Sat.May 05, 2018 - Fri.May 11, 2018

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VRLA 2018 Highlights

VRScout

The largest XR-focused conference in the United States returns for another year of VR & AR madness. Despite only having existed three short years, VRLA has already managed to cement itself as the one of, if not the most impactful annual immersive entertainment events in the United States. The Los Angeles-based conference has become a go-to platform for developers looking to expose their hard work to a public audience, serving as a Comic Con of sorts for those hungry for the latest in XR.

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Expert View: Immersive Technology Investment Boosting Creativity

Tech Trends VR

How the UK government’s multi-million-pound investment will help the storytellers of tomorrow. By Damian Collier, CEO and Founder of Blend Media. The UK attracts some of the best global talent and has a strong culture of entrepreneurship leading it to be viewed as one of Europe’s technology hubs. One area which is evolving rapidly in the country is the immersive technologies industry, with virtual reality (VR) in particular, forecast to grow at a faster rate than any other entertainment and medi

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Eye-tracking is a Game Changer for VR That Goes Far Beyond Foveated Rendering

Road to VR

Eye-tracking—the ability to quickly and precisely measure the direction a user is looking while inside of a VR headset—is often talked about within the context of foveated rendering, with the hopes that it could reduce the performance requirements of VR. And while foveated rendering is an exciting use-case for eye-tracking in VR headsets, eye-tracking stands to bring so much more to the table.

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The Display Resolution of Head-mounted Displays, Revisited

Doc-Ok

I wrote an article earlier this year in which I looked closely at the physical display resolution of VR headsets, measured in pixels/degree, and how that resolution changes across the field of view of a headset due to non-linear effects from tangent-space rendering and lens distortion. Unfortunately, back then I only did the analysis for the HTC Vive.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Power and Responsibility: Highlights from Microsoft Build

Tech Trends VR

Live from Seattle, Tech Trends scoops up all the tastiest bites from the #MSBuild2018 developer’s conference. “We need to ask ourselves not only what computers can do, but what they should do,” said Microsoft CEO Satya Nadella in his opening keynote at Build. The era of the intelligent cloud and intelligent edge is upon us Click To Tweet. Addressing an audience of over five thousand developers in Seattle’s Washington Convention Center, Nadella struck a soberly optimistic note; on the one hand in

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More Trending

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Microsoft Introduces New AR/VR Apps for Remote Assistance, Layout Visualization

Road to VR

Microsoft appears to be seeing strong traction with HoloLens in the enterprise space , and the company continues to expand its “Mixed Reality” platform in that sector, promising businesses time and money savings. Two new applications from the company aim to bring useful underlying functionality to enterprises. Revealed on the Windows 10 Blog today , Microsoft Remote Assist is a new HoloLens app which seeks to remotely connect firstline workers—those who go hands-on to fix issues and

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Facebook Partners With RED To Develop High-End VR Camera

VRScout

High-resolution 6DoF VR filmmaking is on its way via Facebook’s Surround 360 platform. Facebook’s most recent F8 developer conference was jam-packed with VR & AR announcements and reveals, from brand new AR updates to Messenger and Instagram , to the much-anticipated release of the Oculus Go VR headset. For filmmakers however the highlight of the show was without doubt the announcement of an exciting new partnership with professional camera manufacturer RED Digital Cinema.

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Oculus Research Becomes ‘Facebook Reality Labs’, Creating “further and faster” Leaps in AR/VR

Road to VR

Oculus today announced it’s rebranding Oculus Research, the company’s R&D lab, to the newly created Facebook Reality Labs (FRL). The shift, the company says, better addresses the increasingly important role of research and development in AR/VR while emphasizing collaboration with Facebook’s other skunkworks, something Oculus Chief Scientist Michael Abrash says is allowing for “further and faster” development of leading-edge AR/VR tech.

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First Images Captured by Microsoft's Project Kinect for Azure Surface Online

Next Reality AR

Images captured by Microsoft's next generation Kinect depth-sensing camera that will facilitate augmented reality experiences in the next version of the HoloLens and give computer vision to untold multitudes of connected devices in enterprise facilities, have made their way into the wild. Microsoft introduced Project Kinect for Azure at Build 2018 on Monday, with Alex Kipman, technical fellow at Microsoft, disclosing details about the sensor via LinkedIn.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Kinect comes back from the world of the dead thanks to Azure

The Ghost Howls

You know how much I’ve loved the Kinect sensor: it has been a companion for my three-year virtual reality startup adventure and during all this time I’ve appreciated its endless functionalities and possibilities, especially in connection with virtual reality. Having full body virtual reality without wearing any marker or suit is a dream for us all.

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Google Teases New AR Features Coming To Google Maps & Lens

VRScout

Google VR becomes Google AR & VR as the company uses its annual I/O event to tease a new wave of augmented technology. Google wasted no time at this years Google I/O Developer Conference , diving head first into some truly jaw dropping projects that are making their way to our devices. Incredible advancements in artificial intelligence, updates on the progress to their fleet of self-driving smart cars, even additional Google Assistant voices provided by celebrities such as the legendary John

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INT Announces 2228ppi High Pixel Density AMOLED for VR Headsets

Road to VR

When we saw the news that JDI, the Japanese display conglomerate founded by Sony, Toshiba and Hitachi, were developing a 1001ppi LCD display for VR headsets , it was clear that the race for ever-higher pixel densities was still alive and well. Now, we learn INT, a Taiwan-based display design firm, is developing a 2228 ppi AMOLED specifically designed for VR headsets.

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Google's ARCore Moves Past Apple's ARKit in the Race for Shared Augmented Reality Experiences

Next Reality AR

On Tuesday, at Google's I/O developer conference, the company announced a huge update to its ARCore augmented reality toolkit that matches the latest features of ARKit, and surpasses Apple's AR platform via support for shared experiences. Cloud Anchors is the name Google's new shared AR capability, which will work on Android and iOS. The new feature will make it possible for app developers to introduce multiplayer gaming and other collaborative experiences, such as home decoration and artwork to

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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How to get started with Oculus Go on Unity

The Ghost Howls

The Oculus Go has just been released by Oculus and a lot of developers have started receiving it and are experimenting with it. I’m among them: today I’ve made my first builds and so I want to guide you through the first very basic steps in building an app for Oculus Go on Unity , to spare you some little headaches. This guide will be very very basic and will just introduce you to the initialization of the development environment and in doing the first build.

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Samsung Reportedly Developing Their Own Wireless AR/VR Headset

VRScout

Not so fast, Apple. It appears as though the hybrid headset market is shaping up to be the latest trend in immersive entertainment as it’s now being reported that Samsung may be in the process of developing their own AR/VR headset similar to that of Apple’s recently announced device. According to The Korean Times , the South Korea-based technology giant has heightened its partnership with Microsoft, presumably to bring the mysterious device to the Microsoft Mixed Reality platform, much like its

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JDI is Developing a 1001ppi High Pixel Density LCD for VR Headsets

Road to VR

Japan Display Inc. (JDI), a display conglomerate created by Sony, Toshiba, and Hitachi, today announced the development of a high pixel density, 3.25-inch 1001ppi LCD created specifically for VR headsets. JDI says in a press release they plan to start commercial shipments by the end of March 2019, and will accelerate the design of even higher resolution displays for VR headsets in the future.

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ARCore 101: How to Create a Mobile AR Application in Unity, Part 4 (Enabling Surface Detection)

Next Reality AR

One of the primary factors that separates an augmented reality device from a standard heads-up display such as Google Glass is dimensional depth perception. This can be created by either RGB cameras, infrared depth cameras, or both, depending on the level of accuracy you're aiming for. This understanding of depth allows our augmented reality devices to know the locations of usable surfaces.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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STAR TREK: BRIDGE CREW BRINGS THE NEXT GENERATION TO LIFE IN NEW EXPANSION

Cats and VR

Today, Ubisoft® announced that Star Trek™: Bridge Crew - The Next Generation, the new expansion for Star Trek: Bridge Crew, will be available for PlayStation®VR and PlayStation®4 computer entertainment system, playable both with and without VR, on May 22nd 2018 for £11.99. Star Trek: Bridge Crew - The Next Generation will be available on PC on July 21st 2018, for VR players, with HTC Vive, Oculus Rift and Windows Mixed Reality support, as well as for non-VR players.

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A VR City Experience Offers Businesses A Glimpse Into A Disruptive Future

VRScout

Global consultancy company PwC launches a VR experience to help organizations navigate disruption. PwC have been working on VR projects for some time now. In 2017 the London-based accounting practice launched an interactive map of UK companies working in the VR/AR industry. Today, the company has announced its latest project – a VR experience that aims to help PwC’s clients explore and better understand the range of potential future disruptions that could impact their organization.

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Flight Simulator ‘X-Plane 11’ Now Natively Supports SteamVR Headsets

Road to VR

X-Plane 11 (2017) , the highly-touted and expansive flight simulator for PC, now has a few new badges under its Steam listing, which includes support for Oculus Rift, HTC Vive, and Windows “Mixed Reality” VR headsets. Developers at the South Carolina-based Laminar Research previously added beta VR support late last year, although the studio now says that all of the default fleet (minus the SR-71) is VR-ready.

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Microsoft Unveils Remote Assist & Layout, New HoloLens Apps Aimed at Workforce Productivity

Next Reality AR

On Monday, at its annual Build developer conference, Microsoft revealed two new apps for the HoloLens apps. The apps, Microsoft Remote Assist and Microsoft Layout, will be available to HoloLens customers as a free preview for a limited time starting on May 22. Remote Assist gives HoloLens users, particularly front-line workers, the ability to share their point of view with remote experts, who can annotate their view, share files and images, and guide them through work processes.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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PlayStation’s Editor’s Choice Award Recipient Moss gets Physical Disc Release this June

Cats and VR

Polyarc, in partnership with Perp Games, announced today the upcoming physical disc release for Moss , the acclaimed action-adventure puzzle game for PlayStation VR. Since launching as a digital download-only game in the PlayStation Store on February 27, Moss has soared to the top of the charts to become the highest-rated PSVR game of 2018. Now, the fan favorite is coming to retail stores nationwide.

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Student Developers Bring Real-Time AR Pokémon Battles To Smartphones

VRScout

Your move, Pokemon GO… With it’s two year anniversary just around the corner, Pokémon GO has still managed to retain a fairly dedicated following despite its infrequent release of updates and lack-luster improvements. Sure there’s plenty of new generation monsters to hunt as well as an active gym scene, but the love for the groundbreaking title has withered, due in large part to the lack of basic features such as trading, deeper character creation and more social features.

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‘Star Trek: Bridge Crew’ Expansion to Bring TNG’s Enterprise-D, Romulans, Borg, and More

Road to VR

Don’t abandon ship just yet, because Ubisoft is pushing out its first DLC for Star Trek: Bridge Crew (2017). If you’re a TNG fan, now is probably the time to toss out that synthehol and crack that hidden bottle of Romulan Ale in celebration. Launching on May 22nd on PSVR and PS4, and on July 21st for HTC Vive, Oculus Rift, and Windows “Mixed Reality” VR headsets, The Next Generation DLC expansion puts you on the bridge of the U.S.S.

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ABC News Seeks Audience with Royal Wedding Onlookers via AR App

Next Reality AR

If you have yet to receive your invitation to next weekend's royal wedding in the UK, then you can still experience part of the pomp and circumstance in augmented reality courtesy of ABC News. A new update to the ABC News iOS app brings a blue-blooded augmented reality experience to iPhones and iPads capable of running ARKit. Upon launching the experience, users are able to view 3D models of the royal wedding carriage and a member of the queen's guard.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly