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As our reality becomes increasingly hard to deal with, is virtual escapism the answer? The late screenwriting legend William Goldman famously said; “nobody knows anything” so predictions – specially about technology – always run the risk of making people look silly in the not-so-distant-future. That said, I’m going to go out on a limb and say that in the next few years we’re going to see more people becoming “Virtual Reality Refugees.
Slightly Mad Studios, the creators of the Project CARS franchise, announced earlier this week that they’re developing a VR-compatible gaming console called ‘Mad Box’ In a follow-up tweet, company CEO Ian Bell dubbed the project “the most powerful console ever built,” saying that Mad Box would deliver 60 fps VR rendering —decidedly a much lower number than VR enthusiasts are used to today.
Various months ago, I got from Lenovo a Mirage Solo headset for a limited period of time to review it on my blog. I published various posts about it both here and on my social media channels, but I realized that I never published a proper review of the device. So, here we are, entering 2019 with me fulfilling my promise to Lenovo and closing this series of “should you buy it?
Virtual catwalks could remove the limitations of conventional models. December was an important month for the Iranian fashion scene as the city of Tehran played hosted to an augmented reality fashion show; complete with digital models and a virtual catwalk. Created with the support of Lotus, Iran’s first fashion & art magazine, the event featured computer-generated models strutting their invisible stuff up and down of a real runway in some of Iran’s hottest clothing and apparel.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
Although next week will mark the late David Bowie's 72nd birthday, his fans and admirers are the ones receiving a gift in the form of an augmented reality app that explores the artist's career Available for $7.99 on the App Store and Google Play on January 8, "David Bowie Is" packs a virtual recreation of the eponymous touring exhibit, which has drawn two million visitors in 12 cities to date.
According to latest set of data from Valve’s monthly Steam Hardware & Software survey, the number of VR headsets on Steam has reached a new record. Meanwhile, the Vive Pro and Windows VR headsets have reached new peaks in their share of VR headsets on Steam. Each month, Valve runs a survey among Steam users to determine some baseline statistics about what kind of hardware and software is used by the user population, and to see how things are changing over time; that includes which VR headset
According to latest set of data from Valve’s monthly Steam Hardware & Software survey, the number of VR headsets on Steam has reached a new record. Meanwhile, the Vive Pro and Windows VR headsets have reached new peaks in their share of VR headsets on Steam. Each month, Valve runs a survey among Steam users to determine some baseline statistics about what kind of hardware and software is used by the user population, and to see how things are changing over time; that includes which VR headset
Yesterday, I have dressed as a fortune teller and I have given you my predictions for augmented reality in 2019. Now, it is the turn of virtual reality. How has VR performed in 2018? And how it will be in 2019? Let me do some speculations… Virtual Reality in 2018. Virtual Reality in 2018 has not performed that awesomely good : in my opinion, it has just laid the foundations for the success that will come in the upcoming years.
Exploring the massive supernova remnant of a 400-year-old star has never been easier. A team of researchers lead by Kimberly Kowal Arcand of the Harvard-Smithsonian Center for Astrophysics (CfA) and the Center for Computation and Visualization at Brown University have begun development of a one-of-a-kind VR experience that utilizes data from NASA’s Chandra X-ray Observatory mission, infrared data provided by the Spitzer Space Telescope, and optical data from various other telescopes to ren
Unreal P.T. is a short psychological horror game, completely recreating the atmosphere and gameplay of Hideo Kojima’s P.T., originally published on the Playstation 4. Developer RadiusGordello has spent 9 months on development, starting in April 2018 and ending in January 2019. Textures, models, animations, gameplay, and code have been recreated from scratch.
Mobile VR motion controller manufacturer Finch Technologies today announced it’s working with Qualcomm and HTC to deliver its six degrees of freedom (6DOF) FinchShift controllers to a multitude of devices supporting Vive Wave. Back in November 2018, HTC revealed that 15 hardware manufacturers had already adopted Vive Wave , the company’s open platform offering interoperability between several classes of mobile VR headsets and accessories—including HTC’s standalone VR headset
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
The 14-room facility features vibrating floors, haptic peripherals, and artificial wind. Location-based VR made serious headway in Malaysia this month as immersive entertainment specialists VAR Live launched what is now the largest VR-based theme park in the entire country. Located inside the MyTOWN Shopping Centre in Kuala Lumpur, VAR Live Malaysia offers 13 of their in-house VR experiences spread across 14 different rooms, some of which featuring various haptic feedback technology; from shakin
VR Predictions for 2019. Last year was a time of immense growth at InstaVR — in terms of clients, funding, and features. Now we turn our attention to 2019. This year will undoubtedly see VR adoption expand both in terms of users and use cases. InstaVR’s goal is to empower creators to easily develop and distribute VR experiences. The barriers to making virtual reality continue to drop thanks to ubiquitous 360-degree cameras, affordable headsets, and publishing solutions like ours.
Duel Monsters VR is a newly released fan project that aims to put you face-first into the world of Yu-Gi-Oh! , replete with the online multiplayer PvP card dueling made famous is the manga and anime. Duel Monsters VR supports Oculus Rift, HTC Vive, and Windows VR headsets; you won’t find it on Steam or the Oculus Store though, as it’s only available through direct download via the game’s Discord (invite).
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
Pico Interactive, Inc. continues to take the enterprise VR and AR market head on in 2019 with the newly unveiled all-in-one Pico G2 4K VR headset – a highly anticipated 4K update to the Pico G2 , China’s bestselling standalone VR headset. Pico will showcase its entire VR and camera hardware lineup, including the Pico G2 4K and the PicoZense 3D high-precision Time-of-Flight (TOF) depth-sensing camera at CES 2019, Jan. 8 through Jan. 11 in booth number 21621.
NYT app simulates a Higgs particle reaction using AR technology. Since its initial development during the mid 1960’s, the Large Hadron Collider has remained one of the most impressive scientific and technological achievements in human history. A unique microscope device featuring a 17-mile electromagnetic racetrack located roughly 164 to 574 ft below the surface of the French-Swiss countryside in Geneva, Switzerland, the revolutionary machine is capable of whipping subatomic particles into one a
The Mage’s Tale, a first-person sword & sorcery dungeon crawler from The Bard’s Tale series developers inXile Entertainment , is finally making its way to PSVR soon. Exactly when, we’re not sure at this time, but with the release of a new trailer it could be just around the corner. The Mage’s Tale puts you in the enchanted boots of an apprentice wizard on a quest to retrieve your recently kidnapped master, Mage Alguin.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
Slightly Mad Studios is best known for their racing games that were also VR ready Project CARS (2015) and Project CARS 2 (2017). The team has now ventured into building it's own VR ready console. Still many in the VR community had quite a few questions. In a recent tweet, company CEO Ian Bell called the project “the most powerful console ever built.
All you need is the heart of the cards… and a PC-based VR headset. Everyone’s favorite l ate-’90s card-dueling anime has finally made its way to VR headsets in, albeit not 100% officially. A fan project developed for the Oculus Rift, HTC Vive, and Windows Mixed Reality Headsets, Duel Monsters VR is a lovingly-crafted VR rendition of the classic manga/anime/gaming series, Yu-Gi-Oh!
Accell Cables, a provider of adapters, cables, and power supplies, is launching a VR adapter which condenses a headset’s cables into a single USB-C cable (for USB-C equipped GPUs) and extends the tether. The upcoming Accell VR Adapter accepts the HDMI and USB-A cables from the Rift or Windows VR headsets and condenses them into a single USB-C cable to be attached to any USB-C equipped NVIDIA RTX GPU, and also some NVIDIA laptop GPUs with USB-C compatibility.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
Ali Eslami is an award-winning Iranian virtual reality developer who has recently taken an artist residency in Amsterdam in order to continue his speculative design.
Building empathy with patients living in social isolation. A new forensic psychiatric program being conducted at St. Joseph’s Healthcare Hamilton Charlton Campus in Hamilton, Ontario is exposing healthcare employees to the realities of isolated living in the hopes of building a more supportive relationship with patients confined to seclusion rooms.
The Bird Box Challenge is sweeping over social media after the movie "Bird Box" came out on Netflix. Fans follow the scenes in the movie, blindfold themselves and wander around outside. However, Netflix didn’t show any delightfulness about the unprecedented marketing success, it called out the challenge on Twitter and asked people not to hurt themselves.
Jason Rubin joined Oculus in 2014 and has been a key figure in guiding the company’s content investments and strategy. Following the recent Oculus shakeup and deeper absorption into Facebook, Rubin is now overseeing AR and VR content & partnerships at Facebook. While Oculus had been running largely independently from Facebook after the 2014 acquisition, the years following would see the VR startup slowly pulled deeper into the mothership as several key Oculus figures departed and made
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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