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Until fairly recently, developments in AR and AI have largely been two separate conversations. They continue to converge to streamline AR creation workflows and engender conversational interfaces, among other things. This post appeared first on AR Insider.
You know that I’m a big fan of AR contact lenses: while making AR glasses is already incredibly complex, some amazing innovators are betting on the impossible battle to miniaturize all that is needed to do AR into small lenses. And the cool thing is that they are even managing to produce some prototypes. XPANCEO is one of these few companies betting on this futuristic technology.
The PC VR population has been growing ever so steadily over the last four years. Meanwhile, the MacOS population has shrunk and been overtaken by VR. If you were just looking at the percent of the Steam population with monthly-connected VR headsets, you’d probably conclude that VR on the platform has shrunk slightly over the last four years. Here’s a look at the trend of the percent of the VR population on Steam: But the total population of Steam itself has been growing at a steady
Workplace and productivity XR solutions are growing in enterprise interest. While the technology is still developing, innovative firms that are ready to take the first step into XR solutions must also have an XR champion prepared to bridge the gap between the busy AR/VR/MR marketplace and an end-user. Compared to other technology markets, the XR space prides itself on a sense of community.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
AR's transformative potential brings with it legal intricacies. For example, how does augmenting the world square with property laws? We get the latest from legal experts. This post appeared first on AR Insider.
A few days ago, I was reading an interesting article by (the always great) Scott Hayden on Road To VR. He claimed that the announcement of “Alien: Rogue Incursion”, the first big-budget VR game that is compatible only with Quest 3 , marks the beginning of the end for Quest 2 and Quest Pro. I’ve found the statement correct, but the article let me also think about when and how this transition will happen.
A few days ago, I was reading an interesting article by (the always great) Scott Hayden on Road To VR. He claimed that the announcement of “Alien: Rogue Incursion”, the first big-budget VR game that is compatible only with Quest 3 , marks the beginning of the end for Quest 2 and Quest Pro. I’ve found the statement correct, but the article let me also think about when and how this transition will happen.
Meta is set to release its v65 update to Quest, promising a number of improvements ostensibly spurred by its ongoing competition with Apple Vision Pro. The company says in a recent blogpost that v65 will include updates to the spatial video playback feature introduced in v62, a new way to view panoramic stills in-headset, and improvements to how passthrough works on Quest 3.
This week, spatial data solutions provider Amrax partnered with interior design software company Palette CAD. The partnership sees Palette CAD integrate features from Metaroom – an XR solution by Amrax – to enhance Palette’s 3D design software. Dirk Böckstiegel, the Director of Business Development and Export at Palette CAD AG, said: The interaction between Metaroom and Palette CAD is a prime example of how software can adapt to the user today.
AR continues to validate its impact on consumer shopping. But that's often discussed in an eCommerce context. what about brick & mortar retail? We examine the evidence. This post appeared first on AR Insider.
I’ve played a good chunk of the VR game Max Mustard and I can confirm what the other reviewers are saying about it: it is a very entertaining VR platform game. Let me explain to you why. Gameplay Max Mustard is a platform game. As in all the platform games, your purpose is jumping on platforms (you don’t say), collecting coins, killing a few enemie s here and there, and rescuing something at the end of the level.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
VR veteran studio Survios finally revealed Alien: Rogue Incursion , the upcoming single-player horror game that’s sure to pit you against some nasty Xenomorphs. The officially branded tie-in game is coming to Quest 3 later this year, but not any other Quest headset , which could signal waning developer interest in supporting Quest 2 and Quest Pro.
Sora gets a Chinese clone, ChatGPT gets a memory boost, and Snap blends AR & ML. We have these and other items at the intersection of XR and AI through the eyes of Charlie Fink. This post appeared first on AR Insider.
Vision Pro 2 is set for late 2026 and Apple is struggling to make a cheaper headset first, Bloomberg's Mark Gurman reports. Gurman has a strong track record of reporting on Apple's future plans. He reliably reported many details of Vision Pro before it was officially revealed or even acknowledged to exist by Apple. In his latest newsletter , Gurman writes that Apple's roadmap "doesn’t currently call for a second-generation model until the end of 2026, though the company is trying to figure out a
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
We’ve been waiting a long time for a fully fledged Batman VR game, and now Meta announced we’re getting one later this year, exclusive to Quest 3. Developed by Meta’s Camouflaj and Oculus Studios, and created in partnership with Warner Bros. Interactive Entertainment and DC, Batman: Arkham Shadow is little more than a teaser trailer for now, appended with a “late 2024” release date.
This week on Reality Bytes, we test Threads new content controls, dive into Meta's ad spend mess up, and there's even a robo-dog with a flamethrower. This post appeared first on AR Insider.
Batman: Arkham Shadow is a brand new entry in the Arkham series, coming exclusively to Quest 3 this year. Developed by Meta-owned Camouflaj ( Iron Man VR ) and published by its Oculus Studios, Batman: Arkham Shadow marks the second VR entry in the Arkham series, following 2016's Arkham VR from Rocksteady Studios. "Evil stalks the streets. Gotham City is in danger.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
Hugo Barra, Meta’s former Head of VR, offered some unique insight into the XR industry recently with an extensive blogpost that centers around Apple Vision Pro. Barra warns that, like the company’s first standalone headset Oculus Go, the novelty around casual content consumption will probably fade fairly quickly. Looking back at his time at Meta (then Facebook), Barra notes that Oculus Go was “the biggest product failure” he’d ever been attached to, stating that al
What do Meta's Q1 earnings tell us about headset unit sales? And what does that in turn signal for aggregate demand and XR sector health? We do some reverse engineering in the latest Data Dive. This post appeared first on AR Insider.
This is a 19-minute talk that I gave at Laval Virtual 2023 that is summarizing the work that I’ve done on XR Ethics over the past ten years. There’s around 60 slides in this talk, and so you may prefer watching the video version over on YouTube for the full multi-modal experience, or this audio-only […] This is a 19-minute talk that I gave at Laval Virtual 2023 that is summarizing the work that I've done on XR Ethics over the past ten years.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
The latest version of the Unity game engine—which is the basis for the vast majority of XR games made today—is now available to developers as a preview. Unity 6 Preview includes new features to make XR development easier, including ‘Composition Layers’ which can significantly increase the quality of text, UI, photos, and videos in XR. Unity 6 Preview (formerly known as 2023.3 Tech Stream) is now available for developers to experiment with.
Across the internet, from online forums such as Reddit to various other tech media outlets, there's a lot of furor around reports of Intel's top-end 14th and 13th Gen K series of processors running into stability issues. As Intel's flagship chips, these parts come aggressively clocked in order to maximize performance through various implementations of boost and turbo, leaving them running close to their limits out of the box.
Tim Cook just officially announced that more than half of Fortune 100 companies have bought at least one Apple Vision Pro headset. Vision Pro launched exactly three months ago. While much of the focus of industry analysis has been on its adoption by consumers, very few can afford a $3500 product, so Apple has also put significant focus on selling it to enterprises, which can easily afford devices of this price.
Rokid has officially launched the AR Lite spatial computing suite, combining the Rokid Max 2 glasses and the Rokid Station 2 host unit to create a pairing that advances hardware with improved user interaction through the exclusive YodaOS-Master spatial operating system. The Rokid AR Lite suite offers a lightweight, wearable, and user-friendly experience to drive user adoption and distribution.
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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