Sat.Jul 20, 2019 - Fri.Jul 26, 2019

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Surgery Training Platform ‘Osso VR’ Now Used by 1,000 Surgeons Monthly

Road to VR

The team behind Osso VR , the VR surgical training platform, says that the software is now in use by more than 1,000 surgeons a month around the globe. The platform, which was created to provide surgeons with an immersive, repeatable environment to safely practice their craft, is now used by more than 20 teaching hospitals and eight top medical device companies across 11 countries.

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I Spent a Full Day Working in the Magic Leap One & Discovered the AR Office of the Future

Next Reality AR

Why do you need augmented reality? Because enterprise, they say. And while that's certainly true for a number of disciplines, there's still that mainstream use case hanging out there waiting to be discovered beyond the realm of enterprise and gaming. After much thought, and taking the Magic Leap One through many different situations, I decided it was time to see if one of those use cases might be using it for office work.

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NASA Partners With US Navy To Develop AR Displays For Spacesuits

VRScout

NASA believes the Diver Augmented Vision Device could be the perfect fit for their EVA spacesuit. The United States Navy’s Diver Augmented Vision Device (DAVD) is a high-resolution visual display that is secured to the face shield of the Kirby Morgan-37, a dive helmet popular among commercial divers as well as the US Navy. The device provides wearers with a top-down sonar view of the oceans seabed, as well as critical information, such as messages from operators above water, photographs, and AR

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Suzanne Borders: BadVR is mixing art and technology to innovate data visualization

The Ghost Howls

For the next two days, I will feature on this blog a long interview I made with Suzanne Borders, the CEO of BadVR. She’s one of the best VR people that I follow on Twitter, because she does not only work on very interesting projects mixing dataviz and XR , but she also has a great personality. (I suggest you to follow her as well!). The interview is quite long, that’s why I split it in half.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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3 Applications of Augmented Reality in the Travel Industry

ARPost

Augmented reality enhances the world around us by incorporating elements of a virtual environment into our own. It can make the most mundane experiences more exciting. This is the power of AR. It’s also what makes AR ideal for the travel industry. AR’s potential to enrich travel experiences is undeniable. Unfortunately, not many companies in this sector have embraced this burgeoning technology.

More Trending

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Dual-Folding Fan Controller Brings The Sensation Of Weight To VR

VRScout

German engineers have created a VR controller that gives you the sensation of weight in VR. Haptic feedback from your controllers plays a pretty big role in your VR experience. It adds a physical layer that allows you to feel digital objects in VR (sort of). Hit an object with your virtual hand and the controllers will quickly vibrate, giving you that sensation of two objects colliding; take a punch from Clubber Lang in Creed: Rise to Glory , and you’ll feel your controller rumble.

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Suzanne Borders says it all on being a female entrepreneur in XR

The Ghost Howls

Second part of my interview with Suzanne Borders , the CEO of BadVR , a company that mixes technology and creativity to disrupt the data visualization sector. In yesterday’s part , she detailed what BadVR does and why she’s so interested in the Magic Leap One device. Today we will discover more the personal side of Suzanne: she will tell us how it is being a woman in VR and what she has discovered traveling all over the world!

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Free Wheelchair Mission Launches Fundraising Event with VR Experience

ARPost

Free Wheelchair Mission (FWM) is a charity that helps disadvantaged disable people move independently in a wheelchair. The charity participates in the entire process, from the design phase and down to delivery to the recipients. So far, FWM has helped over 1 million people improve their quality of life. For their annual fundraiser on July 25, the charity will use a VR experience to show donors how important their contribution is.

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Amazon Launches ‘Prime Video VR’, Commits to Building up VR Video Library

Road to VR

Amazon today announced the launch of Prime Video VR on Oculus Quest, Go, and Gear VR. In addition to bringing the entire Prime Video catalog onto the headsets, Amazon is also for the first time adding VR content to its Prime Video library. Amazon has now followed other major content streaming platforms like Netflix, Hulu, and YouTube into VR. The company today announced the launch of the Prime Video VR app which allows Prime members in the US and UK to stream the entire Prime Video content li

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Our First Look At Magic Leap’s Experimental Spatial Computing AR Experience

VRScout

Undersea turns your living room into a dynamically generated coral reef biome. Undersea , a new spatial computing AR experience developed for the Magic Leap One headset, is set to premiere next week at the 46th annual SIGGRAPH computer graphics conference in Los Angeles. Available for demo July 28th – August 1st at the Immersive Pavilion, Undersea harnesses the power of the Magic Leap One, as well as Unreal Engine 4 and Vulcan 3.1 mobile, to transport users to a photorealistic undersea env

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Exploring Immersive Technology in Training and Education

Tech Trends VR

An exclusive webinar will explore how VR & AR are Transforming Training, Education & Worker Guidance. As with any novel and paradigm-shifting technology, the initial boom of virtual and artificial reality (VR/AR) has seen a vast array of industries attempting to leverage its benefits, from entertainment to product design, marketing to construction.

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MR Technology Company Nreal Launches SDK Beta for Unity Developers

ARPost

Nreal exploded onto the MR technology field earlier this year and they haven’t stopped expanding. Their glasses are some of the lightest and cheapest on the market today for casual users. They also have an impressive 52° field of view. Nreal Light Developer Kit was announced earlier this year, though it won’t ship until September of this year. While the standard MR glasses are listed to hit the shelves at $499, the Developer Kit goes for $1,199.

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With Plans to Launch on PSVR, Social VR App ‘Bigscreen’ Will Support Every Major Headset

Road to VR

Social VR app Bigscreen is planning to launch on PSVR, the company affirmed this week. Though it may not come until late 2019 or early 2020, when it does, Bigscreen will be just about the only app to support every major VR headset. If you’ve got a friend who has a headset that’s different than yours but you want to hang out in VR together, the question of ‘where?

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Vuzix Blade AR Smart Glasses Now Support Amazon Alexa, DJI Drones

VRScout

The Alexa built-in certified smart glasses are now available directly through Amazon. Since the launch of the Vuzix Blade back in February of this year, the AR smart glasses have received a generous amount of updates, in the process quietly becoming one of the more unique AR headsets currently on the market. Just recently, Vuzix Corporation partnered with Verizon and Zoi Meet, a popular multi communication platform, to introduce real-time language translation functionality to the device, allowin

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XR Talks: Can AR Curb Institutional Knowledge Loss?

AR Insider

XR Talks is a series that features the best presentations and educational videos from the XR universe. It includes embedded video, as well as narrative analysis and top takeaways. Speakers’ opinions are their own. When cycling through conference talks, as we do a lot around here, themes emerge. So this week’s featured talk is actually several talks — all carrying a thread that’s prevalent in enterprise AR: institutional knowledge.

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Magic Leap Expands Multiplayer Support & Adds Hand Mesh Tracking in Latest Lumin OS Update

Next Reality AR

While Magic Leap has remained mostly silent regarding its plans for its Magic Leap One successor, the software team continues to makes strides with improvements to the device's Lumin OS and SDK. In version 0.97 of Lumin OS, arguably the biggest change is the graduation of Map Merge, the cloud-based protocol for multiplayer support on Magic Leap One, to public beta, making experiences like the multiplayer mode on Dr.

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Index Now Available for Immediate Shipping in US, Valve Promotes it on Steam’s Front Page

Road to VR

Valve today said that it’s vanquished the backlog of the Valve Index ‘full kit’ orders, making the complete package immediately available to be bought and shipped in the US. Previously the company was projecting that backorders wouldn’t ship until the end of September. Valve announced today that the Index ‘full kit’ (which includes the headset, controllers, and base station trackers) is ready for immediate shipping in the US.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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YouTube In Search Of North American Channels For VR Creator Lab 2019

VRScout

Applications are now open for the VR Creator Lab’s hands-on boot camp and mentorship program to create even more immersive content on YouTube. If you’ve watched any professional-level VR content on YouTube recently, chances are you’ve enjoyed a project from one of our talented VR Creator Lab participants. VRScout has been partnering with YouTube since 2017 to help educate YouTube channels on how to develop VR content using the latest tools and techniques in VR180 and 360-degree video production.

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AR Briefs, Episode 29: AR Revenue Outlook

AR Insider

ARtillery Briefs is a video series that outlines the top trends we’re tracking, including takeaways from recent reports and market forecasts. See the most recent episode below, including narrative takeaways and embedded video. AR continues to show early-stage characteristics, including volatile levels of interest and investment. But how big is it, and how big will it get?

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The Ghost Howls’s VR Week Peek (2019.07.21): Oculus has sold more than 10M units and wants PSVR games, SparkAR shows its marketing potential and much more!

The Ghost Howls

I have to say that this week in VR has not been that amazing. Maybe it is just that most people are thinking about vacations, but we had no breathtaking announcement or news. The most interesting news of the whole week has been the presentation of the hard work of Neuralink by Elon Musk, that is technically BCI and not VR, that I have detailed in this post of mine.

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Quest Gets ‘Oculus Venues’, Finally Connecting Quest Users with Oculus Go & Gear VR

Road to VR

While Oculus Quest was devoid of any of Facebook’s social VR applications at launch, Oculus Venues is finally available for the headset. That means that, for the first time, Quest users will have a first-party social experience in which they can also connect to Oculus Go and Gear VR users (but not Rift). I wrote previously about the fragmented nature of Facebook’s social VR strategy : between four separate apps from the company, not a single one actually supports the entire ecosys

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Firefox Reality Brings Secure VR Web Browsing To Oculus Quest

VRScout

Mozilla’s powerful VR browser is finally available for the Oculus Quest. Firefox Reality is a VR-based web browser capable of delivering immersive 3D VR experiences as well as standard 2D web-based content on various VR, AR, and MR headsets, such as HTC’s Vive Focus Plus, the Lenovo Mirage, and the Oculus Rift S, thanks to Mozilla’s quantum engine for mobile browsers.

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How Much Will Consumers Pay for VR?

AR Insider

This post is adapted from ARtillery Intelligence’s latest report, VR Usage & Consumer Attitudes, Wave III. It includes some of its data and takeaways. More can be previewed here and subscribe for the full report. How do consumers feel about VR? Who’s using it? What devices and apps do they use? And what do they want to see next? Perhaps more importantly, what are non-users’ reasons for disinterest?

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Magic Leap Reveals Peek at New 'Undersea' Augmented Reality Experience

Next Reality AR

The Association for Computing Machinery's annual Siggraph conference, taking place next week in Los Angeles, will bring researchers from around the to show off their latest innovations in imaging and display technology. This year, the conference has a new headlining act, as Magic Leap will use the event as its launching pad for a new augmented reality experience.

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Oculus Quest Will Support Oculus Go Apps Later This Year

Road to VR

Later this year Oculus Quest is going to get access to a heap of new VR content thanks to support for Oculus Go apps via official emulation. Oculus CTO John Carmack this week confirmed that Oculus Quest will eventually support Oculus Go apps “by way of a compatibility layer that makes Quest report as a Go and emulate the Go controller for old apps.” The feature will be added sometime later this year, and will potentially bring hundreds of new apps to Oculus Quest.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly