Sat.Sep 28, 2024 - Fri.Oct 04, 2024

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Will AI Make AR More Conversational?

AR Insider

Though it’s often painted as a technology that will steal XR’s thunder, AI is the best thing that’s happened to XR in a while. This is the topic of a recent ARtillery Intelligence report and we have excerpts and top takeaways for AR Insider readers. This post appeared first on AR Insider.

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The XR Week Peek (2024.10.01): Meta Connect 2024, Apple Vision Pro refresh, and much more!

The Ghost Howls

The past week was the week of the Meta Connect, with all its amazing announcements that made all of us excited. It was also the week when I returned to Italy, and eating my mother’s pasta again made me excited, too. Next year, I should eat my mother’s pasta while watching the Meta Connect to have double excitement! Let’s dig into the most important pieces of news of the week… which are not much, apart from Meta Connect, actually… Top news of the week (Image by Meta) Meta launched Quest 3S and an

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Apple Reportedly Rethinking XR Headset Approach Amid Reveal of Meta’s AR Glasses

Road to VR

Despite Vision Pro’s $3,500 price tag, which is nearly 12 times more expensive than the $300 Quest 3S , Apple and Meta are destined to be direct competitors in the XR space at some point in the near future. According to a report by Bloomberg’s Mark Gurman , Apple may be rethinking its XR strategy moving forward though following Meta’s unveiling of its impressively slim AR glasses prototype, Orion.

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VirtuWalk VR Treadmill Now Available for Purchase

XR Today - Virtual Reality

The VirtuWalk VR treadmill, navigation handlebar, and headset is now available for purchase. According to VirtuWalk’s website, its VR technology centres around its treadmill that allows users to experience the feeling of walking within a virtual world, with a patented handlebar for navigating around corners, and a VR headset to view the simulations.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Reality Bytes: Meta, Amazon & Zillow

AR Insider

This week on Reality Bytes, we unpack Amazon's shoppable reality TV, Meta's ambitious AR glasses, and Zillow's climate-conscious listings. This post appeared first on AR Insider.

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Windows 11 No Longer Supports Microsoft’s Windows VR Headsets Following October Update

Road to VR

Microsoft revealed last year it had plans to pull the plug on support for its entire WMR platform on Windows. Now, with the launch of Windows 11 2024 Update yesterday, those VR headsets have essentially been bricked. Initially kicked off in 2017, Microsoft was well positioned to make Windows a home to a fleet of PC VR headsets , which were notably some of the first headsets with inside-out tracking, including entrants from Acer, Asus, Dell, Lenovo, HP, and Samsung.

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Virtual TechLab Goes Live on the Meta Store

XR Today - Virtual Reality

Changefied’s ‘ Virtual TechLab ’ interactive learning experience is now available for download on the Meta store. How Transportation Sectors are Leading in Scalable XR Training How Immersive Learning can Help Education, Governmental Shortages Developing Social Immersive Training for Government and Education Sectors Virtual TechLab offers users the ability to practice assembling IT components within a virtual environment ‘without limitations’, such as limited hardware, time and money, according t

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Amalgamated Vision: The Second Coming of Virtual Retinal Displays?

AR Insider

In the world of headworn AR, there are several optical approaches. One is the oft-debated laser beam scanning. It involves lasers directed into the eye to render digital images. It's been wrought with challenges but Amalgamated Vision says it cracked the code. This post appeared first on AR Insider.

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Microsoft Is Discontinuing HoloLens 2, With No Replacement

Upload VR

HoloLens 2 production has ended. Microsoft confirmed to UploadVR that it told its customers and partners now is the last time to buy the device before stock runs out. HoloLens 2 will continue to receive "updates to address critical security issues and software regressions" until 2028. As soon as that year starts, software support for HoloLens 2 will end.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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HTC’s Vive Ultimate Trackers Now Compatible with All SteamVR Headsets

Road to VR

HTC announced that its Vive Ultimate Tracker is now compatible with third-party PC VR headsets that support SteamVR. Originally developed for the Vive Focus 3 and Vive XR Elite, Vive Ultimate Tracker is a puck-like device that comes equipped with two cameras, allowing it to track its position without external devices or base stations, supporting both object and full-body tracking.

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North Dakota School Districts Sign Multi-Million Dollar VR Learning Contract

XR Today - Virtual Reality

This week, CareerViewXR continued its year of education deployment success in North Dakota; the immersive education firm entered a $9.9 million contract via a partnership with Bismarck State College (BSC) and the U.S. Department of Education’s Disability Innovation Fund (DIF) to deploy XR learning solutions for youth and adults with disabilities. The partnership is ongoing under the “XR for VR project” moniker, and it aims to boost digital vocational training alongside an esteemed list of addi

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What’s the Sales Outlook for Headworn AR?

AR Insider

Who's spending what on headworn AR, considering both consumer and enterprise adoption? And what revenue categories are seeing the most action? our latest Behind the Numbers dives in. This post appeared first on AR Insider.

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PlayStation VR2 Is Now One Of The Top 10 Most Used VR Headsets On Steam

Upload VR

PlayStation VR2 is now the ninth most used VR headset on SteamVR. This data comes from the Steam Hardware & Software Survey , which is offered to a random sample of Steam’s user base each month. If you accept, it uploads a list of your PC specs and peripherals to Valve, as well as any headset used on SteamVR in the past month. PlayStation VR2's official PC adapter and SteamVR driver launched in August, meaning many adapter buyers will have been surveyed while they were still waiting for it t

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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‘Mobile Suit Gundam: Silver Phantom’ Hands-on — Promises of Immersion Dulled By Restrictive Gameplay

Road to VR

Mobile Suit Gundam: Silver Phantom is a new sort of VR film hybrid for Quest, mashing up a movie’s worth of real-time rendered narrative with sprinkles of first-person gameplay, billing itself an ‘interactive anime’ On paper, it sounds really cool, offering you essentially two ways to step into your favorite anime universe and experience it in all of its Shonen glory.

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Start Up Cash For Future Trash And RunwareAI, Adios HoloLens, Heidi Klum’s ‘Modelverse’

Charlie Fink

Future Trash scores $5M to make experiences for Fortnite. Runware AI Raises $3M for super fast AI image generation. Infinite Realty buys Super League.

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Developers React to Meta Orion & Quest 3s

AR Insider

One week after Meta's Orion unveiling and other updates at the Meta Connect keynote, how do developers feel? How do Meta's updates accelerate and empower their efforts? We tap the wisdom of the crowds. This post appeared first on AR Insider.

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Meta CTO Publicly Apologizes To Palmer Luckey As Zuckerberg Praises Him Gives Orion Demo

Upload VR

Meta CTO Andrew Bosworth publicly apologized to Palmer Luckey over comments he made earlier this year about his firing. If you missed it, back in April, Bosworth publicly argued with Luckey and John Carmack on X over the issue of Luckey's political views in relation to him being fired from Oculus by Facebook back in 2017. In that argument, Bosworth even called one of Carmack's comments on the issue "woefully incorrect", leading to an intense series of replies from Luckey pointing out the inconsi

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Microsoft Discontinues HoloLens 2, Support to End in 2027 with No Successor in Sight

Road to VR

Microsoft announced to enterprise partners last week that it’s discontinuing its latest AR headset, HoloLens 2, and pulling the plug on support updates at the end of 2027, leaving many to question whether the Redmond tech giant is shelving the platform altogether. One such enterprise partner was Jens Lauritsen , Chief Product Officer of the Copenhagen-based XR startup Virsabi, who published the email from Microsoft detailing their plans.

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The Sony XR Headset: A True Vision Pro Competitor?

XR Today - Mixed Reality tag

A Sony XR headset is coming – and it’ll be unlike anything you’ve seen from the tech company before. Sony is advertising this new device as a “spatial content creation system” intended to help organizations and developers create intuitive extended reality experiences. Rumors about the potential features and capabilities have been circulating since the beginning of this year when Sony first announced it would be working on a new XR solution.

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Spatial Beats: Meta Makes Apple Scramble, and Adios HoloLens

AR Insider

Meta Orion makes Apple think twice about its passthrough AR approach with Vision Pro. And Microsoft says adios to the ill-fated HoloLens. We have these and other items from XR and AI realms through the eyes of Charlie Fink. This post appeared first on AR Insider.

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Why Meta's Orion Prototype Doesn't Render Headsets Like Apple Vision Pro Obsolete

Upload VR

"Steve Jobs would have made Orion instead of Vision Pro". "Zuckerberg should forget Quest and focus on Orion." Hot takes of this kind have been endless since Mark Zuckerberg revealed Meta's prototype AR glasses , with some even spouted by so-called "analysts". Meta just showed AR that looks like glasses, they argue, so surely Apple was mistaken to make a big bulky headset.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Twisted Claymation VR Adventure ‘The Midnight Walk’ Coming to PSVR 2 & PC VR in Spring 2025, Trailer Here

Road to VR

MoonHood, a studio founded by developers behind Lost in Random (2021) and Ghost Giant (2019) , finally unveiled their long-teased VR project, The Midnight Walk. MoonHood first announced last year it was collaborating with VR veteran Fast Travel Games as a publisher on a mysterious new title, showing off a number of dark and twisted clay objects that, through 3D scanning, would act as the basis for game assets.

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HTC VIVE Focus Vision: Hands-On Insights for Enterprises

XR Today - Mixed Reality tag

The HTC VIVE Focus Vision is now available to pre-order, and we’re excited about its potential for the enterprise market. However, the hype around this headset might be confusing for some. After all, many of the specs of this “premium” headset come straight from the much older VIVE Focus 3. Preserving old tech, including the previous-generation Snapdragon processor, might seem like an odd move for VIVE.

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The 5 Biggest Technology Trends For 2025 Everyone Must Be Ready For Now

Bernard Marr

Unbelievable as it seems, we’re rapidly approaching 2025. This means it’s time for me to once again pick the trends that I believe will be most important over the coming year. The biggest trends go beyond mere buzzwords. They identify the direction of travel of the most transformative technologies, set to drive significant change in the way we live and work, as well as how we understand and interact with the world around us.

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Godot Engine Details Recent VR & Mixed Reality Support Improvements

Upload VR

The Godot engine has recently made significant improvements to its support for VR and mixed reality. If you're not familiar with it, Godot is a free and open-source alternative to Unity and Unreal. It's technically controlled by the non-profit Godot Foundation, but all development takes place in the open. Meta Funding Godot Veterans To Improve Its Quest Support Meta is funding a group of Godot veterans to improve the engine’s OpenXR and Quest SDKs support and build high-quality samples and docum

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly