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Create an AR belt of your favorite music and videos in this “people-powered” social platform. Whether it be Facebook, Twitter, or one of the many other popular social networks currently demanding the attention of billions of users, our online identities are becoming an increasingly influential part of our everyday lives. Despite the connectivity offered by social media, however, many of these platforms can actually encourage isolation by removing the need for in-person social interactions.
Augmented reality (AR) and the internet of things (IoT). In principle these two hot technologies are a great match, with data streaming from IoT-connected machines to be used by AR-wielding engineers on the factory floor. My latest report, “Combine Augmented And Mixed Reality With IoT To Deliver Insight At The Point Of Need,” began with […].
Every year, I cast some predictions for the new year in AR and VR. This year, I’m not going to make an exception, also because my predictions for 2019 performed pretty well. So, here you are how I envision this 2020 in virtual reality! (I’ll leave AR for another post, register to my newsletter to not miss it). Summary. Me wearing the Oculus Quest.
Augmented reality is often called a revolutionary technology. It transforms the industries that embrace it, including their traditional practices. However, out of all its applications, its most important one yet might be critical to the future of our planet. The Earth is paying the price for humankind’s advancements. Everywhere you go, you will encounter some form of contamination.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
Oculus Quest hand-tracking turns one apartment into an XR playground. Remember that scene in Minority Report where Tom Cruise’s character cycles through a bunch of important police data by swiping his hands across a massive holographic display? Imagine having that same type of interactivity while sitting on your couch; or your dining room table; hell, maybe even your toilet.
Undeterred by the death of Google Daydeam and the subsequent discontinuation of its consumer-focused standalone headset, Mirage Solo, Lenovo announced its building a new 3DOF standalone for educational purposes. With the so-called ‘Lenovo VR Classroom 2’, the company is offering up a complete package to educators, which includes hardware, content, device management, training, and support—all of it intended for middle and high school students.
Undeterred by the death of Google Daydeam and the subsequent discontinuation of its consumer-focused standalone headset, Mirage Solo, Lenovo announced its building a new 3DOF standalone for educational purposes. With the so-called ‘Lenovo VR Classroom 2’, the company is offering up a complete package to educators, which includes hardware, content, device management, training, and support—all of it intended for middle and high school students.
The Valve Index is one of the VR headsets of the moment. Thanks to its supreme design (that fostered very positive reviews) and the hype created by Half-Life: Alyx , it is gone sold-out in all the 31 countries it is sold in. When I reviewed it , I praised it as probably the best headset I have tried. It is, together with the Oculus Quest , the defining headset of 2019.
Technology’s impact on the workplace can’t be overstated. It is absolutely essential in all business offices around the world, with so many varying applications: from classic desktop PCs to team communication smartphone apps. Depending on your company and your outlook, you can get immensely creative with tech in the workplace. The more that you spread your wings, the more you will discover how amazing the opportunities are for boosting productivity, workplace life, sales and more.
Breathe offers a fresh take on climate change awareness with a breathing-focused coop experience. Environmentally-conscious XR is all the rage at the 2020 Sundance Film Festival New Frontier showcase. One such project, a mixed reality experience called Breathe , is offering a new angle on public awareness that uses mixed reality technology and biometric trackers to tug at your heart-strings. .
Audica (2019) , the VR ‘rhythm shooter’ from Guitar Hero studio Harmonix, is officially set to arrive on Oculus Quest on January 28th. This, the studio said in a recent tweet , also includes cross-buy with the Rift version available through the Oculus Store. Audica first launched on PC VR headsets in Early Access back in March 2019, and then later on PSVR late last year, which carried with it four new songs exclusive to PSVR as well as five paid DLC songs from household names such a
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
In a world full of augmented reality camera effects apps, one app is going in a more social direction. On Tuesday, a rebooted version of Octi (which first debuted in 2018) dropped on the Apple App Store. Now, instead of merely adding AR effects to photos and videos, the app uses facial recognition to identify users and anchor augmented reality content around them in the form of a virtual belt.
The new Tech Noir India Pale Ale (IPA) brew created by Marz Community Brewing Company will offer more than just the refreshing taste. It will be available in special cans which launch music tracks through a dedicated AR music app, SamplAR. Each of the four can models will have its own music style: live electronic music, new wave, karaoke, and DJ. A Brew Apart: Tech Noir IPA Is the First Beer Paired With an AR Music App.
Here’s how to add custom environments to your Oculus Home. Call me simple, but one of my favorite aspects of both the SteamVR and Oculus platforms is the ability to upload custom home environments. Whether it be the gargantuan control room of the legendary Death Star or the infamous TV room at Planet Express, there’s something oddly comforting about slipping on a VR headset and being greeted by a familiar environment. .
The Walking Dead: Saints & Sinners (2020) launched on PC VR headsets yesterday, and basically established itself as one of the most gritty and violent entries into the VR horror-survival genre. Now, Skydance Interactive says both PSVR and Oculus Quest users should expect the game on the respective platforms later this year. Skydance confirmed via Twitter today that both PSVR and Quest support will arrive in 2020, with the PSVR version slated for Spring 2020 and the Quest version for Q4 2020
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
“Trendline” is AR Insider’s series that examines trends and events in spatial computing, and their strategic implications. For an indexed library of spatial computing insights, data, reports and multimedia, subscribe to ARtillery PRO. AR Insider readers know that one of our favorite pastimes is to follow the money. AR industry directions can be extrapolated from the motivations, and outright investments, of influential tech giants.
The effects of human-caused global warming are becoming more apparent year after year. From extreme heat and frequent storms to intense wildfires, we can no longer escape the consequences of our inactions. We can, however, try to limit the magnitude of future catastrophes by acting now. The world needs rigorous environmental laws and legislations. But at this point in time, any potential solution is welcome — even virtual reality.
The business executive shared his excitement for AR while accepting an award in Dublin this week. With multiple reports indicating Apple’s ongoing development of an AR-dedicated headset, Tim Cook, Chief Executive Officer of the multinational technology company expressed the companies continued interest and dedication to the advancement and adoption of augmented reality technology while in Dubland, Ireland accepting an award celebrating the companies 40-year history in the country. .
To put it bluntly, The Walking Dead: Saints & Sinners is genuinely terrifying. And I’m convinced the game’s creators started with a pretty simple premise and built everything with that in mind: ‘how to make the player feel insanely distressed in literally every conceivable way’ The Walking Dead: Saints & Sinners Details: Developer: Skydance Interactive.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
“Trendline” is AR Insider’s series that examines trends and events in spatial computing, and their strategic implications. For an indexed library of spatial computing insights, data, reports and multimedia, subscribe to ARtillery PRO. Visual search is Google’s main flavor of AR. It’s one way Google wants to future proof its core search business.
Most of our readers probably have New Year’s in the rearview mirror. However, the Chinese New Year isn’t until January 25. The Chinese zodiac works on a cycle of years instead of months, with each year getting its own animal. For the last two years, Krikey celebrated with a dog and a pig AR experience. This year they’re back with a rat AR experience. “ The very first year that we did this with the Year of the Dog, we hadn’t started building games yet… we had some mi
The Lenovo VR Classroom 2 features tools designed to guide entire classrooms through educational VR experiences. Lenovo has unveiled a new VR-based classroom solution for teachers called “Lenovo VR Classroom 2” which includes a new standalone headset designed specifically for use in middle schools and high schools. Unlike Lenovo’s original standalone headset, the Lenovo Mirage Solo, the Lenovo Mirage VR S3 is a 3DoF device, meaning users can look around freely in all directions, but
Finland-based startup Varjo , maker of high-end enterprise VR headsets, has built an impressive product and charted a rapid growth, seemingly similar to the early years of Oculus. Now with 150 employees and some $46 million in venture funding, Varjo is aiming to make its headset lineup more widely accessible. After an impressive demo of Varjo’s ‘workspace’ concept earlier this month , I sat down with CEO Niko Eiden and got a glimpse of the company’s focus and heading.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
This article features the latest episode of The AR Show. Based on a new collaboration, episode coverage now joins AR Insider’s editorial flow including narrative insights and audio. See past and future episodes here or subscribe. AR Insider’s ongoing coverage of The AR Show episodes is an exercise in deconstructing and synthesizing the musings of spatial computing’s top minds.
Are you ready to read some interesting AR and VR news from the week that has just finished? Top news of the week. (Image by Engadget). Oculus Go price cut down to $150. Facebook has permanently cut down the price of the Oculus Go to $150 , the same price that made it sell incredibly well on Amazon during the Cyber Monday. In all supported regions, the price will so be permanently reduced to $150/€160/€220.
Uber Eats India created an Instagram Stories AR filter to give away a year’s worth of food. Instagram users around the world are having a blast discovering what Disney character they are using a now-viral roulette-style Instagram AR filter. All you have to do is aim your smartphones forward-facing camera at your face and open your mouth, blink your eyes repeatedly, or smile to stop the wheel from spinning and view your selected character.
Minecraft creator Markus “Notch” has apparently been spending time with Valve’s new Index headset and the recently released Boneworks. Now he’s flirting with the idea of starting up a new VR game studio to revisit some game development ideas. Recent tweets from Persson tell us that he’s been playing Boneworks with Valve’s new Index headset and having quite a bit of fun with it.
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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