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In his latest presentation at Oculus Connect 5 , Oculus Chief Scientist Michael Abrash took a fresh look at the five-year VR technology predictions he made at OC3 in 2016 , using his insight as the head He believes his often-referenced key predictions are “pretty much on track,” albeit delayed by about a year, and that he “underestimated in some areas.”.
Shepard Fairey’s largest ever solo exhibit preserved in VR/AR using volumetric photogrammetry. Last year, street artist Shepard Fairey, best known as the founder of OBEY clothing and the creator of the prolific “Hope” image featuring former President Barack Obama, launched “DAMAGED,” a wildly popular, limited run art exhibit in Los Angeles. It was the artist/activists largest solo exhibition to date, offering a selection of artwork centered around the “diverse Americans most affected by current
Entertainment industry heavyweights partner up to bring Renaissance plot to room-scale VR. Michael Conelly is a prolific visual effects designer. Throughout his two decades working as Digital Effects Supervisor at Rhythm and Hues Studios, Conelly and the studio worked on everything from the Coca Cola Polar Bears and Babe the talking Pig, to The Golden Compass, Harry Potter, and Pi, among other projects.
Today it’s a great day for virtual reality: at WCVRI conference, HTC has just announced a kit to provide 6 DOF controllers for Vive Focus and has showcased a hands-tracking technology for the Vive Pro ! In these 2 days (October, 19-20th), in Nanchang, China, it is held the first edition of the World Conference on VR Industry (WCVRI) , a very important event to talk about virtual and augmented reality.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
No Man’s Sky, a game which has a history of calls for VR support since its 2016 release, could one day be explored in VR. Developer Hello Games is gauging interest in VR support for No Man’s Sky in a player survey intended to find out what the game’s community wants next. If you missed the drama surrounding No Man’s Sky’s 2016 release, let me give you a quick primer on its storied history.
Enlist in the Survey Corps and take on a massive humanoid creature in Attack on Titan: The Human Race. Based on reports by Siliconera , fans of the popular manga and anime series, Attack on Titan , will soon have the opportunity to go head-to-head with a man-eating Titan in VR as Attack on Titan: The Human Race makes its way to Tokyo, Japan later this week.
Enlist in the Survey Corps and take on a massive humanoid creature in Attack on Titan: The Human Race. Based on reports by Siliconera , fans of the popular manga and anime series, Attack on Titan , will soon have the opportunity to go head-to-head with a man-eating Titan in VR as Attack on Titan: The Human Race makes its way to Tokyo, Japan later this week.
A new BBC Virtual Reality experience takes you back to Berlin in 1943, at the height of the WW2 blitz. The BBC’s 1943 Berlin Blitz experience first previewed for selected audiences at the Venice Film Festival where it was very well received, but it is now available for the general public to download. “We have been overwhelmed by the response to Berlin Blitz so far.
A sizzle reel just released by augmented reality cloud company 6D.ai shows off what kind of hyper-realistic AR experiences developers can build with its SDK. For its forthcoming game Dragon Duel, developer Happy Giant created an AR dragon that can climb real world objects and run behind them to fetch virtual objects. From Miletwo comes Li'l Dirt Bikers, a team of miniature virtual racers that can ride over actual obstacles.
In my years covering VR, I’ve seen several attempts at public speaking simulators, but Ovation, a new app released this week supporting the Rift and Vive, is by far the most comprehensive. It offers up not just an immersive public speaking simulator, but also a backend suite of tools designed for post-speech analysis and feedback. Available starting this week, Ovation is the most mature take on a VR public speaking simulator that I’ve seen to date.
Co-founders of Thrust Vector aim to create safer flights by introducing VR to the cockpit. Piloting an aircraft isn’t easy. Thankfully, John Nagle and John Paul Sommer, co-founders of Texas-based AR & VR contract development and consulting company Thrust Vector, have begun utilizing VR technology inside the cockpit to assist in real-time navigational guidance.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
From utilities companies to first responders, more industries are adopting rich VR training experiences. There is a growing plethora of Industry 4.0 use cases for Immersive Technologies, and companies like Microsoft have partnered with various developers to launch collaborative and remote assistance applications. Tech like Virtual, Augmented and Mixed Reality leverage cognitive embodiment to reinforce learning, which works particularly well in scenarios such as medical training which involve the
Over the last few years, the only thing teased by Magic Leap more than the Magic Leap One itself has been the company's flagship gaming title Dr. Grordbort's Invaders. The game, developed by New Zealand studio Weta Workshop, finally got its debut last week during the L.E.A.P. conference in Los Angeles. But since so few people have had the ability to even buy a Magic Leap One, it's likely that you've haven't tried it yet.
With recent advancements in inside-out tracking on standalone VR headsets, the tantalizing possibility of ‘world-scale’ VR experiences—those unhindered by limited tracking volumes or even physical barriers—is coming into focus. A pair of developers have created a prototype VR game that’s played across an entire football field. ‘Return to Grindelind’, as its called by creators Jeremy Kirshbaum and Alexander Goldman, is a rough prototype of a world-scale VR game that&
The U.S. department store will begin installing VR stations in 90 stores to sell furniture to customers. This would be the largest VR roll-out in the history of retail. When Macy’s first opened their doors to the public in 1858 on the corner of 14th Street and 6th Avenue in New York City, no one would have guessed that the small dry goods store would evolve into one of the largest and most innovative retailers in the world.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
When in 2015 I had my first Samsung Gear VR, I was amazed: finally, I could enjoy high-quality tether-less virtual reality. Yes, it was a 3 DOF toy, so I couldn’t move my head in games, but it was the first time I tried a sensation of freedom in VR. And it was great also because it was portable : some evenings, I took it with me and let my friend try high-quality virtual reality.
On Thursday, yet another piece of the Magic Leap puzzle fell into place at Twilio's Signal developer and customer conference in San Francisco. During one of the stage presentations, Twilio co-founder and CEO, Jeff Lawson, walked on staging wearing the Magic Leap One to introduce the first live demo of the company's new Avatar Chat app. Don't Miss: Hands-On with Magic Leap & Weta Workshop's Dr.
In what might be the longest Kickstarter campaign conclusion to date, more than four years following estimated deliveries of the STEM VR controller, Sixense says they will fully refund all backers and pre-orders. Sixense was once a name central to the early VR community. The company built the technology behind the magnetically tracked Razer Hydra controller which was one of the only consumer-available 6DOF controllers available when the first Oculus Rift development kit (DK1) started shipping.
Real-time cooperative building and AR functionality arrive in a seasonal themed update to EA’s mobile Sims experience. The Sims FreePlay , a free-to-play mobile version of EA’s wildly popular strategic life simulator, The Sims, launched its latest update today, offering a slew of fall/autumn themed content to spice up your digital backyard. This includes new plant life, seasonal clothing, unique outdoor kitchen and water features, a well as reruns of past Halloween Seasonal Wuests.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
Magic Leap has just organized its first developers’ event, dubbed “L.E.A.P.” It has taken place in LA in October, 9-10th 2018 and has been attended by various believers, innovators, developers and journalists. It is the first event of this kind organized by Magic Leap: we can say that LEAP Con is like the Oculus Connect of Magic Leap and will probably become always more important, year after year, exactly as it has happened to Oculus.
Despite the relatively small size of Magic Leap's first annual L.E.A.P. conference, there was a lot to see and experience. Apparently missed by many was one of the best experiences I had at the event: Wingnut AR's unreleased Pest Control game. For those of us who hate bugs, the prospect of immersing ourselves in an augmented reality world full of creepy crawlies isn't something one exactly looks forward to.
Oculus Quest, the newly announced standalone 6DOF VR headset (ex-Project Santa Cruz), completely stole the show at this year’s Oculus Connect with the promise of offering some very Rift-like experiences in a mobile form-factor. There was a torrent of news surrounding the headset and its upcoming apps like SUPERHOT VR , but what seemed to fall through the cracks was the revelation that Oculus Quest marks the end of the company’s first-gen hardware. “With Oculus Quest, we will c
MagiMask ditches split screen stereoscopic AR in favor of a unique full screen viewing experience. Your standard headset-based augmented reality experience utilizes split-screen stereoscopic rendering to project two identical images for each eye. This creates a sense of 3D-depth when viewed through specially-designed lenses. MagiMask, a new AR headset from Norwegian-based start-up Ludenso, hopes to mix up the existing formula by offering an AR experience that uses a brand new design to allow for
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
Today with much pleasure I interview Gabriel Moss, a great VR enthusiast. As he will explain to you, he has a lot of different roles in the VR community, mainly related to VR content writing. He writes for various magazines, like for instance VR Scout and VR Fitness Insider , while slowly growing his own platform at Gluten Free VR. He is the journalist that interviewed me regarding Beat Reality on VR Scout , but our posts are not made as an exchange deal: we just met on Twitter and found interes
On Thursday, Snap released three new templates for its Lens Studio that will give creators access to augmented reality capabilities previously only available to Snap's own design team. With the new Segmentation template, Lens Studio users can design Lenses that change the user's hair into wilder colors, transform the sky into an otherworldly environment (similar to the flying whale Lens), or replace the user's background with a virtual backdrop.
Rec Room, the social VR app for PSVR, Rift, Vive, and Windows VR headsets, just got an update that a new activity to its list of games and multiplayer adventures. Dubbed ‘Lone Shoe Lanes’, users can get started now on perfecting their virtual bowling form. Up to six players can bowl at once, the company says in a Steam post , with space in the room for a few observers to watch and chat.
It’s like Tamagotchi, but in a galaxy far, far away. Magic Leap made their fair share of announcements during their inaugural L.E.A.P. developer conference last week, showcasing an impressive collection of upcoming, as well as already-released experiences and updates. From mixed reality board games, to realistic A.I., every corner of the Magic Box event space was packed with ambitious projects.
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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