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This week at CES 2020, Pico quietly revealed a prototype headset which its calling the Pico VR Glasses. This phone-tethered 3DOF ‘VR viewer’ was surprisingly complete, offering a decent resolution and field of view, focus adjustment, and motion controller in a compact form-factor that’s light enough to stay on your head. When Pico made its CES announcements earlier this week, the company talked about its new Neo 2 standalone VR headset , a Quest-like device targeting enterprise
The professional headset boasts an 8K resolution, built-in VirtualLink, and an AR add-on module. Professional-grade VR manufacturer VRgineers this week unveiled the latest and greatest version of the XTAL, a “professional” VR headset boasting a plethora of distinctive features that have already made it a popular option among several high-profile organizations, including the US Department of Defense. .
Panasonic HDR-capable UHD VR glasses shown this week at CES 2020 showed the world that such devices needn’t look like a boxy nightmare. Where the first several generations of VR headset from companies like Oculus and HTC brought about a new sort of design language with the hunk-on-face look, the Panasonic design looks like they dropped in from an alternate … Continue reading.
NextMind , a Paris-based brain-computer interface (BCI) startup, debuted a $400 neural interface dev kit at CES this week, something the company intends to release to developers in the first half of 2020. NextMind’s device is a non-invasive electroencephalogram (EEG), which is a well established method of measuring the voltage fluctuations of neurons from outside the skull.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
It's a good sign for any emerging technology when one of the leaders of an industry adopts it. So when Mastercard, a brand so recognizable that it dropped its name from its logo at CES last year, decides to develop a mobile augmented reality app, the moment is a milestone for the AR industry. Don't Miss: Apple's New Credit Card Is an Essential Piece of Its Impending AR Smartglasses Rollout.
The lightweight VR glasses offer HDR visuals without the dreaded “screen-door” effect. With CES 2020 set to kick-off tomorrow morning, companies are already hard at work promoting the groundbreaking technology that will soon be available to demo at the annual consumer electronics showcase. This includes legendary Japanese electronics corporation Panasonic, which will be offering attendees a first-look at its compact VR eyeglasses capable of displaying ultra high definition visuals that remove th
The lightweight VR glasses offer HDR visuals without the dreaded “screen-door” effect. With CES 2020 set to kick-off tomorrow morning, companies are already hard at work promoting the groundbreaking technology that will soon be available to demo at the annual consumer electronics showcase. This includes legendary Japanese electronics corporation Panasonic, which will be offering attendees a first-look at its compact VR eyeglasses capable of displaying ultra high definition visuals that remove th
As immersive technology has become more advanced with time, it has had an increasing role in medicine. Virtual and augmented reality technology have both been responsible for particular advancements in the healthcare industry, and not just in medicine. Immersive technology has had an impact in mental healthcare and aged care as well as traditional fields of medicine.
Despite the growing age of PlayStation VR, Sony has continued to effectively market and sell the headset, leading to steady sales which have now reached 5 million units total, the company has announced. Sony Interactive Entertainment said today that its PlayStation VR headset has sold an impressive 5 million units to date, likely making it the best selling tethered headset so far.
Filmed in what appears to be a single continuous shot, war film 1917 is now the front-runner to conquer the Best Picture category of the Academy Awards after bringing home the Golden Globe for Best Motion Picture in the drama category. To commemorate the occasion, film buffs can immerse themselves in one of the setpieces from the prestige film thanks to a web-based augmented reality experience from NBC Universal that replicates a one-mile stretch of trench built for the filming.
A 40-foot holoscreen and projection mapping turned the Los Angeles Theater into a 4D spectacle for one special evening. . This past November 700 lucky individuals gathered inside the legendary Los Angeles Theater in Los Angeles, California for a special screening of Rogue One: A Star Wars Story presented by Oculus. What they didn’t realize, however, was that they would soon be immersed in a 4D cinematic experience that blurs the lines between VR and conventional film. .
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
The Consumer Electronics Show launched Tuesday in Las Vegas. The annual event is an opportunity for technology companies to announce new products. The mixed reality glasses developer Nreal took advantage of that by announcing its new tool, Nebula. Before we get around to Nebula, let’s talk about some of the other big announcements by the MR company.
This week at CES 2020, China-based Jade Bird Display (JBD) revealed its latest portfolio of micro LED displays which the company is positioning as an ideal fit for AR and VR devices. Among the company’s miniscule displays is a one that’s smaller than a penny but capable of a blinding 3,000,000 nits. Founded in 2015, JBD has been working to commercialize micro LED display technology.
One month ago, I’ve participated in the Stereopsia event in Bruxelles (Belgium) to perform a talk about how to organize an event in virtual reality. I realized that I have never described to you my experience there, so let me write a cool summary for you all! The summary will be split in two parts: today I’ll tell you about Stereopsia and some nice companies I met there, while tomorrow I’ll describe more the artistic/storytelling side of the event (and I will also talk about the Leno
Artec 3D bridges the gap between the Milky Way and the metaverse with instant 3D capture and machine learning algorithms. A quick survey of virtual avatars reveals that multiplayer games with Picasso-like figures are still humanly identifiable through familiar kinetic traits from IRL encounters. In the mix, high-grade non-player characters (NPCs) are still working their way towards being our best mates, but nifty scanners may soon blur the line between human beings and NPCs. .
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
Augmented World Expo’s flagship show in Santa Clara CA each spring is currently the world’s biggest gathering of the spatial computing sector. The 11th annual AWE USA will be no different, including 3 days, 300+ speakers and more than 120,000 square feet of immersive tech. Last year’s show exhibited a high quality level and insightful talks (see our editorial coverage here , here and here ).
Owlchemy Labs has something to celebrate, as the Google-owned VR studio announced that its tongue-in-cheek parody simulator game Job Simulator (2016) has officially broken the one million unit sales mark. Job Simulator was a launch title for HTC Vive, PSVR, and Oculus Touch in 2016, putting it in an extremely favorable position in the early days of consumer VR.
It’s no secret that the world is getting more technical. Naturally, schools and parents alike want to help children rise to this challenge and take advantage of the opportunity. You might have heard of schools teaching coding as a foreign language. There hasn’t really been anything like that for AR technology. Until now. Meeting Grinrise. Grinrise is a company specializing in early childhood development.
The handy comfort mod has reached its $9,000 Kickstarter goal within 24 hours. Who doesn’t love the Oculus Quest? Facebook’s brilliant standalone device is currently dominating the VR headset market, offering consumers a pain-free immersive experience that doesn’t cost an arm and a leg. Like any fledgling hardware, however, the device is not without its faults, the most vocal being a heavy front-end that can cause additional stress to a user’s neck during extended play sessions.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
This is the latest in AR Insider’s Campaign Tracker series. Running semi-weekly, it examines marketing campaigns that utilize AR visualization such as product try-ons, and their results. For a full list of campaigns, comparative ROI chart and deeper analysis, subscribe to ARtillery PRO. Proof points continue to roll out for AR’s effectiveness as an advertising medium.
This week at CES 2020, VRgineers, makers of the enterprise-focused XTAL headset, plan to debut the latest version of their ultrawide FOV headset which will use a 4K display for each eye, which the company calls “8K,” and bring improved lenses and a video passthrough add-on. VRgineers introduced their ultrawide XTAL headset two years ago and have been regularly tweaking it with improvements since then.
BOSTON, January 9, 2020 — For those that take the dive into immersive tech, the gains are real and demonstrable, strengthening the case for investment and deployment. A massive 93% of enterprises that have decided to use VR have seen a positive effect on their business with 57% saying that that uplift was very positive ( XR Industry Insight Report 2019-2020 ).
Pimax reveals a new lineup of VR headsets, the most affordable of which coming in at under $500. When Pimax announced its state-of-the-art VR headset back in 2017, users were blown away by the 200-degree FOV, 8K resolution, and custom knuckle motion controllers. As a result, the Pimax 8K also came with a whopping $1,200 price tag, which put the high powered VR headset out of reach for most average consumers.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
This post is adapted from ARtillery Intelligence’s report, Spatial Computing: 2019 Lessons, 2020 Outlook. It includes some of its data and takeaways. More can be previewed here and subscribe for the full report. At this stage of spatial computing’s lifecycle , it’s becoming clear that patience is a virtue. After passing through the boom and bust cycle of 2016 and 2017, the last two years were more about measured optimism in the face of the sobering realities of industry shakeou
Teslasuit is a London-based company that makes an enterprise-focused haptic suit like none other I’ve experienced thus far. I got a chance to go hands-on at CES 2020 this week to find out just what sets it apart from other haptic suits, many of which employ a series of vibrating motors in an attempt to simulate the sense of touch. Teslasuit is different though.
With Labo VR having proved a success, Nintendo is now eyeing augmented reality as its next venture. During a recent interview with Japanese newspaper Nikkei , Nintendo President Shuntaro Furukawa expanded on the companies current interests and its exploration of new technologies; and while it sounds as though it could be some time before Nintendo begins experimenting with cloud gaming, Furukawa states that the company is very much interested in the prospect of augmented reality. .
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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