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How many consumers have tried VR? And for those who haven't what's their interest in trying it? More importantly, for those uninterested. why not? We tackle these questions in the latest consumer survey results. This post appeared first on AR Insider.
ADHD currently affects roughly six percent of the world’s children. A group of researchers based out of Aalto University, Åbo Akademi Universit, and the University of Helsinki has developed a VR game that can supposedly help diagnose attention-deficit hyperactivity disorder (ADHD) in children. The kid-friendly interactive experience uses a combination of machine learning and eye-tracking to effectively identify a variety of ADHD symptoms.
While Oculus doesn’t offer much publicly in the way of understanding how well individual games & apps are performing across its Quest 2 storefront, it’s possible to glean some insight by looking at apps relative to each other. Here’s a snapshot of the 20 best rated Oculus Quest games and apps as of December 2022. Some quick qualifications before we get to the data: Paid and free apps are separated.
In December 2012 I published my first in-depth article after a demo with a hand-built Oculus VR prototype. A decade later, Oculus VR is gone “ for now ” and the earliest faces to rally developer and enthusiast support for the imminent consumer revival of virtual reality have moved to other startups. Palmer Luckey was fired and is now focused on his defense startup while Oculus VR CTO John Carmack , long since reduced to executive consultant, is now “ all in on building ” artificial g
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
nDreams has acuired Brighton-based studio and long-time collaborator, Near Light. Near Light developed the nDreams published titles Shooty Fruity and Perfect , in addition to recently pioneering an AR experience for one of the world’s leading toy brands. The studio is currently developing an unannounced VR title to be published by nDreams. Paul Mottram and Ben Hebb co-founded Near Light in 2016, having previously collaborated in key roles at Wide Games, Kuju Brighton, and Zoë Mode.
These days I’m crunching like hell, so this edition of the newsletter will be with very minimal commentaries. Next week, things should be better… in the meanwhile, send me hugs . (And btw if the header image made you curious… this is a fully modular SteamVR controller built by Rob Cole: [link] ). Top news of the week. John Carmack leaves Meta.
These days I’m crunching like hell, so this edition of the newsletter will be with very minimal commentaries. Next week, things should be better… in the meanwhile, send me hugs . (And btw if the header image made you curious… this is a fully modular SteamVR controller built by Rob Cole: [link] ). Top news of the week. John Carmack leaves Meta.
The mixed reality device will supposedly feature a lightweight design as well as support for hand-tracking. This week it was announced that HTC will be unveiling a new consumer-friendly VR headset next month during CES 2023 in Las Vegas, Nevada. First reported by The Verge , the all-in-one VR device is apparently being positioned as a direct competitor to Meta Quest Pro.
We’d all like to be safe in social VR experiences. Barring the human race one day waking up and unanimously deciding to be decent to one another, how might this future come about? One potential solution is robust, clear, accessible community guidelines from platforms. But, what might those look like? VR researcher Rafi Lazerson recently published a paper with the University of California Berkeley’s Center for Long-Term Cyber Security , titled “A Secure and Equitable Metaverse: Designing Effecti
ARtillery Intelligence released a new report that projects XR revenue to grow to $100.8 billion in 2026. How will it reach that lofty total? We examine strategic takeaways in the latest 'Behind the Numbers.'. This post appeared first on AR Insider.
John Carmack, legendary programmer and key player in the Oculus gensis story, announced he’s left Meta, writing in a memo to employees that he “wearied of the fight” of trying to push for change at the highest levels of the company. Carmack has never been one to mince words. Outside of bringing industry expertise to Oculus in 2013—notably a year before Meta (ex-Facebook) acquired the VR headset startup for $2 billion—Carmack has been a rare window into the world of consumer VR
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
The virtual event kicks off on December 31st at 3:30pm PST. It’s been a crazy year, so why not celebrate its end with an equally crazy New Year’s Eve countdown event hosted by NBA legend Shaquille O’Neal in VR? “The Shaq’tacular Spectacular” will feature an impressive lineup of big-name celebrity guests like Rob Gronkowski and Camille Kostek.
Last week saw the XR Safety Initiative’s third annual Metaverse Safety Week (formerly known as XR Safety Week). As ever, the week started on International Human Rights Day, December 10, and was followed by five days packed full of panels and talks, with each day having a different theme relating to safety in immersive environments. See Also: Topics and Takeaways From XR Safety Week.
Welcome back to Spatial Beats, AR Insider's weekly series that features observations and insights of author and futurist Charlie Fink. This week, we look at the rise of generative AI and all the happenings from the spatial spectrum. This post appeared first on AR Insider.
Today’s immersive hardware customers have ever-increasing access to sleeker, more engaging virtual Reality (VR) experiences and marketplace statistics reflect that interest. Over the last couple of years, VR has grown so dramatically users see the technology in all areas of life. Thanks to increasing consumer and enterprise brands, the immersive market is growing with use cases that cover retail, tourism, training, and much more.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
Adobe’s VR modeling tool, Substance 3D Modeler , is now available on Steam, bringing with it support for Valve’s Index headset and possibly others. Adobe released 3D Modeler as part of its ‘Substance’ suite of applications last year. The application supports VR and non-VR modes. In VR, users can intuitively ‘sculpt’ 3D models to their liking, then pull them into the 2D mode for refinements and use with the rest of the Substance suite (or vice versa).
People have differing views on the best way to tackle climate change. In fact, some think it’s too late to make a difference. The problem has become too big and complicated. As a result, humanity can’t rely on just a small part of society to manage it. In line with this, Augmented World Expo (AWE) launched the “ XR Prize Challenge: Fight Climate Change.” The organization will accept AR and VR video concept submissions until December 31.
During the summer of 2022, AmazeVR brought fans the first-ever VR concert tour featuring Megan Thee Stallion. AmazeVR's Joseph Choi takes us inside the "Hottieverse” for insights and findings from the production. This post appeared first on AR Insider.
Virtual reality (VR) is still a daunting task for most in the tech industry. Although extended reality (XR) technologies are developing at a much faster pace, many people still see them as a tool for entertainment. The future of remote work, however, has changed significantly after introducing VR. The reality, pun intended, is that immersive technologies are transforming all verticals and aspects of life, including the workplace.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
Earlier this month Valve changed the longstanding format for displaying which VR headsets are supported on a game’s Steam Store page. The company says the change was made to ‘keep up with the growing VR market’ Earlier this month some folks were alarmed to see that the ‘VR Support’ section on the right side of a game’s Steam store page—which showed the headsets and playspaces a game supported—had been removed, seemingly leaving only ‘Tracked Motion Contr
The sixth annual Perkins Coie XR Report is out. The theme: “The Rise of Web3 Technologies to Accelerate XR.” While some people are skeptical of some of the goings-on in Web3, new ideas about connecting people are putting immersive technology into a context that highlights its value. Is Web3 the Same as the Metaverse? So far, ARPost has been largely silent on the idea of “Web3” because it brings in a lot of ideas that aren’t really central to immersive technology while not necessarily bringing in
Snap's AR success is due to its commitment to the technology. It has internalized the feedback loop of AR platform investment and resulting user engagement and advertising revenue. What else is in its success formula? This post appeared first on AR Insider.
Virtual reality (VR) has many excellent benefits for businesses and consumers alike, but security is key. It’s an opportunity to leverage immersive tools and workspaces to enhance office communication and collaboration. However, at the same time, any digitally connected device has its share of privacy and security concerns to consider. . Augmented, virtual, and mixed reality (AR/VR/MR) systems are leaving many consumers to worry about their private information.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
Virtual reality opens a portal to every conceivable dimension, whether it be far-flung space stations, medieval dungeons, or fantastical realms translated directly from the minds of this generation’s most talented artists. We were transported from our living rooms, home offices, dorm rooms—anywhere you could unplug a piece of physical reality to make way for the virtual.
Shoppability is the new black. There’s a trend towards all things being shoppable. We’re talking buy buttons on everything from YouTube videos to Instagram Stories. This isn’t new but is one of many trends that’s been Covid-accelerated as it piggybacks on eCommerce inflections. Elsewhere — and for similar reasons — we see a separate trend: AR shopping, also known as “camera commerce.
Adobe recently announced that it will bring its Substance 3D modeling tool to Meta Quest headsets. And this week it announced it will be available in Steam VR. What will this integration mean for creating 3D models in VR? This post appeared first on AR Insider.
(Image by Maria Korolov via Midjourney.). Ever since Vivox announced last year that it was planning to discontinue its free voice service for OpenSim , the community has been searching for an alternative. The goal is to find a free or open source system that offers positional audio and works for Windows, MacOS, and Linux viewers. Unfortunately, the most viable Vivox alternatives are facing funding and resource difficulties.
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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