Sat.Mar 09, 2024 - Fri.Mar 15, 2024

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How Much is Spent on AR Commerce Enablement?

AR Insider

How much do brands spend on technologies to AR-enable their eCommerce shopping flows, including product try-ons, and other 3D visualization? Our latest Behind-the-Numbers installment dives in. This post appeared first on AR Insider.

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Pico Reportedly to Release ‘PICO 4S’ Headset, According to New Trademark & Leaked Controller Design

Road to VR

The Game Developer Conference (GDC) is coming up next week, which could give ByteDance’s XR subsidiary Pico Interactive a perfect opportunity to showcase what, according to a recent trademark and leaked controller model, could be its next standalone VR headset. A post by X user and serial sleuth @Lunayian shows a 3D model scraped from the Pico Connect PC client, ostensibly showing off the right controller for the alleged Pico 4S.

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The XR Week Peek (2024.03.12): Apple aims at a $1500 Vision device, Plutosphere shuts down, and more

The Ghost Howls

Today is a tough day for me. You can see why at this LinkedIn post: [link] And now let’s dig into the most interesting pieces of XR news of the week. Top news of the week (Image by Apple) Apple aims at a $1500 Vision device Let me tell you what have been the main pieces of news about the Vision Pro I’ve found this week. First of all, Apple has updated the runtime VisionOS to version 1.1, bringing many quality-of-life improvements.

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This Chinese VR Headset Vendor is Entering North American Markets

XR Today - Virtual Reality

DPVR, a Chinese VR hardware and software education solution provider, is entering a strategic partnership with ASI Corporation to expand its global market reach to the United States and Canadian regions. DPVR looks to expand its headset portfolio into the western amusements, enterprise, education, and consumer sectors. The firm is already present in these Western markets; however, the ASI partnership will help boost this goal.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Lessons From Developing a Vision Pro App

AR Insider

What are early lessons in Vision Pro app design as the playbook is still being written? Ludenso breaks down its biggest learnings and insights from its educational AVP app. This post appeared first on AR Insider.

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VWBPE 2024 Conference Mythic Origins starts this Thursday

Hypergrid Business

Screenshot from VWBPE 2023 spotlight presentation. The seventeenth annual Virtual Worlds Best Practices in Education Conference , beginning on Thursday, March 14, 2024, will be an online distributed conference happening in multiple virtual spaces. This conference focuses on the use of immersive virtual environments for educational purposes including virtual and augmented reality.

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Virtual Desktop Can Now Use Quest 3's Inside-Out Body Tracking To Emulate Worn Vive Trackers

Upload VR

Virtual Desktop's latest update lets you use Quest 3's Inside-Out Body Tracking and Generative Legs to emulate worn Vive Trackers for SteamVR body tracking. Vive Trackers are mainly used by VRChat users to track body parts such as their torso, elbows, legs, and feet to drive their avatar in real-time. But this incurs a significant added cost. The traditional Vive Trackers cost $130 each and require SteamVR Tracking base stations ($150 each) while the inside-out Vive Ultimate Trackers cost $200 e

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Spatial Beats: AI & XR Converge at SXSW

AR Insider

AI and XR meet in Austin, while funding flows and OpenAI avoids foes. We have these and other happenings from this week through the eyes of Charlie Fink. This post appeared first on AR Insider.

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Meta Issues Voluntary Recall of Early Quest 3 Elite Battery Straps Due to Charging Fault

Road to VR

A widespread charging fault with Meta’s $130 Elite Battery Strap for Quest 3 forced the company to pause shipments back in December and start replacing units on a case-by-case basis. Now, it seems Meta has zeroed in on just which units could potentially be defective, and issuing what it calls “voluntary replacements”—but only if they contact you first.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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OpenSim area continues growth streak

Hypergrid Business

The total land area on OpenSim’s public grids reached the equivalent of 132,969 standard regions this month, an all-time high — and the third month in a row that OpenSim land area has broken records. There was an increase of 1,089 standard region equivalents compared to last month. Meanwhile, the total number of registered users went up by more than 1,338.

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Meta Is Funding Godot Veterans To Improve The Engine's OpenXR & Quest Features Support

Upload VR

Meta is funding a group of Godot veterans to improve the engine's support for OpenXR and Quest feature extensions, as well as to build high-quality samples and documentation. That group is W4 Games, a startup founded in 2021 by Godot's co-creator Juan Linietsky, Godot's Project Manager Rémi Verschelde, Godot's Networking maintainer Fabio Alessandrelli, and serial entrepreneur Nicola Farronato.

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Spawning into the IRL Metaverse at Europapark’s AUREA Award

AR Insider

The AUREA Awards recently took place in Germany. AR Insider Editor-at-Large Emily Olman attended and has all the takeaways and additional color. This post appeared first on AR Insider.

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Why “Embodiment” is More Important Than “Immersion” – Inside XR Design

Road to VR

Our series Inside XR Design examines specific examples of great XR design. Today we’re looking at the game Synapse and exploring the concept of embodiment and what makes it important to VR games. You can find the complete video below, or continue reading for an adapted text version. Defining Embodiment Welcome back to another episode of Inside XR design.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Western Digital Launches PC SN5000S SSD: Low-Cost Meets High Performance

Anand Tech

Western Digital has introduced its new series of SSDs aimed at mainstream PCs, which combine high performance and low cost. The Western Digital PC SN5000S family of DRAM-less drives uses the company's 3D QLC NAND memory and an in-house-developed platform, so the SSDs promise to be relatively inexpensive. Meanwhile, their sequential read performance reaches 6,000 MB/s.

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Pico 4S Trademarked As New Controller Icons Found In Pico Software

Upload VR

ByteDance has trademarked Pico 4S, and icons depicting its controllers were found in the Pico software. The 'Pico 4S' trademark, brought to our attention by VR enthusiast Luna , was filed with the China National Intellectual Property Administration. Separately, a user on a Chinese VR forum posted screenshots of a folder of the Pico Connect PC VR streaming software version 10.0 showing a new 'icons_4s' folder.

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Reality Bytes: TikTok, Midjourney & Ready Player One

AR Insider

his week on Reality Bytes, we investigate Midjourney’s hypocrisy, snap a pic with TikTok, and stay ‘Open’ to the idea of a new Metaverse at SXSW. This post appeared first on AR Insider.

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The Apple Effect: Magic Leap Founder’s Previous Company Launches App on Vision Pro

Road to VR

Apple’s significant impact on the market tends to draw attention from companies that might not have otherwise entered a specific product category—aka “The Apple Effect.” With the entrance of Apple Vision Pro, one such entity to follow suit is Stryker’s Mako , a robotic surgery group initially founded as a standalone company by Rony Abovitz, the founder and first CEO of AR unicorn Magic Leap.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Asus Launches Low-Profile GeForce RTX 3050 6GB: A Tiny Graphics Card for All PCs

Anand Tech

Asus this week has become the latest PC video card manufacturer to announce a sub-75W video card based on NVIDIA's recently-released low-power GeForce RTX 3050 6GB design. And going one step further for small form factor PC owners, Asus has used NVIDIA's low-power GPU configuration to produce a half-height video card that can fit into low-profile systems.

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Starship Home Is The First Quest 3 Exclusive, Utilizing Its Full Mixed Reality Capabilities

Upload VR

Starship Home, a plant-filled mixed reality adventure, is the first announced Quest 3 exclusive game. Creature Unites Industry Veterans With New VR Game Studio Creature is a new studio and label that’s uniting VR veterans. More info: UploadVR Henry Stockdale Developed by Creature , Starship Home marks the studio's debut game since its founding last year.

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5 Ways AR Elevates Inventory Management

AR Insider

Businesses continue to discover ways AR can help them boost efficiency. Inventory management is just one of these developing areas. We examine the why and the how. This post appeared first on AR Insider.

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Virtuix Omni One VR Treadmill Nabs Support for Some Big VR Games

Road to VR

Virtuix, the creator of the Omni One VR treadmill, announced it now has a lineup of 35 games ready for the device’s broader launch later this year, including some big ones. Omni One was originally pitched in a crowd-based investment campaign in 2020, but is now slated to arrive to customers sometime in Q2 2024, bringing the at-home version of its VR treadmill to non-investor enthusiasts for the first time.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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First DNA Data Storage Specification Released: First Step Towards Commercialization

Anand Tech

The DNA Data Storage Alliance introduced its inaugural specifications for DNA-based data storage this week. This specification outlines a method for encoding essential information within a DNA data archive, crucial for developing and commercializing an interoperable storage ecosystem. DNA data storage uses short strings of deoxyribonucleic acid (DNA) called oligonucleotides (oligos) mixed together without a specific physical ordering scheme.

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Minecraft Inspired cyubeVR Supports 8K Textures & Mods On PSVR 2

Upload VR

cyubeVR is a Minecraft-inspired voxel sandbox that promises 8K textures, mod support and realistic crafting this week on PSVR 2. Developed by Stonebrick Studios, cyubeVR is an open-world procedurally generated sandbox that launched in 2018 on Steam Early Access. Featuring voxel visuals inspired by Minecraft, this fully destructible world features a dynamic weather system, day-and-night cycle and a 3D crafting system that promises "realistic" VR mechanics.

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#1361: Agog Immersive Media Institute Launches to Help Social Good Orgs Leverage XR

Voices of VR

The Agog Immersive Media Institute officially launched today by Grist-founder Chip Giller and philanthropist / investor Wendy Schmit. They describe Agog as “a groundbreaking initiative at the intersection of technology, communications, and social impact. Agog, a philanthropic organization, will help creators and nonprofit leaders harness the power of extended reality (XR) technologies to spur positive […] The Agog Immersive Media Institute officially launched today by Grist-founder C

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VR Horror ‘HappyFunland’ Coming to PSVR 2 & SteamVR This Month, Trailer Here

Road to VR

Perp Games and Spectral Illusions announced the VR horror title HappyFunland is coming to PSVR 2 and SteamVR headsets this month, letting you explore the abandoned remains of a theme park that promises some darkly comedic frights. Here’s how the studios describes it: You had never heard of HappyFunland theme park, or it’s tragic tale, when you agreed to meet a total stranger, named Larry, in the middle of a South Florida swamp.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly