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In the lead up to the Magic Leap One launch, Magic Leap has been coy about what the actual field of view (FoV) is for its first commercial product. Now, a developer noticed that the client-side source code of the FoV documentation (published last month as a placeholder with the just the text "Coming soon on launch day!") already included the final text of the document in a commented-out block of markdown, and has revealed the tightly held mystery.
Lockheed Martin is using AR to build NASA’s Orion spacecraft on their mission to Mars. Lockheed Martin Corp’s engineers thoroughly understand the of power of AR technology and its potential as a revolutionary tool in the work environment as a digital infrastructure. So much so that the American based global technologies company is turning to augmented reality to develop a faster and more efficient process to manufacture NASA’s Orion spacecraft which will be used for the first deep-space m
HTC has been experimenting with some new features in a recent SteamVR beta update which allows up to 16 SteamVR Tracking 2.0 base stations to be linked together to form a continuous tracking volume. When the original Vive first in 2016, it supported up to two base stations and a tracking volume of roughly 11.5 × 11.5 ft (3.5 × 3.5 m). A newer version of SteamVR Tracking tech (2.0) that debuted alongside the Vive Pro brought new sensors and base stations, enabling support for up to four base sta
Two days ago, I’ve been at HTC Vive Chinese headquarters in Beijing. It has been a really amazing day, where I have been able to try some amazing HTC tech demos (more on this later on! Don’t miss it!) and especially to talk with some special people. I’ve been able to speak with three companies incubated in the Vive-X Beijing and also to know various HTC Vive employees.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
Google's ARCore team is staying busy, as evidenced by yet another update of its augmented reality toolkit. Available as of Friday on Google Play, version 1.4 brings passthrough camera auto-focus support, faster plane detection, and more image resolutions for computer vision to the platform. New SDKs are also available for Android, iOS, Unity, Unreal Engine.
According to a new Oxford University study, VR therapy may be just as effective as individualized counseling in helping people overcome their fear of heights. Led by Daniel Freeman, PhD, DClinPsy, the study enlisted a total of 100 volunteers with clinically diagnosed acrophobia to undergo VR therapy for their fear. Of the 100 volunteers, 49 were selected to originally receive six virtual reality therapy sessions over the course of four weeks.
According to a new Oxford University study, VR therapy may be just as effective as individualized counseling in helping people overcome their fear of heights. Led by Daniel Freeman, PhD, DClinPsy, the study enlisted a total of 100 volunteers with clinically diagnosed acrophobia to undergo VR therapy for their fear. Of the 100 volunteers, 49 were selected to originally receive six virtual reality therapy sessions over the course of four weeks.
HTC’s Vive Wireless Adapter, which was first unveiled at CES earlier this year , doesn’t have either a price or precise launch date yet (HTC recently said ‘late summer’), but now a setup manual has appeared on the company’s UK-facing site that details the process of installing the Intel-powered WiGig transmitter. Uncovered by Reddit user ‘Dal1Dal’, the page details the entire setup process.
After my interviews with the VR educational companies Langzou and Judao , I’ve visited in Shanghai VR Waibao , that is working on a multipresence VR collaboration tool. There I’ve been received by Sam , a very smart man that has worked in the VR field for 20 years and that has spent various years of his life in the Silicon Valley, so he has been in the two most technologically advanced places in the world: China and US.
Snapchat users are used to raising their eyebrows or opening their mouths to activate augmented reality face effects. Now, they get to use their voices as well. On Wednesday, the speech-activated Lenses will begin appearing in the carousel and will continue to show up occasionally from here on out. "Hi!". "Love!". The first voice-activated examples include saying "okay" to add corresponding stickers, and saying "love" to activate a flourish of hearts (awww).
YouTube’s 3-month workshop heads to Europe for the first time. Since launching the VR Creator Lab alongside YouTube last year, we’ve seen some of the brightest up-and-coming content creators come together to push the boundaries of immersive filmmaking. Earlier this year we introduced the VR180 workshop in LA, exposing talented creatives to the VR180 format.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
Beat Saber (2018) , the hit VR rhythm game, is getting a version especially for VR arcades. To celebrate the arcade version’s launch this week, Beat Games (ex-Hyperbolic Magnetism) is holding a tournament in more than 50 VR arcades across the world. Hosted by the Virtual Athletics League , LIV , and SpringboardVR , VR Arcade Beat Saber Tournament.
A survey by the Harvard Business Review and Microsoft shows that most companies are embracing immersive tech as a key part of their strategy. In the recently published survey conducted in partnership between Microsoft and the Harvard Business Review Analytic Services 68 percent of respondents expressed confidence that mixed reality would play an important role in achieving their companies’ strategic goals over the next 18 months, and 87 percent are already in the process of exploring, piloting o
The Magic Leap One: Creator Edition has been teased for months now, and while we still don't know exactly when the sales will begin, it can't be long now because we've discovered a couple of new hints that the device's launch is imminent, hiding in plain sight on the company's website. For those who aren't already logged into the Magic Leap creator portal, if you visit "magicleap.com/reserve" you'll find a message that reads "Sign In to Magic Leap ID to get your Magic Leap One…" Alas, the sales
A French company is using VR to create the next generation of educational space simulators. From outlandish ideas involving sensory deprivation chambers housed inside a Burning Man art installation and a location-based VR experience launched as a partnership between NASA and Samsung in commemoration of the Apollo program’s 50th anniversary , to multiplayer moonwalks and actual astronaut training simulation tools, there’s no doubt space-based VR experiences are on the rise.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
Pico Interactive, the Beijing-based standalone VR headset manufacturer, successfully completed a ¥167.5 million RMB (~$24.7 million) Series A funding round. To accompany the news, Pico also announced their second iteration of their Goblin standalone headset, dubbed G2. As reported by YiVian , Pico Interactive’s financing was co-led by GF Qianhe and GF Xinde Investment, with additional participation from Jufeng S&T Venture Investment and others.
Dr. Splorchy Presents: Space Heroes by Squanch Games (co-founded by Justin Roiland of Rick and Morty and Tanya Watson formerly from Epic Games) is available now. In the game you and your brother are important Space Heroes. With the help of me Dr. Splorchy, you've made your way into the heart of the evil space lord ship where you must deactivate his weapon of mass destruction.
If you're a part of Generation X or a Millennial, there's a good chance that the first mobile game you played was Snake on an old school Nokia phone. Now, you can relive that nostalgia of monochrome and push buttons in augmented reality with the Facebook Camera. HMD Global, the company behind the current iteration of Nokia phones, has developed two augmented reality experiences for Facebook's platform.
The biggest video-sharing platform in the world arrives on the Gear VR with all new features and content. Already a dominant application on the HTC Vive, PlayStation VR and Google Daydream platforms, Google’s immensely popular YouTube VR experience is now available on the Samsung Gear VR. The long-awaited app is a welcomed sight for Gear VR owners, finally providing an alternative to the previous method which involved clumsily navigating to the official YouTube website through the Gear VR web br
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
Oculus has confirmed that a number of VR eSports tournament finals are officially headed to Oculus Connect 5, the company’s annual developer conference. Competing for a total cash prize pool of $120,000, tournament hopefuls will descend upon San Jose’s McEnery Convention Center on September 26th – 27th. Live coverage of the tournament finals will begin at 11:30 am PT ( local time here ) both days of OC5 on VR League’s Facebook , Twitch , and YouTube channels.
Mobile games publisher Boomdash Digital announced the official release of a new action-packed endless runner set within the twisted world of Evil Dead. Based on reimagining of the 1981 cult-hit horror film, ‘Evil Dead: Virtual Nightmare’ is a soul-crushing mobile VR game brim to the edge with gleeful gore and terrifying twists. ‘Evil Dead: Virtual Nightmare’ offers fans a truly unique opportunity to fully immerse themselves within the Evil Dead universe unlike ever before.
Over the past few weeks, a trio of developer lessons (one of which was revealed in Magic Leap's most recent Twitch livestream) have revealed samples of experiences that are possible while using the Magic Leap One. Now, a developer has tipped us off to some of the assets related to a fourth, unpublished lesson, called "Blink," from within the dark recesses of the Creator Portal.
Relive the early days of gaming in this multidimensional experience that blends classic video games with modern VR technology. It takes a lot of guts to design and release a full VR game centered entirely around retro gaming. After all, what could classic video games possibly have to offer when it comes to the futuristic technology of virtual reality?
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
AllSeated, an event planning and coordination platform, has launched a new VR tool which allows for one to one visualization of floorplans and venues for high end event planning. AllSeated’s new VR visualization tool allows for virtual walk through a venue before locking down plans, offering up a better perspective of what the venue will look like once everything comes together.
Survios's VR music creation experience ELECTRONAUTS drops August 7, featuring 40+ songs from 50 top artists including The Chainsmokers, Tiesto, Zhu, Krewella, and more! Immerse yourself in an interactive sonic environment where you build, drop, remix, and jam with your friends and top artists. Create songs, crush sets, and express yourself like never before.
Last week, Magic Leap gave us an additional peek at its Lumin OS and more tutorials that show how its device works with virtual content. But details about the hardware wasn't included in the array of new information. Now, thanks to a developer with a keen eye for source code, we have more information regarding how the Magic Leap One will actually operate while in use.
Nickelodeon’s Entertainment Lab sets its sights on their first VR/AR animated sitcom using virtual cinema technology. With a second screen AR experience, a multiplayer SlimeZone VR game, and a live Teenage Mutant Ninja Turtles VR Interview Experience at Comic Con, Nickelodeon’s Entertainment Lab has been working overtime to develop VR & AR experiences centered around the networks most beloved shows.
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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