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We hear a lot about the benefits of AR product try-ons. But what are the options for brands to get into the game. We break down flavors & formats. and pros & cons of each. This post appeared first on AR Insider.
In this crazy rollercoaster that is life, a new week has started, and it is so time for me to write my roundup of the best news of the week. Since we are still in the hype phase for the Vision Pro, this roundup will still be centered a lot on Apple’s device, simply because almost all the VR magazine articles, the Tweets, and whatever people in XR are saying, at this moment is always about the Vision Pro.
Samsung has partnered with Google to make an XR headset, although the South Korean tech giant hasn’t tipped its hand on what to expect just yet. Despite its $3,500 sticker price, Vision Pro has shown that big and expensive is okay as long as you can engage diehard fans with compelling hardware and greater ecosystem integration. That’s a patently Apple recipe though that Samsung may not be able to easily replicate.
The total land area on OpenSim’s public grids reached the equivalent of 131,880 standard regions this month, an all-time high, with an increase of 369 standard regions compared to last month. Meanwhile, the total number of registered users went up by more than 2,100 and the number of active users rose by over 2,200. I’m now tracking a total of 2,653 public grids, of which 316 were active, and 251 published their statistics this month.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
Since Mark Zuckerberg pronounced AI as the new force multiplier in smartglasses, there's been elevated attention on this pairing. But it's not the only one. We examine the GPT-powered Solos AirGo3. This post appeared first on AR Insider.
OpenAI can now remember conversations and persomal details. It also introduced Sora, a text to video upgrade of Dall-E that can generate one minute videos.
OpenAI can now remember conversations and persomal details. It also introduced Sora, a text to video upgrade of Dall-E that can generate one minute videos.
Meta CEO Mark Zuckerberg got a chance to try out Apple Vision Pro, which although seven times more expensive than the company’s Quest 3 mixed reality headset, is arguably its biggest competitor right now—at least in terms of mental real estate it’s taking up. Here’s what the Meta chief himself thought about Apple’s first XR headset.
Apple Vision Pro is a very impressive fusion of hardware and software, but it's by no means perfect. Read on for my breakdown of the Vision Pro hardware and software and the experience they enable. Apple Vision Pro Specs, Features & Details Apple officially revealed the full Vision Pro specs when opening preorders today. Read our specs breakdown and comparison to Quest 3 here.
One theme Vision Pro coverage isn't so much about specs and gadgetry but Apple's broader positioning and master plan. To add some color, AR Insider Editor in Chief, Mike Boland was recently on Localogy's podcast. We have audio and show notes. This post appeared first on AR Insider.
When GlobalFoundries abandoned development of its 7 nm-class process technology in 2018 and refocused on specialty process technologies, it ceased pathfinding, research, and development of all technologies related to bleeding-edge sub-10nm nodes. At the time, this was the correct (and arguably only ) move for the company, which was bleeding money and trailing behind both TSMC and Samsung in the bleeding-edge node race.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
Vision Pro launched with over a million iOS apps earlier this month alongside a little over 600 native apps created specifically for visionOS. That number has grown steadily, although the biggest entrant lately is TikTok, the first social media giant to be available as a native app on Vision Pro. TikTok parent company ByteDance released what it calls “a newly imagined” version of its the popular video sharing platform on the $3,500 Vision Pro, which is decidedly different from the st
Mark Zuckerberg says he tried Apple Vision Pro, but he doesn't seem impressed. In a three-and-a-half-minute video posted to his Instagram page , the Meta CEO gave his review of Apple’s headset and his comparison to Meta’s own Quest 3. Zuckerberg didn‘t seem impressed with Vision Pro, stating that while he previously expected that Quest 3 would just offer better value than Vision Pro, after using it he now believes Quest 3 is outright “the better product, period” because it’s “better for the vast
This week on Reality Bytes, we look at an Epic new Disney experience, give the play-by-play on sports streaming, and teach ChatGPT more about ourselves. This post appeared first on AR Insider.
Is haptic technology on the comeback? It could be with this significant licensing agreement. Recently, Meta signed a deal with haptic technology innovator Immersion Corporation to leverage the former’s patents to enhance Meta’s XR hardware, software, and products. Immersion Corporation creates haptic patents which provide touch-based feedback technology for XR peripherals and applications.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
Meta announced it’s finally giving Horizon Worlds users the ability to file an appeal when suspected of breaking the social VR app’s Code of Conduct. It’s been nearly three years since Meta first released Horizon Worlds in open beta, however now the company has pushed its v149 update which includes the ability to file an appeal when restrictions are placed on their profile for suspected ‘Code of Conduct for Virtual Experiences’ violations.
The twins traded off driving the toy camper through the tall grass. Plastic camper in hand, they would play in the front yard for time out of mind. They’d go on adventures around the bushes, to the stream and into the woods. On trips to volcanoes or deserts, or chased by wild animals, their make believe family was always safe inside that plastic camper.
ChatGPT gets a memory upgrade and a trademark denial while Vision Pros get lauded and returned. These and other spatial happenings through the eyes of Charlie Fink. This post appeared first on AR Insider.
February is a beautiful month for VR gamers, as there are many exciting titles to look forward to. Whether you are into action, adventure, horror, or simulation, there is something for everyone in this diverse lineup of VR games. In this article, we will highlight the two most important games of the month, and then give a brief overview of the rest of the releases.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
The VR rhythm genre is getting kind of crowded, with many developers looking to replicate Beat Saber’s ‘hit the thing to the beat’ money machine. Enter Beat the Beats , a project indeed inspired by Meta’s seminal block-slashing game, although with its own flair that really seems to set it apart from the competition. The UK/Spain-based indie Parallel Circles announced Beat the Beats is set to launch on PSVR 2 this month, with version for Quest 2/3/Pro and SteamVR slated
Arizona Sunshine 2 gets 4K textures in today's Quest 3 patch. Released last December, we've known for a while that Arizona Sunshine 2 would receive further enhancements. With Patch 1.2 out now on all platforms, the Quest 3 version promises upgrades to the zombie visuals, higher quality models and shading, reworked particle effects and increased render scale compared to Quest 2. 4K textures were also introduced for Buddy, weapons and player hands.
What do Meta's breakout Q4 earnings tell us about headset unit sales? And what does that in turn signal for aggregate demand and XR sector health? We do some reverse engineering in the latest Data Dive. This post appeared first on AR Insider.
ASML began to ship its first High-NA lithography tool to Intel late last year ,and the machine will be fully assembled in Oregon in the coming months. Shipping only a single extreme ultraviolet (EUV) system with a 0.55 numerical aperture lens may not seem like too impressive, but the company aims to ship a much larger number of such devices this year, and further production increases in the coming years.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
Owlchemy Labs, the Google-owned VR studio, announced it’s bringing the chart-topping VR games Job Simulator (2016) and its sequel Vacation Simulator (2019) to Apple Vision Pro. The studio’s seminal ‘Simulator’ franchise has had its fair share of success over the years, with both garnering over a million downloads across all major VR headsets.
CitraVR adds a "New 3DS" performance toggle to the emulator on Quest. Following last month's launch, CitraVR , an open-source Nintendo 3DS emulator adapted for Quest by Air Link creator Amanda Watson, received a new update. Dubbed v0.4.0 , Watson states this adds "about four months of changes from Citra mainline," including a New 3DS toggle to improve performance on some games.
This week, XR leaders around the world are uniting at the Enterprise Metaverse Expo 2024, held in Florida from February 13th to 15th, providing a perfect opportunity for immersive industry experts, XR tech vendors, and visionaries to untie to explore enterprise-ready metaverse solutions and opportunities. During this event, attendees can expect to gain valuable insights from industry leaders via invaluable keynotes, delving into the transformative potential of the Metaverse on business and socie
ARway.ai, a firm working with various XR device leaders, such as Apple and Magic Leap, to leverage its unique immersive wayfinding platform for a broad range of use cases, recently announced a new partnership that amplifies its product offering to an increasingly sizeable international user base. The firm is developing an immersive solution which allows clients to create bespoke immersive wayfinding visuals that help visitors navigate spaces using phone cameras.
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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