Sat.Sep 28, 2019 - Fri.Oct 04, 2019

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Magic Leap App SeeSignal Uses AR to Help You Find & Touch the Strongest Cellular, Wi-Fi, & Bluetooth Signals

Next Reality AR

While Magic Leap World gets its share of fun apps for playing with Porgs, watching TV, and exploring the ocean's depths, developers are making a strong business case for the Magic Leap One as well. Cue BadVR, a Los Angeles-based startup that was recently highlighted as one of the NR30 Up & Coming AR Founders You Need to Know for 2019. The company's new app called SeeSignal leverages the Magic Leap One's spatial computing capabilities to enable network technicians to view signal strength data

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Scientists Develop Artificial Skin That Allows You To Feel In VR

VRScout

The self-sensing material forms to a user’s body, providing next-level haptic feedback. According to an article published last week to the journal of Soft Robotics , scientists based out of the Swiss Federal Institute of Technology Lausanne in Lausanne, Switzerland, have developed a skin-like material that, when worn over a users’ body, simulates a far more realistic sense of touch than that of current haptic feedback technologies.

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Hands-on review on Oculus Quest 3DOF mode and Passthrough+!

The Ghost Howls

Yesterday Oculus started rolling out the firmware update for the Oculus Quest with the big updates announced at Oculus Connect 6 , that is 3 DOF mode and Passthrough+. Today I have been able to try these features and of course I will tell you my impressions on them! 3DOF Mode and Passthrough+ Video review. Today I have been so happy of seeing the icon of the firmware update showing up when I turned on the Quest, and I let the Quest update itself until it reached the latest runtime possible.

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Google Releases Highly-polished VR Tour of Versailles for Free

Road to VR

Google Arts & Culture partnered with Château de Versailles to create an extremely detailed VR tour of the iconic French palace, aptly named VersaillesVR – the palace is yours (2019). The free app, which is now available on Steam with support for Rift, Vive, and Index, takes you through the centuries-old palace, letting you inspect and learn about the UNESCO World Heritage site’s many paintings, sculptures, furniture, as well as few of its gilded halls.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Why Focal Rivalry Is the Biggest Challenge to Mixed Reality Adoption Today

ARPost

Guest Post. MR has a believability problem created by the fact that our eyes cannot naturally integrate real and virtual content into a genuine mixed reality. The main issue is that virtual content exists only on one focal plane and our eyes cannot be fooled by clever software alone. This creates a phenomenon known as “focal rivalry.” While the industry continues to announce new augmented/mixed reality experiences, mixed reality will never deliver its full potential if this fundamental issue is

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Valve Index: A good fit?

The Ghost Howls

If you are interested in ergonomics in virtual reality, today is your lucky day. I host a guest post by Rob Cole , that will show you his journey in making his Valve Index more ergonomic , modding both the headset and the controllers so that they can accommodate perfectly the shape of his head and hands. Rob first tried VR in 1991, and has become an enthusiast of the tech ever since.

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Report: Apple Acquires Motion Capture Firm IKinema

Road to VR

According to a MacRumor report and regulatory filings with the UK government, Apple may have quietly acquired UK-based motion capture firm IKinema. The report has thus far gone unsubstantiated by both companies, however a number of filings with the UK government shows that Apple’s director of corporate law, Peter Denwood, has been recently appointed the director of IKinema, listing Apple’s HQ address.

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Tech Goes to the Opera with New AR Experience

ARPost

You may not think of cutting edge technology and the opera together very often. However, in an attempt to reach new and bigger audiences, the Welsh National Opera is unveiling a new AR experience. Opera as an AR Experience. The Welsh National Opera has been around since 1943. Anyone interested in Opera has a soft spot for tradition but that doesn’t mean that the WNO is afraid to try new things.

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Photo-Realistic VR Tour Of The Palace Of Versailles Now Available Free On SteamVR

VRScout

Photogrammetry capture brings the Royal Opera House to life in VR. Developed by makemepulse in collaboration with Google Arts & Culture and Château de Versailles, VersaillesVR – The Palace Is Yours , a free app available now on SteamVR-compatible headsets that allows you to tour a hyper-realistic recreation of France’s famous Palace of Versailles in VR.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Has Oculus Sold 333,000 Quest’s So Far?

AR Insider

Data Point of the Week is AR Insider’s dive into the latest spatial computing figures. It includes data points, along with narrative insights and takeaways. For an indexed collection of data and reports, subscribe to ARtillery Pro. One of the ongoing challenges in market sizing is to piece together clues to extrapolate things like unit sales and revenues.

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Oculus CTO: ‘Rift S Still Worthwhile Even After Quest Gets PC-tether Feature’

Road to VR

Oculus CTO and legendary programmer John Carmack took to Twitter recently to explain his reasoning behind why Rift S is still worth buying even though Oculus Quest will soon get the ability to play Rift games via Oculus Link. A bit of backstory: Facebook first unveiled the software feature at Oculus Connect last week, which will let Quest essentially work as a Rift on VR-ready PCs by connecting to computers via a USB 3.0 cable.

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VR Game Hallow Realm: Will You Hunt or Haunt?

ARPost

Halloween has always been an opportunity for the entertainment industry to surprise their audience with new thrilling experiences. The thrills are getting more real this year with the help of virtual reality. MassVR is launching a VR game called Hallow Realm today, October 1. A Unique Multi-Player Virtual Reality Game Experience. Haunting and hunting has long been a Halloween staple.

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YouTube Sensations SoKrispyMedia Launch VR Film Series On Within

VRScout

Filmmakers Sam Wickert and Eric Leigh started their channel in junior high. Three years later, they went viral and their lives changed for good. Talk to any kid today and they’ll likely tell you how cool it would be to become a YouTube star. Many of them already have YouTube channels set up. The dream is real, but the reality is that creating a successful YouTube channel is not easy at all.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Sound: AR’s Unsung Modality

AR Insider

This post is adapted from ARtillery Intelligence’s latest report, Hearables: Broadening the Definition of AR. It includes some of its data and takeaways. More can be previewed here and subscribe for the full report. In terms of penetration and impact, it could be argued that one of the most successful AR products to date is Apple’s AirPods. That statement sounds strange because the audio device isn’t often classified as AR.

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VRNGRY Power Pack Adds Extra Battery Life and Counterweight to Oculus Quest

Road to VR

The VRNRGY Power Pack, an auxiliary battery pack designed specifically to fit on the back of an Oculus Quest, is now available for order on the company’s website. Generally, the Quest only offers up around 2 hours of gaming battery life on a single charge, as we mentioned in our mostly glowing review of the standalone headset. When both devices are completely charged, the VRNRGY Power Pack promises to keep the Quest alive for triple that amount of time, offering “up to 6 hours of VR

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Oculus Connect 6 Reveals New AR and VR Updates, Developers Weigh In

ARPost

Last week at Oculus Connect 6 there were major AR and VR announcements made. The VR company revealed that some of their headsets are getting some pretty sweet upgrades in upcoming months. There’s also important AR-related news coming out of OC6 as well. AR and VR developers shared their thoughts with us on these important changes. Oculus Quest and Rift News.

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Choose Your Own Adventure Walking Dead VR Game Arrives On Headsets Early 2020

VRScout

Check out the first trailer for this 15+ hour survival-horror experience set in New Orleans. Today Skybound Interactive released the first official cinematic trailer for The Walking Dead: Saints & Sinners , a survival-horror RPG VR game set within the Walking Dead universe. Taking place on the flooded streets of post-apocalypse New Orleans, players will have the ability to fight, craft, and navigate a large open environment with over 15 hours of content to explore. “It’s been thr

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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The AR Show: Building the Future of Human-Computer Interaction

AR Insider

This article features the latest episode of The AR Show. Based on a new collaboration, episode coverage now joins AR Insider’s editorial flow including narrative insights and audio. See past and future episodes here or subscribe. One of the challenges in spatial computing — besides getting over the consumer adoption hump — is building things that are truly native to the technology.

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Our Vive Cosmos Review is Postponed Until HTC Shines Light on a Potentially Glaring Issue

Road to VR

HTC’s latest headset, Vive Cosmos, officially launches today. While we were looking forward to bringing you one of our signature deep-dive reviews, we discovered a potentially significant issue late in our testing, and don’t feel comfortable offering a verdict until we can determine if the problem lies with our particular review unit or the headset in general.

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Shaun MacGillivray Chats About IMAX and VR Movies

ARPost

Shaun MacGillivray is a leading filmmaker for MacGillivray Freeman , a renowned film studio with over 50 years in the movie industry. Shaun has filmed over 40 films for IMAX’s giant screens and uses VR and spatial tech for some of his films. The studio, along with IMAX, have made it possible for audiences to explore environments like the Grand Canyon, the Amazon, and the Antarctic.

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Verizon Purchases Entirety Of Jaunt XR’s AR Technology

VRScout

Verizon’s acquisition will include Jaunt’s volumetric capture and machine learning technology. It’s been a rocky couple of months for Jaunt XR. Late last year the software development startup conducted a series of layoffs to its staff as part of the companies transition from VR content to the development of AR technology with a focus on volumetric video capture.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Apple's ARKit 3 Casts Next-Level Illusions via Meisai AR App

Next Reality AR

Now that iOS 13 is in the wild, developers are starting to show off the magical augmented reality powers ARKit 3 can deliver. One shining example comes via the new Meisai AR Filter app, developed by Japan's Kitasenju Design, which is capable of producing visual illusions that would make Doctor Strange retire from sorcery. Don't Miss: Apple Buried a Detail About iPhone 11 Pro That Moves It Closer Toward a Future AR Smartglasses Product The app leverages the People Occlusion and Motion Capture fea

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Verizon Acquires Jaunt XR’s Augmented Reality Tech

Road to VR

Jaunt, the cinematic VR company that pivoted to AR last year, today announced it has sold its software, technology, and “certain other assets” to American telecom Verizon. Neither company has disclosed the acquisition price, or if that will include any of Jaunt’s remaining staff, although Jaunt says it will be assisting Verizon for a brief period of time with the transition of “select portions of the software and technology.” “We are thrilled with Verizon’s acquisit

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Verizon Media Adds AR Features to Its Native Ad Format

ARPost

If you’ve read an article on the internet in the past two years, you’ve probably experienced a Moment. Moments is Verizon Media’s native ad format. It works like this: You’re scrolling and the top of an ad appears at the bottom of the screen. As you scroll down, more and more of the ad takes up the screen until the ad dominates the screen. It’s been a highly effective ad campaign, particularly on mobile devices.

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Behind The Scenes With SOKRISPYMEDIA: Getting Meticulous With VR

VRScout

The popular YouTube channel’s founders, Sam Wickert and Eric Leigh, know that when it comes to creating experiences in virtual reality, success equals extreme attention to detail. Sam Wickert is obsessive when it comes to his craft. The 23-year-old co-founder of SOKRISPYMEDIA will not put anything online unless he feels it’s near perfect. That, he says, has been the secret of his YouTube channel’s immense success.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly