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An in-depth, searchable directory of the top enterprise content creators and their demo apps from around the world––making it easier for companies to discover partners and get started in XR.
In two weeks, Meta will launch the Meta Quest 3 , and everyone in the community is excited about that. The problem is that there’s no space left for surprises because we already know everything about it. Meta already teased some details in June before the Apple Event, and over these weeks we had all the information revealed through leaks and rumors.
Unity, makers of the popular game engine, announced earlier this week it’s getting ready to levy some pretty significant fees on developers , causing many to rethink whether it makes more sense to actually go with the main competition, Unreal Engine from Epic Games. It seems Epic isn’t wasting any time to help transition those creating projects for Apple Vision Pro.
This week, hand-tracking market leader SpectreXR made various strides in innovating in XR input with various partnerships that aim to elevate immersion for XR training applications and user experiences. Notably, SpectreXR is collaborating with UltraLeap in a “ shared goal ” to enhance immersive training by leveraging UltraLeap hardware alongside “OctoXR” – the firm’s first-party hand-tracking SDK.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
As immersive tech evolves it's increasingly important for women to be part it. However, they're still underrepresented. How do we change that, and encourage immersive pursuits among women? This post appeared first on AR Insider.
I feel a bit dizzy because tonight I had to wake up at 2 am to bring some people to the airport… so now my mind lives in a limbo between the real world and the sleepy dream world… can I say that I’m living in a mixed reality? In any case, in whatever reality I am, I am typing on a keyboard the best XR news of the week. I hope you will receive them, either via e-mail or via your dreams… Top news of the week (Image by Meta) Specs of Quest 3 leak together with the price of accessories Some major le
I feel a bit dizzy because tonight I had to wake up at 2 am to bring some people to the airport… so now my mind lives in a limbo between the real world and the sleepy dream world… can I say that I’m living in a mixed reality? In any case, in whatever reality I am, I am typing on a keyboard the best XR news of the week. I hope you will receive them, either via e-mail or via your dreams… Top news of the week (Image by Meta) Specs of Quest 3 leak together with the price of accessories Some major le
Apple today announced its iPhone 15 lineup of smartphones, including the iPhone 15 Pro which will be the company’s first phone to capture spatial video for immersive viewing on Vision Pro. While Apple Vision Pro itself works as a spatial camera, allowing users to capture immersive photos and videos, I think we can all agree that wearing a camera on your head isn’t the most convenient way to capture content.
(Image courtesy OSFest.) The annual OpenSimulator Community Conference, known as OSFest , will take place September 15 through 17 inside the OSFest virtual world grid. The three-day event features live music, exhibits, talks, tours, social spaces, and shopping for attendees across the hypergrid metaverse. This year’s OSFest offers 94 hours of presentations, panels, tours, and workshops as well as 98 hours of live music performances across four stages.
We all know what a scuba diver is, but what about a smoke diver? Firefighters not only need oxygen but thermal imaging for search and rescue. Emily Olman goes hands on with Longan Vision's solution. This post appeared first on AR Insider.
Today I host another fantastic guest post written by VR ergonomics expert (and friend of mine) Rob Cole. Rob is a big fan of PCVR (he even tried to design a new SteamVR controller , do you remember?) and recently he had the opportunity to go hands-on with the high-resolution Pimax Crystal headset. He wanted to write on my blog his opinion on this device to inform the community and of course I accepted, because I’m more than happy to host another one of his super-detailed articles.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
There’s a rumor going around that Nintendo is making a VR headset in partnership with Google. The rumor is still unconfirmed, but when the world’s oldest extant gaming company finally thinks it’s time to make a dedicated XR device, you know it’s going to be something special. Having seen how far the technology has come though, it raises a question: why hasn’t Nintendo made a VR headset yet?
OpenSim land area has passed 130,000 standard region equivalents this month, for a new all-time high. This is the second month in a row that OpenSim has set a land record. The total number of regions grew by over 2,000 over the past month. Registered users also increased, by more than 5,000, and active users increased by more than 800. Traffic is expected to be even higher in the next month because the annual OSFest kicked off today.
ShapesXR is a VR design and collaboration platform. But what makes it different is that users collaborate on VR design while inside VR. Charlie Fink talks to the company about its approach and recent funding. This post appeared first on AR Insider.
Unity plans to introduce a new 'Runtime Fee' next year and charging developers based on how many installs they reach. Effective from January 1, 2024, Unity confirms any games running the Unity Engine - comprised of Unity Editor and Unity Runtime - will incur this new charge based on revenue in the last 12 months and lifetime installs. Studios on Personal or Plus plans must hit $200,000 revenue and 200k installs, with subsequent installs costing $0.20 each.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
Sleeping in VR is definitely a thing. Just head to any of the so-called ‘sleep worlds’ in VRChat to see avatars snoozing away whilst curled up on a virtual couch. Now a Steam overlay looks to make it easier for the VR sleepers among us to catch their forty winks. Called OyasumiVR – VR Sleeping Utilities, the software is designed to detect when you’re asleep and automate various tasks, something its creator ‘Raphii’ says can help make VR sleeping “as co
One challenge in early-stage tech sectors is opportune but dispersed ecosystems. ArborXR Directory faces that challenge as connective tissue between XR players and professionals. This post appeared first on AR Insider.
SideQuest threatened Unity with legal action over its planned install fees while telling the game engine maker to "stick that up your pipe and smoke it." Yesterday saw Unity announce the Runtime Fee , a new charge based on revenue in the last 12 months and installs, counting from 2024 forward. With costs as high as $0.20 per install depending on your Unity plan , this new fee covers both future releases and currently available games.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
Apple’s “Wonderlust” product launch event featured the official unveiling of iPhone 15 and both Watch Series 9 and Ultra 2. While XR wasn’t a major focus of the event, Apple confirmed its upcoming mixed reality standalone Vision Pro isn’t seeing any delays to push it off its early 2024 release. First unveiled at WWDC in June, Apple CEO Tim Cook said last night during the product event that Vision Pro is still “on track for release in early 2024.” Vision
This month, Microsoft successfully completed an MR hardware trial period with the US Army, allowing the firm to continue innovating the Hololens product while leveraging a massive military contract which currently sits as a $22 billion investment for the US Army. Microsoft is undergoing a research and development (R&D) period with the US Army to refine version 1.2 of the HoloLens Integrated Visual Augmentation System (IVAS), an MR device for in-the-field soldiers.
Welcome back to Spatial Beats, AR Insider's weekly series that features observations and insights of author and futurist Charlie Fink. This week, we look at Apple and Google's AI moves, and Nintendo VR rumors. This post appeared first on AR Insider.
Is Valve building a consolized living room PC capable of powering wireless VR? Evidence of a new AMD APU for Valve found in Linux drivers, hints in Steam drivers found by YouTuber SadlyItsBradley and dataminers on his Discord, and a mostly forgotten leaked image from Valve HQ suggest that could be the company's plan. For Valve, it could make far more sense than a fully standalone approach.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
Roblox has done very well on Quest. When it launched on the standalone VR platform back in July, it managed to break one million downloads in its first five days, essentially making the online game the hottest social VR platform currently available on Quest. Now Roblox has also showered attendees at its annual developer conference this past weekend with free Quest Pros.
The number of advanced VR/AR headsets and smart glasses in the business and consumer markets is increasing at an incredible pace. By 2030, experts predict the market for extended reality technologies will surpass $197.3 billion. What’s more, many analysts see incredible opportunities for the growth of wearable devices in virtually every industry and business landscape.
Among AR use cases, one with an early lead is immersive product marketing and sales. How is this shaping up and where is it headed as AR evolves from handheld to headworn? This post appeared first on AR Insider.
Meta Avatars in Horizon Worlds now have virtual legs. If you launch Horizon Worlds and look in the mirror in the menu space, you'll see your avatar's full body, and you'll see it for other people too when you enter a world. The company's virtual avatars had previously faced widespread ridicule for their upper-body-only appearance. If you look down however you still won't see your own legs.
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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