Sat.Apr 27, 2024 - Fri.May 03, 2024

article thumbnail

Can AI Unlock AR’s True Potential?

AR Insider

Until fairly recently, developments in AR and AI have largely been two separate conversations. They continue to converge to streamline AR creation workflows and engender conversational interfaces, among other things. This post appeared first on AR Insider.

AR 441
article thumbnail

XPANCEO takes us inside its lab where it makes smart contact lenses

The Ghost Howls

You know that I’m a big fan of AR contact lenses: while making AR glasses is already incredibly complex, some amazing innovators are betting on the impossible battle to miniaturize all that is needed to do AR into small lenses. And the cool thing is that they are even managing to produce some prototypes. XPANCEO is one of these few companies betting on this futuristic technology.

Video 344
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

There’s Now More VR Than Mac Players on Steam

Road to VR

The PC VR population has been growing ever so steadily over the last four years. Meanwhile, the MacOS population has shrunk and been overtaken by VR. If you were just looking at the percent of the Steam population with monthly-connected VR headsets, you’d probably conclude that VR on the platform has shrunk slightly over the last four years. Here’s a look at the trend of the percent of the VR population on Steam: But the total population of Steam itself has been growing at a steady

Trends 345
article thumbnail

Metaroom, Palette CAD to Boost 3D Spatial Scanning Design Tools

XR Today - Virtual Reality

This week, spatial data solutions provider Amrax partnered with interior design software company Palette CAD. The partnership sees Palette CAD integrate features from Metaroom – an XR solution by Amrax – to enhance Palette’s 3D design software. Dirk Böckstiegel, the Director of Business Development and Export at Palette CAD AG, said: The interaction between Metaroom and Palette CAD is a prime example of how software can adapt to the user today.

Tools 219
article thumbnail

The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

article thumbnail

How is AR Navigating Legal Frontiers?

AR Insider

AR's transformative potential brings with it legal intricacies. For example, how does augmenting the world square with property laws? We get the latest from legal experts. This post appeared first on AR Insider.

AR 376

More Trending

article thumbnail

New Quest Update Adds More Vision Pro Features & Passthrough Improvements

Road to VR

Meta is set to release its v65 update to Quest, promising a number of improvements ostensibly spurred by its ongoing competition with Apple Vision Pro. The company says in a recent blogpost that v65 will include updates to the spatial video playback feature introduced in v62, a new way to view panoramic stills in-headset, and improvements to how passthrough works on Quest 3.

Apple 344
article thumbnail

How to Manage XR and Support Decision Makers

XR Today - Virtual Reality

Workplace and productivity XR solutions are growing in enterprise interest. While the technology is still developing, innovative firms that are ready to take the first step into XR solutions must also have an XR champion prepared to bridge the gap between the busy AR/VR/MR marketplace and an end-user. Compared to other technology markets, the XR space prides itself on a sense of community.

How To 215
article thumbnail

How Does AR Elevate Retail Shopping?

AR Insider

AR continues to validate its impact on consumer shopping. But that's often discussed in an eCommerce context. what about brick & mortar retail? We examine the evidence. This post appeared first on AR Insider.

Retail 367
article thumbnail

Max Mustard review: a very cool VR platformer

The Ghost Howls

I’ve played a good chunk of the VR game Max Mustard and I can confirm what the other reviewers are saying about it: it is a very entertaining VR platform game. Let me explain to you why. Gameplay Max Mustard is a platform game. As in all the platform games, your purpose is jumping on platforms (you don’t say), collecting coins, killing a few enemie s here and there, and rescuing something at the end of the level.

article thumbnail

How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

article thumbnail

‘Alien: Rogue Incursion’ Signals the Beginning of the End for Quest 2 & Quest Pro

Road to VR

VR veteran studio Survios finally revealed Alien: Rogue Incursion , the upcoming single-player horror game that’s sure to pit you against some nasty Xenomorphs. The officially branded tie-in game is coming to Quest 3 later this year, but not any other Quest headset , which could signal waning developer interest in supporting Quest 2 and Quest Pro.

Tips 339
article thumbnail

Vision Pro 2 Reportedly Set For Late 2026 As Apple Struggling To Make Cheaper Headset First

Upload VR

Vision Pro 2 is set for late 2026 and Apple is struggling to make a cheaper headset first, Bloomberg's Mark Gurman reports. Gurman has a strong track record of reporting on Apple's future plans. He reliably reported many details of Vision Pro before it was officially revealed or even acknowledged to exist by Apple. In his latest newsletter , Gurman writes that Apple's roadmap "doesn’t currently call for a second-generation model until the end of 2026, though the company is trying to figure out a

Apple 144
article thumbnail

Spatial Beats: ChatGPT Knows and Cinematic-AI Flows

AR Insider

Sora gets a Chinese clone, ChatGPT gets a memory boost, and Snap blends AR & ML. We have these and other items at the intersection of XR and AI through the eyes of Charlie Fink. This post appeared first on AR Insider.

AR 354
article thumbnail

Will An AI Movie Win An Oscar Within 7 Years?

Charlie Fink

Will Hollywood embrace AI, fight it, or ignore it? The academy award as a proxy for acceptance.

article thumbnail

AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

article thumbnail

‘Batman: Arkham Shadow’ Announced Exclusively for Quest 3 From Meta-owned Studio Behind ‘Iron Man VR’

Road to VR

We’ve been waiting a long time for a fully fledged Batman VR game, and now Meta announced we’re getting one later this year, exclusive to Quest 3. Developed by Meta’s Camouflaj and Oculus Studios, and created in partnership with Warner Bros. Interactive Entertainment and DC, Batman: Arkham Shadow is little more than a teaser trailer for now, appended with a “late 2024” release date.

DC 336
article thumbnail

Batman: Arkham Shadow Is Set To Be The Biggest Quest 3 Exclusive Yet

Upload VR

Batman: Arkham Shadow is a brand new entry in the Arkham series, coming exclusively to Quest 3 this year. Developed by Meta-owned Camouflaj ( Iron Man VR ) and published by its Oculus Studios, Batman: Arkham Shadow marks the second VR entry in the Arkham series, following 2016's Arkham VR from Rocksteady Studios. "Evil stalks the streets. Gotham City is in danger.

Gaming 142
article thumbnail

Reality Bytes: Threads, Thermonator & AI-Powered Ads

AR Insider

This week on Reality Bytes, we test Threads new content controls, dive into Meta's ad spend mess up, and there's even a robo-dog with a flamethrower. This post appeared first on AR Insider.

AR 347
article thumbnail

#1387: Landscape of XR Ethics: A Retrospective Presentation by Kent Bye

Voices of VR

This is a 19-minute talk that I gave at Laval Virtual 2023 that is summarizing the work that I’ve done on XR Ethics over the past ten years. There’s around 60 slides in this talk, and so you may prefer watching the video version over on YouTube for the full multi-modal experience, or this audio-only […] This is a 19-minute talk that I gave at Laval Virtual 2023 that is summarizing the work that I've done on XR Ethics over the past ten years.

article thumbnail

Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

article thumbnail

Meta’s Former Head of VR: Oculus Go Was His “biggest product failure” & Why it Matters for Vision Pro

Road to VR

Hugo Barra, Meta’s former Head of VR, offered some unique insight into the XR industry recently with an extensive blogpost that centers around Apple Vision Pro. Barra warns that, like the company’s first standalone headset Oculus Go, the novelty around casual content consumption will probably fade fairly quickly. Looking back at his time at Meta (then Facebook), Barra notes that Oculus Go was “the biggest product failure” he’d ever been attached to, stating that al

Oculus 287
article thumbnail

In Light of Stability Concerns, Intel Issues Request to Motherboards Vendors to Actually Follow Stock Power Settings

Anand Tech

Across the internet, from online forums such as Reddit to various other tech media outlets, there's a lot of furor around reports of Intel's top-end 14th and 13th Gen K series of processors running into stability issues. As Intel's flagship chips, these parts come aggressively clocked in order to maximize performance through various implementations of boost and turbo, leaving them running close to their limits out of the box.

Data 133
article thumbnail

How Many Headsets Did Meta Sell in Q1?

AR Insider

What do Meta's Q1 earnings tell us about headset unit sales? And what does that in turn signal for aggregate demand and XR sector health? We do some reverse engineering in the latest Data Dive. This post appeared first on AR Insider.

Data 341
article thumbnail

More Than 50% Of Fortune 100 Companies Bought At Least One Apple Vision Pro

Upload VR

Tim Cook just officially announced that more than half of Fortune 100 companies have bought at least one Apple Vision Pro headset. Vision Pro launched exactly three months ago. While much of the focus of industry analysis has been on its adoption by consumers, very few can afford a $3500 product, so Apple has also put significant focus on selling it to enterprises, which can easily afford devices of this price.

Apple 132
article thumbnail

Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

article thumbnail

New Unity 6 Feature Makes it Easier for XR Devs to Maximize Text & UI Quality

Road to VR

The latest version of the Unity game engine—which is the basis for the vast majority of XR games made today—is now available to developers as a preview. Unity 6 Preview includes new features to make XR development easier, including ‘Composition Layers’ which can significantly increase the quality of text, UI, photos, and videos in XR. Unity 6 Preview (formerly known as 2023.3 Tech Stream) is now available for developers to experiment with.

Unity 280
article thumbnail

Open AI Gets Better Memory, New Lawsuits, And Sora’s First Music Video

Charlie Fink

The Adlen companies said the chatbots regularly surfaced the entire text of articles behind subscription paywalls.

Video 145
article thumbnail

TSMC Readies 8x Reticle Super Carrier Interposer For Next-Gen Chips Twice as Large As Today's

Anand Tech

TSMC is no stranger to building big chips. Besides the ~800mm2 reticle limit of their normal logic processes, the company already produces even larger chips by fitting multiple dies on to a single silicon interposer, using their chip-on-wafer-on-substrate (CoWoS) technology. But even with current-gen CoWoS allowing for interposers up to 3.3x TSMC's reticle limit, TSMC plans to build bigger still in response to projected demand from the HPC and AI industries.

article thumbnail

Amanda Watson On The Carnegie Mellon Oculus Booth Incident Of 2014

Upload VR

Editor's Note: Amanda Watson joined Oculus VR in 2015 and took a cubicle outside John Carmack's office in Dallas where she worked late nights on the mobile SDK. Later in California, she worked on Oculus Link and Air Link before leaving Oculus in 2022. In early 2024, Watson released CitraVR on Github. This letter was written "as an apology I never sent" to Carnegie Mellon University for an incident that happened in her final year there in 2014.

Oculus 127
article thumbnail

The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly