Sat.Oct 29, 2022 - Fri.Nov 04, 2022

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China Wants To Ship 25 Million VR Headsets By 2026

VRScout

The country appears to be going all-in on immersive technology. According to Reuters , China plans on shipping over 25 million VR headsets by 2026 as part of a five-year plan to strengthen the country’s digital economy. The ambitious action plan was published by five Chinese government ministries led by the Ministry of Industry and Information Technology and includes augmented reality (AR) and mixed reality technologies.

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Case Study: How Can AR Transform Surgery?

AR Insider

The worlds of medical imaging and emerging digital tech come together with AR. And one practitioner operating at that intersection is Medivis. We examine its innovations in AR-guided surgery in the latest case study. This post appeared first on AR Insider.

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The Five Most Interesting VR Haptic Technologies I’ve Seen in the Last Five Years

Road to VR

Next to sight and sound, haptics are one of the lowest hanging fruits for creating immersion in VR. But beyond the rumble we have in today’s VR controllers there’s lots of other immersive haptic tech yet to be widely adopted. Over the years I’ve had the fortune to see a wide range of VR haptic solutions ranging from the ‘amazing but impractical’ to the ‘simple and somehow unadopted’ Here’s a look at the five most interesting haptic demos that have

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Artebinaria Open-Air Museum: Imaginary Museums Without Walls in Augmented Reality

ARPost

Sponsored content. Sponsored by Artebinaria. Artebinaria Open-Air Museum is a brand new technological platform – designed, developed, and curated by Artebinaria – for setting up and opening to the public a collection of imaginary museums in augmented reality, geo-locatable anywhere in the world, and visitable through the app Open-Air Museum, available for iPhone and iPad.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Meta bad, metaverse bad

The Ghost Howls

After my usual Sunday tour of Twitter and Linkedin feed to gather news for my weekly newsletter, I feel the need of writing a rant about a trend I’m seeing online after the Meta Connect about Meta and its involvement in the “metaverse” field. Many journalists of important tech magazines (TechCrunch, Business Insider, etc…) are all playing a common sport now: targeting Meta and Mark Zuckerberg.

More Trending

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7 Ways AR Elevates Fashion

AR Insider

Fashion has been around forever but has only recently converged with digital technologies. AR sits at that intersection including virtual try-ons. What are best practices and results. Guest author George Yashin counts the ways. This post appeared first on AR Insider.

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NVIDIA and Autodesk Bring Collaborative XR Experiences to the Cloud

ARPost

XR technology is evolving quickly. Today, millions of people use AR and VR as they go through their daily lives. While many of the popular use cases of AR and VR are still in the realm of gaming and entertainment, other industries are finding practical use cases unique to their sectors. Developments in extended reality are expanding from innovating hardware to elaborating experiences through advanced technologies and accessible systems.

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The XR Week Peek (2022.11.01): Quest Pro gets released, Quest 3 slated for 2023, and more!

The Ghost Howls

HAPPY HALLOWEEN EVERYONE! Even if it is not part of the Italian tradition, probably Halloween is the right festivity for me, since I’m a ghost :). And in fact, for me, this one has been a pretty cool week: HTC Vive has selected me as one of the top 100 VR influencers (whatever this word means), Adello magazine featured me in its online publication , and today my company Vrroom will be a host of the afterparty of the Unity Unite event , with a concert of Blu DeTiger inside VRChat (Look for Unite2

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VR Dungeon Crawler Demeo Is Getting Hand Tracking

VRScout

Hope you’re not afraid to get your hands dirty. Last week, Resolution Games introduced mixed reality support to its tabletop VR dungeon-crawler Demeo , allowing you to explore a variety of dangerous labyrinths and battle all manner of horrific creatures from the comfort of your living room. The experience is even better on Meta Quest Pro with its full-color passthrough technology.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Can Amazon and Snap Bring Scale to AR Shopping?

AR Insider

Snap and Amazon have collaborated to bring more shoppable AR lenses to Snapchat. Products can be discovered, tried on and purchased – an end-to-end flow to streamline shopping for AR-forward Snapchat users. This post appeared first on AR Insider.

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HapticVR Technology as a Means to Facilitate Better Surgical Training

ARPost

A recent peer-reviewed study published in the Annals of Medicine and Surgery details the benefits of applying HapticVR technology to surgical training. In the study, haptic feedback technology was used alongside non-haptic immersive VR training to assess the impact of the former. The results showed that with the use of HapticVR technology, trainees were able to improve their learning curves.

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AWE 2022: SyncReality turns your room into a cross-realities playground

The Ghost Howls

One of the most interesting products I have tried at AWE has been SyncReality, a solution to turn every physical space into a mixed reality experience. This is something I thought about also doing myself, so I have been very happy to see that someone was carrying on that vision for real. Let me explain everything… Cirillo. It’s a while I’m connected on Linkedin with Cyril Tuschi , a prize-winner filmmaker turned Virtual Reality entrepreneur.

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VR Horse Racing Experience Puts You In the Saddle

VRScout

Experience what it’s like to compete in a professional horse race. Those attending the legendary Breeders ‘ Cup World Championship, an annual series of Thoroughbred horse races, will have the rare opportunity to step into the boots of a professional horse jockey thanks to the power of VR technology. First reported by The Blood-Horse , The Breeders’ Cup JockeyCam VR Experience was developed by the film house Equine Productions, the same company behind the JockeyCam, a lightwei

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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PSVR 2 to Launch February 22nd for $550, Pre-orders Coming November 15th

Road to VR

Sony today announced the long-awaited price and release date for PSVR 2, its next-gen VR headset for PS5. Pre-orders for PSVR 2 are slated to start on November 15th, priced at $550 for the headset and controllers, or $600 for the Horizon Call of the Mountain hardware bundle. PlayStation VR2 is officially launching on February 22nd, 2023. Both the Horizon Call of the Mountain and optional PSVR 2 Sense controller charging station will also launch the same day.

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Spatial Beats: Meta Down, XR Funding Up

AR Insider

Welcome back to Spatial Beats, AR Insider's weekly series that features observations and insights of author and futurist Charlie Fink. This week, we look at Meta's Q3 earnings and new XR funding rounds. This post appeared first on AR Insider.

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Case Study: AR Gets Big Rigs Back on the Road

ARVR

Though we spend ample time examining consumer-based AR endpoints, greater near-term impact is seen in the enterprise. This takes many forms including brands that use AR to promote products in greater dimensions and industrial enterprises that streamline operations. These industrial endpoints include visual support in areas like assembly and maintenance.

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10 Awesome App Lab Games For Quest 2

VRScout

Check out these amazing App Lab games for the Meta Quest 2 VR headset. . Meta launched App Lab back in early 2021 as an alternative to the Quest Store. App Lab allows developers to publish free and paid content without having to go through the curation process required by the official store. The platform currently contains over 1,440 apps and counting, with content varying greatly in quality.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Qualcomm Says Multiple Snapdragon XR2+ Devices Will be Announced by Year’s End

Road to VR

Semiconductor giant Qualcomm says its latest XR chipset, the Snapdragon XR2+ Gen 1, will find its way into multiple virtual and mixed reality (MR) headsets by the end of 2022. We know of at least two headset that already feature Qualcomm’s latest Snapdragon XR chipset: the recently launched Meta Quest Pro and Lenovo ThinkReality VRX , both of which are VR standalones capable of augmented reality interactions thanks to color passthrough cameras (aka ‘mixed reality’).

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How Many VR Headsets Did Meta Sell in Q3?

AR Insider

What do Meta's recent Q3 earnings tell us about Quest 2 unit sales? And what does that in turn signal for the cumulative installed base of in-market units? We crunch the numbers in the latest Data Dive. This post appeared first on AR Insider.

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Discover how AI-Powered Characters are coming to the Metaverse!

ARVR

In celebration of launching our Conversational AI Bot that introduces people to each other based on personality traits, we are giving away a few free tickets to the Conversational AI Confernece. You will be able to attend the Conference in the Metaverse and our Bot can introduce you to other attendees using AI! Our Keynote is the co-founder of InworldAI, that just raised $50M!

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Ghostbusters VR Game Coming To Quest 2 & PS VR2 In 2023

VRScout

Expand your ghost-hunting empire while taking on all manner of supernatural threats. Originally announced this past April during the 2022 Meta Gaming Showcase , nDreams’ upcoming Ghostbusters VR game has received an official title and release window. The news was dropped earlier today as part of the Kinda Funny Halloween live stream , during which Sony shared more information about the cooperative VR experience.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Meta Bans ‘Rec Room’ From Hosting 12 & Under Accounts on Quest

Road to VR

Rec Room is soon removing access to its limited ‘Junior Accounts’ on Quest, effectively blocking kids 12 and under from playing the social VR game on any of Meta’s headsets. Rec Room says in a statement that Meta is requiring the social VR platform—and all apps on the platform—to block access to children 12 and under or be removed from the Quest Store, which is slated to go into effect November 14th.

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Is Snapchat+ a Model For Social Apps?

AR Insider

Beyond optimizing one’s ad revenue model, what about new revenue streams altogether? Snap has perhaps executed this with the greatest success with Snapchat+. We break down best practices and results so far. This post appeared first on AR Insider.

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The Enterprise Metaverse with Lenovo’s Jason McGuigan

XR Today - Virtual Reality

Watch on YouTube. XR Today’s Demond Cureton hosts Jason McGuigan, Head of Commercial Virtual Reality for Lenovo. In this session, we discuss the following: The rise of the industrial metaverse. Lenovo’s latest immersive solution, the ThinkReality VRX. Upcoming plans for the company amid the Lenovo Tech World 2022. For more information and a recap of the interview, check out our recent article.

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11 New PlayStation VR2 Games Revealed By Sony

VRScout

Almost a dozen new and existing VR games coming to PS VR2. Sony has officially unveiled the price and release date for its PlayStation VR2 headset. The highly-anticipated device will be available this coming February starting at $549.99. As part of the announcement, the company announced 11 new PS VR2 games coming in 2023. Here’s what players have to look forward to when PlayStation VR2 launches next year: The Dark Pictures: Switchback VR.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly