Sat.Jul 27, 2019 - Fri.Aug 02, 2019

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The Importance of Analytics to VR Training

InstaVR

VR Training is generally regarded as an incedibly impactful form of employee training. It’s immersive, memorable, interactive, and can transport you to situations you simply can’t repeat easily in real life. Whether you’re training new employees or long-tenured ones — there’s so many ways to incorporate VR into your learning & development curriculum.

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US Navy Using Magic Leap AR Technology to Improve Warfare Training

Next Reality AR

In recent years, the US military has been utilizing augmented reality as a training tool, giving officers and soldiers an opportunity to train and hone their decision-making, tactical efforts, and weapons accuracy via virtual scenarios. Now, the US Navy is also delving into the AR space at the Center for Security Forces Detachment in Currituck County, North Carolina.

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Psychologists Are Using VR To Transform People Into Animals

VRScout

Ever wonder what it would be like to live as a spider or fly like a bird? Psychologists are working to understand how VR can be used to transport individuals into different bodies, and if it is possible to do so with animal avatars. “Virtual reality setups are particularly suited to create a tight bond between players and their avatars up to a degree where we start perceiving the virtual representation as our own body,” said Andrey Krekhov, a member of the projects research team based out of the

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How Augmented Reality Is Transforming the Restaurant Industry

ARPost

The restaurant industry is increasingly using augmented reality to complement and elevate gastronomic experiences. Aside from empowering foreign travelers to order with confidence, AR applications are also reshaping different aspects of the restaurant industry. From the ordering process and employee training to entertainment, AR is changing the world of food for the better.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Vive Focus Plus can now play natively PC VR games (in streaming)

The Ghost Howls

At ChinaJoy today, HTC has just announced a little but very important news: the Vive Focus Plus will be able to connect to Viveport on PC and play all its games via Wi-fi streaming. All natively. Wi-fi streaming. The concept of Wi-fi streaming to play PC VR games with a mobile headset is absolutely not new. It is an idea that was born to let people experiment PC VR games even if they could afford only a cardboard.

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Photogrammetry Capture Brings Michelangelo’s Sistine Ceiling To Life In VR

VRScout

Step into a painstakingly-crafted recreation of a historic masterpiece. In 1508, Michelangelo di Lodovico Buonarroti Simoni, a sculptor by trade, was forced against his will by Pope Julius II to paint the ceiling of the legendary Sistine Chapel, a location within the holy Vatican City where new Popes are selected. Despite his hesitation towards taking on such a daunting task—Michelangelo was experienced with a chisel, not a brush—the reluctant artist would end up painting what is tod

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Norm Glasses Enter Expanding Market for Augmented Reality Eyewear

ARPost

It seems like just a short while ago augmented reality eyewear seemed like a thing of the distant future. There is now a growing market including Magic Leap , Epson, Nreal , ThirdEye , and now Norm. However, of those listed above, Epson and ThirdEye are intended for industry rather than the consumer market. Magic Leap has some entertainment experiences, but the price and size make them more of a tool.

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Mind Labyrinth VR Dreams review: explore your emotions in VR

The Ghost Howls

I spent some time playing with Mind Labyrinth VR Dreams after the fellow community member Andrea Marinelli of Frost Earth Studio sent me a key to play this game. I think it is an intriguing game, but only if you like the genre. Discover it with me. Gameplay. The game is described by the developer this way: Mind Labyrinth VR Dreams lets you explore different kinds of imaginary environments and discover amazing new emotions in wonderful virtual dreams.

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Zuckerberg to Shareholders: ‘Quest is selling as fast as we can make them’

Road to VR

Addressing shareholders during Facebook’s Q2 2019 earnings call last week, CEO Mark Zuckerberg said that unit sales of Oculus Quest are exceeding the available supply of the headset. Facebook and Oculus has always been mum about sales figures for their VR headsets, but Zuckerberg confirmed what seemed apparent from the lack of Quest stock at major retailers since launch: supply is struggling to keep up with demand.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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ROBOT REMIX: Immersive XR Series Brings Kaleidoscopic VR To Pasadena

VRScout

Paisley Smith and Milo Talwani curated magical experiences at sp[a]ce gallery. Climate change. Shaving a giant’s leg. Zombies who can love. Bunnies and aliens. Oversized bugs. Becoming a robot overlord’s pet. While these might seem like storylines from a horror movie plot generator, they are actually all experiences that you can enjoy at ROBOT REMIX: Immersive XR Series.

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Augmented Reality in the Movies: When Fantasy Becomes Reality

ARPost

Guest Post. Augmented reality in its most basic sense is nothing new. For years the world has had a front seat view of the amazing things this technology can do. Now in 2019 some functions of AR, that may have been only fantasy in the past, are quickly becoming our new reality. Here we’re taking a look back at some of the films that first piqued our interest in AR and how the technology in these films fits into our real lives.

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Holo4Labs gives scientists mixed reality superpowers (PAID)

The Ghost Howls

Today I’m going to talk you about a particular use case of mixed reality: scientific laboratories. Wear your white coat and your protective goggles, because I’m going to tell you how Holo4Labs is giving scientists superpowers thanks to mixed reality. What is Holo4Labs? Holo4Labs is a solution developed by Poland-based company Solution4Labs (together with its parent company TenderHut and its partner SoftwareHut) that aims in improving the efficiency of scientific lab workers thanks to Microsoft H

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Flurry of New Apple ‘AR/VR’ Job Listings Point to New Products on the Horizon

Road to VR

A flurry of new job listings for Apple’s secretive ‘Technology Development Group’ suggests that the company has reached a new phase of turning its years of AR/VR R&D into actual upcoming products. Two of the most intriguing among the new job listings are the roles of ‘AR/VR Demo Evangelist’ and ‘Product Manager, AR/VR’ It’s no secret that Apple has been doing lots of R&D in the AR and VR space for years now.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Disney’s Latest VR Film ‘A Kite’s Tale’ Is Adorable, Albeit Very Short

VRScout

Disney’s second experimental VR short makes its world premiere at SIGGRAPH 2019. After debuting their first experimental VR short film Cycles during SIGGRAPH 2018, Walt Disney Animation Studios has returned to the annual computer graphics conference in Los Angeles, California for the world premiere of the latest VR short from their ongoing Short Circuit experimental program, a kite’s tale.

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VR: Fad or Fiction?

Tech Trends VR

Is Virtual Reality a growing market segment or a flash in the pan? VR didn't do as well in 2018 as many hoped - or expected Click To Tweet. Back in 2012, a starry-eyed young entrepreneur called Palmer Luckey announced a new and improved head-mounted display that would be better than pretty much everything on the market at the time, and affordable for gamers to boot.

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Argon Transform: An AR Technology HUD Attachment for Motorcyclists

ARPost

One of the most promising and practical emerging uses for AR technology is a head-up display, or HUD. This technology allows users to access visual information while keeping their eyes on what they’re doing. It usually works by connecting already situationally-necessary eyewear like goggles or helmets to a computer. Because motorcyclists have to keep track of everything that car drivers do, but without the dashboard and console space, HUD technology is being explored as a way of helping cyclist

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‘Firefox Reality’ VR Web Browser Comes to Oculus Quest

Road to VR

Mozilla has finally brought its made-for-VR web browser, Firefox Reality, to Oculus Quest. In September of last year, the company initially released Firefox Reality on Oculus Go, Lenovo Mirage Solo, and Vive Focus (and other Vive Wave headsets) for free. Now, according to a press statement , users on Quest can jump into the immersive web with what Mozilla calls “sharp text, high quality videos, and a seamless transition from 2D to 3D immersive modes.” The company also boasts that

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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HTC Introduces Wireless VR Streaming To Its Viveport Platform

VRScout

800 premium VR titles will soon be available to stream on the Vive Focus Plus. The 2019 ChinaJoy Digital Entertainment Expo and Conference kicked-off with a bang this morning with HTC’s announcement of VIVEPORT Streaming, a new feature heading to the VR game platform that will allow Vive headsets users to wirelessly stream high-quality VR games directly from a VR-ready gaming PC over Wi-Fi.

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Snap Rides AR Into 2019 Rebound

AR Insider

Data Point of the Week is AR Insider’s dive into the latest spatial computing figures. It includes data points, along with narrative insights and takeaways. For an indexed collection of data and reports, subscribe to ARtillery Pro. For Snap, 2019 will be remembered for a sizeable rebound. We don’t know where it will go from here, but the company has demonstrated quite a turnaround from its beleaguered post-IPO run.

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Hands-On with Magic Leap's Undersea, an AR Experience That Delivers on the Promise to Transport You to Another World

Next Reality AR

The latest immersive production from Magic Leap Studios finally got its debut on Monday at Siggraph, during which the company also released the app to the general public, so we took it for a spin. It's called Undersea, and its goal is to submerge you in a virtual environment that makes it seem as though your surroundings have been suddenly sunken to the bottom of the ocean.

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HTC Releases 3 Vive Cosmos Trailers Ahead of Confirmed Q3 Launch

Road to VR

HTC took another step towards launch of its upcoming PC VR headset, Vive Cosmos, by quietly releasing three ‘reveal’ videos featuring some of the system’s claims to fame. While it’s positive to see that they’ve locked down the headset and controllers’ design, we’re still no closer to understanding some important details about the headset though—namely price and exact release date—however it could signal that HTC is finally getting ready to let the cat ou

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Apple Stores Will Soon Host AR Art Tours And Developer Sessions

VRScout

AR[T] will include interactive walks, educational lessons, and in-store installations. Yesterday, Apple announced Today at Apple , a new AR-based program designed to expose Apple Store visitors to next-level augmented artwork developed using the companies Swift Playground platform. Launching August 10th at select Apple Store locations, Today at Apple, aka AR[T], is composed of three sessions: AR[T] Walk, AR[T] Lab, and AR[T] in the Apple Store.

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Amazon Prime Launches New Platform for VR Experiences

ARPost

When many of us think about some of our favorite VR experiences , we probably think about games first. However, more and more video content is made using VR all the time. It was only a matter of time before Amazon got involved. Their new streaming service for VR experiences launched last week. Introducing Prime Video VR. The site, Prime Video VR , launched on July 24, according to a release shared with ARPost.

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Hands-On: Hands-On with Magic Leap's Undersea, an AR Experience That Transports You to Another World

Next Reality AR

The latest immersive production from Magic Leap Studios finally got its debut on Monday at Siggraph, during which the company also released the app to the general public, so we took it for a spin. It's called Undersea, and its goal is to submerge you in a virtual environment that makes it seem as though your surroundings have been suddenly sunken to the bottom of the ocean.

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OpenXR 1.0 Released, Microsoft Supports on HoloLens & WMR, Oculus Plans Rift & Quest Support

Road to VR

OpenXR, a widely supported initiative which aims to streamline AR/VR development across headsets and platforms, has reached its 1.0 release today. It’s a major milestone, according to Khronos Group which has overseen development of the standard by a consortium of many of the biggest names in the AR/VR sector. OpenXR is a royalty-free standard that aims to unify the underlying connections between VR and AR hardware, game engines, and content, making for a more interoperable ecosystem.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly