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It’s time for another roundup of amazing XR news. Are you ready? Top news of the week (Image by Google) Google announces important AI and XR news at Google I/O This Google I/O has seen immersive realities back to the menu. During the keynote, CEO Sundar Pichai and his collaborators announced interesting features both for AR and VR. I’ve written a dedicated news roundup article dedicated to Google I/O today, so I won’t go deep into details here and I invite you to read that post (linked here belo
The future is looking bright for car-based immersive entertainment. WayRay, a deep-tech company specializing in holographic augmented reality (AR) displays for vehicles, is bringing its technology to Tesla cars for the first time, according to an official release. The company recently announced that it has successfully fused its Deep Reality Display technology with the Tesla Model 3, allowing drivers, as well as passengers, access to a variety of virtual content while in the car, from GPS naviga
This week on Reality Bytes. we dive into Google’s newly announced “Duet AI,” discover artists with TikTok’s “NewMusic,” and raise our hand in an AMA with the US Secret Service. This post appeared first on AR Insider.
XRHealth is an enterprising company that combines telehealth with VR gaming for remote physical and occupational therapy solutions. Amelia Virtual Care also pioneers VR telehealth, but prioritizes a different kind of therapy by focusing on mental wellness. The two companies recently announced a merger. The resulting company will offer both physical and mental therapy through the combined teams, skills, and software of both companies.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
Last week, Google delivered its most important event of the year, the Google I/O. During its keynote, the CEO Sundar Pichai announced many new products of the company. Of course, AI has been the star of the show , with the public release of Google Bard and the announcement of a new language model, but there have been also interesting pieces of news about XR.
Think of it like Mario Maker , but way more violent… Last month, developer Cloudhead Games launched an open beta for Pistol Mix , an official PC modding tool for its popular VR rhythm game Pistol Whip that allows you to craft your own original levels from the ground up. You can select the audio track, choose where to place enemies, customize the environment, adjust lighting and color, and implement a number of special fx.
Think of it like Mario Maker , but way more violent… Last month, developer Cloudhead Games launched an open beta for Pistol Mix , an official PC modding tool for its popular VR rhythm game Pistol Whip that allows you to craft your own original levels from the ground up. You can select the audio track, choose where to place enemies, customize the environment, adjust lighting and color, and implement a number of special fx.
Frontdoor uses "see what I see," remote guidance to help homeowners to diagnose and fix issues around the house. Could this represent a new flavor of AR that expands its addressable market? This post appeared first on AR Insider.
With better accessibility and affordability, immersive therapeutics is now transforming how patients receive optimal care. Particularly in mental health and physical therapy, it has been instrumental in optimizing treatment outcomes, and helping patients overcome anxiety, discomfort, and other challenges to their recovery. For several years now, we’ve seen virtual reality at work in healthcare.
Today I’m very proud to publish an interview with Jan Goetgeluk, the CEO of Virtuix. Virtuix is one of the first VR startups I got to hear about when I started with VR. I was doing full-body VR with Kinects at Immotionar, when Virtuix started its Kickstarter campaign and generated a lot of hype. I still remember their first trailer with Palmer Luckey trying their device.
Design and play your own custom 5e campaigns in this upcoming VR tabletop experience. Tabletop campaigns come to life in Dungeon Full Dive , a brand new role-playing game from developer TxK Gaming Studios that’s coming to Steam Early Access later this year. The VR TTRPG promises an entirely new dimension of VR gaming as players explore a massive virtual world in unprecedented ways.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
One of the fastest ways to get smart on a topic is podcasts. The XR Industry Leaders podcast offers a worthwhile crash course, including lessons from the front lines of XR implementation This post appeared first on AR Insider.
Mindfulness can exist in the virtual world. Mindway is a VR app that promotes mindfulness – both in virtual worlds of unearthly peace and through lessons that you can carry with you when you put the headset down. I gave the app a test run by incorporating it into my own stressful work week. A Modular Subscription-Based App A good first place to start an app review is talking about the specs, like the size of the app and how much it costs.
Since the release of its first (and so far, only) VR headset in 2019 and its flagship VR game in 2020, Valve has been worryingly quiet about its future plans for VR. But recent hiring and job listings suggest the company is still working toward next-gen VR hardware. It’s been nearly four years since the release of Valve Index, a leading PC VR headset which has held its ground as the second most-popular headset on the platform for longer than most might have expected.
Guide humanity to safety in this “paw-some” VR action-platformer. Available now on PC VR and PlayStation VR headsets, HUMANITY is a uniquely-crafted VR puzzle-action game that puts you in the shoes (paws?) of a supernatural Shiba Inu tasked with guiding hordes of people through a series of increasingly-elaborate stages, each of which features their own challenges to overcome.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
Can financial literacy improve with the gamification and interactivity of immersive tech like AR, VR and the metaverse? This is already happening in places like Roblox. We examine the evidence. This post appeared first on AR Insider.
Fabric aims to change how in-person events are held, through geospatial web. Starting with sports , the geospatial web and augmented reality platform Fabric can transform live events into an immersive, augmented reality-assisted experience to thrill sports fans. Better Experiences With the Geospatial Web The geospatial web is simply the use of geolocation technology within the greater realm of the Internet.
eMagin, the US-based developer and manufacturer of OLED microdisplays for AR/VR headsets, announced a merger agreement with Samsung Display, a subsidiary of the Korean tech giant. The company announced in a press statement that Samsung will acquire all outstanding shares of eMagin common stock on a fully diluted basis for $2.08 per share in cash, totaling approximately $218 million.
Google’s Project Starline is back and looking better than ever. It was back in 2021 that we first learned about Project Starline, an ambitious technology project from Google aimed at improving remote teleconferencing through the use of artificial intelligence (AI) and light field display technology. Instead of a standard 2D image, Project Starline offers a “lifelike” 3D image of the person you’re conversing with, allowing for more natural and engaging interactions, regard
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
Welcome back to Spatial Beats, AR Insider's weekly series that features observations and insights of author and futurist Charlie Fink. This week, we look at Google I/O, Niantic's latest, and all the news from the spatial spectrum. This post appeared first on AR Insider.
For the last few years, Campfire 3D has been expanding the world of “holographic collaboration” with a custom headset and base station as well as software that works in headset-based mixed reality and virtual reality, mobile-based augmented reality, and now on desktop 3D. The company is currently launching new hardware and a new product package, so we spoke with CEO and co-founder Jay Wright for a software demo and an explanation of the new release.
Palmer Luckey, the founder of Oculus who left the company in 2017, appears to have insider knowledge of upcoming Apple XR headset, which is expected to be unveiled at its Worldwide Developers Conference (WWDC) next month. To Luckey, Apple’s hotly awaited entrance into the space is apparently “so good.” The Apple headset is so good. — Palmer Luckey (@PalmerLuckey) May 14, 2023 Luckey hasn’t quantified his experience beyond this, or even said that his impressions inde
High-intensity exercises like FitXR’s virtual reality (VR) fitness app have increased in popularity, namely during and after the COVID-19 pandemic. Developing the right games for these hardware devices requires optimal ergonomics, interoperability, and ecosystems to incubate a massive community following. The London, England-based firm has remained a longstanding developer on the Meta Quest 2, but has recently ported its solution to the Pico 4.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
Soon we will be able to train a model of ourselves to run a virtual being that can convincingly move and speak like us. What are the implications for this inevitable outcome? Charlie Fink projects the possibilities. This post appeared first on AR Insider.
This is the monthly stats report, where we count up all the regions and users on the public OpenSim grids. This month, the number of active public grids hit an all-time high — 428. This is despite the fact that we’re now categorizing many grids as private if they don’t have useful websites, or social media pages, or show other indicators that they’re trying to attract the public.
CEO Darshan Shankar sits down with the upcoming Bigscreen Beyond VR headset for a teardown and explanation of the company’s design decisions. Bigscreen Beyond is a made-for-enthusiasts VR headsets coming from the makers of the social VR theater application Bigscreen. In our recent hands-on with the headset we found an impressively well-built device that’s taking a different approach than other PC VR headsets on the market.
Spatial is a leading RT3D Metaverse platform for various hardware, including web browsers and XR headsets. The online platform promotes interactive social and immersive gaming worlds with rich branding and content creation opportunities. Spatial also assists in the We3 revolution. The platform promotes immersive user-generated content, enabling an ecosystem of platform creators using Spatial to build and share online experiences and worlds.
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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