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Passengers have access to video, navigation, and other features via an AR-activated glass roof. Yesterday marked the launch of this year’s Tokyo Motor Show, a nearly two-week event dedicated to showcasing the latest technological advancements in vehicles and transportation. Since its initial launch back in April 1954, the annual celebration of all-things-mobility has earned a reputation for attracting futuristic designs and bleeding-edge technology.
The capability of virtual and augmented reality is allowing humans to fully immerse themselves in computer-generated worlds unlike any technological capabilities in the past. But, the rapid development and innovation of technology have left many consumers wondering about whether or not their information is safe when using such devices. The revolutionary systems of virtual and augmented reality have left many consumers worried about their private information being accessed in the digital world.
The VR camera market, like the VR headset market we updated you on last week , has seen a lot of advancement. In the last five years, just about every camera maker has come out with a dedicated 360-degree camera. While the likes of Sony and Garmin still sell 360 cameras, it’s the primarily 360-degree camera brands that are really pushing the limits in the space.
VR games are difficult to market, especially when they don’t obviously fit into existing genres. Here’s 11 gems you may have overlooked but are well worth your consideration. The Paradox of VR Game Development. There exists a paradox of sorts in the VR game development landscape: many of VR’s most interesting games just don’t look like the sort of non-VR games we’re all familiar with.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
A new era in music begins with these data-driven virtual entertainers. Though it may come as a surprise to some, the concept behind “virtual entertainers” like pop star Hatsune Miku or Instagram influencer Lil Miquela has been around for decades. Fictional musical groups like Alvin and the Chipmunks and Jossie and the Pussycats, though vastly different from the types of acts we see today, lead the way for future fictional musicians, including The Gorillaz, Dethklok, and numerous others. .
We’ve heard a lot of hype about how 5G internet will change AR technology. However, we haven’t seen much yet. This month, 80 thousand football fans were invited to experience it first hand. Scape Technologies calls it the largest 5G demo to date. 80 ft Cowboys. The experience used AR technology to make Dallas Cowboys players larger than life, creating 80 ft models of the players.
We’ve heard a lot of hype about how 5G internet will change AR technology. However, we haven’t seen much yet. This month, 80 thousand football fans were invited to experience it first hand. Scape Technologies calls it the largest 5G demo to date. 80 ft Cowboys. The experience used AR technology to make Dallas Cowboys players larger than life, creating 80 ft models of the players.
Musical theater enthusiasts are about to enter a whole new world of melodic storytelling via augmented reality. Immersive production company Wilkins Avenue, along with its Pollen Music Group, is debuting the first-ever AR musical through the spatial computing lenses of the Magic Leap One at Comic-Con Paris this weekend. Don't Miss: Augmented Reality Documentary 'These Sleepless Nights' Explores the US Homelessness Epidemic Featuring the dulcet tones of singer Vanessa Williams, "Out There" tells
Last week I told you that most probably I wouldn’t have written a Week Peek this Sunday because I’m very busy showcasing our game at the WCVRI exhibition in Nanchang. Actually I’m busy, I’m stressed and super-tired (I will tell you my experience very soon!), but I thought that you my readers deserve at least a simplified version of my Week Peek, so here you are!
Syncing Philips Hue lights with Beat Saber won’t make you a better player, but you’ll look cool. Just when you thought we’ve said everything there is to say about Beat Saber , a Reddit user by the username of SlotTraveler has us talking about thepopular rythym-slaher once again. One of the few “negatives” about playing Beat Saber is that it can often be a fairlysolitary experience.
Discussions about AR’s market opportunity are often delineated between consumer and enterprise markets. The former can be subdivided by smartphones (near-term) and smart glasses (long-term). And the latter is subdivided between industrial and consumer-facing enterprises. Among all these subsets, AR-industry common wisdom points to the industrial enterprise as a larger market opportunity today.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
Epic Games today released a new video featuring a demo for HoloLens 2 that aims to show off just what sort of graphics can be achieved on Microsoft’s latest standalone AR headset. Called Apollo 11: Mission AR, the interactive demo is streamed wirelessly in real-time from networked PCs running the company’s game engine, Unreal Engine. Unveiled earlier this summer at Microsoft Build 2019 , Apollo 11: Mission AR is a recreation of the historic 1969 Apollo 11 mission and lunar landing
You’ve probably already experienced AR technology. But, have you ever wondered how it works? There’s a great ebook out there that’ll introduce you to all the jargon you need. Whether you want to understand an article better, contribute more to a conversation, or start developing with AR technology, this is a good place to start. Bubiko Foodtour’s Unusual Guide to Augmented Reality.
VR environments based on actual routes to real-world destinations. . Earlier this week during the ACM Symposium on User Interface Software & Technology in New Orleans, Microsoft unveiled a prototype system that uses a combination of VR, GPS-based inside-out tracking, and pre-authored digital worlds to create dynamic VR experiences layered over actual walking routes located throughout the real-world.
This article is the latest in our AR Ad Tracker series. It examines ad campaigns that utilize AR visualization such as product try-ons, and their results. For a full list of campaigns, comparative ROI chart and deeper analysis, subscribe to ARtillery PRO. Evidence continues to roll out for AR’s efficacy as an ad medium. Though still in the minority, early-adopter brands are learning that AR lets them demonstrate products in immersive ways.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
Oculus Quest includes an IPD slider on the bottom of the headset which adjusts the distance between the lenses for ideal alignment with the user’s eyes, which is important for visual comfort and clarity. Since launch however, there’s been no way to know the actual width of the IPD setting, leaving users to mostly guess if they’ve set it correctly.
A tethered VR headset, like the Vive or Rift S, hook up to a computer and drop you into immersive digital worlds and experiences as you stand or sit in the real world. With a few clicks of controllers, you’ve got the tools, weaponry, or virtual hands to interact in VR. How do rivals – Vive Cosmos and Oculus Rift S – stack up against each other?
At over $1.5M, the Kickstarter is on track to set a record for the most-funded AR platform. Long before cell phones and MMO’s, it was the standard tabletop that defined the gaming landscape. The term “board game” alone evokes images of flying dice, plastic game pieces, and victory dances amidst defeated friends and family members. These games were (and still are) the incubators for concepts that have gone on to define game design, and helped shape how we as a society have come to und
This post is adapted from ARtillery Intelligence’s latest report, Hearables: Broadening the Definition of AR. It includes some of its data and takeaways. More can be previewed here and subscribe for the full report. Picking up where we left off with Apple’s and Google’s respective hearables strategies, how does Bose compare? As we’ve examined , tech giants’ self-serving motivations to future-proof core business can involve market-accelerating investment in emerging tech.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
At MWC Los Angeles this week, NVIDIA CEO Jensen Huang demonstrated the company’s CloudXR platform which is made to stream cloud-rendered AR and VR content over 5G connections. Built to support SteamVR/OpenVR content out of the box, Nvidia says it will release a CloudXR SDK to enable companies to offer AR and VR content from the cloud. Nvidia wants to leverage GPU-based cloud infrastructures to enable businesses to render high-end AR and VR visuals remotely and deliver them to customers ove
VR Regatta by MarineVerse is a sailing VR game that takes virtual sailors to the Akalana Islands, Arctic waters, and other unlockable locations. The game teaches players to use parts of a boat or yacht to race solo and in multiplayer. It also has free-sailing for voyager exploration. VR Headsets On Deck for “VR Regatta”. Sailing on the open ocean is now possible year-round.
Korean home-shopping enters the 21st-century. Earlier this week, LG telecom subsidiary LG Uplus and startup Eyecandylab launched a new shopping app exclusively in South Korea that allows TV viewers to interact with two popular live shopping channels in AR using their smartphones. . While tuned-in to one of the two networks, users can raise their compatible iOS and Android devices at their TV screens to activate a series of branded augmented reality experiences, complete with 3D models, interacti
Data Point of the Week is AR Insider’s dive into the latest spatial computing figures. It includes data points, along with narrative insights and takeaways. For an indexed collection of data and reports, subscribe to ARtillery Pro. One of the continually cited benefits of “ try before you buy ” AR and VR product visualization is how it can increase conversions and reduce returns.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
Initially targeting launch in September, upcoming VR game Doctor Who: The Edge of Time finally has a firm release date. Developed by Maze Theory , a UK-based studio led by former Activision and PlayStation veterans, the fully interactive VR game is officially launching on November 12th via the PlayStation Store (PSVR), Steam (Vive, Rift), the Oculus Store (Rift, Quest), and Viveport (Cosmos, Rift, Vive).
Homemade Halloween costumes that exhibit the maker's creativity are always better than off-the-shelf versions. It turns out that the same is true with virtual costumers. In the spirit of the season, Snapchat is featuring six augmented reality costumes, created by its Lens Studio community, available via Lens Explorer on Friday. Additionally, the app will spotlight one of these Lenses in the camera carousel each day leading up to Halloween.
The portable projector offers family-focused 360-degree videos and interactive motion games. CINEMOOD , creators behind one of Amazon’s best-selling portable projector systems, announced a new addition to their product lineup arriving this holiday season that will offer families access to 360-degree videos and games without the need for a dedicated VR headset.
XR Talks is a series that features the best presentations and educational videos from the XR universe. It includes embedded video, as well as narrative analysis and top takeaways. Speakers’ opinions are their own. For a deeper indexed and searchable archive, subscribe to ARtillery PRO. In daily interactions in spatial computing, we can get lost in the weeds.
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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