Sat.May 20, 2023 - Fri.May 26, 2023

article thumbnail

Nreal rebrands as XREAL and expands its ecosystem

The Ghost Howls

Some rumors were already going around in the previous days, but now it is official: Chinese AR company Nreal has rebranded as XREAL. Together with this announcement, it has also announced some new solutions and especially the widening of its target platforms beyond just Android : PC and even SteamDeck will soon be compatible with Nre… ehm XREAL products.

Unreal 492
article thumbnail

Vologram Messages – 3D Holograms From 2D Video

VRScout

Build your very own 3D hologram and view it anywhere using augmented reality technology. Volograms, an artificial intelligence (AI) company, today announced Vologram Messages, a new system powered by AI that’s capable of converting standard video into interactive holograms. A new-and-improved version of its original Vologram platform, this latest release promises to further simplify holographic content creation.

Video 451
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

VITURE One XR Glasses Hit the Market in Style

ARPost

Have you been waiting for sleek wearable XR glasses that would look great with any outfit? Your long wait is over. VITURE , the innovative tech startup, has officially launched its highly anticipated product, the VITURE One XR Glasses. Step into a new realm of immersive entertainment. Get ready to redefine your gaming and streaming experiences with this wearable technology.

Wearables 347
article thumbnail

Does the Metaverse Need a New Narrative?

AR Insider

If we’re to climb out of the metaverse trough, we need to shift the narrative. The current one is uninspiring, plagued by legless avatars, dormant VR headsets, and a notion unrelatable to most. Guest author Evan Helda breaks it down. This post appeared first on AR Insider.

AR 344
article thumbnail

The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

article thumbnail

Let’s meet at AWE… and “storm” Apple Park together!

The Ghost Howls

Next week I’ll fly again to the US, and in particular to Silicon Valley to attend AWE again. It’s a good occasion to meet there or to do something together for the possible launch of the Apple headset. AWE US It’s again the time of the year when I attend the Augmented World Expo (AWE) in Santa Clara, California. It will be my third time in a row at that event.

Apple 432

More Trending

article thumbnail

Dreamwave: Immersive 3D Worlds for Virtual Events

ARPost

Virtual events are getting more exciting with the latest technological developments in virtual reality. One such product is Dreamwave, a web-based metaverse platform that provides companies, brands, and creators with a unique way to host online events. Dreamwave boasts ready-made and custom 3D environments called “microverses” to make brand experiences stand out.

Immersion 336
article thumbnail

Apple Invites XR Media Outlets to WWDC Keynote for the First Time

Road to VR

Apple has sent invitations to its upcoming WWDC keynote to select media outlets, including Road to VR. Apple has historically not invited XR media to its events, let alone commented in any way on its XR R&D that has been reportedly happening behind the scenes at the company for years. Road to VR is among the XR media outlets who have received an invitation to Apple’s WWDC keynote for the first time.

Apple 363
article thumbnail

Netvios tells us the differences between the VR gaming market in China and in the West

The Ghost Howls

When I visited China at the beginning of the year, I had the pleasure of visiting Netvios offices in Guangzhou and speaking with Anjie Cao, the CEO of the company. She gave me a very interesting presentation about the status of VR in China and the difficulties of launching a VR game there. In this article, I collected the most interesting tidbits of that presentation to share with you, so that if you want to start distributing your content there, you know what you have to do.

China 428
article thumbnail

Professional Baseball Coaches Are Now Available In VR

VRScout

Baseball and softball athletes receive individualized 1:1 training from instructors in real time. VR sports training is on the rise thanks to companies like WIN Reality, which last year launched WIN Reality Baseball on Meta Quest 2 headsets. The virtual training platform lets young athletes practice their swing with 7 game modes and over 30 training workouts using the Touch controllers or their own bat.

Training 426
article thumbnail

How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

article thumbnail

Can Google Jumpstart AR Shopping?

AR Insider

Google has spent 20+ years as the internet’s launch point, including high-intent commercial searches. That has caused it to own a growing piece of consumer shopping. But how does AR play in? We dive into drivers & dynamics. This post appeared first on AR Insider.

Google 320
article thumbnail

Report: Meta in Talks with Magic Leap for Multiyear AR Headset Tech Deal

Road to VR

A report from the Financial Times maintains Meta is currently in talks with AR headset creator Magic Leap to strike a multiyear deal, which could include intellectual property licensing and contract manufacturing of AR headsets in North America. The AR unicorn is said to possess valuable IP regarding custom components, including its optics, waveguides, and software.

article thumbnail

Pico 4 Spotlight hands-on: a must-have for VR demos in exhibitions

The Ghost Howls

While everyone is focused on every minimal update on the Quest operating system, Pico has just added to its runtime a feature called Spotlight that makes it become the to-go device for VR demos in exhibitions and B2B settings. Let me tell you everything about it! Pico 4 Spotlight – Video I’ve come back to making videos, and I made a fantastic new Youtube video where I explain what is the Spotlight feature and why it is very handy when you have to demo a VR application to other people

Video 420
article thumbnail

Meta & BMW Are Taking In-Car XR To The Next Level

VRScout

Last week, Mark Zuckerberg announced that Meta and the BMW Group have partnered to develop a research project focused on the integration of virtual and augmented reality (AR) into vehicles. The partnership, which was first announced in 2021, aims to explore how this technology could be used to enhance passenger and driver experiences. This isn’t the first time we’ve seen VR technology used in passenger cars.

article thumbnail

AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

article thumbnail

Reverse Engineering Snap’s AR Success

AR Insider

How did Snap reach its industry-leading position in AR? Focusing on simple fun, Snap gained early consumer traction, leading into its next phase of AR growth: a platform. We examine in the latest report excerpt. This post appeared first on AR Insider.

AR 313
article thumbnail

PSVR 2 Outsold Original PSVR in First 6 Weeks, Sony Confirms

Road to VR

Sony revealed PSVR 2 outperformed the original PSVR in sales in the first six weeks, taking a strong early lead over the company’s first-gen PlayStation headset. An investor relations presentation delivered by Sony Interactive Entertainment chief Jim Ryan includes some new information detailing PSVR 2 units sales relative to the original PSVR launched in October 2016.

Sony 350
article thumbnail

The XR Week Peek (2023.05.23): Leaks and rumors about Apple headset intensify, VRChat to launch Creator Economy, and more!

The Ghost Howls

It’s been a strange week. On the technological side, it has been exciting. Since there is the possibility that Apple announces its headset soon, all the companies are rushing to announce what they have in the pipeline before the big day. This means that these days we are going to have a lot of announcements. This and the next editions of the newsletter are going to be full of cool pieces of news.

Apple 302
article thumbnail

VR Brings A Terminally Ill Girl’s Dream To Life

VRScout

A group of compassionate VR developers came together for an incredible cause. We’ve come across a considerable number of life-changing VR projects over the years, from humanoid time capsules to VR-controlled robots designed for disabled workers. There’s also the story of the grieving mother reuniting with her child via a digital simulation and a prison program that connects incarcerated parents with their children in VR.

Groups 399
article thumbnail

Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

article thumbnail

Spatial Beats: Google, TikTok & OpenAI

AR Insider

Welcome back to Spatial Beats, AR Insider's weekly series that features observations and insights of author and futurist Charlie Fink. This week, we look at all the latest converging points of XR and AI. This post appeared first on AR Insider.

Google 298
article thumbnail

70% of the 20 Best-rated Quest 2 Apps are Now Available on Pico 4

Road to VR

The standalone VR market is continuing to grow, and with it, we’re increasingly seeing platform competition for quality content. Pico made its biggest push into consumer VR so far with the launch of the Pico 4 last year, and the company has been gaining ground on getting top VR content onto its store. Top Quest Apps Showing up on Pico 4 Looking at the 20 best -rated apps on the Quest store (data as of April 2023), to date 70% of the list is available on Pico’s standalone headset: Tit

Data 343
article thumbnail

A Very Interesting VR/AR Association Enterprise & Training Forum

ARPost

The VR/AR Association held a VR Enterprise and Training Forum yesterday, May 24. The one-day event hosted on the Hopin remote conference platform , brought together a number of industry experts to discuss the business applications of a number of XR techniques and topics including digital twins, virtual humans, and generative AI. The VR/AR Association Gives Enterprise the Mic The VR/AR Association hosted the event, though non-members were welcome to attend.

Training 290
article thumbnail

You Can Soon Talk To Holograms Thanks To AI

VRScout

AI-powered “conversational” holographic characters are on the way from Looking Glass. Hologram technology company Looking Glass today unveiled the latest addition to its 3D holographic platform: Looking Glass Liteforms. Powered by the company’s headset-free 3D holographic display technology, these “conversational” holographic characters are capable of chatting naturally with users, similar to popular text-based chatbots (minus the text).

Retail 397
article thumbnail

Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

article thumbnail

Will AI-Powered Characters Be a Game Changer?

AR Insider

Gamers have been clamoring for better non-player characters (NPCs) for years, and the arrival of conversational AI may finally provide the computing superpower to make it possible. Charlie Fink examines the evidence. This post appeared first on AR Insider.

Gaming 277
article thumbnail

The 20 Best Rated & Most Popular Quest Games & Apps – May 2023

Road to VR

While Oculus doesn’t offer much publicly in the way of understanding how well individual games & apps are performing across its Quest 2 storefront, it’s possible to glean some insight by looking at apps relative to each other. Here’s a snapshot of the 20 best rated Oculus Quest games and apps as of May 2023. Some quick qualifications before we get to the data: Paid and free apps are separated Only apps with more than 100 reviews are represented App Lab apps are not represented (see our lates

Gaming 340
article thumbnail

Immersive Technology for the American Workforce Act: Legislation That Aims to Provide Equitable Access to XR Tech

ARPost

The Immersive Technology for the American Workforce Act of 2023 was drafted by Rep. Lisa Blunt Rochester (D-DE) and Rep. Tim Walberg (R-MI) with the support of organizations like the XR Association (XRA), Talespin , Unity , Association for Career and Technical Education , Transfr , and HTC VIVE , among others. “Emerging technologies, such as XR, can help meet people where they are and expand access to cutting-edge technology and training resources,” remarked XRA CEO Elizabeth Hyman in a press re

article thumbnail

Apple’s Mixed Reality Headset – What To Expect

VRScout

Here’s everything we might know about Apple’s long-rumored XR device. The rumors about Apple’s rumored mixed-reality headset have been gaining some big momentum thanks to a recent tweet from Palmer Luckey alluding to the fact that he has seen and tried the mystery device. As if that wasn’t exciting enough, during a Twitter Spaces conversation Luckey elaborated on his earlier comment, saying that he hasn’t even seen the final version of the Apple headset.

Apple 376
article thumbnail

The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly