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Following its lens campaign, Killabears is out with an interactive AR game that fills players' space with attacking bears they can shoot down to stay alive and gain points. We break down gameplay and strategic implications. This post appeared first on AR Insider.
Recently I had fun doing some experiments in mixed reality, showing a door to another world, or my balcony having a view to a virtual reality place. Some people asked me how I did that and in this post, I’m sharing my knowledge giving you some hints about how to replicate the same experience in Unity. It won’t be a step-by-step tutorial, but if you have some Unity skills, it will be enough for you to deliver a mixed reality experience.
Researchers from Meta Reality Labs, Princeton University, and others have published a new paper detailing a method for achieving ultra-wide field-of-view holographic displays with retina resolution. The method drastically reduces the display resolution that would otherwise be necessary to reach such parameters, making it a potential shortcut to bringing holographic displays to XR headsets.
Apple Vision Pro Facetime is one of the first features most people experimented with when they finally received their spatial computing headset. While initially, the number of apps available on the Vision Pro was limited, Apple did ensure users could dive straight into an immersive experience with updated versions of the popular features you’d usually find on your iPhone.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
To celebrate the film release of Sing 2, Universal Pictures looked to TikTok to create an interactive campaign utilizing AR effects. What were results and, best practices, and strategic takeaways? This post appeared first on AR Insider.
This is a period with many tech announcements: we had Meta telling about its Horizon OS, yesterday OpenAI unveiled the new GPT-4o, and today Google will hopefully unveil its Android XR operating system. What a time to be alive! Top news of the week (Image by Apple) Apple Vision Pro 2 may come in 2026 The rumors about the Apple Vision Pro 2 continue.
This is a period with many tech announcements: we had Meta telling about its Horizon OS, yesterday OpenAI unveiled the new GPT-4o, and today Google will hopefully unveil its Android XR operating system. What a time to be alive! Top news of the week (Image by Apple) Apple Vision Pro 2 may come in 2026 The rumors about the Apple Vision Pro 2 continue.
After nearly five years, I’ve finally moved on from Index as my main PC VR headset, and Valve is the one that made me do it. Index is a great headset. Between it’s tracking, ergonomics, field-of-view, crisp display, and still industry-leading audio, it’s been hard to give it up—even if it’s resolution is, by this point, very much ‘last-gen’ Image courtesy Valve Even with Quest 3’s upsides of higher resolution, better lenses, no-tether, more compact form-
XR Today invites the extensive immersive industry to join XR Awards 2024 for its yearly online showcase event, which will broadcast live on Thursday, May 23 2024, at 4 PM BST/11 AM EST. The XR Awards are a great way to get ahead and learn about the firms leading in transforming business with immersive technology. Finalists include roughly 36 unique finalists, showcasing the very best in the enterprise XR industry covering a wide breadth of categories including but not limited to Best Virtual Rea
25 percent of U.S. adults have tried VR according to ARtillery Intelligence's latest original survey research with Thrive Analytics. We break down the findings in this week's Behind-the-Numbers installment. This post appeared first on AR Insider.
The total land area in OpenSim fell this month by over 3,000 standard region equivalents, the total number of registered users fell by just over 1,000, and the number of active monthly users dropped by 425 compared to this time last month. The region loss was due to the fact that Discovery Grid did not report its region totals this month. In April, the grid reported 5,178 standard region equivalents.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
Apple has released detailed schematics of Vision Pro and its various parts, which will likely lead to an acceleration of third-party accessories like headstraps and protective cases for the device. Vision Pro was announced nearly a year ago and started shipping three and a half months ago. Until now, third parties building accessories for the headset needed to work from their own (or someone else’s) unofficial measurements of Vision Pro to build accessories that fit the headset correctly.
This week, Wonderland Engine—a service for powering hardware agnostic web XR solutions—is entering version 1.2.0, a fresh update that improves development cycles for AR/VR/MR experiences across various end devices. The Wonderland Engine powers various notable XR experiences, such as the award-winning game The Escape Artist by Paradowski Creative. On the other hand, the web XR engine is focusing its recent efforts on including the emerging enterprise XR market with considerations to the industr
This week on Reality Bytes, we discuss ChatGTP's new flirty 'companion', dive into Amazon's interactive e-commerce ad units, and play games on LinkedIn. This post appeared first on AR Insider.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
With previously hidden ‘App Lab’ apps now discoverable on the main Quest store, the $1,000 WeldVR is the most expensive app you can find on Meta’s VR app store. But fret not, you can get a free trial… for 20 whole minutes. For years, Meta only allowed select apps onto the main Quest store (which Meta recently rebranded as the ‘Meta Horizon Store’).
I have a new OpenSim grid stats report coming out tomorrow, so I’ve been surfing OpenSim grid websites these last couple of days, looking for errant stats pages. And that means that I’ve been looking at a lot of grid home pages. And there are some really pretty ones out there! And some grids truly use their websites to show off what they’ve got to offer.
Director Paul Trillo’s new music video for the band Washed Out is the first commercial use of OpenAI’s new text-to-video generator, Sora. What does this mean for the future of video production? This post appeared first on AR Insider.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
Google announced it’s partnering with HP to commercialize Project Starline, the company’s light-field display for immersive, headset-less video conferences. Google says it’s partnering with HP to start commercialization of Starline in 2025, which the company says will “focus on connecting distributed teams and individuals in the workplace.” Additionally, Google says it wants to eventually bring Starline support to video conferencing services such as Google Meet and
Today was the last day of 3rd Rock Grid, one of the oldest grids in OpenSim. Empty welcome region on 3rd Rock Grid. (Snapshot by Maria Korolov.) The grid announced that it was closing back in March , and, since then, many of the former residents have found their way to other grids, with ZetaWorlds being a popular destination. Start at Sirocco, which is slated to by the administrative hub of the new 3rd Rock Grid expat community once its done.
Google blitzes AI at I/O, Cannes leans into XR, and ChatGPT gets chattier. We have these and other happenings from the XR and AI worlds through the eyes of Charlie Fink. This post appeared first on AR Insider.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
Google today announced it’s starting a pilot program that will soon allow select partners to create AR content and display it within Google Maps. While it seems like an important step for Google on the way to owning a piece of the ‘all-day AR glasses’ future, it’s unclear just where it’s all headed for the company in the near term.
Apple will soon start selling Vision Pro outside the US, Bloomberg's Mark Gurman reports. Apple Vision Pro is currently only sold in the US. At launch Apple said it will come to other countries "later" in 2024, but has only so far only confirmed China and hasn't yet set a specific window or date. Gurman, who reliably reported many details of Vision Pro before it was officially revealed or even acknowledged to exist by Apple, reports today that Apple is now conducting Vision Pro training sessions
With all the new fabs being built in Germany and Japan, as well as the expansion of production capacity in China, TSMC is planning to extend its production capacity for specialty technologies by 50% by 2027. As disclosed by the company during its European Technology Symposium this week, TSMC expects to need to not only convert existing capacity to meet demands for specialty processes, but even build new (greenfield) fab space just for this purpose.
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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