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You might have caught a glimpse of the Feelreal mask prototype when it made headlines back at GDC 2015 , the smell-o-vision add-on for VR headsets that promised to bring plenty of scents to your nostrils and haptics to your face. Today the company announced that Feelreal is definitely for real, and coming to consumers via a Kickstarter soon. Feelreal contains what the company calls a “scent generator” that holds replaceable cartridges with nine individual aroma capsules, generating
Although it's impossible (at least for now) to travel back in time to see the Big Bang, The New York Times has provided its readers the closest simulation of the experience via its latest augmented reality feature. On Friday, the Times published "It's Intermission for the Large Hadron Collider," an interactive story that gives readers a virtual tour of the Large Hadron Collider at the European Center for Nuclear Research (CERN) in Switzerland and explores its most famous discovery, the Higgs bos
We all know that China is a country that is betting big on Virtual Reality. The Chinese VR ecosystem is very active and it is evolving pretty fast: this summer I have been in China and I met some cool startups that are working on software (e.g. Langzou VR in education, VR Waibao in collaboration tools) and other on hardware (e.g. 7invensun for eye tracking addons).
Limbix is building up immersive content that therapists can use to tackle phobias, depression and anxiety. There are over 300 peer-reviewed studies that show VR is an effective tool for treating mental health disorders such as anxiety, depression, trauma, and addiction. It’s no wonder, therefore, to see a host of companies developing therapeutic content that leverages immersive technology.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
As we head into 2019, there’s a growing sense of bated breath within the VR industry as the Oculus Quest launch draws near. Today the headset popped up in FCC listings, seemingly indicating that things are on track for the Spring 2019 release. After showing off prototypes in years prior, Oculus formally announced Quest in September , saying that the high-end standalone headset would launch in Spring 2019 priced at $400.
Virtual reality is a hot topic in the field of science and technology. It is assumed that the cost of hardware and the complexity of production are the obstructions for the massive adoption of virtual reality. However, experts from the VR industry have different opinions. Virtual reality is an underestimated field that could bring changes to medical therapy, professional training, and life experiences for both consumers and business beyond videos and games.
Virtual reality is a hot topic in the field of science and technology. It is assumed that the cost of hardware and the complexity of production are the obstructions for the massive adoption of virtual reality. However, experts from the VR industry have different opinions. Virtual reality is an underestimated field that could bring changes to medical therapy, professional training, and life experiences for both consumers and business beyond videos and games.
Some days ago, I have had the enormous pleasure of speaking with Eduardo Siman. Officially he is a VR angel investor, but he is much more than this: he is also an immersive technologies enthusiast and an influencer that can really foster healthy debates about the main questions that we all have around these technologies. The interview is very long, and I’ll provide you both as a video (here below) and a transcription containing a summary of all the answers.
Immersive technology continues its push towards mainstream appeal. If 2016 was the birth of modern VR/AR technology, than 2018 was its elementary school graduation. While this past year may have seemed like a quiet one when compared to the more exciting releases featured in 2017 and 2016, these past 12 months have been crucial in the development of the immersive entertainment sector.
As we head into the New Year, Valve has released a look back at 2018’s best selling VR titles on Steam. Alongside the ongoing Steam Winter Sale (concluding January 3rd @ 10AM PT), Valve has published a series of ‘ The Best of 2018 ‘ charts, showing which titles on Steam have fared the best across several metrics. Among the charts is a list of the top 100 best selling VR games on Steam in 2018 , as measured by gross revenue.
First, there was SnapCat. Now, we have DogChat! Or SnapBark? In October, Snapchat took social media by storm with its Lenses for cats. But the latest addition to the camera app has given dog lovers an augmented reality Christmas gift they won't want to return. Don't Miss: Snapchat Virtually Restores London's Big Ben with Holiday-Themed, Location-Based AR Lens Snapchat let users open this AR Lens present early on Christmas Eve.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
It is that time of the year again, when we do and receive a lot of wishes. So, give me a minute to let me do my best wishes to you. I hope that you will spend a really relaxing Christmas … and if you don’t celebrate Christmas, well, I wish you the best for the 25th day of December! I hope you will spend some quality time with the people you love , that you will relax, and that you will eat a lot.
Verizon is the latest company to use VR to guide employees through dangerous scenarios. Imagine that you are an employee at a retail store getting ready for the start of the day. Then, just as you unlock the front doors, a group of strangers come barging in with guns pointed directly at you, yelling out fast instructions as a way to intimidate you and cause confusion; all with the intent of robbing the store.
This year was awesome for VR gaming, but 2019 is looking even brighter with a slew of highly polished titles coming to PSVR, Oculus Rift and HTC Vive. Here we take a look at 15 tantalizing VR titles confirmed for release in 2019. Don’t miss the ‘To Be Announced’ section below either, which features eight high-profile games that don’t have release dates yet, but will hopefully come out in 2019 too.
Virtual reality is a largely visual environment with sounds rounding out the experience. A number of devices bring haptic feedback into the picture, but smell remains absent. That may change in the future via Feelreal’s sensory mask, a contraption that works with existing VR headsets to bring hundreds of smells to the user’s virtual worlds.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
Welcome to this second episode of the Ghost’s Spotlight! As I have already said in the previous first episode , this is a new category of posts made to talk about some interesting projects that are worth a mention, but for which I don’t plan to write a full-fledged review. Maybe I have no time, maybe there are not many words to say, and so on.
A new Snapchat Lens helps keep the memory of London’s iconic Big Ben alive during its three year renovation. London’s most iconic clock tower, Big Ben fell silent back in 2017 due to necessary and crucial conservation work that promises to safeguard the clock on a long-term basis. When in operation, Big Ben strikes a deep note of E every hour with smaller bells chiming every 15 minutes, filling the air for every Londoner to hear.
2018 was a phenomenal year at InstaVR! We expanded our publishing outlets, added new features, raised a new round of funding, expanded our team, and continued our leadership as the largest platform for B2B VR app creation. Below are some of the highlights. Thank you for supporting InstaVR over the last 12 months! January 2018 – Published Customer Success stories featuring Hello Kitty & Toyota High System.
As virtual reality technology advances, more companies are working to bring the VR experience direct to households. The quality of consumer-level devices ranges from cardboard box setups to pricey helmet-looking headsets. The devices from Oculus VR hit a sweet spot of affordability and performance. If you got an Oculus headset this Christmas — or didn’t, and are planning to buy one ( available on Amazon for $200 ) — this guide can help you learn about the most important featu
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
Huge, the Brooklyn based ad agency is using AR to breath new life into traditional print media. Ever find yourself struggling to pick that perfect gift for your friend, a co-worker, or your favorite family member – such as your cat? Sometimes we need some help. That’s when your favorite website or publications annual gift guide comes in handy. They are always chockfull of awesome ideas put together by a bunch of gift experts.
Pilgrim is an AR audio documentary that I experienced at the IDFA DocLab premiere as I was walking through the streets of Amsterdam. Co-director Lauren.
Sword fights in virtual reality can be truly intense and challenging experiences, putting your endurance, skill and reflexes to the test. Feel like a true hero while wielding your blade against your foes; duck, dodge and parry attacks like you would in real life thanks to immersive motion controls and room-scale support for Oculus Rift and HTC Vive.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
Tithi Tewari, Managing Director & Founder of SmartVizX is our guest this episode. SmartVizX is transforming the design experience for the building industry, and has developed a product called Trezi, that aims to become the leading immersive design collaboration platform for the building industry that brings together all stakeholders in the design project — from architect/designer to engineering services to owner/tenant — to collaborate on the 3D design in an interactive and immersive environ
Apparently, there were good sales numbers for VR equipment prior to the holiday season, and therefore a host of new VR users are coming in just about now. This meta-post collects a bunch of stuff I’ve written (or presented) in the past that might be of interest to some of those new users. These questions/answers are not hardware-specific, meaning they apply to any current-generation VR system (Oculus Rift, HTC Vive, all the Windows Mixed Reality headsets, PlayStation VR, …), and go b
For a category-defining first-gen device introduced in early 2015, HoloLens has had a remarkably long lifespan. But it increasingly seems like 2019 could be the year that HoloLens 2 is revealed as official channels have now been weeks without stock of the original headset. Microsoft initially launched HoloLens as a dev kit in early 2016 and later that year made it available in a ‘Commercial Suite’ edition that was positioned toward enterprises.
. These are definitely the VR powers you’re looking for…. It was only a matter of time. In fact, I’m a bit surprised it took this long, but researchers at Virginia Tech have put their brains to good use and come up with a way for ordinary mortals to replicate the telekinetic powers of a Jedi in Virtual Reality. The Force Push technique developed at Virginia Tech gives users the ability to move faraway objects with 'Yoda-like calm, nuance, and focus' Click To Tweet.
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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