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Where are we in spatial computing’s lifecycle and what subsectors are leading the way? This is the topic of a recent ARtillery Intelligence report and Briefs episode. This post appeared first on AR Insider.
After a few days where we thought we were all living in a big oven, here in Italy we’re having the first taste of Autumn, with the temperatures going down and a lot of rain falling from the sky. I’m in that situation where I don’t know if being happy or not: on the one side, having some fresher air is welcome, but on the other side, this means that the Summer is beginning to end, and this makes me a bit sad.
Another Axiom, the studio behind the viral VR indie hit Gorilla Tag , has revealed the first glimpse of its next project. ‘Project A2’ is an ambitious spiritual successor to the now shuttered Echo VR , and a full-circle moment for the studio. With its low-fi graphics and simple gameplay, you might not think it but Gorilla Tag is one of the most popular Quest games ever.
This month, Start Beyond partnered with US enterprise-grade VR training platform provider Strivr to revolutionize immersive learning for APAC end users. Start Beyond partnered with Strivr via its Partner Program, which aims to find immersive industry expert firms to accelerate the effectiveness and adoption of VR training. Start Beyond is working with Strivr to bring its immersive storytelling and content creation to enhance training opportunities for the latter’s SDK and distribution plat
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
Educational spaces must fuel the desire to learn and fit practical needs of teachers, students and community. All of this factored into Eastern Colleges Group's XR Lab, which architect Giovanni Patania breaks down for us. This post appeared first on AR Insider.
Who needs an external battery when you have good old-fashioned emotions? Scientists based out of Nanyang Technological University, Singapore (NTU Singapore) have begun working on augmented reality (AR) contact lenses capable of displaying virtual information in the real world. But here’s the really interesting part: according to an official release from the university, these high-tech contacts are powered by human tears.
Who needs an external battery when you have good old-fashioned emotions? Scientists based out of Nanyang Technological University, Singapore (NTU Singapore) have begun working on augmented reality (AR) contact lenses capable of displaying virtual information in the real world. But here’s the really interesting part: according to an official release from the university, these high-tech contacts are powered by human tears.
Fast Travel Games gave us a hands-on with Vampire: The Masquerade – Justice on Quest 2, the studio’s upcoming single-player adventure RPG set in the ‘World of Darkness’ universe. The vertical slice offered up an intriguing look into the game’s stealth combat mechanics, all of which feel pretty Hitman -esque, albeit with a sufficiently paranormal bend—not to mention a lot more VR-native design than Hitman 3’s VR mode.
The Metaverse, though the subject of a lot of hype in the digital landscape, is still a relatively new and misunderstood concept. Often championed as the next generation of the internet, the metaverse isn’t a single online environment, app, or platform, but a decentralized collection of technologically enhanced spaces. Within these spaces, innovators have an opportunity to build their own ideal landscape, leveraging tools for collaboration, customer service, and immersive experiences.
There are several approaches for AR glasses' optical and display systems. Waveguides are among them, but how do they work and what are the advantages? Guest author David Goldman examines. This post appeared first on AR Insider.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
Magic Leap 1, the AR headset that helped the Plantation, Florida-based startup attract over three billion dollars in funding, will be completely defunct by late next year. The company announced this week that Magic Leap 1’s cloud services are due to be shut off on December 31st, 2024. After that date, the headset will receive no further support.
Virtual Reality (VR) is quickly emerging as one of the most valuable tools in the enterprise technology stack. Once considered a science-fiction concept by many, virtual reality has become a versatile, accessible, and scalable way to enable creativity, collaboration, and new brand experiences. For companies investing in the future of the metaverse, hybrid work, and digital transformation, the first step in unlocking virtual reality’s benefits is choosing the right headset and the right tec
Unlike chatbots, Inworld powers multimodal character expression by orchestrating multiple machine-learning models that are designed to mimic the full range of human communication. This post appeared first on AR Insider.
StoryLink Radio and Seanchai Library will host a series of Halloween-themed live voice, streamed, and in-world storytelling sessions during the month of October, which is high story-telling season. Virtual world citizens are welcome to listen to the stories at the Halloween Merchant Mall in Kitely. There will also be a simultaneous video feed and chat on StoryLink’s YouTube Channel for all the stories.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
Funktronic Labs released a massive update today to its roguelike shooter The Light Brigade (2023), which includes new player classes, tactical items, power-ups, levels and more. Called the ‘Memories of War’ Update, the new content drop is rolling out today to SteamVR, Quest 2, and PSVR 2, including a bunch of new stuff. Check out what’s in the update below, courtesy of Funktronic Labs: The Engineer: a new player class that deploys pilotable drones The Breacher: a new shotgun-wi
Magic Leap 1 AR headsets will "cease to function" from 31 December 2024, the company announced. Magic Leap sent an email to all customers containing the following: As such, we are announcing that Magic Leap 1 end of life date will be December 31, 2024. Magic Leap 1 is no longer available for purchase, but will continue to be supported through December 31, 2024 as follows: • OS Updates: Magic Leap will only address outages that impact core functionality (as determined by Magic Leap) until Decemb
Picking up where the last report excerpt left off, where is VR in its industry lifecycle? Though growth is challenged and gradual, there are small wins to report. We break it down. This post appeared first on AR Insider.
Samsung early on Friday revealed the world's first 32 Gb DDR5 DRAM die. The new memory die is made on the company's 12 nm-class DRAM fabrication process and not only offers increased density, but also lowers power consumption. The chip will allow Samsung to build record 1 TB RDIMMs for servers as well as lower costs of high-capacity memory modules. “With our 12nm-class 32 Gb DRAM, we have secured a solution that will enable DRAM modules of up to 1 TB, allowing us to be ideally posi
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
It’s been six months since Sony launched PlayStation VR 2, handily one of the best pieces of consumer VR hardware we’ve laid eyes on. While the headset is undeniably great, Sony’s content strategy hasn’t been. Beyond a handful of launch titles, PSVR 2 didn’t really explode out of the gate like we hoped, and a future with high-quality content on the horizon hasn’t materialized either.
At SIGGRAPH 2023 I tried Flamera, Meta's research prototype of reprojection-free passthrough AR. Opaque headsets like Quest Pro, Apple Vision Pro, and Quest 3 use high resolution cameras on the front to show you the real world. But since those cameras are in a different position to your eyes, image processing algorithms are used to reproject the camera views to show what your eyes would be seeing.
Welcome back to Spatial Beats, AR Insider's weekly series that features observations and insights of author and futurist Charlie Fink. This week, we look at Nvidia's inflection and other news items at the intersection of AI and XR. This post appeared first on AR Insider.
The future of business is green. As a CEO, the ball is in your court to make sustainability an integral part of your corporate strategy. The intersection of business and environmental concerns presents a tapestry of challenges and opportunities. To navigate this evolving landscape, here are five pivotal questions about sustainability every leader should be contemplating.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
Meta released a Quest software update via its public test channel (PTC), which lets users opt-in to try new features before they’re pushed out to everyone. Among the v57 PTC update is a feature that’s been notably missing from Meta avatars: legs. Meta CEO Mark Zuckerberg promised at Connect 2022 that its avatars would eventually be getting legs, putting an end to the platform’s characteristic floating torsos at some point in the not-too-distant future.
Fast Travel Games announced that its upcoming single player RPG Vampire: The Masquerade – Justice will release on November 2 for Quest headsets and PSVR 2. After going hands-on with the game last week at Gamescom, we're looking forward to playing more. Launching for $29.99 in November on Quest 2, Quest 3 and PSVR 2, Vampire is Fast Travel's latest bet on substantial single player VR campaigns, following on from Wraith: The Oblivion – Afterlife in 2021.
This week on Reality Bytes, we test our Google’s AI search experience, debate the dexterity of robots, and blitz onto the blockchain with NFL Rivals. This post appeared first on AR Insider.
This week, Mark Zuckerberg, CEO of Meta , uploaded a notable video on his Instagram, giving potential insight into the future of the firm’s XR vision. View this post on Instagram A post shared by Mark Zuckerberg (@zuck) In the video, Zuckerberg and Andrew Bosworth, Chief Technology Officer at Meta, compete to get the best touch typing score on a virtual keyboard.
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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