Sat.Dec 07, 2019 - Fri.Dec 13, 2019

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VR Hardware Revenues Projected to Reach $6.39 billion by 2023

AR Insider

“Behind the Numbers” is AR Insider’s series that examines strategic takeaways from ARtillery Intelligence data. Each post drills down on one topic or chart. Subscribe for access to the full library and other knowledge-building resources. VR continues to show early-stage characteristics, including erratic interest and investment. But how big is it, and how big will it get?

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Magic Leap Pivots to Enterprise, Announces New Business-Focused Services, Slightly Modified Name

Next Reality AR

As we predicted this time last year, Magic Leap is finally moving from consumer entertainment hype to making a firm commitment to enterprise customers. On Tuesday, the company announced a new name for its device -- the Magic Leap 1, instead of the Magic Leap One Creator Edition. Also, the company is now offering a new "suite of services" targeting business customers.

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Google Unveils ARCore Depth API to Make AR More Natural & Interactive

Road to VR

ARCore, Google’s developer platform for building augmented reality experiences for mobile devices, is unveiling today a new tool called Depth API, which not only lets mobile devices create depth maps using a single RGB camera, but also aims to make the AR experience more natural, as virtual imagery is more realistically placed in the world. Shahram Izadi, Director of Research and Engineering at Google, says in a blog post the new Depth API now enables occlusion for mobile AR applications, and al

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How Virtual Reality Takes Art to New Heights

ARPost

Many would argue that no drawing, painting, or sculpture is complete until it is shared. That is the very nature of art. It is meant to be shared. In the digital age, there is no better way to make it more inclusive and accessible. Virtual reality and immersive experiences are ushering in a new era in the world of art. In combining traditional art forms and cutting-edge innovations, artists can fashion all-new experiences for art enthusiasts.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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From WebAR to wearables: The AR moments of 2019 and what’s in store for 2020

Zappar

It’s our favourite time of the year here at Zappar — thinking about what the next year will bring to the augmented reality space. 2020 is already promising to be one of the most interesting years for AR yet, for both consumers and creators, and it is always fun to speculate and see how close to the mark we get. Before we look ahead, let’s take a quick look back at what 2019 brought us in the world of AR and appreciate how far we’ve come.

More Trending

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Report: Valve Will Follow Up Half-Life: Alyx With Left 4 Dead VR

VRScout

Valve News Networks provides new updates on Half-Life: Alyx and the potential L4D VR game. According to new information uncovered by Valve News Network while data-mining SteamVR, Valve is currently in development of a Left 4 Dead VR spinoff. Run by independent reporter Tyle McVicker, you may recognize Valve News Network as the same source responsible for leaking information regarding Half-Life: Alyx prior to its official reveal this past November.

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The AR Experience Honoring Scientist Jane Goodall

ARPost

For half a century, Dame Jane Goodall has been changing how we see humankind and our nearly-human neighbors, the chimpanzees. Now, an AR experience by Falcon’s Creative Group for the National Geographic Association in collaboration with the Jane Goodall Institute is changing how we see her. The Partners. The National Geographic Museum is located in Washington DC.

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‘Paper Beast’ Now Launching Q1 2020, New Gameplay Trailer Here

Road to VR

Paper Beast, the surreal wildlife simulation from the creator behind cult classic platformer Another World (1991) , was originally slated to arrive on PSVR sometime this year. As a featured game in this month’s PlayStation State of Play announcement, it’s been revealed that Paper Beast is headed to PSVR in early 2020. Éric Chahi, lead developer and head of his newly formed studio Pixel Reef, is no stranger to the weird and oftentimes unconventional worlds, and makes no exception wi

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Now You Can Drive Elon Musk's Tesla Cybertruck in AR from the Comfort of Your Home via iOS & Android

Next Reality AR

What do you do when your favorite new car is still two years away from hitting the road? Look to augmented reality, of course. That's what one app developer did in the wake of Elon Musk's Tesla Cybertruck reveal a couple of weeks ago. Now, anyone looking to get their own up-close look at the Cybertruck can use the unofficial and non-Tesla affiliated app called AR Cybertruck to experience Musk's vehicle firsthand.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Oculus Quest Hand Tracking Will Begin Rolling Out This Week

VRScout

Navigate the Quest Home interface and first-party Oculus apps with your bare hands. Originally revealed during Oculus Connect 6 this past September, native hand tracking for Oculus Quest headsets is scheduled to begin rolling out this week as part of software update v12. . Once you’ve updated your headset, head to your settings and turn on hand tracking via the Experimental Features menu.

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How Augmented Reality in E-Commerce Is Transforming Customer Experience

ARPost

Globalization and the widespread adoption of the internet have rendered every company around the world susceptible to greater competition. In our ever-changing landscape, businesses must pay close attention to the needs of consumers. At the same time, they have to embrace the latest innovations that can help them pull ahead of the competition. Thus, it’s not entirely surprising that more and more businesses are capitalizing on the increasing popularity of augmented reality.

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Magic Leap 2 Planned for Launch in 2021, Targeting Enterprise & Prosumers

Road to VR

Magic Leap’s next-gen AR headset, Magic Leap 2, is officially slated to launch sometime in 2021. Company founder and CEO Rony Abovitz says in a Forbes interview that ML2 will be targeting enterprise and early prosumers, calling it “a major new platform packed with sensors, and advanced optics.” Speaking to Forbes, Abovitz says its next headset is now passing through its final build stages, although he didn’t delve into specifics regarding any of the device’s upc

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After 7 Years, Google Abandons Individual Glass Owners Who Spent $1,500 to Join Its Early Wearables Experiment

Next Reality AR

Did Google CEO Sundar Pichai kill Google Glass for non-enterprise users? That's the obvious first question following news that non-enterprise Glass users will no longer have access to Google's core apps after February 2020. Don't Miss: Google Releases Glass Enterprise Edition 2, Includes Qualcomm Snapdragon XR1Upgrade Just days after Larry Page and Sergey Brin announced that they'll be stepping away from leadership duties at Google and Alphabet, leaving Pichai in charge of all matters, we have l

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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NYT Uses AR To Compare The World’s Most Polluted Air With Your City’s

VRScout

NYT app users can view the air pollution levels from their city’s worst day. It’s a sad fact that our Earth is currently suffering from rampant pollution. It’s in our waters, our land, and in the air. It is one of the world’s leading risk factors for death, with air pollution alone being responsible for 9% of deaths globally; that’s 5 million people.

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How Will AR and VR Change Industries in 2020

ARPost

Augmented reality and virtual reality are the major emerging technologies that will affect the economy and your life. According to Goldman Sachs , the two technologies are estimated to grow a $95 billion worth market by the year 2025. Your business operations will change as you try to integrate with the new technologies. Software availability will increase, and hardware costs decrease, forcing you to incorporate the two technologies into your daily business activities.

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Oculus Link Beta review: an amazing solution still to be improved

The Ghost Howls

In these days I have given a try to the Oculus Link , the amazing feature announced by Facebook at the Oculus Connect 6 that is able to transform the Oculus Quest into a tethered headset… let’s say an Oculus Rift Q. But is it good as people say? Is it really able to destroy completely the Rift S? Well, let’s see… Setup. I’m planning to write a dedicated post about full Oculus Link setup and troubleshooting, so I won’t go into many details here.

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Facebook Messenger Blasts Out Trio of Star Wars AR Effects for 'Rise of Skywalker'

Next Reality AR

While "Baby Yoda" from The Mandalorian threatens to overshadow it, Star Wars: The Rise of Skywalker arrives in theaters next week, which means it's time for Disney and Lucasfilm to ramp up its promotional strategy. And there's little surprise that augmented reality is part of the marketing toolkit for the conclusion of the Skywalker saga. Not long ago (Thursday), in a galaxy.actually the same galaxy that we're in, Facebook introduced a whole portion of Star Wars-branded goodies, designed in coll

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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ARCore Depth API Takes Android AR Experiences To A Whole New Level

VRScout

Android’s new depth tool allows developers to create a full depth map with a simple RGB camera. . Look out ARKit, ARCore is catching up. Earlier today, Android announced the release of ARCore Depth API, a new tool that will allow developers to access ACore’s depth-from-motion algorithms to create more realistic AR experiences. Simply put, this Depth API lets creators record a depth map of their environment using a single RGB camera, such as the ones featured on most modern smart devices.

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HoloLens Creator: ‘Half-Life: Alyx is the most immersive VR game I’ve ever played’

Road to VR

HoloLens creator Alex Kipman tried Valve’s upcoming VR title Half-Life: Alyx and shared some choice words about his experience. Microsoft and Valve have long had close ties, both geographically and historically. Valve was co-founded after two Microsoft employees, Gabe Newell and Mike Harrington, left the company after working on some of the earliest versions of the Windows operating system.

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The Ghost Howls’s VR Week Peek (2019.12.09): Qualcomm XR2 defines the future of XR, Magic Leap having tragic sales, and much more!

The Ghost Howls

Goood Monday everyone! Let’s start this week with a bunch of cool news about the past week in AR and VR! But before starting, just a fast thing: at the end of this week, I’m going to attend Stereopsia to take part to an interesting panel about “XR in social interaction”, so if you will be in Bruxelles, just let me know, and hopefully we will be able to meet!

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Magic Leap Used to Bring AR to H&M & Star Wars Fashion Collaboration in Tokyo Developed by Warpin Media

Next Reality AR

There may be questions from some about the future of Magic Leap, but in Japan, The Force is with the augmented reality startup. Japan's arm of fashion retailer H&M and Disney are using the device to promote a special promotion of customized Star Wars apparel. Don't Miss: Magic Leap App Obsess Lets You Create a Fashion Store Pop-Up Nearly Anywhere The experience was developed in part by Warpin Media, the same team behind the Magic Leap-powered Moschino fashion event last year in New York.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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AR Sports Game Allows Children Of All Abilities To Compete On A Level Playing Field

VRScout

AR and computer vision technology could revolutionize athletics for children overcoming physical disabilities. A team of researchers led by Roland Graf, Associate Professor at the University of Michigan’s Penny W. Stamps School of Art & Design, has developed a projection-based augmented reality sports experience that allows children of varying abilities the chance to play against one another in a fair environment.

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Oculus Quest Hand-tracking Starts Rolling Out Today, Developer SDK Next Week

Road to VR

Oculus announced today that hand-tracking on Quest is rolling out starting today with basic functionality. A hand-tracking SDK will be made available next week, giving developers the ability to create third-party applications which use the new feature. Oculus announced earlier this year that hand-tracking was heading to Quest, though initially they didn’t expect the feature to launch until early 2020.

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Magic Leap Announces Improved Headset and Enterprise Suite

ARPost

Magic Leap has a way of laying low for months at a time and then popping up with huge announcements. The XR company doesn’t release headsets at the same breakneck speed as other producers. However, the Magic Leap One – released last summer – remains one of the most desired headsets in the XR world. The last time we heard much from them was back in the spring.

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Hands-On: Launching Space Rockets in New York's Central Park via Magic Leap's Boosters App

Next Reality AR

We're a few weeks away from the fireworks associated with New Year's celebrations, but that doesn't mean you can't start a little early — in augmented reality. The team at Weta Workshop, recently released a small immersive game called Boosters that they created for a little office fun, so we decided to take it for a spin to see how it works and found a couple of cool surprises.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly