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Some days ago, while browsing the Facebook group VIRTUAL REALITY, I found a post comparing the Gartner Hype Cycle 2017 and 2018. The results of the comparison were basically two: Augmented Reality has not moved in the graph; Virtual Reality has disappeared. I found this pretty interesting: last year, VR was going towards the right side of the graph and this year it is completely absent… so, what has happened?
While numerous examples exist of hospitals deploying the HoloLens to assist doctors, surgeons, medical professionals, and students while treating patients, California's Lucile Packard Children's Hospital Stanford is actually using the augmented reality headset to improve the patient's experience. The hospital's Childhood Anxiety Reduction through Innovation and Technology (CHARIOT) program uses augmented and virtual reality experiences to help put children at ease as they undergo a variety of po
From utilities companies to first responders, more industries are adopting rich virtual training experiences for training purposes. There is a growing plethora of Industry 4.0 use cases for immersive technologies, and companies like Microsoft have partnered with various developers to launch collaborative and remote assistance applications. Tech like virtual, augmented and mixed reality, leverage cognitive embodiment to reinforce learning.
Feel Three, a 3DOF motion simulator for VR, went live on Kickstarter yesterday. And owing to its vision in providing a relatively cost-effective solution among a sea of expensive motion platforms, the company blasted past their £50,000 funding goal within only a day’s time. The simulator is built on a half-sphere base, which sits atop a number of motors and special omnidirectional wheels, called ‘omni wheels’, that give the user three degrees of freedom: pitch, roll and yaw.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
I always say that most of my readers know VR far better than me. For sure this is the case of Rob Farquarson-Cole , that you surely know because he comments a lot on this and other VR blogs under the nickname “R FC” He’s not only a VR enthusiast but a professional Industrial Designer that works on “Exploration of Immersive Computing” at Proof Research and Development in London, UK.
You want whales? Ok, you'll get whales! That seems to be the unspoken message from Magic Leap via its latest update in the form of several new experiments posted inside its Helio app. Years ago, Magic Leap stoked its early hype by showing off an image of a massive augmented reality whale splashing around in a large gym full of astonished onlookers. That early video made such an impression that when the Magic Leap One finally made it to the public, some immediately referenced the fact that Magic
You want whales? Ok, you'll get whales! That seems to be the unspoken message from Magic Leap via its latest update in the form of several new experiments posted inside its Helio app. Years ago, Magic Leap stoked its early hype by showing off an image of a massive augmented reality whale splashing around in a large gym full of astonished onlookers. That early video made such an impression that when the Magic Leap One finally made it to the public, some immediately referenced the fact that Magic
VR’s most popular rhythm game is heading to VR arcades across Asia in the form of a next-gen arcade machine cabinet. It’s been one hell of a year for block-slashing VR rhythm game, Beat Saber. Along with holding a massive global tournament that involved the participation of over 120 different VR arcades, Beat Games recently partnered with Springboard VR to launch Beat Saber Arcade, a company-sanctioned version of the hit game designed for commercial use by independent VR arcades.
Apple has acquired Akonia Holographics , a startup focused on holographic display and storage technology. The move is the latest development in a years-long string of acquisitions, patents, and hirings by the company focused on augmented and virtual reality technology. The acquisition of Akonia Holographics was confirmed to Reuters by Apple , though the tight-lipped company had nothing to share regarding the purpose of the acquisition.
I have many sweet memories of my trip to China. One of the best of them is when in Beijing I visited the company 7Invensun , a worldwide excellence in eye tracking. It has been a great moment both from a personal and professional side: as a person, I was delighted by their kind attitude: they really made me feel as a friend of theirs ; as a VR professional, I was impressed by their eye tracking technology and the various devices they have down the line, that for instance will give eye tracking t
A new app for iPhones and iPads gives developers a sandbox for testing their AR experiences and sharing them with the world. Available now in the iOS App Store, wiARframe, a free app with no in-app purchases, enables developers to create their content via a web-based tool designed to strip away the need for coding or complex interfaces. "WiARframe is being built in the spirit of lightweight web and mobile design tools.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
Google teams up with Labster to develop 30 immersive lab experiences for the Daydream platform. STEM students engaged in scientific disciplines, such as biochemistry and neuroscience, are often required by their respective degrees to spend a certain amount of time engaged in an official laboratory environment. Unfortunately, crowded universities and the rise of online education have made it difficult for these innovators-in-training to access properly equipped labs and log their necessary hours.
While Palmer Luckey provided his own Magic Leap One headset to iFixit for their tear down, the founder of Oculus certainly had his chance for a proper review before the spudgers and screwdrivers came out, and he isn’t pulling any punches either. According to Luckey, the company’s much awaited AR headset is “a tragedy in the classical sense.” Posting on his personal blog , Luckey is critical about the overall usability of the headset, calling it “less of a functional
On Friday, at IFA 2018 in Berlin, Samsung invited attendees into the residence of Family Guy's Griffin family to learn all about its "smart home" products via augmented reality. "If Peter Griffin can have a smart home, then everyone can," said Samsung via its webpage for the "Doorways" experience (translated via Google Translate). "We partnered with Family Guy to bring you the magic of a fully networked home with a unique AR experience.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
The advanced VR simulation expands to new medical institutions as Oculus & CHLA continue their push towards experiential education. For the past year, medical students and staff at Children’s Hospital Los Angeles (CHLA) have been utilizing VR technology to simulate various high-stakes pediatric emergencies. These immersive training programs create high-stress environments that challenge users to make life-saving decisions under extreme pressure.
Lightbound Studios, a company founded by two former God of War series developers, are aiming to bring something truly colossal to VR with their upcoming first-person shooter Titan Arena. The game essentially pits you against increasingly harder Titans in a crowded arena, of course unlocking new weapons along the way. The developers are promising a pretty comprehensive range of locomotion schemes, including smooth movement, strafing, dashing, snap-turning, and climbing via grappling hook-style t
Sandbox VR, a new free roam virtual reality center now open in several US cities, originated in Hong Kong. The company plans to open 16 locations in 2018.
Burning Man 2018 is underway, but Intel and the Smithsonian American Art Museum are giving those not in attendance the ability to view the art from the event through Snapchat. Snapchat users can step through a Portal Lens and preview the VR experience created by Intel and VR company Sansar to experience "No Spectators: The Art of Burning Man" remotely.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
Take a trip lightyears across the galaxy for a guided tour through five of TRAPPIST-1’s seven-planet system. . Located approximately 39.6 light-years from the Sun somewhere in the constellation Aquarius, TRAPPIST-1, better known as 2MASS J23062928-0502285 for short, is a massive red dwarf star forming an exoplanet system composed of seven Earth-like planets.
VR treadmills are usually pretty bulky, expensive, and have a questionable utility outside of the initial wow moment of seeing one in action. Vienna-based Cybershoes however are aiming to get your feet into the game with a pretty simple concept that is less silly than it appears on first blush. I got a chance to pop into the Cybershoes booth at this year’s Gamescom where a decent crowd had already formed around the VR users strangely moving their feet back and forth while seated.
The future is a realm of all sorts of unimaginable possibilities. But it isn’t too difficult to answer the question of where VR will be in the next five years. The sector that arguably stands to gain the most from rapid developments in VR technology is that of education. What VR facilitates in the classroom is a synergistic confluence between our experience of reality and the fertile creativity of our imagination.
Following the launch of the Magic Leap One earlier this month, the device and the company took a few hits from early reviewers. But it turns out those were just love taps compared to the absolute scorched earth acidic screed penned this weekend by someone well credentialed to dissect Magic Leap One: Oculus Rift creator Palmer Luckey. The first hints that the VR pioneer might weigh in on the Magic Leap One came last week when iFixit revealed that Luckey had helped the site with technical expertis
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
EmBRAZEN brand wines celebrates women’s history with augmented labels highlighting three incredible female figures. Since its initial launch, Tactic’s Living Wine Labels app has received over 1.2 million downloads, providing augmented wine bottle labels to five high-profile brands. Whether it’s the Walking Dead cabarnet or a 19 Crimes shiraz, the company appears to have a hit with its AR-enabled labels.
Imogen Heap, the Grammy-award winning musician, is following in the footsteps of TOKiMONSTA, Ash Koosha, and The Glitch Mob with a social VR concert experience, hosted on TheWaveVR platform soon. Starting tomorrow, August 31st, the Imogen Heap experience will kick off with an 11:00 AM PT showing ( local time here ). A second show will take place at 7:00 PM PT ( local time here ), which ought to fit nicely into viewing schedules for users in North and South America.
EON Reality attended the ‘ Digital Campus and Learning Transformation 2018 Conference ’, hosted by Clariden Global, that ran from the 14-16th of August 2018 in Singapore. The event is a regional educational conference that aims to teach educators how disruptive innovations including AI, robotics, drones, 3D printing, and various new apps are impacting educational institutions and their existing learning pedagogies.
Despite the popularity of Pokémon GO, augmented reality gaming hasn't quite caught on yet. The makers of the popular World of Tanks game aren't taking a shot at Niantic's crown yet, but they are looking at giving spectators a new way to watch the game. The game's maker, Wargaming.net, previewed the prototype World of Tanks AR Spectate at gamescon 2018 last week.
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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