance team productivity through immersion. Although a virtual reality meeting may not be the same as collaborating with a colleague in person, VR can bring a unique sense of “presence” to conversations between staff.

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Meet Showrunner, The Netflix Of AI

Charlie Fink

Primetime Emmy winning ex-Pixar and Oculus team, Fable, launched the first web streaming series made exclisvely with AI.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Reality Bytes: Google’s Gaffes, Elon’s AI & NHL’s AR

AR Insider

This week on Reality Bytes, we're exploring Google's AI blunders, Elon Musk's $6 billion xAI startup, and Warner Bros AR campaign for the NHL Playoffs. This post appeared first on AR Insider.

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Avantis’ Eduverse Platform Launched District-Wide in Company First

XR Today - Virtual Reality

Avantis will be rolling out its Eduverse products to Colarado-based school district, St. Vrain Valley Schools. In a company first, the partnership will see all 60 schools in the district provided with access to Eduverse’s library of immersive VR and AR services. The company has confirmed that, due to its cross-platform compatibility, even schools and teachers who do not currently own VR headsets will be able to take advantage of Eduverse’s full suite of solutions via laptops, Chromebooks, tablet

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Magic Leap And Google Announce AR Partnership

Upload VR

Magic Leap has entered a "multi-faceted, strategic technology partnership" with Google. The companies say the partnership will combine Magic Leap's "leadership in optics and manufacturing" with Google's "technology platforms". Google was an initial investor in Magic Leap, leading a $542 million funding round back in 2014. Google CEO Sundar Pichai also joined the Magic Leap board at the time, but he stepped down in 2018, ostensibly due to his schedule being too busy.

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How Do Adaptive Interfaces Elevate Mixed Reality?

AR Insider

What are adaptive interfaces? And how do they factor into the evolution of mixed reality? Guest author and design expert Eleanor Hicks breaks down what lies at the intersection of these converging concepts. This post appeared first on AR Insider.

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Two of the Year’s Most Anticipated VR Games Show First Looks at Gameplay

Road to VR

Two anticipated VR games, Behemoth and Alien: Rogue Incursion , showed their first glimpse of gameplay during PlayStation’s State of Play presentation today. Both are set to launch across all major VR platforms later this year. Behemoth First Look at VR Gameplay Kicking things off with Behemoth : this is the latest game from developer Skydance Interactive, the studio behind The Walking Dead: Saints and Sinners series.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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What is Google Project Starline? Immersive Conferencing

XR Today - Virtual Reality

Google Project Starline finally looks like it’s going to be rolling out to workplaces worldwide, potentially transforming the way we meet and collaborate in the future of work. When it was first announced, Project Starline was one of the first solutions to leverage holographic imagery and extended reality to reimagine face-to-face connections between remote participants.

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'PlayStation VR2 PC Adapter' Certified By South Korean Regulator

Upload VR

A 'PlayStation VR2 PC Adapter' was certified by South Korea's National Radio Research Agency (RRA). The RRA is South Korea's regulatory agency with responsibility over wireless frequency use, equivalent to the US FCC. As with the FCC, the RRA's approval is necessary to sell a device with wireless capabilities in that market. The licence was granted to Sony Interactive Entertainment, the subsidiary of Sony responsible for PlayStation.

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How Big is Mobile AR’s User Base?

AR Insider

How many smartphones can run AR experiences? Among those, how many do so regularly? We break down ARtillery Intelligence's latest data in this week's Behind the Numbers. This post appeared first on AR Insider.

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PC VR Exclusive ‘Boneworks’ is Now Entirely Playable on Quest Thanks to This Free ‘Bonelab’ Mod

Road to VR

Boneworks (2019) , the physics-driven PC VR shooter from Stress Level Zero, isn’t a Quest-native game, but thanks to a third-party mod for Bonelab (2022), called ‘Labworks’, you can play the entire campaign on Quest—no PC required. Developed by modder ‘volx64’, Labworks now includes the entire campaign of Boneworks, which can be played in Bonelab on a Quest 2/3/Pro.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Arm Unveils 2024 CPU Core Designs, Cortex X925, A725 and A520: Arm v9.2 Redefined For 3nm

Anand Tech

As the semiconductor industry continues to evolve, Arm stands at the forefront of innovation for its core and IP architecture, especially in the mobile space, by pushing the boundaries of technology to deliver cutting-edge solutions for end users. For 2024, Arm's year-on-year strategic advancements focus on enhancing last year's Armv9.2 architecture with a new twist.

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'Meta Quest 3S' Name Leaked By Quest Store Listing

Upload VR

Meta's lower cost version of the Quest 3 should be named Quest 3S, a new leak seems to confirm. As of this writing, multiple official Quest store pages list support for "Meta Quest 3S, Meta Quest 3, Meta Quest Pro and Meta Quest 2." Below is a screenshot example from the Alo Moves XR app: We've been closely following evidence Meta is preparing a cheaper alternative to Quest 3 to replace Quest 2 in its lineup.

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What Do Meta’s XR Education Efforts Mean for Remote Learning?

AR Insider

Educators, homeschoolers and remote learners using VR and AR have experienced a big win — Meta announced it’s launching a new education product. We explore the potential and possibilities. This post appeared first on AR Insider.

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Hands-on: Marvel ‘What If…?’ Foreshadows the Possibilities & Pitfalls of VR Games on Vision Pro

Road to VR

The Marvel What If…? experience is set to launch tomorrow exclusively on Vision Pro. We got an early look at the experience and found a polished presentation that foreshadows the possibilities and pitfalls of immersive VR games on the headset. Marvel’s What If…? on Vision Pro is being described as an “interactive Disney+ Original story.” And while it isn’t meant to be a full-blown VR game, it’s the headset’s biggest fully immersive production to

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Kitely doubles region performance, keeps prices the same

Hypergrid Business

Kitely Welcome Center. (Snapshot by Maria Korolov.) Kitely, a leading OpenSim grid, has announced a significant upgrade to its virtual world hosting service, doubling the performance of all Kitely regions without increasing prices. The company has achieved this by adopting the latest Amazon server technology, the M7i generation , while maintaining its existing pricing structure.

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Immersed Says It Will Publicly Demo Visor In September

Upload VR

Immersed says it will publicly demo Visor in September, and claims Founder’s Edition units will ship shortly after. The Visor demos will be given at Immersed IRL, the company's own event at the Zach Theatre in Austin, Texas on September 19. You can sign up to attend here. 0:00 / 0:53 1× Promotional video from Immersed. Immersed claims Founder’s Edition Visor preorders will ship "soon after" the event and standard preorders will start shipping in March 2025.

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4 Factors Defining the Art of Experiential Art

AR Insider

Experiential art offers deeper and more immersive user experiences than traditional formats. How is this colliding with spatial computing to create immersive fan experiences for musicians? This post appeared first on AR Insider.

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The Name of Meta’s Next Quest Headset Likely Confirmed by Leak

Road to VR

It was revealed in early 2023 that Meta was internally cooking up a new Quest headset to ship in 2024, which the company mentioned it hoped would make the platform more accessible to consumers. Now, the naming scheme ‘Quest 3S’ has appeared in a recent app listing, seemingly confirming previous rumors of Meta’s next headset. As seen in the Quest Store listing for XR fitness app Alo Moves XR , the name ‘Quest 3S’ has appeared, which ostensibly points to the company&

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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TSMC: Performance and Yields of 2nm on Track, Mass Production To Start In 2025

Anand Tech

In addition to revealing its roadmap and plans concerning its current leading-edge process technologies, TSMC also shared progress of its N2 node as part of its Symposiums 2024. The company's first 2nm-class fabrication node, and predominantly featuring gate-all-around transistors, according to TSMC N2 has almost achieved its target performance and yield goals, which places it on track to enter high-volume manufacturing in the second half of 2025.

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Spacetop G1: The Screenless Laptop With Built-In AR Glasses Gets Upgraded For Consumer Release

Upload VR

Spacetop G1 replaces the screen of traditional laptops with floating virtual screens via built-in AR glasses. It's an upgraded version of the Spacetop Early Access which shipped last year to "hundreds" of early adopters. The startup behind the device, Sightful, says it will upgrade all Early Access owners to the consumer G1. Sightful was founded by ex-Magic Leap executives Tamir Berliner and Tomer Kahan.

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XReal Air 2 AR Glasses Review: Affordable Augmentation

XR Today - Augmented Reality tag

The XReal Air 2 AR Glasses are some of the most popular augmented reality specs in XReal’s evolving lineup. Not only are they extremely comfortable and feature-rich (particularly with the addition of the XReal Beam), but they’re also pretty affordable. Though the XReal Air 2 Ultra glasses might be earning more attention in the new age of spatial computing, I still think there’s a lot to like about these simpler glasses in the Air collection.

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PlayStation ‘Days of Play’ Brings Six Free PSVR 2 Games to Premium Members, $100 Off PSVR 2 Hardware

Road to VR

PlayStation Plus members are in for a treat next month, as Sony is serving up six PSVR 2 games to premium subscribers which are all actually legitimately awesome, and even the chance to nab a headset for $100 off. Announced in a PlayStation blog post , Sony says that starting June 6th, it’s releasing six bonus titles during the Days of Play celebration ahead of its normal release schedule, which include: Ghostbusters: Rise of the Ghost Lord Walkabout Mini Golf Synth Riders Before Your Eyes

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly