Sat.Mar 23, 2019 - Fri.Mar 29, 2019

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How to Analyze Virtual Reality (VR) Heatmaps and Analytics

InstaVR

How to Analyze Virtual Reality (VR) Heatmaps and Analytics. Many organizations now use virtual reality as an integral part of their business. They’re making VR experiences for employee training, sales/marketing presentations, recruiting, communications and more. As VR applications take on a more prominent role in organizations, so too does the data generated from the apps — specifically heatmaps and analytics.

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Talespin Building Virtual Human Tech to Train Interpersonal Skills in VR

Road to VR

With increasing demand among employers for employees with great interpersonal communication skills, VR training company Talespin is bringing ‘virtual human’ training scenarios to its platform. ‘Soft skills’—those that allow you to guide tense interactions with empathy and strong communication—are critical to the success of employees worldwide.

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Medivis App for Magic Leap One & HoloLens Lets You Study the Human Anatomy in Augmented Reality

Next Reality AR

Not content to merely assist surgeons via the HoloLens, Medivis has expanded its augmented reality suite to Magic Leap One with an app for medical students. On Thursday, the medical software company unveiled AnatomyX, an enterprise-level augmented reality platform for the HoloLens and the Magic Leap One targeting universities and teaching hospitals for the purpose of anatomy, physiology and pathology studies.

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Enhance Your 360-Degree Video With Rich360

VRScout

Content-optimized 360° video rendering technology could take immersive filmmaking to the next level. South Korean computer graphics and visual technology company KAI Inc. is looking to breath new life into the 360-degree format with breakthrough technology that could drastically improve the quality of immersive 360 streaming video content. Using what the company refers to as their Rich360 service, it is possible to maintain the original quality of important areas while compressing the capacity,

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Using VR as an Intervention Tool

Tech Trends VR

UK Social enterprise pilots use of immersive tech in social care. Over the past five years, the number of children who are looked after by Local Authorities (LAs) and children who require child protection plans to be kept safe from ‘significant harm’ has increased dramatically in England. And while demand for foster carers and adopters has also increased, the number of approved adoptive families has been on a steady decline.

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Valve Teases New ‘Index’ VR Headset Coming in May

Road to VR

After months of speculation, Valve has finally officially confirmed a new VR headset called Index that bears the company’s own name and will presumably be a first-party product. A teaser image for the headset may indicate a release date of May. A new page posted to Valve’s Steam website revealed the Index headset today ; only a photo with the text “Upgrade your experience.

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HTC’s ‘6DOF Lite’ Mode Adds Volumetric Depth To 360 Video

VRScout

HTC brings flat 360-degree video to life with 6DOF functionality. As captivating as conventional 360-degree video can be, it pales in comparison to the level of immersion offered by volumetric content featuring 3D depth and 6DOF capabilities. Looking around a 360-degree environment is one thing, being able to lean and move around the space is something entirely different.

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Posemoji App Lets You Use Your Body to Create Augmented Reality Emoji & Designs

Next Reality AR

The great thing about augmented reality is that so much is possible using the emerging tools and software, your only real limit is your imagination — that includes making real versions of imagined products. We're not sure where the idea for the new Posemoji app came from, but it looks like an amazing real world AR version of a possible future AR interaction we mentioned in January via Twitter.

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Interpreting Body Language With XR

Tech Trends VR

Biometric algorithms powered by AI are enabling your body to communicate with machines through immersive technology. “It’s pretty common knowledge that body language plays a big role in how we communicate in real-life, and the fact is that behavioral studies have been validating the correlation between the body and mind for decades.” explains Amir Bozorgzadeh, Cofounder and CEO at Virtuleap.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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‘No Man’s Sky’ is Getting Full VR Support for PSVR, Rift, and Vive

Road to VR

No Man’s Sky , the galactic sandbox game which launched back in 2016, is getting full VR support for PSVR, Rift, and Vive. The announcement comes after many requests from fans of the game to bring VR support to the title. Developer Hello Games says that the game’s entire feature set will be compatible with VR, and VR players will be able to play together with non-VR players.

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Madame Tussauds Partners With ARtGlass For AR Wax Exhibits

VRScout

Dynamic holograms, historical video, and 360-degree panoramas inbound. Madame Tussauds Washington, D.C. location is receiving an upgrade in the form of AR enhancements that breath new life into their lineup of famous wax sculptures. Partnering with ARtGlass Group , the infamous wax museum chain is introducing the companies line of ARtGlasses into the Madame Tussauds experience, allowing visitors to learn more about the historical figures presented through cutting-edge holograms, relevant histori

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Magic Leap Teams with HBO & AT&T to Deliver Game of Thrones Experience

Next Reality AR

In recent months, the Magic Leap One has frequently tied promotions to groundbreaking entertainment properties, but the latest may be the startup's biggest coup yet. On Wednesday, HBO announced an upcoming Magic Leap One experience that will allow fans to experience the world of Game of Thrones in augmented reality. Don't Miss: HBO Crowns Snapchat as King of Its 'Game of Thrones' Augmented Reality Promotion at SXSW The experience is called "The Dead Must Die: A Magic Leap Encounter," and it will

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#SXSW2019 – Magic Leap and FLOOD

Tech Trends VR

Mixed Reality creates a magical soundscape at South by Southwest. By Laura Kobylecky. The couch is covered with a mysterious grass. It sways slightly. It glows, beautiful and ominous. A large bell-shaped plant is growing from a small table. It grows under my grip. Everywhere I turn the world is covered with this plant matter. A sound that is both beautiful and alien hovers all around me, changing slightly as I move.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Vive Pro Eye Hits FCC on Its Way to 2019 Launch

Road to VR

HTC Vive Pro Eye, the enterprise-focused VR headset with integrated eye-tracking, has officially undergone testing by the FCC. Although the FCC listing makes no mention of Vive Pro Eye by name, we do have a few strong clues to show us that it is indeed the company’s next enterprise-focused offering we’re dealing with here. Vive Pro Eye’s unique FCC ID is 2Q29200, while the original Vive Pro is 2Q29100, suggesting that it’s in the same device lineage.

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Nintendo Labo: VR Kit Includes Over 64 Games & Experiences

VRScout

Nintendo’s 4th Toy-Con release is absolutely massive. It was just over two weeks ago Nintendo made the unexpected announcement of the Nintendo Labo Toy-Con: VR Kit. Yesterday, the company dropped a huge 7-minute trailer that gave us a more comprehensive look at the enormous collection of immersive minigames we have to look forward to when the 4th edition of Labo hits store shelves April 12th.

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8th Wall Spins Up New 'Spider-Man: Into the Spider-Verse' Augmented Reality Experience for Blu-Ray, DVD Release

Next Reality AR

Hollywood loves sequels so much that studios and their marketing teams are not too proud to release a sequel of an augmented reality promotion. After webbing up a web-based augmented reality experience to promote the theatrical release of Spider-man: Into the Spider-verse, Sony has ordered a new AR activation from creative agency Igniteie to promote the Blu-ray, DVD, and streaming digital video release of the film.

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Experiencing God-Like Superpowers in VR

Tech Trends VR

Latest action adventure game from Oculus Studios is set to come to the Oculus Rift in 2019. “It’s the twilight of the gods, with Asgard’s inhabitants consumed by bickering and selfish exploits. You, Fledgling God, are birthed in an explosion of light—a clash of primordial forces of nature. Your story begins in medias res with a dramatic, action-packed encounter with Loki.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Sony Announces 4.2 Million PlayStation VR Units Sold

Road to VR

Sony today revealed its latest PlayStation VR sales milestone of 4.2 million units. The company says this figure represents headsets ‘sold through’ to consumers, as opposed to total outstanding units that might still be in the hands of distributors. The announcement shows that PSVR sales may even be accelerating. Despite being on the market now for nearly two and a half years, PlayStation VR sales appear to be going strong, and may even be accelerating since the company’s last

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TeamViewer Offers Remote Customer Assistance Through AR

VRScout

Providing on-site quality assistance through smartphone technology. Anyone who’s had the pleasure of dealing with customer service during a complex situation will tell you the horrors of communicating an issue over the phone. Whether it be operating heavy machinery, providing IT support, or handling dangerous materials, having an expert at your side would be immensely helpful during situations where over-the-phone instructions just won’t cut it.

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Magic Leap Adds New Multi-User & Sharing Features, Improves Hand Tracking in Latest Lumin OS Update

Next Reality AR

After showing off a prototype of the Grordbattle multiplayer first-person shooter at the Game Developer Conference, Magic Leap has added a new Shared World feature in version 0.95.0 of the Lumin OS update released this week. Shared World, which is still an experimental beta feature, gives users the ability to opt into a shared spatial map created by Magic Leap One devices in a common area and syncs their positions, which facilitates multi-user AR experiences.

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Magic Leap NBA app puts up multiple virtual screens in your room

Slashgear

Virtual and augmented reality are most often associated with games but that dismisses too easily the non-gaming applications of the technology. One of the most common is the ability to put up more screens than you can have room or budget for actual physical monitors. AR company Magic Leap has taken that idea and made it accessible to developers and … Continue reading.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Facebook’s Jason Rubin on Quest, Rift S, & the Direction of Oculus

Road to VR

Last week at GDC Oculus revealed their first new PC VR headset in three years, the Rift S. We sat down with Facebook’s Jason Rubin, VP of AR/VR Content & Partnerships, to learn more about the strategy behind Quest and Rift S, and where Oculus is trying to steer its ecosystem. Jason Rubin joined Oculus in 2014 and has been a key figure in guiding the company’s content investments and strategy.

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Black Box Opens First VR Gym In San Francisco

VRScout

Getting shredded with the help of VR. Black Box , founded by Ryan DeLuca & Preston Lewis in 2016, will open the doors to its first VR gym this April in San Francisco with plans for expansion in the near future. By using VR, Black Box is able to motivate, track, and distract gym goers to encourage more effective, motivated workouts than compared to a traditional gym. . “We wanted this to be a real workout — not Wii Fit — that would also track everything you’re doing and react in r

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Exclusive: Inside Magic Leap's Secret Headquarters

Next Reality AR

The long guarded veil of mystery surrounding Magic Leap for years was finally lifted last year when the company revealed its Magic Leap One device. But even now, as the company releases new apps and high profile partnerships, the company itself remains something of a cipher. We can now erase at least a portion of that mystery via images we've obtained of the interiors of Magic Leap's remote Florida headquarters.

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EON Experience Fest 2019 Wraps After 2 Full Days of AVR Technology

EON Reality

EON Experience Fest 2019 brought with it exciting news and updates from across the Augmented and Virtual Reality (AVR) industry. Wednesday held presentations from Nanyang Technological University (NTU), Toyota Industries, the United Nations Industrial Development Organization (UNIDO), IBM, Lenovo, and more. Thursday maintained the high-level momentum with featured the likes of Microsoft, Samsung, University of Bologna (UNIBO), HP, and Festo Didactic.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly