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Meta today revealed its next-gen smart glasses, Aria Gen 2, which the company intends to release to third-party researchers working on machine perception systems, AI and robotics. The company revealed its first iteration of Project Aria back in 2020, showing off a sensor-rich pair of glasses which the company used internally to train its machine perception systems, ultimately tackling some of the most complex issues in creating practical, all-day augmented reality glasses of the future.
When the pandemic forced education online, microbiologist Dr. Jane Harrington discovered a fundamental problem: teaching students about invisible organisms through a webcam just wasn’t working: As an educator, I love teaching and I love microbes. I found that just talking to students was ineffective, especially for people who have processing disorders such as ADHD or autism.
Though the narrative around AI often portrays it as magical and all-encompassing, the reality is more complex. This was one of many takeaways in a video interview with SuperDNA 3D Lab Chief AI Officer Chetan Jakkoju. We have the footage and top takeaways. This post appeared first on AR Insider.
Sony is cutting the price of PlayStation VR2 to $400, starting in March. The news of the price cut comes five days after the headset's two-year anniversary. In the UK the new price will be 400, in the EU it will be 450, and in Japan it will be 66,980. The new price will apply to both the regular package and the bundle that includes Horizon Call of the Mountain , so you should always grab the latter if it's available.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
Valve’s rumored standalone XR headset, codenamed ‘Deckard’, is practically the stuff of legend at this point, with speculation brewing since data miners first discovered mention of the alleged device in January 2021. Now, leaker and data miner ‘Gabe Follower’ maintains Deckard is coming by the end of 2025, priced at $1,200.
This week, following its $100 billion spending milestone on XR technologies, ranging from MR headsets to AR smart glasses, and Metaverse ambitions, Meta dropped a $50 million Creator Fund program to entice news services, brands, and developers to the Metaverse platform. Followings its billions in spending, $50 million may seem like a drip in the bucket, however, the continued monetary faith in the Horizon Metaverse platform may mark the start of a second-wind for Metas vision of online interact
This week, following its $100 billion spending milestone on XR technologies, ranging from MR headsets to AR smart glasses, and Metaverse ambitions, Meta dropped a $50 million Creator Fund program to entice news services, brands, and developers to the Metaverse platform. Followings its billions in spending, $50 million may seem like a drip in the bucket, however, the continued monetary faith in the Horizon Metaverse platform may mark the start of a second-wind for Metas vision of online interact
ACES 2025, Sharge, a company better known for its sleek power banks, introduced Loomos AI Glasses, an AI-first wearable designed to compete with Metas Ray-Ban smart glasses. Can it outmaneuver Meta in AI wearables? This post appeared first on AR Insider.
Meta for Education is now out of beta, offering schools and universities an "end-to-end solution" for adopting VR & mixed reality via Quest headsets. Meta for Education is built on the Meta Horizon managed solutions (formerly Quest for Business ) mass device management software stack, and the company says it enables educators to "access a range of education-specific apps and features", while letting them "manage multiple Quest devices at once, without the need for each device in a classroom
Sony today announced it’s permanently discounting PSVR 2 starting next month, bringing the PS5 and PC-compatible VR headset to $400. Sony launched PSVR 2 nearly two years ago today at $550. Now, following little fanfare at its two-year anniversaryand no real mention during its State of Play two weeks agoSony is slashing the price of PSVR 2 to $400 / 550 / 400 / 66,980 starting in March.
This week, Valve is back in the XR spotlight. The Index proved a massive leap for XR gaming and headset innovation. However, following a much-hyped release at the height of Meta Quest 2 adoption, Valve has remained quiet on a follow-up device. However, much like the many historic leaks from Apple and Samsung regarding each firms XR device, a savvy insider reveals Valves following headset details ahead of official announcements.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
This week on Reality Bytes, we dive into Instagram's messaging overhaul, start circling with Google, and uncover a data privacy scandal around DeepSeek and ByteDance. This post appeared first on AR Insider.
A Valve leaker claims the Valve Deckard headset is set to launch by the end of this year at $1200, including first-party "games or demos". The leaker, known as Gabe Follower , has successfully revealed the existence and details of multiple Valve projects in the past, including Counter-Strike 2 (CS2) and Deadlock. Now, in a post on X , Gabe Follower claims "several people" have "confirmed" that Valve aims to release its wireless standalone headset running SteamOS, codenamed Deckard, by the end of
HTC today launched VIVERSE Worlds , a 3D content platform that can be embedded on “any website for any device,” positioning it as a lighter, more flexible way of hosting and browsing 3D content across the web. Unlike HTC’s existing Viverse metaverse platform or Meta’s Horizon Worlds, for that matterthe key differentiator is Viverse Worlds focuses on 3D content distribution.
The University of South Australia’s new SiteSeer virtual reality platform demonstrates how immersive technology can transform technical training in ways that address persistent business challenges. Construction and architecture firms know the training dilemma well: physical site visits are inconsistent, logistically complex, and pose safety risks.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
A new report from Snap positions AR as a modern flavor of word-of-mouth marketing. It carries that torch because it's inherently shareable and can enliven connections between friends and family.We examine the results. This post appeared first on AR Insider.
Meta says that over 70% of time spent on Quest headsets is now in free-to-play apps. Alongside a new developer blog focused on monetizing in-app purchases across the Horizon platform, Meta shared the 70% figure in an X post while posting the blog. Though this statistic isn't mentioned in the actual blog itself, Meta advised its suggested monetization strategies are reflected in the fact that were seeing a significant shift in time spent on free-to-play apps on the platform.
Meta released a new Desktop Editor for Horizon Worlds in preview, giving world creators a Unity-style game development platform for the first time. The PC-based editor is designed to be more robust, and make world creation easier and higher quality than its previous Quest-native VR editor, which Meta says it’s now deprecating. Meta needs broader reach to make Horizon Worlds a success, which it ostensibly hasn’t found on Quest thus far.
XR is growing, and so are its use cases. While here at XR Today, we discuss at length use cases like healthcare and heavy industry; for example, plenty of other professional sectors are experimenting with emerging XR benefits. One of these sectors is tourism, and augmented reality firm ImagineAR recently inked a $10 million Design and Project Installation Agreement with Ontario real estate developer Mr J Grewal to deliver a 25,000-square-foot immersive experience centre in Niagara Falls, Ontari
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
Ikea, Aston Martin, and Red Bull are a few examples of brands that have found success in VR marketing. But it's easier said than done and there's a specific playbook for engaging audiences in VR. What are top considerations? This post appeared first on AR Insider.
More PS5 owners deserve to own a VR headset powered by their console. From No Man's Sky and Gran Turismo 7 to Resident Evil Village, PlayStation VR2 offers experiences that no standalone headset to date could handle, and renders many multi-platform VR titles with noticeably higher graphical fidelity. But too few of the 75 million PS5 owners out there can justify the headset's price.
While the XR industry’s major hubs are concentrated on the West Coast of the US, the MIT Reality Hack hackathon has become a focal point for XR developers andentrepreneurs on the East Coast of the US. Now in its eight year, the event has expanded with new opportunities for industry discussion and networking thanks to the concurrently held EXPERIENTIAL Conference.
HTC has launched Viverse platform that is aiming to become the YouTube of 3D Content. It’s a platform that hosts 3D content and worlds built on PlayCanvas as well as many other open source technologies like WebXR and VRM, and is sort of like a mix between VRChat with social worlds, the type of 3D […] HTC has launched Viverse platform that is aiming to become the YouTube of 3D Content.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
Meta introduces a $50 million Creator Fund to boost content development in Horizon Worlds, and HTC rolls out VIVEVERSE Worlds for browser-based 3D content. We have these and other items from XR and AI worlds from Charlie Fink. This post appeared first on AR Insider.
GORN 2 is an official sequel to Devolver Digital's hit, promising a new physics-driven slapstick brawler this year on most major VR platforms. Created by Cortopia Studios ( Escaping Wonderland ) in collaboration with the original developer, Free Lives, GORN 2 sees you taking the fight to five heavenly realms filled with familiar fallen fighters. Featuring 35 devastating but unique weapons, you're tasked with battling the five sons of the God of the Afterlife across these blood splattered arenas.
Meta announced its ‘Meta for Education’ program is now out of beta, allowing schools and educational institutions from all over to fill their classrooms with Quest headsets and use a variety of education-focused XR apps and software. Initially announced last April, Meta for Education is a comprehensive solution for educators looking to bring XR into the classroom, which includes Quest headsets, XR management solution subscriptions with education-tailored device capabilities suitable
Amidst widespread reports of device discontinuation and a clear roadmap for the eventual end of technical support for HoloLens, Microsoft faced a significant setback earlier this month when it lost the U.S. Military IVAS contract, worth an estimated $22 billion. After the Integrated Visual Augmentation System (IVAS) news, Microsofts Mixed Reality CVP, Robin Seiler , clarified Microsofts position on the HoloLens and its mixed reality strategy.
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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