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We just had our Christmas holidays, and it is common knowledge that Virtual Reality, and especially Quest 2, had its greatest day on Christmas. Many people received a Quest as a gift, and we all developers saw a big spike in sales of our products that day. My Twitter timeline on the 25th and 26th (of December) was filled with videos of kids unwrapping their Christmas gifts, discovering a Quest 2, and being super happy about it.
TactGlove is compatible with hand tracking systems like the Meta Quest and Leap Motion. Since its foundation in 2015, haptic technology company bHaptics has released several VR-ready haptic suits compatible with over 100 games and apps, from VR rhythm games like Beat Saber to action-adventure games like Half-Life: Alyx , with the list growing every day.
AT&T has recently partnered with Meta to launch a new 5G-enabled AR game on Messenger and Instagram. Here, we’ll take a look at the game, but we’ll also dive into why this is such big news. Meet “Warp Speed Worm”. During a video call on Messenger or Instagram, open the effects menu by tapping the smiley face icon and find Warp Speed Worm in the Group Effects.
Body tracking is a playful and expressive use of AR because it unlocks the ability to wear otherworldly digital garments or avatars that mimic your movements. Guest author Heather Lipner breaks down additional benefits. The post 5 Benefits of AR Body Tracking appeared first on AR Insider.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
Happy Winter Holidays! It is that time of the year when people relax, eat, and hope for a better future, and while I’m not relaxing that much, I’m for sure eating a lot :D. This week I have written a long post to wish you Happy Holidays and a wonderful new year, and if you haven’t done that, go reading it now, because I’ve also used the word “Christmasverse” in it haha Working-wise, it’s been a great week for me: my article on my hands-on with AR contact lenses had success, and with New Techno
The Half-Life modding community continues to impress. Less than a year after its launch on PC VR headsets, Valve’s first-person VR shooter Half-Life: Alyx managed to draw an incredible 2 million downloads. Since then the game has amassed an even larger following due in large part to the VR modding community, who’ve since established an impressive catalog of custom mods.
The Half-Life modding community continues to impress. Less than a year after its launch on PC VR headsets, Valve’s first-person VR shooter Half-Life: Alyx managed to draw an incredible 2 million downloads. Since then the game has amassed an even larger following due in large part to the VR modding community, who’ve since established an impressive catalog of custom mods.
From virtual reality trends in 2021 and discussing how augmented reality is used in social media, to analyzing XR tech in education and bringing you the best moments from the best XR events, these are the 21 stories ARPost readers clicked on the most this year. 21. The Trends and Takeaways From the WebXR Business Summit. WebXR insights and analysis from Amy Peck, Alan Smithson, and others, all hosted by Samantha Mathews and produced by the team that brought you the Polys. 20.
As we approach a new year, it’s time for the annual ritual of synthesizing lessons from the past twelve months and formulating the outlook for the next. We break down our 2022 predictions, starting with VR's near-term fate. The post 2022 Predictions: Quest 2 Hits the 10-Million Mark appeared first on AR Insider.
bHaptics , the Korean company focused on providing consumer-oriented haptic devices, has announced the launch of a new product of its suite: TactGlove, a wireless glove to provide haptic feedback. bHaptics. bHaptics is a startup that offers a suite of products to provide haptic feedback. These products are all modules to give you vibrational feedback on a different part of the body.
Space Explorers: The ISS Experience took over two years to shoot and is the largest production ever filmed in space. According to a recent article by CNBC , the Oculus app was the #1 most downloaded app on Christmas Day, which means there are a lot of new Quest users out there. If you are one of those lucky new Quest owners, or if you already own an Oculus headset, do yourself a favor and check out Space Explorers: The ISS Experience “UNITE”.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
The tech world is abuzz with news of the metaverse and how it can open up a world of opportunities. It promises a more immersive digital experience for users, and it’s poised to become the internet’s successor. This vast network of virtual worlds is the stuff of science fiction brought to life with today’s technology. If you’ve seen Ready Player One or The Matrix , engaged in crypto or non-fungible tokens (NFT), or played games like Roblox or Fortnite, then you already have a glimpse of things t
The VR market continues to emit positive signs, which we recently rounded up for Q3. Now as Q4 (and full year) winds down, we continue the tradition with a critical mass of milestones for a VR data roundup. The post Data Dive: VR Finishes Q4 Strong appeared first on AR Insider.
I’ve had the immense pleasure of interviewing Marcus Kuehne from Holoride, one of the most interesting and original XR startups out there : they provide in-car entertainment via VR headsets, with the VR content that has the movements synchronized with the actual movements of the car. I’m following Holoride since when it has been one of the most popular XR companies at CES 2019, and I have even had the pleasure of trying its product at AWE USA some weeks ago.
Fill up that shiny new headset with a collection of incredible games and apps. In case you haven’t been paying attention, the Meta Quest 2 (formerly the Oculus Quest 2) is absolutely crushing it this holiday season. At the time of this writing, Meta’s standalone VR headset is one of the most sought-after gifts on Amazon. The Oculus companion app is also topping the charts on the App Store and Google Play, which means more people than ever are diving into VR for the first time.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
We’re looking forward to a ton of new games in 2022, as newcomers and trusted names in VR development alike are prepping to release bigger and better VR experiences. Here we look at our top 15 most anticipated games that are confirmed to arrive in 2022. We’ve ordered games according to their confirmed release dates, starting in January and ending with a rash of titles sporting the ever-nebulous ‘coming in 2022’ release window.
Niantic's Sponsorship Platform lets brands like McDonald’s and 7-Eleven drive foot traffic. But the latest development is a new campaign for convenience chain Circle-K, which brings redeemable rewards into the mix. We unpack strategic implications. The post How Will Geo-local AR Be Monetized? appeared first on AR Insider.
Remote assistance has been a hero of the pandemic as not needing an expert on-site to help technicians has been huge for enterprise. And, thanks to a lot of hard work, a few million dollars, and a couple of acronyms, we may not need the expert at all before too long. Getting the Band Together. There are a couple of players in this one and it’ll be easier to talk about the actual remote assistance project if we spell out the acronyms upfront.
One of the ways mobile AR can create value is to deepen fan experiences in sports. Future-gazing use cases typically include getting live informational overlays on players and plays. This could be a natural fit for such a stats-heavy area of entertainment. Moneyball meets 3D. Back to the present, we continue to see sports organizations use AR as a tool to market themselves.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
Apple may be nearing launch of its long-awaited XR headsets, as the company has reportedly hired Meta’s head of communications for its consumer XR products. Bloomberg’s Mark Gurman reports in his weekly ‘Power On’ newsletter that Apple has hired Andrea Schubert, Communications Director at Meta’s consumer hardware division for XR, including Portal, AR and VR devices.
What were the biggest spatial computing trends and events in 2021? A cross-section of the year’s activity can also be seen in the most popular AR Insider posts. We break down the top 21 articles of 2021. The post AR Insider’s Top 21 of 2021 appeared first on AR Insider.
Whew, where to start. The problem with writing my first VR travelogue was that most VRChat worlds are fairly small with not a lot to see… Continue reading on AR/VR Journey: Augmented & Virtual Reality Magazine ».
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
Oculus Quest 2 is an inexpensive and easy to use headset that offers a wide range of experiences for all kinds of people. Granted, the library of content leans heavily toward games, many of which are targeted at experienced gamers who know their way around a gamepad. So where to start if you’re just getting into this whole gaming thing—or if you want to show your headset to someone without gaming experience?
If you’ve spent even a minute on the internet this week, you have surely seen something about Don’t Look Up. The Adam McKay-directed flick is Netflix’s top movie. It’s also perhaps the top reason for people s g their pants online recently. Read more.
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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