Sat.Jun 15, 2024 - Fri.Jun 21, 2024

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AWE: Hands-on Logitech stylus for Quest, Petaray lightfield AR, and Spacebar Arcade!

The Ghost Howls

AWE US has come to an end. It’s been very tiresome, but in the end, I loved to go there. It has been a great occasion to reconnect with many friends, meet new people, and do useful business meetings. I also met Palmer Luckey for the first time there! I am super tired, but I’m very happy, it has been a good event for me, and I also fulfilled all the goals that I had set before the event.

AR 361
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Feeling Spatial: Lessons From Jay Wright

AR Insider

What are the biggest lessons learned from a career in XR? Where are we now in XR's lifecycle and what can we expect next? We're interviewing AWE XR Hall of Fame inductees to find out, continuing here with Jay Wright. This post appeared first on AR Insider.

AR 387
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SteamVR Games Come to Vision Pro Thanks to Public Launch of Free ‘ALVR’ App

Road to VR

Did you know you can technically play SteamVR games like Half-Life: Alyx (2020) on Vision Pro? Well, now you do, as the leading app dedicated to bringing SteamVR connectivity to a ton of standalone headsets is now available for Vision Pro on the App Store. Previously offered as an invite-only beta, ALVR is now free on the App Store , allowing Vision Pro users to stream OpenVR games from your PC via Wi-Fi.

Gaming 356
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Are Virtual Reality Headsets Bad for Your Eyes?

XR Today - Virtual Reality

Are virtual reality headsets bad for your eyes? As VR devices continue to gain popularity in both the consumer and business landscapes, many potential users are asking this question. After all, for years, we’ve been told that “too much screen time” can cause eye fatigue, headaches, and more. Our parents even warned us that sitting too close to a television screen when we were young could cause all kinds of damage.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Some pieces of advice to get your best from AWE (or other events about VR)

The Ghost Howls

AWE US is starting very soon and this year’s edition is expected to be one of the coolest ever. Many people are going there and there will also be some very special guests like Palmer Luckey. For some people, it is going to be the classical XR event that happens every year, while for others, this is going to be the first edition they attend. This is also true because this year the event is happening in LA and not in Santa Clara anymore, so I guess there will be many new visitors from the L

Strategy 356

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Quest Gets Its First Third-party Input Device Thanks to Logitech

Road to VR

Logitech today unveiled an XR stylus that comes as Meta Quest’s first third-party motion peripheral, targeting creatives working in both 2D and 3D media. Called Logitech MX Ink, the spatially-tracked stylus supports Quest 2 and Quest 3, as well as “future headsets,” Logitech says. The company additionally confirmed it won’t support Quest Pro.

Latency 332
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The Past Year Proves Fatal for Major Metaverse Platforms

XR Today - Virtual Reality

The Metaverse… Post-COVID, the Metaverse was the leading technology trend. With worklife entering the home and remote working becoming mainstream due to the global lockdown, international virtual meeting platforms gained a unique and fruitful period of interest and investment. As conventional remote communication and meetings saw a mighty boom of interest, forward-thinking solution providers and businesses were ready to experiment with the new stage of digital communication.

Microsoft 268
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Sandbox VR’s Squid Game Review

The Ghost Howls

A few days ago I was in San Mateo (California) to try the Squid Game experience at Sandbox VR. I was very curious about it and I came out with a good impression. Do you want to know more? Well, then keep reading… (Warning: as usual when I review a game, there may be mild spoilers in the text of this review. The gameplay videos instead contain important spoilers of the experience.

Gaming 344
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Reality Bytes: TikTok, Disney & Apple

AR Insider

This week on Reality Bytes, we explore TikTok Shop's beauty e-comm dominance, Disney's "advergame" and shoppable ads, and WebXR's integration with Apple's visionOS 2. This post appeared first on AR Insider.

Apple 339
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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Meta is Reportedly Working on a Tool to Let You Force Quest OS Updates via PC Tether

Road to VR

Meta appears to be readying a tool that will allow Quest users the ability to force software updates via a tethered connection. XR enthusiast and serial data miner Luna uncovered existence of the tool, which is said to allow users the ability to update Quest’s operating system over USB via the “Sideload Update” option in the recovery menu.

Tools 294
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AWE 2024: Microsoft Mesh to Gain Mac Support, AI Integrations, and Content Sharing Features

XR Today - Virtual Reality

This week at AWE 2024, Microsoft announced new avatar integrations and usability enhancements for its recently launched Microsoft Mesh platform. The new features optimize enterprise-facing avatar content creation on the Teams remote communication platform. The new features follow Microsoft’s development of its immersive avatar system, which first entered public preview in October 2022.

Microsoft 245
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The Infinite Inside Brings A New MR Puzzle Adventure To All Major Platforms Next Month

Upload VR

The Infinite Inside arrives on all major VR platforms next month. Previously available as a demo on App Lab and SideQuest, The Infinite Inside comes from Maze Theory, best known for Peaky Blinders: The Kings Ransom and Doctor Who: The Edge of Time. It's a new mixed-reality puzzle adventure in which an artifact known as the ‘Plinth’ materializes in your home, and you're tasked with solving 3D geometric puzzles using hand tracking or motion controllers.

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Leading Korean Metaverse Companies Target Global Market at AWE USA 2024 K-Metaverse Pavilion

AR Insider

One of Korea’s government institutes, the National IT Promotion Agency (NIPA) has selected 8 Korean metaverse and XR companies to be featured at the K-Metaverse… Continue reading → Leading Korean Metaverse Companies Target Global Market at AWE USA 2024 K-Metaverse Pavilion This post appeared first on AR Insider.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Oculus Founder’s New XR Headset Built Around “military requirements” but Also “used for non-military stuff”

Road to VR

This week at AWE 2024, Oculus founder Palmer Luckey spoke briefly about a new XR headset he’s developing. Though the headset would see Luckey returning to the XR space, this one is being built with military, rather than consumer, uses in mind. Luckey confirmed earlier this month that he intends to build a new XR headset , but revealed almost no details about the project.

Oculus 289
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OpenSim users hit all-time high despite 3rd Rock closure

Hypergrid Business

OpenSim active users are up by 1,039 this month, reaching a new all-time high of 48,234. The total land area also increased, by 489 standard region equivalents. However, the total number of registered users on all the public OpenSim grids fell by more than 10,000 since May. The biggest reason for the drop? 3rd Rock Grid is now officially closed , with some of its communities moved to ZetaWorlds.

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First Impressions: Sony's Standalone Headset For Creatives Disappoints

Upload VR

Sony's upcoming standalone headset running the XR2+ Gen 2 chipset is unlikely to draw in creatives with its limited field of view and finicky controllers. Sony Announces XR2+ Gen 2 Standalone Headset For Enterprise Sony is the previously undisclosed fifth company building a headset using Qualcomm’s new Snapdragon XR2+ Gen 2 chipset. UploadVR Ian Hamilton I tried a brief hands-on with the headset and its unusual controllers at the Augmented World Expo conference in Long Beach.

Sony 145
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Can AR Strengthen Supply Chains?

AR Insider

Many supply chains can’t withstand unplanned delays, disruptions, and downtime — the ripple effects extend from production to delivery. Can AR increase their resiliency? This post appeared first on AR Insider.

AR 338
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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Hands-on: Logitech’s MX Ink for Quest Could Legitimize VR Styluses as a Whole

Road to VR

Over the last decade I’ve reported on and tested many different VR styluses, but none of them have actually caught on. But the new MX Ink stylus for Quest stands a real chance at legitimizing the VR stylus as a whole, thanks to its thoughtful design, strong lineup of launch apps, and tight integration with Quest’s software. This week Logitech announced MX Ink, an officially endorsed ‘Made for Meta’ stylus supporting Quest 2 and Quest 3 (see the full announcement details h

Tips 285
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CUDIMM Standard Set to Make Desktop Memory a Bit Smarter and a Lot More Robust

Anand Tech

While the new CAMM and LPCAMM memory modules for laptops have garnered a great deal of attention in recent months, it's not just the mobile side of the PC memory industry that is looking at changes. The desktop memory market is also coming due for some upgrades to further improve DIMM performance, in the form of a new DIMM variety called the Clocked Unbuffered DIMM (CUDIMM).

Industry 116
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Apple Reportedly "Suspends" Work On Vision Pro Successor To Focus On Cheaper Headset

Upload VR

Apple has "suspended" work on a high-end Vision Pro successor to focus on releasing a cheaper Vision headset by the end of 2025, according to The Information. The Information's Wayne Ma and Qianer Liu report that Apple told "at least one supplier" this, according to "an employee at a manufacturer that makes key components for the Vision Pro". In the past Ma reliably reported many details of Vision Pro before it was officially revealed or even acknowledged to exist by Apple.

Apple 142
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5 Ways XR Helps Students with Disabilities

AR Insider

It's widely understood that XR can improve student outcomes. This also applies to helping students with disabilities. We examine five ways it could be a transformative tool for accessible education. This post appeared first on AR Insider.

Education 308
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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Meta Restructures Reality Labs to Better Focus on Ray-Ban Smartglasses and Other Wearables

Road to VR

Reality Labs, Meta’s XR division formed in 2020, is now being reorganized into two distinct groups, ‘Wearables’ and ‘Metaverse’, which reportedly comes along a “relatively small” number of layoffs. As reported by The Verge’s Alex Heath, Meta CTO and head of Reality Labs Andrew ‘Boz’ Bosworth announced the reorg in an internal memo to employees, stating that all teams in Reality Labs are being merged into either a central ‘Metaver

Wearables 267
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Google AR Glasses: Is This the Return of Google Glass?

XR Today - Augmented Reality tag

If you think that Google AR Glasses are nothing but a distant dream, it might be time to think again. Sure, Google Glass turned out to be a flop, and Google’s Iris Project was eventually canceled – but it seems like the tech giant hasn’t given up on the smart glasses market just yet. In 2024, demand for smart glasses is growing at an astronomical pace. innovators like Vuzix, Viture, Rokid, and XReal are introducing new AR-powered specs.

Google 107
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Android Watch App WowMouse Offers Hand Pointing & Gestures Without Camera Tracking

Upload VR

Doublepoint is the company behind an impressive Wear OS app that lets any Android smartwatch add hand pointing and gestures to XR headsets or glasses without needing optical hand tracking. A quick demo offered by Doublepoint at the Augmented World Expo in Long Beach brought across the concept. 0:00 / 1:27 1× While Meta Quest headsets already let you point and pinch via the built-in optical hand tracking, Don Hopper was able to install WowMouse on his Quest 3 to demonstrate the technology.

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Draw & Code and 302 Interactive Debut XR Marketing Platform at AWE 2024

XR Today - Mixed Reality tag

This week at AWE 2024, Draw & Code and 302 Interactive are introducing a new immersive solution called FanPort, an MR brand engagement platform. Fanport leverages the technologies that come with leading MR headsets, such as dynamic graphics and spatial audio, to create immersive experiences that connect brands and fans together. John Keefe, the CTO and Co-Founder of Draw & Code , added: We first conceived the idea of FanPort at AWE 10 years ago, and after a conversation with 302 Inte

Immersion 102
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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly