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Two women-founded XR companies have partnered to provide free COVID-19 training. Back in March, Wendy Morgan, CEO and co-founder of Shift got a call from a fellow entrepreneur asking if she had thought of using VR to train people working in the pop-up hospitals being set up to deal with the extra influx of coronavirus patients that states were expecting from the pandemic.
At AWE, Hugo Swart from Qualcomm has announced some interesting news about the XR Viewers , defining the timeline for the AR/VR headsets of the future. I think some parts what he said are worth a comment, so follow me. Hugo Swarth briefing the journalists. Since people are under lockdown, Qualcomm used the graeat platform Spatial for the purpose. What are the XR Viewers?
The third day of AWE 2020 may go down in history as the most wholesome day in the history of XR technology. The day included a discussion on how to create a virtual world society from Tom Furness, a discussion on ethical responsibility in the immersive tech industry from Professor Donna Davis, a panel on women in XR, and more. There were also huge announcements from Unity, HP, Microsoft, and others.
Having just brought its award-winning VR experience Vader Immortal out of Oculus platform exclusivity to PSVR, ILMxLAB today announced its working on a new VR experience called Star Wars: Tales from the Galaxy’s Edge. The new VR experience is said to take place sometime between Star Wars: The Last Jedi (2017) and Star Wars: The Rise of Skywalker (2019) on the planet of Batuu, this time bringing VR users to the outskirts of Black Spire Outpost of ‘Star Wars: Galaxy’s Edge’
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
Check out this next-gen office powered by Oculus’ Passthrough technology. Earlier this week Facebook’s head of AR & VR Andrew “Boz” Bosworth showed off an experimental mixed reality workspace powered via prototype Oculus hardware. In a video posted by Bosworth to Twitter, the Facebook executive can be seen navigating a combination VR and AR environment complete with multiple virtual monitors displaying various work-related documents.
“Trendline” is AR Insider’s series that examines trends and events in spatial computing, and their strategic implications. For an indexed library of spatial computing insights, data, reports and multimedia, subscribe to ARtillery PRO. F or the past decade, Facebook has been on a slow & steady path towards facilitating e-commerce. That includes local, marketplaces and in-feed buy buttons.
“Trendline” is AR Insider’s series that examines trends and events in spatial computing, and their strategic implications. For an indexed library of spatial computing insights, data, reports and multimedia, subscribe to ARtillery PRO. F or the past decade, Facebook has been on a slow & steady path towards facilitating e-commerce. That includes local, marketplaces and in-feed buy buttons.
The Augmented World Expo (AWE) went live on Tuesday morning. We weren’t able to cover everything at the massive XR technology conference, but we’ve collected some of our day one highlights. Ori Inbar’s Welcome Address. AWE launched at 11 a.m. EST with event founder Ori Inbar’s “It’s Time to Go Spatial” welcome address. “ Welcome everyone to the eleventh year of AWE.
At a special event in Taipei, Taiwan, HTC cofounder and former CEO Peter Chou today revealed the first products from the new startup XRSPACE. It’s serving up both its own 5G-enabled standalone VR headset as well as a new social VR platform which appears to compete with Facebook Horizon. Chou sees XRSpace serving the upcoming era of widespread 5G; much like how smartphones first arrived on the back of the 2.5G network in the early 2000s, the former HTC CEO sees the company’s headset,
From Minecraft to the metaverse, digital concerts are emerging from diverse platforms. The recent in-game Fortnite concert by Travis Scott, tied to a digital only revenue stream for music labels and artists as live concerts and festivals are put on hold for 2020, is turning the music industry’s eye towards the potential of virtual concerts. Let’s look at three of the biggest digital concerts held in 2020 so far, what this means for the music industry, and how we can take it a step further using
This article is the latest in AR Insider’s editorial contributor program. Find out more or contact us to participate here. Authors’ opinions are their own. . Urgency Will Change Today’s AR Vision into Tomorrow’s AR Reality. Covid-19 as a catalyst for Remote Work and On-demand Access to Knowledge. by Dirk Schart. N ew technologies often follow a common course, starting with initial hype followed by a longer phase of sideways movement, then finally a breakthrough.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
Immersive experiences are now one step closer to the user and away from cumbersome cables. With the new SDK kit recently launched by NVIDIA , companies can use 5G and enterprise networks for tetherless XR streaming to Windows and Android devices. NVIDIA CloudXR – Making Technology Simpler and More Powerful. Thanks to NVIDIA CloudXR SDK kit, users will be able to enjoy VR, AR, and MR experiences at the highest definition of graphics and sound on head-mounted devices or mobile devices.
Today, at an online version of this year’s Augmented World Expo (AWE), Qualcomm announced that it’s partnered with a number of global telecoms, smartphone companies, and AR/VR headset manufacturers to deliver 5G-enabled, smartphone-driven headsets to consumers and enterprise customers. It plans to do so within the next year. The semiconductor giant has partnered with fifteen global telecoms across Asia, Europe, and North America.
Quench your virtual thirst with the ‘Boozy Liquid Shader.’ With a majority of the United States still under lockdown as a result of the ongoing COVID-19 outbreak, Matthew Wilde, Visual Effects Developer at Valve, has been using his newfound free time to develop brand new liquid physics for Half-Life: Alyx and the results are nothing short of incredible.
This article is the latest in AR Insider’s editorial contributor program. Find out more or contact us to participate here. Authors’ opinions are their own. . Augmented Reality for E-commerce: the Why and How. by Olga Ezzheva. W ith the relentless pursuit of customer experience excellence and the competition getting tougher by day, online merchants are often spread too thin.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
Face filters are one of the most exciting tools when it comes to mobile AR and WebAR. Face filters are used for entertainment as well as for marketing purposes, allowing users to overlay items and effects on footage of their face in real time. Right now, the only way for most entities to leverage face filters is to go through one of the social media organizations that create and disseminate them.
With growing usage of social virtual worlds and spaces like VRChat and Mozilla Hubs , you might be looking for a way to make your own avatar to represent yourself in VR. Here are two user-friendly avatar character creator apps for that purpose which won’t require the use of developer-level tools like Unity, Blender, etc. Tafi Avatars (compatible with VRChat ).
New-and-improved hardware offers a no-compromise VR experience for $599. Today, HP made its official reveal of the Reverb G2, a new-and-improved follow-up to last years HP Reverb. HP worked closely with Valve and Microsoft to ensure that the headset would deliver a stellar VR experience using cutting-edge optics, inside-out tracking, spatial 3D audio, natural hand gestures, superb comfort for longer sessions, and plug and play support for Windows Mixed Reality and SteamVR.
Meet the spatial mapping companies looking to bring our lives into the cloud in real-time. Why would we want to build a parallel reality populated by digital twins ? Sure, it sounds cool, yet this “virtual twinning” effectively extends the possibilities of both the “world of atoms and the world of bits“ as HoloLens inventor Alex Kipman eloquently put it in a TED talk which has been viewed over 3.5 million times.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
Education has always been one of the most promising use cases for XR technology. While more traditional learning approaches still have its zealots, advanced technology has been gaining traction in the education space. No matter how people felt about it this time last year, the coronavirus pandemic has more and more people looking hopefully toward advanced technology in education.
Images published by known Microsoft leaker ‘WalkingCat’ have revealed a new VR headset sporting the HP logo, which looks very similar to the company’s previously revelead G2 Windows VR headset teased back in March. First announced as a collaboration between HP, Valve, and Microsoft, the new G2 is said to be a “more immersive, comfortable and compatible VR experience,” an HP spokesperson told Road to VR in late March.
High-quality animated face filters; no download required. 8th Wall’s unique AR approach has eliminated the need to download an app in order to launch an AR experience from your phone or computer, which makes accessing AR content a lot easier. Now the company is launching Face Effects, the first web development platform to offer the tools needed to develop WebAR face filters. .
This post is adapted from ARtillery Intelligence’s report, Lessons From AR Revenue Leaders, Part II: Niantic. It includes some of its data and takeaways. More can be previewed here and subscribe for the full report. Update 5/26/2020: Niantic today announced new features that bring more realistic interactions such as object occlusion to some Android phones.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
It’s unclear if the world needs a new virtual reality headset, but former HTC CEO Peter Chou is convinced the answer is yes – and his new project XRSpace comes complete with a full VR world too. Coming out of a three year development process, the 5G-connected XRSpace Mova is an “extended reality” untethered headset that will integrate with the … Continue reading.
Today HP revealed its next-gen WMR headset, Reverb G2. While the original Reverb beat out the competition in resolution, some aspects of its display held it back from really capitalizing on all those pixels. Reverb G2 brings with it brand new displays and lenses which offer outstanding clarity. ‘Clarity’ is a subjective term which I use to try to boil down how sharp and clear the virtual world looks through a VR headset.
Star Wars: Tales from the Galaxy’s Edge will feature new stories, characters, and regions to explore. As if Disney’s Star Wars-inspired theme park Star Wars: Galaxy’s Edge wasn’t popular enough as it was, Lucasfilms’ ILMxLAB (Vader Immortal: A Star Wars VR Series, Star Wars: Secrets of the Empire) today announced a brand new VR adventure set within the legendary Star Wars universe featuring an original story set across a previously-unexplored portion of the far-away galax
Data Dive is AR Insider’s weekly dive into the latest spatial computing figures. Running Mondays, it includes data points, narrative insights and takeaways. For an indexed collection of data and reports, subscribe to ARtillery Pro. I t’s time for another round of our periodic exercises to zero in on Oculus Quest unit sales. Given that it’s leading the way in VR headset sales (despite supply-chain constraints), it’s an important indicator for overall VR market revenue.
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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