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Today I want to talk about one of my favorite topics: passthrough camera access. Meta has just released the APIs to let developers access the frames grabbed by the front cameras of the Quest so that developers can craft applications that can understand the environment around the user. In this tutorial, I will explain step-by-step how you can create a project using Passthrough Camera Access of the Meta SDK , both starting from the samples and starting from a blank Unity 6 project.
Five years after Half-Life: Alyx reshaped expectations for VR gaming, Valve remains a quiet yet critical force in the industry. Despite little fanfare, the company has continued to shape the VR landscape through steady updates to SteamVR, integration with standalone headsets like Quest, and whispers of new hardware and games. Now, as the fifth anniversary of Alyx passes, the question looms larger than ever: is Valve still all-in on VR, or is it slowly retreating from the frontier it helped defin
A subtle theme at SXSW was VR180. not because new hardware was pervasive, nor because everyone was buzzing about it, but if you looked closely you could connect the dots. Our Editor at Large Emily Olman reports. This post appeared first on AR Insider.
IO Interactive considers Hitman on PlayStation VR2 its chance at redemption, and we interviewed the studio alongside a hands-on preview to learn more. Third time's the charm might be the conventional saying, yet Hitman is pinning its hopes with attempt no.4. Previous versions of Hitman 3 for PSVR and PC VR had merits but ultimately fell short, and much has already been said about the widely criticized Quest 3 port last year.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
This has been a very intense week for me, work-wise. Luckily, intense in a good way. And just when I thought I had already too many things to do, I had to add another task, because Meta decided to release camera access for Quest and I couldnt resist getting my hands dirty with it! Anyway, lets dig into the most interesting pieces of XR news of the week which are actually a lot!
The XR landscape has changed significantly over the last five years with the flourishing of standalone headsets and new entrants like Apple and (soon) Google. Despite all of that, the PC VR platform has continued a slow but steady growth. So much has happened in VR in last five years that if you had told me back in early 2020, I’m not sure I would have believed you.
The XR landscape has changed significantly over the last five years with the flourishing of standalone headsets and new entrants like Apple and (soon) Google. Despite all of that, the PC VR platform has continued a slow but steady growth. So much has happened in VR in last five years that if you had told me back in early 2020, I’m not sure I would have believed you.
When Threedium introduced its 3D and AR shopping to luxury brands, many struggled to see the value. Fast forward to today, and 3D shopping has become table stakes for many brands. Threedium breaks it down in the latest video interview. This post appeared first on AR Insider.
A Valve Deckard proof of concept model had 2K LCD panels and a Snapdragon 8 Gen 3 chipset, though this doesn't mean the shipping Deckard will. Over the past four years Valve has repeatedly confirmed that it's working on a new headset, strongly hinting that it will have a focus on wireless streaming from your PC, and a job listing mentioned it having inside-out tracking, camera passthrough, environment understanding, eye tracking, and hand tracking.
IRVINE, CA March 20, 2025 EON Reality, the world leader in AI-assisted Virtual Reality and Augmented Reality-based knowledge transfer for industry and education, today announces the launch of its innovative EON Creative Simulator, a groundbreaking XR educational platform designed to significantly enhance creativity, innovation, and practical skills across industries such as architecture, product development, and manufacturing.
Bigscreen launched orders for its upcoming Beyond 2 PC VR headset yesterday, which is boosting field-of-view and clarity thanks to the inclusion of a new pancake lens design. Now, the company says that within a mere 10 hours of sales going live, Beyond 2 has already outsold the original Beyond by a significant margin. In a series of updates on X, Bigscreen revealed just how well Beyond 2 was doing among PC VR enthusiasts. “In just the first 25 minutes, Beyond 2 outsold the first day of Bey
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
Snap is commemorating Spectacles's six-month anniversary with new lenses, and features in Snap OS. But Spectacles also mark a broader shift in the headworn AR market. We break down the drivers & dynamics. This post appeared first on AR Insider.
Meta says over $2 billion has been spent on Quest content to date, and monthly headset usage increased 30% in 2024. The figures were revealed today at a GDC 2025 talk by Meta's Director of Games Chris Pruett. Meta Reality Labs, the company's hardware and metaverse division, has brought in a total of $9 billion since Quest 2 launched, suggesting that over 80% of its revenue has come from hardware and other services, with less than 20% coming from content revenue.
IRVINE, CA March 20, 2025 EON Reality, the world leader in AI-assisted Virtual Reality and Augmented Reality-based knowledge transfer for industry and education, proudly announces the launch of its groundbreaking EON Exploratory Simulator , designed to enhance active learning and problem-solving through innovative Extended Reality (XR) experiences.
Indie studio SpaceOwl Games announced the upcoming sequel to real-time strategy game BattleGroupVR (2022). Developed by solo dev ‘KommanderKen’, BattleGroupVR2 is coming to Quest and SteamVR headsets soon, promising to be a “bigger, better sequel” to the single player real-time space strategy game. Space Owl says BattleGroupVR2 adds a heap of new features, including open-world exploration, missions, mining, trading, and fleet-building. 1 of 4 Image courtesy SpaceOwl Games
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
SXSW is where bold ideas in storytelling, technology, art, health, and more collide to spark what comes next. This year signaled a new era for storytellers, redefining not just what stories are told, but how audiences engage with them. This post appeared first on AR Insider.
Meta says it funded over 100 VR & mixed reality titles that shipped in 2024, as well as over 200 currently in "active production". These figures were revealed today at GDC 2025 by Meta's Director of Games Chris Pruett, during a talk where he also revealed that over $2 billion has been spent on Quest content to date, and monthly headset usage increased 30% in 2024.
Virtual reality isn't just a futuristic dream anymore it's a thriving industry on track for massive expansion. According to recent projections, the global VR market is expected to grow by a staggering $339.29 billion between 2025 and 2033, with a compound annual growth rate of 27.3%. That's not just a small bump it's a sign that VR is cementing itself as a major player in gaming, business, healthcare, and beyond.
LG was previously tapped to partner with Meta to advance its XR efforts, however after high-level talks fell through, LG has now confirmed it’s closed its XR product division, instead focusing on long-term research and development. According to South Korean news outlet The Bell (via UploadVR ), LG is tuning down its XR efforts, which included the disbandment of the organization responsible for XR products late last year.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
The XR Experience Exhibition at SXSW once again stood out as one of the festivals highlights. From 31 projects that embodied the continued evolution of immersive storytelling, Charlie Fink lists faves. This post appeared first on AR Insider.
When Bigscreen founder Darshan Shankar told us he was bringing the sequel to his Beyond SteamVR headset to GDC 2025, I booked a flight from New York to San Francisco and back with less than 24-hour turnaround. The reason I made the trip is because the latest design includes a new feature absent in the original which made it exceptionally hard for me to fully review.
IRVINE, CA March 17, 2025 EON Reality, a global leader in AI-assisted XR-based education and training solutions, is proud to announce the upcoming integration of Gemini 2.0 Flash’s advanced image generation capabilities into its EON-XR platform. This strategic enhancement solidifies EON-XR’s position as the premier solution for immersive learning experiences, setting a new standard in the industry.
Meta has finally released the long-awaited Passthrough Camera API for Quest, which gives developers direct access to the headset’s passthrough RGB cameras for better scene understandingkickstarting the next generation of more immersive mixed reality experiences on Quest. Until now, Quest’s passthrough cameras were mostly locked down, limiting what developers could do beyond Metas built-in functionalities.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
VR painting is a new technique that lets artists essentially step into an artistically-driven 3D space. Virtual reality painting gives people the ability to create within an immersive and boundless environment where the only limit is imagination. In this article, you'll learn about what's involved with this technology, how to leverage it, and some of [.
The Titanic VR experience, previously PC VR exclusive, is coming to Quest 3 and Quest 3S next month. Titanic VR originally released on Steam and the Oculus Rift Store in 2018, leveraging the power of your gaming PC to let you experience and understand history by reliving the tragic sinking of RMS Titanic in 1912 as a survivor, and exploring the shipwreck in a submarine in the present day.
IRVINE, CA – March, 17, 2025 – EON Reality, the global leader in AI-assisted Virtual Reality and Augmented Reality-based knowledge transfer for industry and education, proudly unveils its groundbreaking AI-Powered Entrepreneur Guide Application , a cornerstone of the newly launched EON AI Income Academy Program in India. This innovative platform harnesses Artificial Intelligence and a structured 8-step entrepreneurial process to transform aspiring entrepreneurs into creators of marke
Snap, the company behind Snapchat, introduced its fifth-gen Spectacles AR glasses six months ago, and now the company is releasing a number of new features that aim to improve geo-located AR experiences. Released in September 2024, Spectacles are still very much a developer kitthe AR glasses only have 45 minutes of standalone battery poweralthough Snap is one of the few companies out there actively engaging developers to build the sort of mainstay content you might find on the all-day consumer A
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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