Sat.May 11, 2024 - Fri.May 17, 2024

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Killabears Kills it With AR, Part 2

AR Insider

Following its lens campaign, Killabears is out with an interactive AR game that fills players' space with attacking bears they can shoot down to stay alive and gain points. We break down gameplay and strategic implications. This post appeared first on AR Insider.

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How to make mixed reality demos that merge real and virtual worlds

The Ghost Howls

Recently I had fun doing some experiments in mixed reality, showing a door to another world, or my balcony having a view to a virtual reality place. Some people asked me how I did that and in this post, I’m sharing my knowledge giving you some hints about how to replicate the same experience in Unity. It won’t be a step-by-step tutorial, but if you have some Unity skills, it will be enough for you to deliver a mixed reality experience.

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New Meta R&D Reveals Shortcut to Ultra-wide Retina Resolution Holographic Displays in XR

Road to VR

Researchers from Meta Reality Labs, Princeton University, and others have published a new paper detailing a method for achieving ultra-wide field-of-view holographic displays with retina resolution. The method drastically reduces the display resolution that would otherwise be necessary to reach such parameters, making it a potential shortcut to bringing holographic displays to XR headsets.

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You’re Invited: Join Us to Celebrate Excellence at XR Awards 2024

XR Today - Virtual Reality

XR Today invites the extensive immersive industry to join XR Awards 2024 for its yearly online showcase event, which will broadcast live on Thursday, May 23 2024, at 4 PM BST/11 AM EST. The XR Awards are a great way to get ahead and learn about the firms leading in transforming business with immersive technology. Finalists include roughly 36 unique finalists, showcasing the very best in the enterprise XR industry covering a wide breadth of categories including but not limited to Best Virtual Rea

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Case Study: Movie Marketing with AR

AR Insider

To celebrate the film release of Sing 2, Universal Pictures looked to TikTok to create an interactive campaign utilizing AR effects. What were results and, best practices, and strategic takeaways? This post appeared first on AR Insider.

More Trending

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Quest 3 Finally Replaced Index as My Main PC VR Headset, and I Have Valve to Thank

Road to VR

After nearly five years, I’ve finally moved on from Index as my main PC VR headset, and Valve is the one that made me do it. Index is a great headset. Between it’s tracking, ergonomics, field-of-view, crisp display, and still industry-leading audio, it’s been hard to give it up—even if it’s resolution is, by this point, very much ‘last-gen’ Image courtesy Valve Even with Quest 3’s upsides of higher resolution, better lenses, no-tether, more compact form-

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Is this the First EU Country to Enter the Metaverse?

XR Today - Virtual Reality

The official Welsh governmental tourism board has debuted a browser-based Metaverse experience to promote the region’s cultural destinations ahead of a traveller’s journey. According to the Welsh Tourism Board, the region’s promotional Metaverse is the first time a UK or European country leveraged shared immersive spaces for promoting tourism – official sources say.

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How Many Consumers Have Tried VR?

AR Insider

25 percent of U.S. adults have tried VR according to ARtillery Intelligence's latest original survey research with Thrive Analytics. We break down the findings in this week's Behind-the-Numbers installment. This post appeared first on AR Insider.

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Cannes Film Festival Fully Embraces XR

Charlie Fink

Seven years after featuring Innaratu's seminal VR work, "Carne y Arena," the Cannes Film Festival has created a new immersive Category and Award.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Travel Mode is the Latest Vision Pro Feature to Come to Quest 2 & 3

Road to VR

Meta is finally rolling out the long-awaited travel mode for Quest 2 and Quest 3, ostensibly hacking away another unique feature from Apple Vision Pro. Update (May 13th, 2024) : Meta says the new Quest 2/3 Travel Mode was specially tuned to account for the motion of an airplane, even when it comes to looking out the window. The company says in a blog post it will be updating Travel Mode in the future to work with other modes of transportation, such as trains.

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How to Master Apple Vision Pro Facetime

XR Today - Virtual Reality

Apple Vision Pro Facetime is one of the first features most people experimented with when they finally received their spatial computing headset. While initially, the number of apps available on the Vision Pro was limited, Apple did ensure users could dive straight into an immersive experience with updated versions of the popular features you’d usually find on your iPhone.

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Reality Bytes: Amazon, LinkedIn & GPT 4o

AR Insider

This week on Reality Bytes, we discuss ChatGTP's new flirty 'companion', dive into Amazon's interactive e-commerce ad units, and play games on LinkedIn. This post appeared first on AR Insider.

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Five things every grid needs on its home page

Hypergrid Business

I have a new OpenSim grid stats report coming out tomorrow, so I’ve been surfing OpenSim grid websites these last couple of days, looking for errant stats pages. And that means that I’ve been looking at a lot of grid home pages. And there are some really pretty ones out there! And some grids truly use their websites to show off what they’ve got to offer.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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This $1,000 App is Now the Most Expensive on Quest—At Least There’s a 20 Minute Free Trial

Road to VR

With previously hidden ‘App Lab’ apps now discoverable on the main Quest store, the $1,000 WeldVR is the most expensive app you can find on Meta’s VR app store. But fret not, you can get a free trial… for 20 whole minutes. For years, Meta only allowed select apps onto the main Quest store (which Meta recently rebranded as the ‘Meta Horizon Store’).

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Wonderland Engine to Enhance WebXR Enterprise Solutions

XR Today - Virtual Reality

This week, Wonderland Engine—a service for powering hardware agnostic web XR solutions—is entering version 1.2.0, a fresh update that improves development cycles for AR/VR/MR experiences across various end devices. The Wonderland Engine powers various notable XR experiences, such as the award-winning game The Escape Artist by Paradowski Creative. On the other hand, the web XR engine is focusing its recent efforts on including the emerging enterprise XR market with considerations to the industr

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I Want My AI TV: Sora Sparks the Music Video’s Next Era

AR Insider

Director Paul Trillo’s new music video for the band Washed Out is the first commercial use of OpenAI’s new text-to-video generator, Sora. What does this mean for the future of video production? This post appeared first on AR Insider.

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All OpenSim stats drop on grid outages

Hypergrid Business

The total land area in OpenSim fell this month by over 3,000 standard region equivalents, the total number of registered users fell by just over 1,000, and the number of active monthly users dropped by 425 compared to this time last month. The region loss was due to the fact that Discovery Grid did not report its region totals this month. In April, the grid reported 5,178 standard region equivalents.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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AR Content is Coming to Google Maps, But It Won’t Matter Until There’s a Headset to See it Through

Road to VR

Google today announced it’s starting a pilot program that will soon allow select partners to create AR content and display it within Google Maps. While it seems like an important step for Google on the way to owning a piece of the ‘all-day AR glasses’ future, it’s unclear just where it’s all headed for the company in the near term.

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Apple Is Reportedly About To Start Selling Vision Pro Outside The US

Upload VR

Apple will soon start selling Vision Pro outside the US, Bloomberg's Mark Gurman reports. Apple Vision Pro is currently only sold in the US. At launch Apple said it will come to other countries "later" in 2024, but has only so far only confirmed China and hasn't yet set a specific window or date. Gurman, who reliably reported many details of Vision Pro before it was officially revealed or even acknowledged to exist by Apple, reports today that Apple is now conducting Vision Pro training sessions

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Spatial Beats: Google I/O Becomes Google AI

AR Insider

Google blitzes AI at I/O, Cannes leans into XR, and ChatGPT gets chattier. We have these and other happenings from the XR and AI worlds through the eyes of Charlie Fink. This post appeared first on AR Insider.

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3rd Rock Grid residents find new homes on ZetaWorlds

Hypergrid Business

Today was the last day of 3rd Rock Grid, one of the oldest grids in OpenSim. Empty welcome region on 3rd Rock Grid. (Snapshot by Maria Korolov.) The grid announced that it was closing back in March , and, since then, many of the former residents have found their way to other grids, with ZetaWorlds being a popular destination. Start at Sirocco, which is slated to by the administrative hub of the new 3rd Rock Grid expat community once its done.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Meta Just Made It Easier for Small Developers to Get Apps Into the Main Quest Store

Road to VR

Quest users searching the Store will now be able to more easily find games published through its early access distribution channel, App Lab, which previously weren’t visible, effectively giving smaller studios a more level playing field. Meta is making its operating system and app store available on third-party VR headsets sometime soon , and one of the bigger changes coming to the platform is the blurring of the barrier between the Main Store and App Lab.

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1 In 4 US Teens Say They Play Games On A VR Headset

Upload VR

1 in 4 US teens told Pew Research Center they play games on a VR headset. The survey was conducted on 1453 US teens aged 13 to 17. Pew claims the participants were "recruited primarily through national, random sampling of residential addresses" and "weighted to be representative of U.S. teens ages 13 to 17 who live with their parents by age, gender, race and ethnicity, household income, and other categories".

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TSMC to Expand Specialty Capacity by 50%, Introduce 4nm N4e Low-Power Node

Anand Tech

With all the new fabs being built in Germany and Japan, as well as the expansion of production capacity in China, TSMC is planning to extend its production capacity for specialty technologies by 50% by 2027. As disclosed by the company during its European Technology Symposium this week, TSMC expects to need to not only convert existing capacity to meet demands for specialty processes, but even build new (greenfield) fab space just for this purpose.

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RayNeo’s TV On Your Face Gets A Controller, Pocket TV

Charlie Fink

A dedicated controller and cable TV box makes new screen explanding AR glasses feel even more natural and easy to use.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly