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Though it’s often painted as a technology that will steal XR’s thunder, AI is the best thing that’s happened to XR in a while. This is the topic of a recent ARtillery Intelligence report and we have excerpts and top takeaways for AR Insider readers. This post appeared first on AR Insider.
Today I want to get back to writing a post about VR startup life and personal development , an article more similar to what you usually find in a personal blog. In particular, I want to talk about a strategy I’ve recently applied to plan my days better and align what I’m doing with what I want to obtain in my VR career. I’ve been using this strategy for a few weeks now and I’m seeing very positive results, so I’m sharing it with you.
Serial modder Luke Ross has released a new VR mod for the PC version of Star Wars Outlaws (2024). Ross has been keeping up with the latest game releases it seems. Released only on August 30th, you can now play Star Wars Outlaws in VR. Granted, the 6DOF mod uses gamepad and not VR controllers as such, and is probably best played in third-person, although you can adjust the camera to give some pretty great first-person views.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
After spending a decade obsessed with an overly-ambitious vision that achieves both graphical richness and wearability, AR glasses are beginning to be self-aware that they can’t do both. We examine the evidence. This post appeared first on AR Insider.
The Quest v69 update brings multitasking improvements, an adaptive backlight option, spatial audio for windows, and a range of other improvements to Meta's mixed reality platform. As with all Quest updates, v69 will "roll out" gradually, so it may take a few days or even weeks for your headset to get the v69 update. This will likely be Meta's last system software update before its Connect conference, set for September 25-26 , where the company is expected to launch a cheaper version of Quest 3 a
The Quest v69 update brings multitasking improvements, an adaptive backlight option, spatial audio for windows, and a range of other improvements to Meta's mixed reality platform. As with all Quest updates, v69 will "roll out" gradually, so it may take a few days or even weeks for your headset to get the v69 update. This will likely be Meta's last system software update before its Connect conference, set for September 25-26 , where the company is expected to launch a cheaper version of Quest 3 a
Sandbox VR , the location-based VR attraction, announced it’s planning to open up 280 new locations within the next four years. Having recently opened its 50th store, located on the Gold Coast in Australia, projections of rapid growth are thanks to the company’s franchising program, kicked off in 2019. The company notes that franchising has been “instrumental in making Sandbox VR the fastest growing location-based VR startup globally, and this US momentum signals continued rapid grow
This week, Sony became the latest firm which faced leaks regarding its upcoming XR headset. Following recent leaks from others in the headset market—such as Meta and PICO—recent information from a SIG certification emerged suggesting that Sony’s forthcoming XR headset will debut later this year. Sony confirmed earlier in the year that its XR headset will debut in 2024; however, the recent SIG listing appears to confirm this speculation.
As a field that's still relatively new, there's ample gray area when it comes to AR and regulatory compliance. What are the key considerations for industry players today? This post appeared first on AR Insider.
A new Meta headset, highly likely to be the upcoming Quest 3S, just got FCC certification. The FCC is the US regulatory agency with responsibility over wireless frequency use. Its approval is necessary to sell a device with wireless capabilities in the US market. 91mobiles first spotted the filing, which comes from the same Meta-owned registrar as previous Quest hardware.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
Into Black , an upcoming co-op action adventure for Quest, showcased more of its Deep Rock Galactic -inspired gameplay in a new trailer, which also announced the opening of pre-orders. Developed by The Binary Mill , the VR studio behind Resist, RUSH, Mini Motor Racing X and Gun Club VR, Into Black takes you to deep space for some familiar scrounging, mining and heavy exploration.
The enterprise XR industry is rising. During the metaverse hype-wave, virtual services became mainstream, as immersive solution providers championed the ability to leverage virtual meeting rooms and other immersive procedures to ensure enterprises kept productive as the world was recovering from the international pandemic. At the same time, Meta rebranded and put a then-unseen amount of time and effort towards marketing the Quest 2 as a pioneering consumer-grade VR headset, truly making VR mains
This week on Reality Bytes, we see Yelp serve Google, TikTok hand over the algorithmic keys, and Samsung turn phones into sous chefs. This post appeared first on AR Insider.
Quest 3 is now used on Steam more than Valve Index, and we have the first sign of how many people are using PlayStation VR2 on PC. This data comes from the Steam Hardware & Software Survey , which is offered to a random sample of Steam’s user base each month. If you accept, it uploads a list of your PC specs and peripherals to Valve, as well as any headset used on SteamVR in the past month.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
A Fisherman’s Tale studio InnerspaceVR today revealed its next game: One True Path , a narrative-driven VR adventure coming to Quest 3 and PC VR headsets starting this month. InnerspaceVR calls One True Path its “most ambitious title to date,” which is slated to follow the studio’s patently mind-bending narrative style. Here’s how the studio describes it: After the end times.
When Apple launched the Vison Pro, it didn’t just introduce the world to a new era of spatial computing and mixed reality experiences. It also launched an exciting new spatial operating system: VisionOS. Now the solution is getting a significant update with “Apple Vision Pro OS 2”. VisionOS 2 , as it is officially named by Apple, was confirmed to be arriving later this fall at Apple’s WWDC 2024 keynote.
Welcome back to the Spatial Roundup, where we sum up the week's XR news from AR Insider and other reaches of the interweb. This week, we look at big moves from Sony, Qualcomm, Google and Snap, while AR glasses get real. This post appeared first on AR Insider.
Chinese company Play for Dream launched a Kickstarter to bring its upcoming Snapdragon XR2+ Gen 2 headset to the west, including the US. Play For Dream MR was announced back in June , but at the time the company only confirmed it was launching in China soon, Singapore and Malaysia in October, and then Thailand, Indonesia, Vietnam, and Japan sometime in 2025.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
Pico is releasing Pico 4 Ultra starting this month, where it’s slated to take on Quest 3 across Europe and Asia—which could be right in time for Meta to unveil the allegedly cheaper Quest 3S. Pico is releasing pre-orders for Pico 4 Ultra in Europe from September 6th to September 19th, priced at £529 / €599, looking to take on Quest 3 as it hones in on a similar specs sheet and price point.
Cristiano Amon, CEO of Qualcomm has announced it is designing AR smart glasses with Samsung and Google that can be powered by your smartphone. The partnership itself is not new. Qualcomm partnered with Google and Samsung at the beginning of the year to strengthen XR use cases for headset and smart glasses with the help of its XR2+ Gen 2 chipset. Amon shared the plans with the US business news channel CNBC, which observed that Qualcomm was taking a different approach to Apple, a major competitor
How much do brands spend on technologies to AR-enable their eCommerce shopping flows, including product try-ons and sponsored lenses? Our latest Behind-the-Numbers installment dives in. This post appeared first on AR Insider.
For a while, rumors have been circulating about the arrival of the “PICO 4 Ultra” headset- a new mixed-reality device offering incremental improvements to the previous PICO 4. When the Bytedance-owned XR company introduced the PICO 4, it was meant to compete with the popular Meta Quest 2. Like Meta’s device, Pico’s headset supported hands-free and wired play modes.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
The synergy between body and music is key to a VR rhythm game’s success. Starwave may have cracked the code. When I recently previewed Starwave at Bitsummit , I noted that although I loved what I played during my brief session, the challenge it faces in attaining success is stark. This game must stand out in a genre where Beat Saber is the undisputed king, and few games stand a chance of recognition behind its shadow.
Following a slight bump in the road in Q2, AR enterprise smart glasses vendor Vuzix entered a $20 million three-tranche strategic investment with Quanta Computer Inc., a global Fortune 500 company, this week to boost the vendor ahead of 2025. The moves gives Vuzix a much-needed boost following an underperforming Q2 period. The Quanta Computer Inc. investment consists of Vuzix common and preferred stock, vastly boosting the firm’s readiness for the second half of 2024.
The Reply AI Film Festival, adjacent to the historic Venice Film Festival, featued "Synthetic Stories, Human Hearts," films made with AI that explores the frontier of human creativity.
Immersive collaboration trends are evolving as businesses worldwide embrace extended reality solutions to unify and empower their teams. Increasingly, software creators and device manufacturers like Apple, Meta, and Varjo are focusing their attention on the enterprise. Innovators are recognizing the potential extended reality solutions have to optimize workflows, reduce waste, and improve experiences.
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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