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To bring the experience to life, QValem developed his own virtual race track and layered it over the real world. In a Reddit post shared earlier this week, a developer going by the name of u/QValem showed off an experimental VR game for the Meta Quest 2 that has players navigating a virtual racetrack using an actual bicycle. In the video provided, we see the developer riding a standard bicycle around a conventional race track while wearing a Quest 2 VR headset.
Creators who have always wanted to push their talents to new heights now have the opportunity to do so with a Canon VR lens. The leading lens manufacturer has recently released the Canon RF5.2mm F2.8L Dual Fisheye Lens which completes its Canon EOS VR System. In the past years, shooting VR scenes involved multiple cameras that were aligned, positioned, and synced together.
The Green Planet AR Experience was an AR-fueled physical installation inspired by the BBC’s Natural History series. What were the biggest learnings? Its production company Factory 42 breaks it down in our latest guest post. This post appeared first on AR Insider.
In an effort to help PC VR developers bring their content to Quest 2, Meta has ported Showdown , an old UE4 VR graphics showcase, to the headset as a case study in optimization best practices. Showdown is a UE4 PC VR demo originally made by Epic Games back in 2014 to show off high-fidelity VR graphics running at 90Hz on a GTX 980 GPU at a 1,080 × 1,200 (1.3MP) per-eye resolution.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
The AirRes Mask can be used to simulate a variety of stressful and high-risk scenarios. A research team working out of the Salzburg University of Applied Sciences in Austria has developed a unique accessory for the Meta Quest 2 VR headset that allows users to interact with the virtual world by simply breathing. The bizarre-looking peripheral can also be used to hinder the user’s breathing in order to simulate “adverse” environmental conditions, such as smoke caused by fire.
The Augmented World Expo (AWE) is returning live and in-person to Santa Clara, California, June 1-3. While sessions will also be available live and as recordings on AWE.LIVE, ARPost will be covering the event from the expo floor. Whether you attend the event on foot, online, or just rely on our coverage, here are just a few of the speakers and events that you can look forward to.
The Augmented World Expo (AWE) is returning live and in-person to Santa Clara, California, June 1-3. While sessions will also be available live and as recordings on AWE.LIVE, ARPost will be covering the event from the expo floor. Whether you attend the event on foot, online, or just rely on our coverage, here are just a few of the speakers and events that you can look forward to.
There’s a common rallying cry among AR proponents that the technology will transform the way people shop. But where are the proof points? We examine the latest data from Camera IQ. This post appeared first on AR Insider.
Known for kickstarting its original Kat Walk VR treadmill in 2015, Kat VR is heading back to the crowdfunding platform to launch the second generation of its ‘Kat Walk C’ VR treadmill, which again promises to appeal to at-home consumers looking for more immersion. Like the KAT Walk C, which launched on Kickstarter back in 2020, the so-called Kat Walk C2 lets users walk in place via a low-friction parabola and some slippy footwear.
Check out the NBA Lane experience in VR via the Horizon Worlds metaverse. Meta today announced that it has partnered with the National Basketball Association (NBA) to bring the NBA Lane experience to its Horizon Worlds VR metaverse in honor of the league’s 75th anniversary, offering you the chance to explore an NBA-themed wonderland complete with various games and activities to complete.
Two giants in the world of XR and 3D medical education are partnering to scale the “mediverse.” We reconnected with GigXR founder David King Lassman and met ANIMA RES co-founders Rodrigo (CIO) and Pablo Olmos (CEO) to learn more about the partnership. Like many great XR initiatives, it may impact you in the near future whether you know it or not. About GigXR and ANIMA RES.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
Picking up where we left off in examining Web AR opportunities and strategies, what are proof points for the technology? To show rather than tell, we dive into a case study from Home Depot's Web AR execution. This post appeared first on AR Insider.
Developers Resolution Games unveiled their upcoming VR sport Ultimechs in late 2021, although it wasn’t clear from the cinematic trailer exactly what sort of game we were dealing with. Now the studio has tossed out its first gameplay trailer, showing off some very Rocket League- inspired action mixed with teleporting, missile-firing mechs. Ultimechs promises to serve up 2v2 multiplayer matches which is said to be based on “precise punches and impeccable reaction times,” the s
Sometimes, less is more. A new VR motion simulator from a company called Kinerse is making waves online thanks to its human-powered design that removes the need for external power. Instead of relying on motors or electronic actuators, this “passive motion platform” uses your own weight to simulate physical movement via a simple lever system.
The U.S. National Science Foundation, in tandem with the Event Horizon Telescope Collaboration, will soon deliver "groundbreaking" news about our galaxy.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
Welcome back to Spatial Beats, AR Insider's weekly series that features observations and insights of author and futurist Charlie Fink. This week, we look at Bored Ape's mishap, metaverse funding and the latest Meta headset rumors. This post appeared first on AR Insider.
VR glove creator Manus has launched pre-orders for its latest device, Quantum Metagloves, an input solution targeted at enterprise users. The Netherlands-based company is looking to offer up more precise finger tracking than not only its past VR gloves, but also optical trackers current used in the industry. Manus launched pre-orders for Quantum Metagloves last week, stating that expected shipping begins sometime in early Q3, which could likely take place in the September timeframe.
Mixed reality is going to be huge. Earlier today, Meta CEO Mark Zuckerberg shared never-before-seen footage of the company’s new mixed reality headset, codenamed Project Cambria , teasing a full-colored passthrough experience unlike anything we’ve seen yet. In a video posted to Facebook, Zuckerberg can be seen using the mysterious workplace device to access an original mixed reality experience called The World Beyond.
There's no doubt the Tesla Model 3 is an appealing car, but prospective buyers should keep in mind the eventual battery replacement costs when budgeting.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
What were the AR-based highlights at Google's I/O developer conference? We break down the keynote and pull out all the AR components and their strategic takeaways for this week's XR Talks. This post appeared first on AR Insider.
Researchers from Carnegie Mellon University have demonstrated a practical system for full-body tracking in VR using cameras mounted on the controllers to get a better view of the user’s body. Although it’s possible to achieve full-body tracking in VR today, it requires the use of extra hardware that needs to be strapped onto your body (for instance, Vive Trackers or IMU trackers).
Are giant mechs the future of VR esports? Ultimechs by Resolution Games is a fast-paced futuristic VR sports game that will have you buckling yourself into the pilot seat of a giant state-of-the-art mech and competing in front of a sold-out arena packed with rabid sports fans. That said, this isn’t some mindless beat-em-up; it’s a competitive ballgame during which you and a teammate work together in order to outwit your opponents as you play both offense and defense.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
AR is often divided between consumer and enterprise endpoints. But what about the space between? We’re talking about the lesser-known ‘B2B2C’ opportunity. We unpack 3 examples of this principle in action. This post appeared first on AR Insider.
Meta CEO Mark Zuckerberg talked a bit about the company’s upcoming high-end VR headset Project Cambria today and what it can do. The headset is still basically under wraps, however Zuckerberg showed off a bit of the experience of using the device, giving us a good look at Cambria’s color passthrough function, which allows it do some pretty convincing augmented reality tasks.
VR world-building just got a whole lot easier. Meta today announced that it is rolling out a dedicated asset library for its Horizon Worlds VR metaverse in an effort to simplify the world-building process. You can now access a growing catalog of pre-built assets ranging from simple objects to full-blown environments and everything in between. The company is starting with 100 assets created by the Horizon Worlds team and members of the community.
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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